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Garfield Kart (Nintendo 3DS)

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Unused Graphics#

Fallback Texture#

A fallback for when another texture is missing. This graphic can be seen on a rock in the 3rd prototype on the track "Palerock Lake".

Hello Kitty and Sanrio Friends 3D Racing Leftovers#

Garfieldkart3d_rainbowgate.png Garfieldkart3d_pickups_02.png Garfieldkart3d_cupcake.png Garfieldkart3d_pie.png

A few leftover textures from Hello Kitty and Sanrio Friends 3D Racing can be found in \models\adventure, alongside their respective model files.

Gilligan's Island font#

Partially unused font that references the TV-Show "Gilligan's Island", this font is used for the in game leaderboard.

Unused Models#

A logo and an Autodesk 3DS Max model file from the main menu of Hello Kitty remain in \models\menu. The logo region is displayed on the top screen while the large sphere is rotated for an animated background.

Unused Music#

The results theme from Hello Kitty and Sanrio Friends 3D Racing.

Unused Sounds#

Ambience Sounds#

Several unused ambient sounds meant to appear in certain tracks. These sounds appear in the PC version.

Miscellaneous#

A sound for picking up a puzzle piece, once again, a leftover from the PC version. This sound (and the puzzle pieces) appear in some early prototypes.

Unused Batch Scripts#

It seems the developers forgot to remove certain scripts that helped them make the game. These can be found in multiple places in the game's files, and interact with the CTR-SDK.

Graphics/Effects/_texconv.bat

DEL _result.txt

%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "klopman.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o klopman.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "klopman_sphere.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o klopman_sphere.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "parfume.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o parfume.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "pie_trail.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o pie_trail.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "spark.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o spark.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "spring.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o spring.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "stars.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o stars.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "z.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o z.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "wand.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o wand.ctpk >>_result.txt

Graphics/Menu/_texconv.bat


DEL _result.txt

%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "gadgets.tga, miplimit(1),format(ETC1_A4),etcmethod(FastPerceptual)" -o gadgets.ctpk >>_result.txt

Sounds/convertstream.bat


FOR %%c in (*.wav) DO F:\CTR_SDK\tools\CommandLineTools\ctr_WaveConverter32.exe --dspadpcm "%%c"

Sounds/convertsound.bat


FOR %%c in (*.wav) DO C:\CTR_SDK\tools\CommandLineTools\ctr_WaveConverter32.exe --pcm8 %%c

Regional Differences#

The European release has Italian and German selectable as optional languages. The North American release doesn't have these languages (though their textures are still present in the files), as well as using the American flag symbolizing the English language, compared to the European release which instead uses the Union Jack.

North America

Europe

References#


  1. MobyGames↩︎
  2. GameFAQs↩︎