the cutting room mirror

A Week of Garfield

A Week of Garfield is a low-quality Japan-only video game adaptation of the Garfield comic strip, in which Garfield has to dodge enemies in long side-scrolling levels before jumping around aimlessly to find keys.

Sub-Pages#

Level Select#

At the title screen, press Up + Left + B on Controller 2 to increase the starting level number up to 8. Press Start to start from the selected level.

(Source: CaH4e3)

Unused Graphics#

To do:
This section needs to be entirely rewritten, as many of these "prototype" sprites are actually the final sprites, and vice versa. It would also seem that Odie uses different sets of sprites during different points in the game.

Present among the title screen graphics are several earlier sprites of the enemies and characters.

Early

Final

Garfield's sprites went through minor changes, mostly shifts of pixels.

Early

Final

The spider enemy had its legs pointing in different directions and lacked the web.

Early

Final

Odie was mostly grey and had narrower eyes.

Early

Final

The knife-throwing Ali Cat lookalike was completely redrawn.

Early

Final

The bird enemy didn't have its wing out as far.

Developer Credit#

Present at 0x3FA0 on an unheadered ROM:

Written by Masashi Itoi. 
(c) Copyright MARS Corporation. 1988