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Call of Duty: Black Ops II

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Black Ops II is the ninth game in the main Call of Duty series, introducing a non-linear campaign with multiple endings, improved multiplayer features, and new Zombies game modes. Also introducing roman numerals!

Zombies#

Unused Weapon Stats#

  • The Combat Knife and Ballistic Knife have unused normal raises time that goes unused as they always use their quick raise times when switching to them. Time is listed below in seconds:

Weapon

Raise

Quick Raise

Combat Knife

0.5

0.3

Ballistic Knife

0.35

0.25

  • The HAMR has the altRaiseTime parameter set to 0.6 seconds. This parameter presumably corresponds to an alternate weapon raise animation different from first raise, normal raise, and quick raise, although the HAMR has no such animation.

KAP-40#

While the only difference between the normal and the "One in the Chamber" KAP-40 is that the latter is single shot, the weapon file contains other stat changes that are unused in-game:

  • The minimum range before there is damage drop off is extended from 300 units to 500.
  • The normal KAP-40 takes 1.5 second to reload, 1.85 with an empty magazine, and can be reload cancelled at 0.85 seconds. The file for the single shot version changes the reload cancel time to 0.9 seconds, although this cannot be encountered in-game as this version cannot be reloaded.
  • When the normal KAP-40 has Fast Mags, the first reload can be reload cancelled at 0.6 seconds. The file for the single shot version changes this reload time to 0.7 seconds.
  • While the normal KAP-40 has no headshot multiplier, the single shot version adds one.

Internal Ammunition Names#

To do:
Add the rest of the cartridge types.

Each weapon in Black Ops II has an internal name for the type of ammunition it uses, which is given by the ammoName parameter. This parameter appears to be used by the game so that weapons the player possesses can resupply ammo from dropped weapons of the same type by walking over them, e.g. resupplying AN-94 ammo by walking over a dropped AN-94. Despite this functionality being restricted to weapons of the same type, the internal names go into great detail of what cartridge type of ammunition is used.

Internal ammunition names are listed in the form of " ", e.g. "5.45x39mm an94". Cartridge names are listed based on how they are written internally.

  • The gun name for the Five-seven is unusually rendered as "fn57".
  • The weapon filename for the XPR-50 is "as50", which is also the name for the gun listed alongside its cartridge type.

Cartridge/Name

Weapons

Notes

4.6x30mm

MP7

5.7x28mm

Five-seven

5.8x21mm

Chicom CQB

5.45x39mm

AN-94

5.56x45

HAMR

7.62x51mm

Death Machine

Same as in Black Ops 1.

9mm

B23R

9x19mm

Skorpion EVO

50cal

XPR-50

This is different than the weapon's actual cartridge type, which is listed as .50 BMG when the Ballistic CPU is equipped.

50

DSR-50

Possibly meant to be .50 BMG, the DSR-50's actual cartridge type, as listed on the Ballistic CPU when it is equipped.

12 gauge

Remington 870 MCS

28 gauge

Executioner

Unused Weapon Qualities#

To do:

  • According to COD Wiki, if Brutus' Smoke Grenades are used with a mod menu, they take up the Retriever slot and have a completely unique reticle. Verify and add.

Elemental Staffs#

The Elemental Staffs, their upgraded versions, and Sekhmet's Vigor are compatible with the Mob of the Dead Pack-a-Punch camo, but not the Pack-a-Punch camos used on Green Run or Origins. This camo can be applied via the developer console on PC or via hacks on console.

(Source: Call of Duty Wiki)

Unseen Campaign Geometry#

To do:
In "Suffer With Me", is there any content in McKnight's living room that cannot be seen at all from the doorway?

  • Suffer With Me:
    • In McKnight's house, the room adjacent to his front door has a doorway that is never seen. This can be seen in this video from 1:21 - 1:39.
    • The front yard of McKnight's house contains additional lawn decorations placed below the level. This can be seen in this video from 2:00 - 2:20.

Unused Graphics#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Add unused Extended Clip campaign perk icon.

Placeholder "Timebomb Waypoint"#

A placeholder texture that may have pointed to where the Time Bomb is placed.
Waypoint_time_bomb.png

Unused "Map Signpost"#

An unused texture that may have been used in the menu UI to tell the name of the map you have selected.
Menu_zm_map_signpost.png

Early Zombies Loading Screen Images#

Loading screen for the scrapped "Meat" gamemode, for more info please visit the following page.
CoDBO2-Loadscreen_zm_meat.png

Early main menu for Zombies.
CoDBO2-Menu_zm_background_main.png

Unused Favorite Weapon Icons#

23 weapon icons intended for Zombies that were meant to show up in the favorite weapon screen of your profile. Due to a bug, these icons won't ever appear in that tab as the game always shows the M1911 as your favorite weapon.

Unused Attachments#

Ammo Pack#

A cut attachment for LMGs that would have worked similarly to the "Bandolier" and "Scavenger Pro" perks from past Call of Duty games. A Create-a-Class icon remains. Ammo Pack can be used in the Greenlight build.

Bipod#

A cut attachment that would decrease the weapon's sway and recoil while crouching and prone. A Create-a-Class icon remains. Bipod can also be used in the Greenlight build.

Unused Perks#

Two Campaign mode perks called "Intruder" and "Lockbreaker" that are cut. These two perks were likely to be merged to create the "Access Kit" perk.

Unused Camo#

Massacre: Resembles the Red camo from the first Black Ops, but darker. A menu icon remains.

Unused Game Mode#

Hacker is an unused point-based free-for-all gamemode. Players would have to disable and then hack neutral AGRs, and were given points for hacking, killing other players, and getting kills with the AGRs. AGR kills would award more points. In the latest version of the game, all that remains of this gamemode is a menu icon. However, in PS3 version 29.824.6 and earlier, the gamemode was functional and could be played through the use of mods. It can still be played as long as you have this update installed.1

Unused Vehicles#

  • GAZ-63: A model of a GAZ-63 can be found in the game files. It was likely cut early due to a lack of textures. It's loaded into the memory of the mission Suffer With Me, so it was probably meant to be used by the Panamanian Defense Forces during this mission. A few unfinished text strings also remain as well.
  • Default Vehicle: A basic car-shaped mold meant for testing purposes. A model remains in the game's files. Various "Default Vehicles" appear in the franchise, with different appearances.

Unused Cutscene#

  • default.webm: A 41-second video containing only a 40.29-second-long timer playing in the bottom-right corner.Can used if a video was corrupted or missing

Oddities#

  • In multiplayer, while all knives kill in one hit, these weapons actually inflict significantly more damage than is required to kill a player and it is not apparent why. In Core, player health is 100 HP and the normal Knife, Combat Knife, and Tactical Knife inflict 150 damage while the Ballistic Knife melee inflicts 300. The Ballistic Knife also inflicted this damage in Black Ops 1.
    • Additionally, the base knife damage was changed. In all prior games the knife inflicted 135 damage but was changed to 150 in this game.
  • The filename for the DSR-50's HUD icon, menu_mp_weapons_dsr1, identifies the weapon as the DSR-1 and not the DSR-50. The DSR-1 is a related sniper rifle that is a precursor of the DSR-50 and of which the DSR-50 is a variant of. This filename is present in the DSR-50's multiplayer weapon file.
  • The Bloodshot Camouflage is internally referred to as "matuka", which does not appear to have any connection to the camouflage at all.

(Source: Call of Duty Wiki)

Regional Differences#

  • In the German version, the amount of blood in Zombies is reduced.

(Source: Call of Duty Wiki)

Japanese Version#

  • All game modes on the game mode selection menu use their English name written in the Latin alphabet with the exception of two modes: Team Deathmatch is shortened to just "TDM", and Kill Confirmed is shortened to "K-CONFIRMED".
  • Some weapons have a different name:

English

Japanese

Translation

Notes

Vector K10

VectorK10

Lacks a space.

Scorpion EVO

スコーピオンEVO

ScorpionEVO

Aside from being partially written in katakana, the name lacks a space.

Five-seven

5-7

Russian Version#

  • The Kryptek: Typhon camouflage was mistranslated as "Kryptek: Тайфун" (Kryptek: Typhoon).
  • The Ghostex: Delta 6 camouflage is called "Ghostek: Д6" (Ghostek: D6).
  • The Extended Clip attachment is just called "Магазин" (Magazine). Like this attachment in English, it was also called "Extended Magazine" in prior games.
  • The EOTech Sight is just called "EOTech".

Revisional Differences#

Tranzit Musical Easter Eggs#

Upon launch, Tranzit had 3 musical easter eggs, those being Ima Try It Out by Skrillex & Alvin Risk (which was also featured in the campaign mission "Karma" as well as on the multiplayer map "Promenade"), Carry On by Avenged Sevenfold (which was featured in the campaign's post-credits sequence), and Carrion by Kevin Sherwood & Clark S. Nova.

Some time after launch, the ability to activate both Carry On and Ima Try It Out were removed from the game, leaving Carrion as the only song that can be activated in normal gameplay.

Playing on a copy of the game that has been downgraded to the Day One build will restore access to these songs, allowing them to be played by pressing Interact on the teddy bears needed to trigger Carrion in various orders.

Platform Differences#

To do:

  • Verify and add stuff relating to the PS4/5 ports and the Wii U version.

Wii U#

Unlike it's uglier brothers over on the Wii, Black Ops II was considered by many to be the better of the console ports, sporting a higher resolution and framerate, while also containing the Wiimote controls that the other versions are infamous for.

Some other differences include:

  • This version of the game did not receive any DLC, exception of Nuketown 2025 which was released via post-launch update.
    • Despite not recieving any of the DLCs, there are leftovers in-game for DLC 1 and parts of 2 and 3, including the in-game shop.
      • Nuketown Zombies and Die Rise can show up in-game if you spoof the license check.
      • There are strings in the multiplayer executable mentioning zm_prison (Mob of the Dead) and zm_buried (Buried)
      • Upon release, Turned (Diner) and Die Rise showed up in Zombies Leaderboards, this was removed with the Nuketown 2025 update.
  • There is a loading screen whilst transitioning between modes.
  • Alot of text has minor differences, examples are as follows: "Online" is now "Black Ops II Online", "Local" is now "Local (1-2)" in Zombies.
  • There is a "Controls" button directly on the main menu.

PS4/PS5#

Along with the first game, the game received a port to PS4 and PS5 with updated servers and some differences from the original versions.

  • Much like Black Ops, Theatre Mode was removed from the multiplayer, likely because of various security exploits.
    • Originally, despite Theater Mode being removed, you could still attempt to select a profile shot from Barracks, Combat Record, then Career, and this would load the Screenshots section of your Player Channel. Since you could not take in-game screenshots anymore, this minor feature was unusable. As of one of the latest updates to Black Ops II on PS4 and PS5, the profile shot option has been fully removed.
  • All maps in Zombies now use Buried's updated Ray Gun textures.
  • Similar to the Ray Gun, the perk icons are now consistent across all maps.
  • The player count was removed, resulting in all playlists displaying “0/0 in Category/Playlist”, and the globe no longer lighting up based on player locations on the multiplayer menu.
  • Call of Duty Elite emblem parts, calling cards and weapon skins are unlocked for all players, despite the service ending in February 2014.
  • The Call of Duty: Ghosts Bonus Rewards (calling card, weapon skin and reticle) are also unlocked for all players, regardless if the player owns/has played Ghosts or not. Despite this, the same cannot be said about Advanced Warfare's bonus items as well as the Nuketown Zombies “Exclusive Collector’s Edition” calling card, but they still exist in the game files as modders can display them on their Career Showcase.
  • An option to hide Player Emblems was added in a later update.
  • League Play was removed, despite this, players who have modded profiles can still have this appear underneath their level.

References#


  1. Gameplay of the Hacker gamemode↩︎