Call of Duty: Roads to Victory is the series' mostly forgotten first-ish foray onto portable consoles. (We don't talk about the N-Gage one.)
Debug Options#

Notes:
Show Last 30 Framesonly works if thePerformance Graphcode is active!Disable HUDhas two different methods of activation - it doesn't seem to matter which one you use.
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_C0 Framerate |
_L 0x60365EA8 0x00000001 |
_L 0x60365C28 0x00000001 |
_L 0x603C3188 0x00000001 |
_C0 Memory Usage |
_L 0x60365EA0 0x00000001 |
_L 0x60365C20 0x00000001 |
_L 0x603C3180 0x00000001 |
_C0 Lua Memory |
_L 0x60365EA4 0x00000001 |
_L 0x60365C24 0x00000001 |
_L 0x603C3184 0x00000001 |
_C0 Object Count |
_L 0x60365EAC 0x00000001 |
_L 0x60365C2C 0x00000001 |
_L 0x603C318C 0x00000001 |
_C0 Dynamic Nodegraph Count |
_L 0x60365EB4 0x00000001 |
_L 0x60365C34 0x00000001 |
_L 0x603C3194 0x00000001 |
_C0 Behavior Count |
_L 0x60365EB0 0x00000001 |
_L 0x60365C30 0x00000001 |
_L 0x603C3190 0x00000001 |
_C0 Health Info |
_L 0x6035CF44 0x00000001 |
_L 0x6035CCC4 0x00000001 |
_L 0x603BA244 0x00000001 |
_C0 Animation Names |
_L 0x6035CB70 0x00000001 |
_L 0x6035C8F0 0x00000001 |
_L 0x603B9E70 0x00000001 |
_C0 Small Crosshair |
_L 0x6035CAF0 0x00000001 |
_L 0x6035C870 0x00000001 |
_L 0x603B9DF0 0x00000001 |
_C0 Performance Graph |
_L 0x6037FB20 0x00000001 |
_L 0x6037F8A0 0x00000001 |
_L 0x603DCE20 0x00000001 |
_L 0x603745A8 0x00000001 |
_L 0x60374328 0x00000001 |
_L 0x603D18A8 0x00000001 |
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_C0 Disable HUD (1) |
_L 0x60365F48 0x00000001 |
_L 0x60365CC8 0x00000001 |
_L 0x603C3228 0x00000001 |
_C0 Disable HUD (2) |
_L 0x603657B8 0x00000001 |
_L 0x60365538 0x00000001 |
_L 0x603C2A98 0x00000001 |
_C0 Fast Gameplay |
_L 0x60365F4C 0x00000001 |
_L 0x60365CCC 0x00000001 |
_L 0x603C322C 0x00000001 |
_C0 Slow Gameplay |
_L 0x603657C0 0x00000001 |
_L 0x60365540 0x00000001 |
_L 0x603C2AA0 0x00000001 |
(Source: Edness)
Unused Test Levels#
There are a number of unused test levels present within the levels/level_mechanics directory of the game data:
- 18_rework
- accuracy_test
- ai_test
- animrun
- bunker
- Victory.iso
- clear_room
- clear_room_2
- clear_room_easy
- clear_room_hard
- distancerun
- escort_armor
- escort_armor_2
- escort_npc
- escort_npc_2
- holdposition_hill
- holdposition_static
- kill_armor
- kill_armor2
- mounted_weapon_test
- pitched_battle
- prone_zone
- sniperally
- sniperhill
- snipertower
- sniperwaste
- take_position
- take_position_2
- take_position_3
- trench
- weapon_gallery
Many of these levels crash immediately upon loading. However, a few at least partially work.
Level |
Video |
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escort_npc |
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kill_armor |
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mounted_weapon_test |
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sniperally(sic) |
(Source: Original TCRF research)