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Oh dear, I do believe I have the vapors. |
World at War – Final Fronts is the PlayStation 2 counterpart to Call of Duty: World at War. It has almost nothing in common with the original World at War release, in some ways also being a reskin of Delta Force: Black Hawk Down, which also had its PlayStation 2 port developed by Rebellion.
Build Dates#
The executables contain a build date string.
SLES-55367 (EUR) |
13:46:02, Sep 22 2008 |
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SLES-55369 (GER) |
18:40:36, Sep 14 2008 |
SLKA-25449 (KOR) |
17:57:12, Oct 6 2008 |
SLUS-21746 (USA) |
10:30:12, Sep 18 2008 |
Debug Options#
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To do: |
Some debugging options left in and hidden in the game. The codes below work on all of the known European, North American, and Asian releases.
FlyCam#

Subtitle: Enable flycam
D0795D92 0000FFDB
004D9359 00000001
D0795D92 0000FF7B
004D9359 00000000
Lets you fly around the currently loaded world. Press R3 + RIGHT to enable and R3 + LEFT to disable it.
RenderSpawnPoints#

Subtitle: Render spawn points
004D9ADA 00000001
Renders a vertical block on the section of the map that would be your current spawn point.
GodMode & GodFriends#
Subtitles: God mode & God mode for friendlies
0052F088 00000001
0052F089 00000001
Two very similar options, the 1st code enables God mode for the player and the 2nd code enables it for all your friends. An alternate single-line code such as 1052F088 00000101 can also be used.
UseBotControls#
Subtitle: Debugging - Uses random inputs for player controls.
D0795D92 0000FFED
004D946B 00000001
D0795D92 0000FFBD
004D946B 00000000
Press L3 + UP to enable and L3 + DOWN to disable it.
FE_Var_DebugMode / FE_CompleteMissionsUpTo#

Subtitles: FrontEnd - True if in non-submission build. / Marks all missions as completed.
004D994D 00000001
NOTE: You must NOT have a pre-existing save file present on the Memory Card in Slot 1 for it to work.
This option creates two save files (assuming there is no pre-existing save), one being fully complete and the other being about halfway complete. This allows you to select and play any level in the Chapter Select menu.
Console Log#
00263966 00000000
D0795D92 0000FFEB
004D8F69 00000001
D0795D92 0000FFBB
004D8F69 00000000
Dumps a lot on information in the output log about various stuff, such as animations, buffers, rendered chunks and so on. Below is a sample of what's to expect in the log.
Press R3 + UP to start and R3 + DOWN to stop outputting to log.
Anim Bfr Req : Lee_Enfield_3rd : Parent skin name : British_Soldier_C : Alloc bfr 0
Module 138 associated with shadowbuffer 0
Module 107 associated with shadowbuffer 0
Module 70 associated with shadowbuffer 0
Module 106 associated with shadowbuffer 0
Module 15 associated with shadowbuffer 0
Anim Bfr Req : brt_tin_helmet_camo : Parent skin name : British_Soldier_C : Alloc bfr 0
Anim Bfr Req : British_Soldier_C : Parent skin name : British_Soldier_C : Alloc bfr 0
Rendering module 138, with 1 shadows (0)
Rendering module 107, with 1 shadows (0)
Rendering module 70, with 1 shadows (0)
Rendering chunk 0 (1673c00)
Rendering chunk 1 (16a1000)
Rendering chunk 2 (16ab800)
Rendering chunk 3 (16b2000)
Rendering chunk 4 (17d3400)
Rendering chunk 5 (17ee800)
Rendering chunk 6 (17f3400)
Rendering chunk 7 (17f5c00)
Rendering chunk 8 (1838800)
Rendering chunk 9 (19c7c00)
Rendering chunk 10 (1a18800)
Rendering chunk 11 (1a5b400)
Rendering chunk 12 (1a84000)
Rendering chunk 13 (1a8ec00)
Rendering chunk 14 (1a94800)
Rendering chunk 15 (1aaec00)
Rendering chunk 16 (1ab3c00)
Rendering chunk 17 (1ab5800)
Rendering chunk 18 (1ab7800)
Rendering chunk 19 (1aba000)
Rendering chunk 20 (1abb800)
Rendering chunk 21 (1ac6800)
Rendering chunk 22 (1acb400)
Rendering chunk 23 (1bfac00)
Rendering module 106, with 1 shadows (0)
Rendering module 15, with 1 shadows (0)
(Source: Edness)
Unused Graphics#
DEFAULT.TM2 contains an image that says "Placeholder" with some JPEG artifacts that are a part of the graphic itself.

COD5_BGD.TM2 and LOAD0.TM2 contains World at War concept art, with "WIP" overlaid on it.
PS2_TRI.TM2 and PS2_X.TM2 contains graphics for two of the controller buttons. These are leftovers from Black Hawk Down.
HUD Tiles#
A surprising amount of leftovers from Black Hawk Down. CODTILES.ASR\graphics\CODTiles.tm2 is the one actually used by the game. Some of them have duplicate tiles that match the ones being used and some may have either very slight or quite noticeable differences.
CODTILE1.ASR\graphics\CODTile1.tm2 |
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CODTILE2.ASR\graphics\CODTile2.tm2 |
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CODTILE3.ASR\graphics\BHDTile3.tm2 |
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CODTILE4.ASR\graphics\BHDTile4.tm2 |
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CODTILE5.ASR\graphics\BHDTile5.tm2 |
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CODTILE6.ASR\graphics\BHDTile6.tm2 |
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CODTILE7.ASR\graphics\CODTile7.dds |
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CODTILE8.ASR\graphics\BHDTile8.tm2 |
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CODTILE9.ASR\graphics\CODTile9.tm2 |
Unused Text#
Banned Words#
BNDWORDS.ASR contains a list of banned phrases, a leftover from Black Hawk Down. This would have been used in multiplayer, however this game only has a singleplayer campaign.
The following content is |
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Default String#
As is the case with many games running on the Asura engine, the 1st string is a default placeholder string.
Filename |
1st string |
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AMERICAN.ASR |
This text should not appear in game. This is a bug! |
ENGLISH.ASR |
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FRENCH.ASR |
Ce texte ne devrait pas apparaître dans le jeu. C'est un bug ! |
GERMAN.ASR |
Dieser Text sollte im Spiel nicht erscheinen. Dies ist ein Bug! |
ITALIAN.ASR |
Questo testo non dovrebbe apparire nel gioco. Questo è un bug! |
SPANISH.ASR |
Esto no debería aparecer en el juego. ¡Es un error! |
In the menu's text files, there is another default string.
Filename |
1st string |
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MENU_AM.ASR |
DEFAULT TEXT WHICH SHOULDN'T EVER BE SEEN... |
MENU_EN.ASR |
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MENU_FR.ASR |
TEXTE PAR DÉFAUT QUI NE DEVRAIT PAS ÊTRE VU... |
MENU_GE.ASR |
TEXT, DER NIE ERSCHEINEN SOLLTE |
MENU_IT.ASR |
TESTO PREDEFINITO CHE NON DOVREBBE MAI APPARIRE... |
MENU_SP.ASR |
TEXTO PREDETERMINADO QUE NO DEBERÍA VERSE... |
After this, there's a title string that says "Call Of Duty 5".