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Call of Duty: World at War - Final Fronts

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Such as:
Quite a colorful list of banned words.

This article is marked as NSFW! World at War – Final Fronts is the PlayStation 2 counterpart to Call of Duty: World at War. It has almost nothing in common with the original World at War release, in some ways also being a reskin of Delta Force: Black Hawk Down, which also had its PlayStation 2 port developed by Rebellion.

Build Dates#

The executables contain a build date string.

SLES-55367 (EUR)

13:46:02, Sep 22 2008

SLES-55369 (GER)

18:40:36, Sep 14 2008

SLKA-25449 (KOR)

17:57:12, Oct  6 2008

SLUS-21746 (USA)

10:30:12, Sep 18 2008

Debug Options#

To do:
Check what else is left.

Some debugging options left in and hidden in the game. The codes below work on all of the known European, North American, and Asian releases.

FlyCam#

CODWAWFF-FIN_FlyCam.png

Subtitle: Enable flycam

D0795D92 0000FFDB
004D9359 00000001
D0795D92 0000FF7B
004D9359 00000000

Lets you fly around the currently loaded world. Press R3 + RIGHT to enable and R3 + LEFT to disable it.

RenderSpawnPoints#

CODWAWFF-FIN_RenderSpawnPoints.png

Subtitle: Render spawn points

004D9ADA 00000001

Renders a vertical block on the section of the map that would be your current spawn point.

GodMode & GodFriends#

Subtitles: God mode & God mode for friendlies

0052F088 00000001
0052F089 00000001

Two very similar options, the 1st code enables God mode for the player and the 2nd code enables it for all your friends. An alternate single-line code such as 1052F088 00000101 can also be used.

UseBotControls#

Subtitle: Debugging - Uses random inputs for player controls.

D0795D92 0000FFED
004D946B 00000001
D0795D92 0000FFBD
004D946B 00000000

Press L3 + UP to enable and L3 + DOWN to disable it.

FE_Var_DebugMode / FE_CompleteMissionsUpTo#

CODWAWFF-FIN_FE_Var_DebugMode-ProfileA.pngCODWAWFF-FIN_FE_Var_DebugMode-ProfileB.png Subtitles: FrontEnd - True if in non-submission build. / Marks all missions as completed.

004D994D 00000001

NOTE: You must NOT have a pre-existing save file present on the Memory Card in Slot 1 for it to work.

This option creates two save files (assuming there is no pre-existing save), one being fully complete and the other being about halfway complete. This allows you to select and play any level in the Chapter Select menu.

Console Log#

00263966 00000000
D0795D92 0000FFEB
004D8F69 00000001
D0795D92 0000FFBB
004D8F69 00000000

Dumps a lot on information in the output log about various stuff, such as animations, buffers, rendered chunks and so on. Below is a sample of what's to expect in the log.

Press R3 + UP to start and R3 + DOWN to stop outputting to log.

Anim Bfr Req : Lee_Enfield_3rd          : Parent skin name : British_Soldier_C        : Alloc bfr 0
Module 138 associated with shadowbuffer 0
Module 107 associated with shadowbuffer 0
Module 70 associated with shadowbuffer 0
Module 106 associated with shadowbuffer 0
Module 15 associated with shadowbuffer 0
Anim Bfr Req : brt_tin_helmet_camo      : Parent skin name : British_Soldier_C        : Alloc bfr 0
Anim Bfr Req : British_Soldier_C        : Parent skin name : British_Soldier_C        : Alloc bfr 0
Rendering module 138, with 1 shadows (0)
Rendering module 107, with 1 shadows (0)
Rendering module 70, with 1 shadows (0)
Rendering chunk 0 (1673c00)
Rendering chunk 1 (16a1000)
Rendering chunk 2 (16ab800)
Rendering chunk 3 (16b2000)
Rendering chunk 4 (17d3400)
Rendering chunk 5 (17ee800)
Rendering chunk 6 (17f3400)
Rendering chunk 7 (17f5c00)
Rendering chunk 8 (1838800)
Rendering chunk 9 (19c7c00)
Rendering chunk 10 (1a18800)
Rendering chunk 11 (1a5b400)
Rendering chunk 12 (1a84000)
Rendering chunk 13 (1a8ec00)
Rendering chunk 14 (1a94800)
Rendering chunk 15 (1aaec00)
Rendering chunk 16 (1ab3c00)
Rendering chunk 17 (1ab5800)
Rendering chunk 18 (1ab7800)
Rendering chunk 19 (1aba000)
Rendering chunk 20 (1abb800)
Rendering chunk 21 (1ac6800)
Rendering chunk 22 (1acb400)
Rendering chunk 23 (1bfac00)
Rendering module 106, with 1 shadows (0)
Rendering module 15, with 1 shadows (0)

(Source: Edness)

Unused Graphics#

COD5WAWFF-FIN_DEFAULT.png

DEFAULT.TM2 contains an image that says "Placeholder" with some JPEG artifacts that are a part of the graphic itself.

COD5WAWFF-FIN_COD5_BGD-LOAD0.png

COD5_BGD.TM2 and LOAD0.TM2 contains World at War concept art, with "WIP" overlaid on it.

COD5WAWFF-FIN_PS2_TRI.pngCOD5WAWFF-FIN_PS2_X.png PS2_TRI.TM2 and PS2_X.TM2 contains graphics for two of the controller buttons. These are leftovers from Black Hawk Down.

HUD Tiles#

A surprising amount of leftovers from Black Hawk Down. CODTILES.ASR\graphics\CODTiles.tm2 is the one actually used by the game. Some of them have duplicate tiles that match the ones being used and some may have either very slight or quite noticeable differences.

 CODTILE1.ASR\graphics\CODTile1.tm2
 Some of these identical to the ones used, but icons such as controller buttons are entirely different than those used.

 CODTILE2.ASR\graphics\CODTile2.tm2
 The only one that differs from the used tiles is the radar overlay located in the middle.

 CODTILE3.ASR\graphics\BHDTile3.tm2

 CODTILE4.ASR\graphics\BHDTile4.tm2

 CODTILE5.ASR\graphics\BHDTile5.tm2

 CODTILE6.ASR\graphics\BHDTile6.tm2

 CODTILE7.ASR\graphics\CODTile7.dds
 What a wasteful way to store four small 32×32 textures.

 CODTILE8.ASR\graphics\BHDTile8.tm2

 CODTILE9.ASR\graphics\CODTile9.tm2

Unused Text#

Banned Words#

BNDWORDS.ASR contains a list of banned phrases, a leftover from Black Hawk Down. This would have been used in multiplayer, however this game only has a singleplayer campaign. This article is marked as NSFW!

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content [Banned Words]: 

ANAL
ARSE
ARSEHOLE
ASS
ASSHOLE
ASSWIPE
BALLS
BASTARD
BEAVER
BINLADEN
BITCH
BITE
BLOWJOB
BLOW
BOLLOCKS
BRANLEUR
BREASTS
BUGGER
CARALHO
CHINK
CHINKY
CLIT
CLITORIS
COCK
COJONES
CRABS
CRAP
CUM
CUNNILINGUS
CUNT
CUNTFACE
DAGO
DICK
DICKHEAD
DUMBASS
FAECES
FAG
FAGGOT
FANNY
FUCK
FELATIO
FELCH
FISTING
FLAPS
FORESKIN
FROT
FROTTAGE
FUCK
FUCKER
FUCKFACE
FUCKWIT
GASH
GOOK
GYPO
GYPSY
HOMO
HONKEY
HUEVOS
JACKASS
JASPER
LUMINETE
MARICON
MARICONAZO
MASTURBATE
MASTURBATION
MINGE
MO-FO
MOTHERFUCKER
MUFF
MUTHAFUCKER
NIGGA
NIGGER
NOB
NUTS
O-RING
OMINTEL
PAKI
PEDE
PAEDO
PEDO
PENIS
PISS
POOF
POOFTER
PRICK
PUBE
PUNHETA
PUSSIES
PUSSY
PUTA
PUTAIN
QUEER
QUIM
SALOP
SALOPE
SCHLONG
SCREW
SCROT
SCROTUM
SEMEN
SENAS
SHAFT
SHAG
SHIT
SHITTER
SLAG
SLUT
SNATCH
SNUFF
SOD
SPIK
SPICK
STAB
TESTICLES
TESTES
TETAS
TITS
TOOL
TOSSER
TWAT
VAGINA
VULVA
WANK
WANKER
WHORE
WOG
WOP

Default String#

As is the case with many games running on the Asura engine, the 1st string is a default placeholder string.

Filename

1st string

AMERICAN.ASR

This text should not appear in game. This is a bug!

ENGLISH.ASR

FRENCH.ASR

Ce texte ne devrait pas apparaître dans le jeu. C'est un bug !

GERMAN.ASR

Dieser Text sollte im Spiel nicht erscheinen. Dies ist ein Bug!

ITALIAN.ASR

Questo testo non dovrebbe apparire nel gioco. Questo è un bug!

SPANISH.ASR

Esto no debería aparecer en el juego. ¡Es un error!

In the menu's text files, there is another default string.

Filename

1st string

MENU_AM.ASR

DEFAULT TEXT WHICH SHOULDN'T EVER BE SEEN...

MENU_EN.ASR

MENU_FR.ASR

TEXTE PAR DÉFAUT QUI NE DEVRAIT PAS ÊTRE VU...

MENU_GE.ASR

TEXT, DER NIE ERSCHEINEN SOLLTE

MENU_IT.ASR

TESTO PREDEFINITO CHE NON DOVREBBE MAI APPARIRE...

MENU_SP.ASR

TEXTO PREDETERMINADO QUE NO DEBERÍA VERSE...

After this, there's a title string that says "Call Of Duty 5".