Unused Weapons#
Several weapons from Infinity Ward's previous Call of Duty title were left in the files for Ghosts with varying amounts of completion, some of which either show up in scripted sequences or in the hands of NPCs in cutscenes. Unless stated otherwise, none of the following weapons have sound effects, except for the sound of shell casings hitting the ground after firing.
P90#
The P90 is fully playable. It can be loaded on the mission Into The Deep. Technically used, as it can be seen on the mission Clockwork as part of the sentry turrets.
M4A1#
The M4A1 is fully playable and features a variant with a silencer and reflex sight. It can be loaded on the mission The Hunted.
AK-47#
The AK-47 is fully playable and, like the M4A1, features a variant with a silencer. It can be loaded on the mission The Hunted. The AK-47 has sound effects for the pickup animation and reloading, which seem to be placeholders taken from the original Modern Warfare.
Five-seven#
The Five-seven is fully playable. It can be loaded on the mission Into The Deep.
Beretta#
The Beretta is fully playable. It can be loaded on the mission The Hunted.
G18#
The G18 is fully playable. It can be loaded on the mission The Hunted.
SMAW#
The SMAW is fully playable. It can be loaded on the mission The Hunted. Unknown if it functions properly (or what sound effects it may or may not have), as it requires a lock-on to be fired.
(Source: Youtube)
Unused Announcer Audio#
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The game's announcers have many unused lines referencing cut assets.
Gamemodes#
The announcer mentions Capture the Flag, Demolition, Hardcore Sabotage, Headquarters, Sabotage, and Team Defender modes.
Perks#
There are unused voice lines stating the names of a Comlink, Marksman, Gunsmith, Covert, and Bounty perk.
Pointstreaks#
There are voice lines for a myriad of cut pointstreaks:
- A10
- Cerberus Drone
- EMP
- GPS Buddy
- Grenade Crate
- Guardian Drone
- Halogen Gas
- Littlebird
- ODIN Battle Officer
- Recon Marker
- Salvo Drone
- SAM Turret
- Scout Drone
- Sentinel
- Spitfire Drone
- Strafe Run
- UGV
Unused Camouflages#
There are a few unused camos:
- Seven barbed wire camos, each with a different background.
- Small pieces of gold mashed together.
- Gold chains, golden diamonds, and circles with the Ghost skull in them.
Additionally, the marijuana camo is present in the base game's files, but is not playable without the Blunt Force DLC.
Tactical Insertion Outside of Infected#
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The Tactical Insertion equipment is in the game, albeit only in the Infected gamemode. Some cut audio implies it would have been able to be used in other gamemodes.
(Source: Call of Duty Wiki)
Unseen Campaign Content#
- Sin City:
- When trying to locate Keegan, Keegan actually runs to the edge of the doorway when the kitchen door is opened, but this cannot usually be seen as the player is with the group when this happens. It can be seen though if the player runs ahead.
- In the same sequence, the Federation soldier that first enters the kitchen has an unseen animation for pushing the door open.
- Shooting a soldier during this sequence will cause the squad to attack them.
(Source: Youtube)
Obscure Failsafe#
In some levels of the campaign, if the player fails to complete a designated task sometimes an event will happen that will complete the task for them. While most of these "failsafes" can normally be encountered, some normally cannot be encountered at all, often times because they are tied to a task that is virtually impossible to fail.
- On "Sin City", in the very first room in the level where the team kill several Federation soldiers, if the player does not pick up a weapon at any point they will immediately pick up a P226 when approaching the door out of the room. This failsafe is virtually impossible to trigger.
(Source: Call of Duty Wiki)
Oddities#
- The Chain SAW has a grenade launcher placed prominently on the bottom of the gun that is never used and is replaced by another grenade launcher when the Grenade Launcher attachment is selected. The prominent placement suggests it might have been used at some point in development.
- The ejector port of the L115 is placed on the left side of the sniper rifle yet ejects bullet casings out the right side.
- The Venom-X in multiplayer cannot knife lunge.
Regional Differences#
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- In the Russian version, the MK14 EBR is called M14 EBR, the weapon's name in prior games in both languages.
- The level "Into the Deep" is called in the German version "Die Tiefe" (The Deep).
(Source: Call of Duty Wiki (translation))