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Call of Duty 4: Modern Warfare is one of the few first-person shooters to make the leap to the DS. It is based on its big brother who, for some time, dominated the FPS market for major consoles such as Xbox 360 and PlayStation 3.
Geist DS#
Within the ROM can be found two files, credits.bin and Credits.txt, which contain a few references to a "Geist DS". Both virtually the same in content, they contain this credits message:
geist ds™
for nintendo ds
credits
lead software engineer
shawn leaf
software engineers
leon brown
john m. meyers
lead artist
jason miller
artists
aaron c. gaines
james j. inziello
scott kiraly
jeanne m. kiraly
w. randy king
joshua davis
audio
mike reed
producers
bob hichborn
erick s. dyke
special thanks
thanks to the following people
for their valuable help
and support:
dan o’leary
sean purcell
gary meyers
and
especially to the originating
geist™ team at
n-space, inc.
Geist DS was never released, but the development team (n-Space) is very well known for their work on Geist, a first-person shooter for the GameCube. In fact, several if not most of the names mentioned within the unused credits file were part of the Geist development team. Rumors of a Geist DS surfaced when IGN toured n-Space's office while Geist for GameCube was still in development. A released video revealed a developer working with a Nintendo DS development kit, substantiating the rumor.
While it is unknown if the DS Call of Duty 4: Modern Warfare originally started as Geist DS, it is safe to say Geist DS did exist at one point.