the cutting room mirror

Call of Duty: Finest Hour (GameCube)

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Call of Duty: Finest Hour marks the first time the Call of Duty series hit consoles, but without online multiplayer support.

Unused Graphics#

Level Loading Screens#

Six unused loading screens for levels assumed to be cut from the game.

Unused Video#

Watch on YouTubeWhile the PS2 and Xbox versions have a bunch of images of developers and their loved ones, the GameCube release has a video of an eating contest among the developers at SHELL\MOVIES\Eating.bik. Lovely.

Unused Sounds#

Placeholders#

ZZZ_Foley#

Located in NGC_0060.awd.

Filename

Sound

Bodyfall_Dirt_01

Bodyfall_Dirt_B02

Bodyfall_Dirt_B03

Bodyfall_Metal_01

Bodyfall_Metal_B02

Bodyfall_Metal_B03

Bodyfall_Snow_01

Bodyfall_Snow_02

Bodyfall_Snow_03

Bodyfall_Wood_01

Bodyfall_Wood_02

Bodyfall_Wood_03

Footstep_Dirt_01

Footstep_Dirt_02

Footstep_Dirt_03

Footstep_Wood_B01

Footstep_Wood_B02

Footstep_Wood_B03

Movement_Player_C01

Movement_Player_C02

Movement_Player_C03

ZZZ_Impacts#

Located in NGC_0200.awd.

Filename

Sound

Impact_Dirt_01

Impact_Dirt_03

Impact_Dirt_05

Impact_Dirt_09

Impact_Masonry_01

Impact_Masonry_03

Impact_Masonry_05

Impact_Masonry_10

ZZZ_TestingDeleteMe#

Located in NGC_0213.awd.

Filename

Sound

Impact_Dirt_01

Impact_Dirt_03

Impact_Dirt_05

Impact_Dirt_09

Impact_Dirt_13

Impact_Dirt_14

Impact_Dirt_21

Impact_Dirt_26

Impact_Dirt_27

Impact_Dirt_30

Impact_Dirt_31

Impact_Dirt_32

Impact_Dirt_38

Impact_Dirt_51

Impact_Dirt_54

Impact_Dirt_55

Impact_Dirt_58

Impact_Dirt_59

Impact_Dirt_62

Impact_Dirt_64

Multiplayer Leftovers#

Leftover multiplayer sound effects from the PS2/Xbox releases.

MP_Weapons_Common#

Located in NGC_0074.awd.

Filename

Sound

BAR_Bipod_A

BAR_Bipod_B

BAR_Bipod_C

BAR_Fire_NPC

BAR_Reload_A

BAR_Reload_B

BAR_Reload_C

BAR_Reload_D

BAR_ShellEject

Bazooka_Fire_NPC

Bazooka_Pickup

Bazooka_Reload_01

Debris_Masonry_B01

Debris_Masonry_B02

Debris_Masonry_B03

Explo_B01

Explo_B02

Grenade_Bounce_01

Grenade_Bounce_02

Grenade_Bounce_03

LandMine_Pickup

LandMine_Select

Mark2Frag_Select

Melee_Hit

Melee_NPC

RGD_Select

Rifle_Reload_A

Rifle_Reload_B

Rifle_Reload_C

Rifle_Reload_E

SMG_Reload_A

SMG_Reload_B

SMG_Reload_C

SMG_Reload_D

Steilhandgrenate_Pickup

StickyBomb_Pickup

StickyBomb_Stick

WeaponDrop

Weapon_DryFire

Weapon_Pickup

Weapon_Pickup_Ammo

MP_Weapons_American#

Located in NGC_0083.awd.

Filename

Sound

Garand_Fire_Player

Garand_Ping

Garand_Reload_A

Garand_ShellEject

Springfield_Fire_NPC

Thompson_Fire_End_Player

Thompson_Fire_Start_Player

Thompson_Reload_A

Thompson_Reload_B

Thompson_Reload_C

Thompson_ShellEject

US30Cal_Bipod_A

US30Cal_Bipod_B

US30Cal_Bipod_C

US30Cal_Fire_NPC

US30Cal_Reload_A

US30Cal_Reload_B

US30Cal_Reload_C

US30Cal_Reload_D

US30Cal_Reload_E

MP_Weapons_British#

Located in NGC_0085.awd.

Filename

Sound

Bazooka_Fire_NPC

Bazooka_Pickup

Bazooka_Reload_01

Bren_Bipod_A

Bren_Bipod_B

Bren_Bipod_C

Bren_Fire_NPC

Bren_Reload_A

Bren_Reload_B

Bren_Reload_C

Bren_ShellEject

LeeEnfield_Fire_NPC

Springfield_MP

Sten_Fire_Player

Sten_ReloadA_Player

Sten_ReloadB_Player

Sten_ReloadC_Player

Sten_ReloadD_Player

Sten_ReloadE_Player

Sten_ShellEject

US50Cal_Fire_Player

US50Cal_Reload_C

US50Cal_ShellEject

MP_Weapons_German#

Located in NGC_0111.awd.

Filename

Sound

Gewehr_Fire_NPC

Gewehr_ShellEject

Kar98_Fire_NPC

MG42_Bipod_A

MG42_Bipod_B

MG42_Bipod_C

MG42_Fire_End_Player

MG42_Fire_Start_NPC

MG42_Reload_A

MG42_Reload_B

MG42_Reload_C

MG42_Reload_D

MG42_Reload_E

MP40_Fire_Player

MP40_ReloadA_Player

MP40_ReloadB_Player

MP40_ReloadC_Player

MP40_ReloadD_Player

MP40_ShellEject

Panzerschreck_Fire_NPC

Panzerschreck_Pickup

Panzerschreck_Reload_01

MP_Weapons_Russian#

Located in NGC_0132.awd.

Filename

Sound

DPM_Bipod_A

DPM_Bipod_B

DPM_Bipod_C

DPM_Fire_NPC

DPM_ReloadA_Player

DPM_ReloadB_Player

DPM_ReloadC_Player

NagantSniper_Fire_NPC

Nagant_Fire_Player

Nagant_ShellEject

PPSH_Fire_End_Player

PPSH_Fire_Start_NPC

PPSH_ReloadA_Player

PPSH_ReloadB_Player

PPSH_ReloadC_Player

PPSH_ShellEject

MP_Foley_01#

Located in NGC_0221.awd.

Filename

Sound

Bodyfall_Dirt_B01

Bodyfall_Dirt_B02

Bodyfall_Dirt_B03

Bodyfall_Metal_B01

Bodyfall_Metal_B02

Bodyfall_Snow_01

Bodyfall_Snow_02

Bodyfall_Wood_01

Bodyfall_Wood_02

C4_Charge_Set

C4_Charge_Tick

C4_Charge_Tick_Stop

death_player_alexander

Explo_Interior

Fire_Loop_01

Flag_Drop

Flag_Pickup

Footstep_Dirt_11

Footstep_Dirt_12

Footstep_Dirt_13

Footstep_Dirt_14

Footstep_Grass_B11

Footstep_Grass_B12

Footstep_Grass_B13

Footstep_Grass_B14

Footstep_Gravel_06

Footstep_Gravel_07

Footstep_Gravel_08

Footstep_Gravel_09

Footstep_Metal_B11

Footstep_Metal_B12

Footstep_Metal_B13

Footstep_Metal_B14

Footstep_Mud_07

Footstep_Mud_08

Footstep_Mud_09

Footstep_Mud_10

Footstep_Mud_11

Footstep_Sand_01

Footstep_Sand_02

Footstep_Sand_03

Footstep_Sand_04

Footstep_Snow_07

Footstep_Snow_08

Footstep_Snow_10

Footstep_Snow_B09

Footstep_Stone_B21

Footstep_Stone_B22

Footstep_Stone_B23

Footstep_Stone_B24

Footstep_Wood_B11

Footstep_Wood_B12

Footstep_Wood_B13

Footstep_Wood_B14

Health_Pickup

Health_Pickup_Small

Health_Pickup_Use

Inventory_Scroll

L11_Aleksandr_Damage_01

L11_Aleksandr_Damage_02

L11_Aleksandr_Damage_03

L11_Aleksandr_Damage_04

L11_Aleksandr_Damage_05

L11_Alexander_Death_Explo

L11_Alexander_Death_Melee

L13_Nikolai_Death_Fall

L21_Edward_Death_Fire

LandMine_Disarm

Movement_Player_C06

Movement_Player_C07

Objectives_Type

shell_shock_alexander

Water_Drips_01

MP_Impacts_01#

Located in NGC_0222.awd.

Filename

Sound

Impact_Dirt_01

Impact_Dirt_03

Impact_Dirt_05

Impact_Dirt_09

Impact_Flesh_03

Impact_Flesh_08

Impact_Flesh_09

Impact_Flesh_10

Impact_Foliage_03

Impact_Foliage_04

Impact_Foliage_05

Impact_Foliage_08

Impact_Glass_07

Impact_Glass_08

Impact_Glass_09

Impact_Masonry_01

Impact_Masonry_03

Impact_Masonry_05

Impact_Masonry_10

Impact_Metal_A13

Impact_Metal_A14

Impact_Metal_B10

Impact_Metal_B11

Impact_Metal_C13

Impact_Metal_C14

Impact_Snow_02

Impact_Snow_05

Impact_Snow_07

Impact_Snow_14

Impact_Wood_02

Impact_Wood_05

Impact_Wood_08

Impact_Wood_10