Call of Duty: Finest Hour marks the first time the Call of Duty series hit consoles, but without online multiplayer support.
Unused Graphics#
Level Loading Screens#
Six unused loading screens for levels assumed to be cut from the game.

Unused Video#
Watch on YouTubeWhile the PS2 and Xbox versions have a bunch of images of developers and their loved ones, the GameCube release has a video of an eating contest among the developers at SHELL\MOVIES\Eating.bik. Lovely.
Unused Sounds#
Placeholders#
ZZZ_Foley#
Located in NGC_0060.awd.
Filename |
Sound |
|---|---|
Bodyfall_Dirt_01 |
|
Bodyfall_Dirt_B02 |
|
Bodyfall_Dirt_B03 |
|
Bodyfall_Metal_01 |
|
Bodyfall_Metal_B02 |
|
Bodyfall_Metal_B03 |
|
Bodyfall_Snow_01 |
|
Bodyfall_Snow_02 |
|
Bodyfall_Snow_03 |
|
Bodyfall_Wood_01 |
|
Bodyfall_Wood_02 |
|
Bodyfall_Wood_03 |
|
Footstep_Dirt_01 |
|
Footstep_Dirt_02 |
|
Footstep_Dirt_03 |
|
Footstep_Wood_B01 |
|
Footstep_Wood_B02 |
|
Footstep_Wood_B03 |
|
Movement_Player_C01 |
|
Movement_Player_C02 |
|
Movement_Player_C03 |
ZZZ_Impacts#
Located in NGC_0200.awd.
Filename |
Sound |
|---|---|
Impact_Dirt_01 |
|
Impact_Dirt_03 |
|
Impact_Dirt_05 |
|
Impact_Dirt_09 |
|
Impact_Masonry_01 |
|
Impact_Masonry_03 |
|
Impact_Masonry_05 |
|
Impact_Masonry_10 |
ZZZ_TestingDeleteMe#
Located in NGC_0213.awd.
Filename |
Sound |
|---|---|
Impact_Dirt_01 |
|
Impact_Dirt_03 |
|
Impact_Dirt_05 |
|
Impact_Dirt_09 |
|
Impact_Dirt_13 |
|
Impact_Dirt_14 |
|
Impact_Dirt_21 |
|
Impact_Dirt_26 |
|
Impact_Dirt_27 |
|
Impact_Dirt_30 |
|
Impact_Dirt_31 |
|
Impact_Dirt_32 |
|
Impact_Dirt_38 |
|
Impact_Dirt_51 |
|
Impact_Dirt_54 |
|
Impact_Dirt_55 |
|
Impact_Dirt_58 |
|
Impact_Dirt_59 |
|
Impact_Dirt_62 |
|
Impact_Dirt_64 |
Multiplayer Leftovers#
Leftover multiplayer sound effects from the PS2/Xbox releases.
MP_Weapons_Common#
Located in NGC_0074.awd.
Filename |
Sound |
|---|---|
BAR_Bipod_A |
|
BAR_Bipod_B |
|
BAR_Bipod_C |
|
BAR_Fire_NPC |
|
BAR_Reload_A |
|
BAR_Reload_B |
|
BAR_Reload_C |
|
BAR_Reload_D |
|
BAR_ShellEject |
|
Bazooka_Fire_NPC |
|
Bazooka_Pickup |
|
Bazooka_Reload_01 |
|
Debris_Masonry_B01 |
|
Debris_Masonry_B02 |
|
Debris_Masonry_B03 |
|
Explo_B01 |
|
Explo_B02 |
|
Grenade_Bounce_01 |
|
Grenade_Bounce_02 |
|
Grenade_Bounce_03 |
|
LandMine_Pickup |
|
LandMine_Select |
|
Mark2Frag_Select |
|
Melee_Hit |
|
Melee_NPC |
|
RGD_Select |
|
Rifle_Reload_A |
|
Rifle_Reload_B |
|
Rifle_Reload_C |
|
Rifle_Reload_E |
|
SMG_Reload_A |
|
SMG_Reload_B |
|
SMG_Reload_C |
|
SMG_Reload_D |
|
Steilhandgrenate_Pickup |
|
StickyBomb_Pickup |
|
StickyBomb_Stick |
|
WeaponDrop |
|
Weapon_DryFire |
|
Weapon_Pickup |
|
Weapon_Pickup_Ammo |
MP_Weapons_American#
Located in NGC_0083.awd.
Filename |
Sound |
|---|---|
Garand_Fire_Player |
|
Garand_Ping |
|
Garand_Reload_A |
|
Garand_ShellEject |
|
Springfield_Fire_NPC |
|
Thompson_Fire_End_Player |
|
Thompson_Fire_Start_Player |
|
Thompson_Reload_A |
|
Thompson_Reload_B |
|
Thompson_Reload_C |
|
Thompson_ShellEject |
|
US30Cal_Bipod_A |
|
US30Cal_Bipod_B |
|
US30Cal_Bipod_C |
|
US30Cal_Fire_NPC |
|
US30Cal_Reload_A |
|
US30Cal_Reload_B |
|
US30Cal_Reload_C |
|
US30Cal_Reload_D |
|
US30Cal_Reload_E |
MP_Weapons_British#
Located in NGC_0085.awd.
Filename |
Sound |
|---|---|
Bazooka_Fire_NPC |
|
Bazooka_Pickup |
|
Bazooka_Reload_01 |
|
Bren_Bipod_A |
|
Bren_Bipod_B |
|
Bren_Bipod_C |
|
Bren_Fire_NPC |
|
Bren_Reload_A |
|
Bren_Reload_B |
|
Bren_Reload_C |
|
Bren_ShellEject |
|
LeeEnfield_Fire_NPC |
|
Springfield_MP |
|
Sten_Fire_Player |
|
Sten_ReloadA_Player |
|
Sten_ReloadB_Player |
|
Sten_ReloadC_Player |
|
Sten_ReloadD_Player |
|
Sten_ReloadE_Player |
|
Sten_ShellEject |
|
US50Cal_Fire_Player |
|
US50Cal_Reload_C |
|
US50Cal_ShellEject |
MP_Weapons_German#
Located in NGC_0111.awd.
Filename |
Sound |
|---|---|
Gewehr_Fire_NPC |
|
Gewehr_ShellEject |
|
Kar98_Fire_NPC |
|
MG42_Bipod_A |
|
MG42_Bipod_B |
|
MG42_Bipod_C |
|
MG42_Fire_End_Player |
|
MG42_Fire_Start_NPC |
|
MG42_Reload_A |
|
MG42_Reload_B |
|
MG42_Reload_C |
|
MG42_Reload_D |
|
MG42_Reload_E |
|
MP40_Fire_Player |
|
MP40_ReloadA_Player |
|
MP40_ReloadB_Player |
|
MP40_ReloadC_Player |
|
MP40_ReloadD_Player |
|
MP40_ShellEject |
|
Panzerschreck_Fire_NPC |
|
Panzerschreck_Pickup |
|
Panzerschreck_Reload_01 |
MP_Weapons_Russian#
Located in NGC_0132.awd.
Filename |
Sound |
|---|---|
DPM_Bipod_A |
|
DPM_Bipod_B |
|
DPM_Bipod_C |
|
DPM_Fire_NPC |
|
DPM_ReloadA_Player |
|
DPM_ReloadB_Player |
|
DPM_ReloadC_Player |
|
NagantSniper_Fire_NPC |
|
Nagant_Fire_Player |
|
Nagant_ShellEject |
|
PPSH_Fire_End_Player |
|
PPSH_Fire_Start_NPC |
|
PPSH_ReloadA_Player |
|
PPSH_ReloadB_Player |
|
PPSH_ReloadC_Player |
|
PPSH_ShellEject |
MP_Foley_01#
Located in NGC_0221.awd.
Filename |
Sound |
|---|---|
Bodyfall_Dirt_B01 |
|
Bodyfall_Dirt_B02 |
|
Bodyfall_Dirt_B03 |
|
Bodyfall_Metal_B01 |
|
Bodyfall_Metal_B02 |
|
Bodyfall_Snow_01 |
|
Bodyfall_Snow_02 |
|
Bodyfall_Wood_01 |
|
Bodyfall_Wood_02 |
|
C4_Charge_Set |
|
C4_Charge_Tick |
|
C4_Charge_Tick_Stop |
|
death_player_alexander |
|
Explo_Interior |
|
Fire_Loop_01 |
|
Flag_Drop |
|
Flag_Pickup |
|
Footstep_Dirt_11 |
|
Footstep_Dirt_12 |
|
Footstep_Dirt_13 |
|
Footstep_Dirt_14 |
|
Footstep_Grass_B11 |
|
Footstep_Grass_B12 |
|
Footstep_Grass_B13 |
|
Footstep_Grass_B14 |
|
Footstep_Gravel_06 |
|
Footstep_Gravel_07 |
|
Footstep_Gravel_08 |
|
Footstep_Gravel_09 |
|
Footstep_Metal_B11 |
|
Footstep_Metal_B12 |
|
Footstep_Metal_B13 |
|
Footstep_Metal_B14 |
|
Footstep_Mud_07 |
|
Footstep_Mud_08 |
|
Footstep_Mud_09 |
|
Footstep_Mud_10 |
|
Footstep_Mud_11 |
|
Footstep_Sand_01 |
|
Footstep_Sand_02 |
|
Footstep_Sand_03 |
|
Footstep_Sand_04 |
|
Footstep_Snow_07 |
|
Footstep_Snow_08 |
|
Footstep_Snow_10 |
|
Footstep_Snow_B09 |
|
Footstep_Stone_B21 |
|
Footstep_Stone_B22 |
|
Footstep_Stone_B23 |
|
Footstep_Stone_B24 |
|
Footstep_Wood_B11 |
|
Footstep_Wood_B12 |
|
Footstep_Wood_B13 |
|
Footstep_Wood_B14 |
|
Health_Pickup |
|
Health_Pickup_Small |
|
Health_Pickup_Use |
|
Inventory_Scroll |
|
L11_Aleksandr_Damage_01 |
|
L11_Aleksandr_Damage_02 |
|
L11_Aleksandr_Damage_03 |
|
L11_Aleksandr_Damage_04 |
|
L11_Aleksandr_Damage_05 |
|
L11_Alexander_Death_Explo |
|
L11_Alexander_Death_Melee |
|
L13_Nikolai_Death_Fall |
|
L21_Edward_Death_Fire |
|
LandMine_Disarm |
|
Movement_Player_C06 |
|
Movement_Player_C07 |
|
Objectives_Type |
|
shell_shock_alexander |
|
Water_Drips_01 |
MP_Impacts_01#
Located in NGC_0222.awd.
Filename |
Sound |
|---|---|
Impact_Dirt_01 |
|
Impact_Dirt_03 |
|
Impact_Dirt_05 |
|
Impact_Dirt_09 |
|
Impact_Flesh_03 |
|
Impact_Flesh_08 |
|
Impact_Flesh_09 |
|
Impact_Flesh_10 |
|
Impact_Foliage_03 |
|
Impact_Foliage_04 |
|
Impact_Foliage_05 |
|
Impact_Foliage_08 |
|
Impact_Glass_07 |
|
Impact_Glass_08 |
|
Impact_Glass_09 |
|
Impact_Masonry_01 |
|
Impact_Masonry_03 |
|
Impact_Masonry_05 |
|
Impact_Masonry_10 |
|
Impact_Metal_A13 |
|
Impact_Metal_A14 |
|
Impact_Metal_B10 |
|
Impact_Metal_B11 |
|
Impact_Metal_C13 |
|
Impact_Metal_C14 |
|
Impact_Snow_02 |
|
Impact_Snow_05 |
|
Impact_Snow_07 |
|
Impact_Snow_14 |
|
Impact_Wood_02 |
|
Impact_Wood_05 |
|
Impact_Wood_08 |
|
Impact_Wood_10 |