Unused Attachment Combinations#
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Watch on YouTubeThe following weapons have unused compatibility with certain attachments. All secondary weapons compatible with more than one attachment have the HUD name "
- Skorpion Akimbo + Silencer
- Skorpion Akimbo + Extended Mags
- Desert Eagle Silencer
- Desert Eagle Akimbo + Silencer
- G18 Akimbo + Silencer
- G18 Akimbo + Extended Mags - Increases magazine size from 20 to 30.
- MP9 Akimbo + Silencer
- FMG9 Akimbo + Silencer
- FMG9 Akimbo + Extended Mags - Increases magazine ammo from 36 to 54.
- PKP Pecheneg Heartbeat Sensor
- M60E4 Heartbeat Sensor - The Heartbeat Sensor is strangely attached in front of the ammunition box, which obstructs most of the screen.
- The AA-12 is compatible with the Heartbeat Sensor. This combination can be seen, but not obtained, in the Special Ops level "Milehigh Jack" through a glitch - if an enemy holding an AA-12 is killed during the segment where the plane shakes, their weapon will suddenly gain all attachments, including the Heartbeat Sensor.
(Source: Call of Duty Wiki (AA-12))
Unused Weapon Stats#
The following weapons in multiplayer have damage dropoff ranges defined in their weapon files despite their damage not varying with range. In the below table, the "Max" column specifies the maximum range after which damage will drop off and the "Min" column specifies the range where the damage drop off stops and after which the weapon will inflict its minimum damage value.
Weapon |
Max |
Min |
Notes |
|---|---|---|---|
L86 LSW |
850 |
1500 |
Roughly the same range values as the M4A1 (800 - 1400). |
MG36 |
900 |
1600 |
Same range values as G36C. |
PKP Pecheneg |
1200 |
1600 |
Roughly the same range values as the SCAR-L (1200 - 1800) and AK47 (1250 - 1800). |
All Sniper Rifles |
4000 |
5000 |
Cut Weapon Camouflages#
8 unused camouflages remain in the game's files, most of which appear to be left over from Modern Warfare 2. These camouflages are used by the AUG when modding it into the game.
Unused ACR Camouflage#
The ACR has an unused white camo. This could have been an early version of the Snow or Winter camo, or the cut Arctic camo.
Unused Pointstreaks#
Team Ammo Refill#
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Watch on YouTubeTeam Ammo Refill is a Support Pointstreak that will refill the bullet ammo, underbarrel ammo, tactical grenade ammo, and lethal equipment ammo for the user and all players on the user's team upon being used. The notification text for this poinstreak when it is used is "Team Ammo Refill". It has no icon or announcer lines.
Unused Deathstreak Icons#
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Modern Warfare 3 contains four unused deathstreak icons. The last icon reuses the icon of the RPG-7 x 2 perk from Modern Warfare. Codenames are taken from the filenames of the icons.
The Juggernaut icon features artwork of the titular Marvel Comics character taken from Uncanny X-Men #410.
Cut/Unused Maps#
Modern Warfare 3 contains remnants of several maps that were cut from the game.
Map Name |
Code Name |
Description (if any) |
Notes |
|---|---|---|---|
Afghan |
MPUI_AFGHAN |
Modern Warfare 2 leftover. |
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Alps |
MPUI_ALPS |
Kyles first map and some Placeholder text |
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Brooklyn |
MPUI_BROOKLYN |
Brooklyn in Da Hood |
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Coast |
MPUI_COAST |
COAST PLACEHOLDER TEXT |
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Crossfire |
MPUI_CROSSFIRE |
Modern Warfare leftover. |
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Docks |
MPUI_DOCKS |
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Druglord |
MPUI_DRUGLORD |
Druglord! |
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Flood |
MPUI_FLOOD |
FLOOD! |
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Highrise |
MPUI_HIGHRISE |
Modern Warfare 2 leftover. |
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Karachi |
MPUI_CHECKPOINT |
Modern Warfare 2 leftover. |
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Plaza |
MPUI_PLAZA |
Old version of Arkaden (codename "mp_plaza2"). |
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Revolt |
MPUI_REVOLT |
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Roundabout |
MPUI_ROUNDABOUT |
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Rust |
MPUI_RUST |
Modern Warfare 2 leftover. |
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Sloped |
MPUI_SLOPED |
SLOPED PLACEHOLDER TEXT |
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Southside |
MPUI_SOUTHSIDE |
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Strike |
MPUI_STRIKE |
Modern Warfare 1/2 leftover. |
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Subbase |
MPUI_SUBBASE |
Modern Warfare 2 leftover. |
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Warlord |
MPUI_WARLORD |
WARLORD PLACEHOLDER TEXT |
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Unseen Map Content#
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- The Overwatch multiplayer map contains some details that cannot be seen:
- The Statue of Liberty is present in the background.
- The control rooms of the cranes have a seat in them. One crane also has warning stickers on the front window.
- Inside one of the control rooms of a crane is a chicken. It can only be seen in-game via Theater Mode, Spectator Mode, or by visiting the area with a Recon Drone.
(Source: Call of Duty Wiki (viewing methods))
- On the Special Delivery Spec Ops level, there is a car placed underneath the stage. It is possible to see this car by using Sentry Guns in order to get out of the map, as shown in this video.
Grinder#
Watch on YouTubeA cut gamemode. Not much is known about it beside the fact that there would be a target area. Only sound files remain.
The Drop Zone gamemode's internal codename is "grnd", so that could be what became of it.
Unused Cinematic#
The game contains an unused soundless cutscene depicting the end of the mission "Crew Expendable" from the first game, presumably intended for the Prologue. Watch on YouTube
Unused Models#
Yuri#
During the flashback to "No Russian", Yuri has a unique third-person model that can only be seen with the use of cheats. Other playable characters' third-person models are versions of their multiplayer models that are missing their heads, but this model is complete (as well as slightly discolored).
Russian Navy Members#
Three unused models of Russian Navy members, possibly to be used aboard the Oscar-2 submarine.
Unused Post-Credits Scene#
Inside the IWD archives of the game are 3 unused files which were meant to be used within this mission in the post-credits scene.
- bt_dubai_finale_ominous_stranger.mp3
The background music that would have gone along with this scene.
- dubai_shadowman_enter.wav
One sound effect for that scene.
- dubai_shadowman_exit.wav
Another sound effect for that scene.
References In Memory#
Within the memory of the game while this mission is being played, there are some old leftover strings of text referencing this possible ending.
- mysterious_stranger_rimlight: An object used in that scene. This item is referenced again later down in memory but with co-ordinates listed alongside the name, presumably telling the game where to load the item into the level map.
- mus_start_stranger: A piece of code used to start the music for the cutscene.
- dub_finale_shadowman_enter & dub_finale_shadowman_exit: References for the two unused sound effects still within the files of the mission.
- start_stranger: A reference to the level scripts to begin the sequence.
- dubai_finale_stranger_appears: A reference to another possible audio file. However, this file isn't in any of the archives. It's possible this file was deleted before the developers decided to scrap the entire sequence.
Restored Post-Credits Scene#
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Cut Spec Ops Missions#
- Defend_Ferris
Judging by the name, one can assume this mission would have had the player(s) defending a Ferris wheel. Who would want to attack a Ferris wheel anyway?!
There are two versions of this image present in the game's files. One is named "so_defendferris_lobby.iwi", and the other is named "so_dlc1.iwi". The Ferris wheel in the image is Pripyat's Ferris wheel from Call of Duty 4: Modern Warfare.
- Assaultmine
This lobby image shares some similarities to the Spec Ops mission "Fire Mission".
Oddities#
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(Source: Call of Duty Wiki)
Other Cut Graphics#
An exclamation mark. The image is named "party chat".
An explosion icon for the minimap.
A minimap icon for the grenade.
The Harrier kill icon from Modern Warfare 2. Interesting enough there are sound files for the Harrier being called in.
The attack helicopter kill icon from Call of Duty 4.
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Two minimap icons for the I.M.S. The green one would presumably belong to your team while the red would be the enemy's (though it is unknown if a perk would be needed for it to show up on the map.)
The RPG D-Pad icon from Call of Duty 4.
MW2 Leftover Images#





Leftover Image#
This image is from the first Call of Duty.
Designers/Developers Picture#
There is an Picture for developers/designers left in the game files.
Unused Title Cards#
In the PS3 version, there are unused title cards.
Unused Emblem#
This unused card icon is only found in the PS3 version.
Version Differences#
As with the rest of the Call of Duty games for the platform, there were a number of differences in the game's Wii port:
General#
- DLC was not released for this version.
- There are no killcams.
- There are no Special Ops missions, though Survival mode is present.
Campaign#
- The "Prologue" and "Blood Brothers" missions, which are interactive cutscenes on other consoles, are not interactive.
- You can't see Price's reflection against the broken glass in the "Dust to Dust" mission.
- Sandman has no sunglasses.
- Makarov has short hair.
Multiplayer#
- Private match customization is more limited.
- Players have an "Ally (friend) Code" that is for other players to send ally requests to them if they have not encountered each other in multiplayer.
- Gun Game, Infection, One in the Chamber, Team Juggernaut, and Drop Zone game modes are not available normally, but are playable through modding.
- The Recon Drone, Predator Missile, Reaper, and AC-130 killstreaks are not available (although the Predator Missile is available through modding).
- Winter and Marine camos are unlocked after prestiging once instead of being unlocked through ELITE, which isn't available on Wii.
- Breakable glass windows only appear in the maps Carbon and Outpost.
- The SitRep perk works differently. Instead of seeing fake Care Packages highlighted in red, a skull appears over them.
- Some weapons have different reloading sounds.
- Downturn lacks lampposts.
- On Bootleg during Domination, the B flag is in the middle of the map instead of in the street.
(Source: Downturn - COD Wiki, Bootleg - COD Wiki)
Regional Differences#
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- In the US a promotion was done with Mountain Dew and Doritos to offer Double XP codes with specially marked product packages. Outside the US, these codes were unobtainable. A full list of products and codes can be seen here.
(Source: Shacknews)
French Version#
- In the Wii version, the "Intel" text that appears during the loading of a multiplayer match is reused from the two previous Modern Warfare games.
- The Barrett .50cal is called Barrett.50.
- Pro Perks are rendered as "
(Pro)" instead of " Pro".
Japanese Version#
- Like Black Ops, the Japanese version was released in two versions: one dubbed in Japanese and one with English audio and Japanese subtitles. The subtitled version was released on the Japanese launch date, November 17, while the dubbed version arrived later in December.
- In the briefing for "Mind the Gap" the character voices are processed more to sound like they are coming over radio, significantly more so than the English.
(Source: VG24/7)
Russian Version#
- The Five-seven is called FN 5.7.
- The following weapon names were rendered in Cyrillic in prior games but were rendered in the Latin script in this one.
- Desert Eagle
- .44 Magnum
- Skorpion
- Striker
- Barrett .50 - This is the name used for the Barrett .50cal in the Russian games. In Modern Warfare 2, the name also had quotation marks around "Barrett".
- The Dragunov's name was changed. In prior games, this weapon was called СВД SVD, but was changed to Драгунов Dragunov in this game. The following games would alternate between both names, calling the sniper rifle SVD in Black Ops 2 and Dragunov in Modern Warfare 2019.
- While the "Autumn" camouflage was a new camouflage and not based on any prior camouflages, this is not the case for the Russian version, as the Fall Camouflage is called "Autumn" (Осенний).
- The Blast Shield perk appears to be named after the Blast Shield equipment from Modern Warfare 2. In the Russian version, they do not have the same name.
Revisional Differences#
64-Bit Update#
Much like Modern Warfare 2, this game's PC version was updated on September 3, 2026. The game was updated from 32-bit to 64-bit, some .iwd files were merged, and the Miles Sound System was replaced with Bink2. Also, Lobby Leaderboards were removed from multiplayer.
(Source: SteamDB)