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Call of Duty: Modern Warfare 3

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Unused Attachment Combinations#

To do:
Do any of these unused attachment combinations have unused weapon files that list weapon stats?

Watch on YouTubeThe following weapons have unused compatibility with certain attachments. All secondary weapons compatible with more than one attachment have the HUD name " Custom", which normally does not appear due to these weapons not being compatible with the Attachment Proficiency.

  • Skorpion Akimbo + Silencer
  • Skorpion Akimbo + Extended Mags
  • Desert Eagle Silencer
  • Desert Eagle Akimbo + Silencer
  • G18 Akimbo + Silencer
  • G18 Akimbo + Extended Mags - Increases magazine size from 20 to 30.
  • MP9 Akimbo + Silencer
  • FMG9 Akimbo + Silencer
  • FMG9 Akimbo + Extended Mags - Increases magazine ammo from 36 to 54.
  • PKP Pecheneg Heartbeat Sensor
  • M60E4 Heartbeat Sensor - The Heartbeat Sensor is strangely attached in front of the ammunition box, which obstructs most of the screen.
  • The AA-12 is compatible with the Heartbeat Sensor. This combination can be seen, but not obtained, in the Special Ops level "Milehigh Jack" through a glitch - if an enemy holding an AA-12 is killed during the segment where the plane shakes, their weapon will suddenly gain all attachments, including the Heartbeat Sensor.

(Source: Call of Duty Wiki (AA-12))

Unused Weapon Stats#

The following weapons in multiplayer have damage dropoff ranges defined in their weapon files despite their damage not varying with range. In the below table, the "Max" column specifies the maximum range after which damage will drop off and the "Min" column specifies the range where the damage drop off stops and after which the weapon will inflict its minimum damage value.

Weapon

Max

Min

Notes

L86 LSW

850

1500

Roughly the same range values as the M4A1 (800 - 1400).

MG36

900

1600

Same range values as G36C.

PKP Pecheneg

1200

1600

Roughly the same range values as the SCAR-L (1200 - 1800) and AK47 (1250 - 1800).

All Sniper Rifles

4000

5000

Cut Weapon Camouflages#

8 unused camouflages remain in the game's files, most of which appear to be left over from Modern Warfare 2. These camouflages are used by the AUG when modding it into the game.

Unused ACR Camouflage#

The ACR has an unused white camo. This could have been an early version of the Snow or Winter camo, or the cut Arctic camo.

The ACR's unused camo.

Unused Pointstreaks#

Team Ammo Refill#

To do:
Check the code for the following:

  • Are there any remnants for how many points this would have required?
  • Does it only replenish one grenade launcher round? This is what is shown when first used in the video.
  • Does it only replenish bullet ammo up to max starting reserve ammo, ignoring bullets missing from the current magazine?

Watch on YouTubeTeam Ammo Refill is a Support Pointstreak that will refill the bullet ammo, underbarrel ammo, tactical grenade ammo, and lethal equipment ammo for the user and all players on the user's team upon being used. The notification text for this poinstreak when it is used is "Team Ammo Refill". It has no icon or announcer lines.

Unused Deathstreak Icons#

To do:

  • Double check that these codenames actually correspond to icons in the files.
  • Discuss what these deathstreaks could possibly have been.

Modern Warfare 3 contains four unused deathstreak icons. The last icon reuses the icon of the RPG-7 x 2 perk from Modern Warfare. Codenames are taken from the filenames of the icons.

The Juggernaut icon features artwork of the titular Marvel Comics character taken from Uncanny X-Men #410.

Cut/Unused Maps#

Modern Warfare 3 contains remnants of several maps that were cut from the game.

Map Name

Code Name

Description (if any)

Notes

Afghan

MPUI_AFGHAN

Modern Warfare 2 leftover.

Alps

MPUI_ALPS

Kyles first map and some Placeholder text

Brooklyn

MPUI_BROOKLYN

Brooklyn in Da Hood

Coast

MPUI_COAST

COAST PLACEHOLDER TEXT

Crossfire

MPUI_CROSSFIRE

Modern Warfare leftover.

Docks

MPUI_DOCKS

Druglord

MPUI_DRUGLORD

Druglord!

Flood

MPUI_FLOOD

FLOOD!

Highrise

MPUI_HIGHRISE

Modern Warfare 2 leftover.

Karachi

MPUI_CHECKPOINT

Modern Warfare 2 leftover.

Plaza

MPUI_PLAZA

Old version of Arkaden (codename "mp_plaza2").

Revolt

MPUI_REVOLT

Roundabout

MPUI_ROUNDABOUT

Rust

MPUI_RUST

Modern Warfare 2 leftover.

Sloped

MPUI_SLOPED

SLOPED PLACEHOLDER TEXT

Southside

MPUI_SOUTHSIDE

Strike

MPUI_STRIKE

Modern Warfare 1/2 leftover.

Subbase

MPUI_SUBBASE

Modern Warfare 2 leftover.

Warlord

MPUI_WARLORD

WARLORD PLACEHOLDER TEXT

Unseen Map Content#

To do:
Overwatch appears to have a lot of content placed outside the map that cannot be seen.

  • The Overwatch multiplayer map contains some details that cannot be seen:
    • The Statue of Liberty is present in the background.
    • The control rooms of the cranes have a seat in them. One crane also has warning stickers on the front window.
    • Inside one of the control rooms of a crane is a chicken. It can only be seen in-game via Theater Mode, Spectator Mode, or by visiting the area with a Recon Drone.

(Source: Call of Duty Wiki (viewing methods))

  • On the Special Delivery Spec Ops level, there is a car placed underneath the stage. It is possible to see this car by using Sentry Guns in order to get out of the map, as shown in this video.

Grinder#

Watch on YouTubeA cut gamemode. Not much is known about it beside the fact that there would be a target area. Only sound files remain.

The Drop Zone gamemode's internal codename is "grnd", so that could be what became of it.

Unused Cinematic#

The game contains an unused soundless cutscene depicting the end of the mission "Crew Expendable" from the first game, presumably intended for the Prologue. Watch on YouTube

Unused Models#

Yuri#

During the flashback to "No Russian", Yuri has a unique third-person model that can only be seen with the use of cheats. Other playable characters' third-person models are versions of their multiplayer models that are missing their heads, but this model is complete (as well as slightly discolored).

Russian Navy Members#

Three unused models of Russian Navy members, possibly to be used aboard the Oscar-2 submarine.

Unused Post-Credits Scene#

Inside the IWD archives of the game are 3 unused files which were meant to be used within this mission in the post-credits scene.

  • bt_dubai_finale_ominous_stranger.mp3

The background music that would have gone along with this scene.

  • dubai_shadowman_enter.wav

One sound effect for that scene.

  • dubai_shadowman_exit.wav

Another sound effect for that scene.

References In Memory#

Within the memory of the game while this mission is being played, there are some old leftover strings of text referencing this possible ending.

  • mysterious_stranger_rimlight: An object used in that scene. This item is referenced again later down in memory but with co-ordinates listed alongside the name, presumably telling the game where to load the item into the level map.
  • mus_start_stranger: A piece of code used to start the music for the cutscene.
  • dub_finale_shadowman_enter & dub_finale_shadowman_exit: References for the two unused sound effects still within the files of the mission.
  • start_stranger: A reference to the level scripts to begin the sequence.
  • dubai_finale_stranger_appears: A reference to another possible audio file. However, this file isn't in any of the archives. It's possible this file was deleted before the developers decided to scrap the entire sequence.

Restored Post-Credits Scene#

To do:
Summarize this in words.

Watch on YouTube

Cut Spec Ops Missions#

  • Defend_Ferris
Lobby image for the cut/unused Spec Ops mission, "defend_ferris".

Judging by the name, one can assume this mission would have had the player(s) defending a Ferris wheel. Who would want to attack a Ferris wheel anyway?!

There are two versions of this image present in the game's files. One is named "so_defendferris_lobby.iwi", and the other is named "so_dlc1.iwi". The Ferris wheel in the image is Pripyat's Ferris wheel from Call of Duty 4: Modern Warfare.

  • Assaultmine

This lobby image shares some similarities to the Spec Ops mission "Fire Mission".

Oddities#

To do:

  • The following weapons in the game have attachment irregularities. If there isn't a reason for them to have this, add it.
    • Back on the Grid: Yuri's AK-47 with Silencer and Red Dot Sight - More ADS zoom that normal. (source)
    • Smack Town (Spec Ops): M4A1 Red Dot Sight - Has ACOG ADS zoom.
    • Kill Switch (Spec Ops): SCAR-L has longer draw time.
  • On "Down the Rabbit Hole", pulling out the predator drone laptop while falling will cause the player to take no fall damage. A video of this can be seen here.
  • On Kill Switch, Ozone's SCAR-L Suppressed has a different firing sound from the one used in multiplayer. It isn't apparent why there is a difference.
  • While the in-game description for the "Aground" Face-Off map says it takes place just off the Irish coast, the Xbox Marketplace description says it takes place in the Orkney Islands in Scotland. This difference suggests the Marketplace description might have been an early one.
  • (Source: Call of Duty Wiki)

    Other Cut Graphics#

    An exclamation mark. The image is named "party chat".

    An explosion icon for the minimap.

    A minimap icon for the grenade.

    The Harrier kill icon from Modern Warfare 2. Interesting enough there are sound files for the Harrier being called in.

    The attack helicopter kill icon from Call of Duty 4.

    CODMW3IMSMinimap.png CODMW3IMSRedMinimap.png

    Two minimap icons for the I.M.S. The green one would presumably belong to your team while the red would be the enemy's (though it is unknown if a perk would be needed for it to show up on the map.) ‎

    The RPG D-Pad icon from Call of Duty 4.

    MW2 Leftover Images#

    Leftover Image#

    This image is from the first Call of Duty.

    Designers/Developers Picture#

    There is an Picture for developers/designers left in the game files.

    Unused Title Cards#

    In the PS3 version, there are unused title cards.

    Iw5_cardtitle_assault_01.png Iw5_cardtitle_sas_2.png Iw5_cardtitle_mw_series_sandman.png iw5_cardtitle_skullscope.png iw5_cardtitle_feathers.png

    Unused Emblem#

    This unused card icon is only found in the PS3 version. Iw5_cardicon_smiley.png

    Version Differences#

    As with the rest of the Call of Duty games for the platform, there were a number of differences in the game's Wii port:

    General#

    • DLC was not released for this version.
    • There are no killcams.
    • There are no Special Ops missions, though Survival mode is present.

    Campaign#

    • The "Prologue" and "Blood Brothers" missions, which are interactive cutscenes on other consoles, are not interactive.
    • You can't see Price's reflection against the broken glass in the "Dust to Dust" mission.
    • Sandman has no sunglasses.
    • Makarov has short hair.

    Multiplayer#

    • Private match customization is more limited.
    • Players have an "Ally (friend) Code" that is for other players to send ally requests to them if they have not encountered each other in multiplayer.
    • Gun Game, Infection, One in the Chamber, Team Juggernaut, and Drop Zone game modes are not available normally, but are playable through modding.
    • The Recon Drone, Predator Missile, Reaper, and AC-130 killstreaks are not available (although the Predator Missile is available through modding).
    • Winter and Marine camos are unlocked after prestiging once instead of being unlocked through ELITE, which isn't available on Wii.
    • Breakable glass windows only appear in the maps Carbon and Outpost.
    • The SitRep perk works differently. Instead of seeing fake Care Packages highlighted in red, a skull appears over them.
    • Some weapons have different reloading sounds.
    • Downturn lacks lampposts.
    • On Bootleg during Domination, the B flag is in the middle of the map instead of in the street.

    (Source: Downturn - COD Wiki, Bootleg - COD Wiki)

    Regional Differences#

    To do:
    There might be an unused video file in there somewhere.

    • In the US a promotion was done with Mountain Dew and Doritos to offer Double XP codes with specially marked product packages. Outside the US, these codes were unobtainable. A full list of products and codes can be seen here.

    (Source: Shacknews)

    French Version#

    • In the Wii version, the "Intel" text that appears during the loading of a multiplayer match is reused from the two previous Modern Warfare games.
    • The Barrett .50cal is called Barrett.50.
    • Pro Perks are rendered as " (Pro)" instead of " Pro".

    Japanese Version#

    • Like Black Ops, the Japanese version was released in two versions: one dubbed in Japanese and one with English audio and Japanese subtitles. The subtitled version was released on the Japanese launch date, November 17, while the dubbed version arrived later in December.
    • In the briefing for "Mind the Gap" the character voices are processed more to sound like they are coming over radio, significantly more so than the English.

    (Source: VG24/7)

    Russian Version#

    • The Five-seven is called FN 5.7.
    • The following weapon names were rendered in Cyrillic in prior games but were rendered in the Latin script in this one.
      • Desert Eagle
      • .44 Magnum
      • Skorpion
      • Striker
      • Barrett .50 - This is the name used for the Barrett .50cal in the Russian games. In Modern Warfare 2, the name also had quotation marks around "Barrett".
    • The Dragunov's name was changed. In prior games, this weapon was called СВД SVD, but was changed to Драгунов Dragunov in this game. The following games would alternate between both names, calling the sniper rifle SVD in Black Ops 2 and Dragunov in Modern Warfare 2019.
    • While the "Autumn" camouflage was a new camouflage and not based on any prior camouflages, this is not the case for the Russian version, as the Fall Camouflage is called "Autumn" (Осенний).
    • The Blast Shield perk appears to be named after the Blast Shield equipment from Modern Warfare 2. In the Russian version, they do not have the same name.

    Revisional Differences#

    64-Bit Update#

    Much like Modern Warfare 2, this game's PC version was updated on September 3, 2026. The game was updated from 32-bit to 64-bit, some .iwd files were merged, and the Miles Sound System was replaced with Bink2. Also, Lobby Leaderboards were removed from multiplayer.

    (Source: SteamDB)