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Call of Duty: Black Ops (Windows, Xbox 360, PlayStation 3, Wii)

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Unused Graphics#

Community Pot#

Two unused graphics for a cut "community pot" feature. The first graphic seems to be an early version of the Spetsnaz multiplayer faction's icon.

CODBO-zom_icon_community_pot.png CODBO-zom_icon_community_pot_strip.png

Buildings#

Two building facade textures. Judging from their filenames, these textures would have been used in the elusive cut Paris map for Zombies that was eventually retooled into "Moon".

CODBO-gzparis_facade_concrete_c.png CODBO-gzparis_facade_concrete2_c.png

Easter Eggs#

To do:
COD Wiki mentions here an Easter Egg regarding the third person model for the default sniper scopes. Verify and add.

Numbers Broadcasts#

To do:

  • Add the numbers included in the broadcasts and what they translate to (from here).
  • Find all areas of USDD where the numbers broadcast takes place.
  • Check others areas in the game for numbers broadcasts like this.

Various levels have a numbers broadcast that takes place in the background audio of the level but can only be heard by muting the character voices and game audio from the options menu and cannot be heard otherwise. They occur in the following levels:

  • Operation 40: Interrogation sequence at the start of the level.
  • U.S.D.D.: First in the limousine and again in the hallway leading up to the elevator onwards. Notably played lower than other lines.
  • Numbers: During the torture sequence. This can normally be heard in the French version without muting the voices and audio.

Summit Tower#

On the Summit multiplayer map, the path on the side of the mountain has a tower at the foot of the stairs leading into the middle building. This tower can be entered by jumping up on the computer in the middle of the main building and then jumping on to the the walkway near the large map on the wall by jumping towards a bent railing and mantling over it. From here, one can follow the walkway to a large window and then stand on the railing and run and jump on to the top platform of the tower. This tower has a ladder that leads down to a lower platform and another ladder that leads out of the tower. A video guide to this Easter Egg can be seen here (0:26 - 0:45).

Unused Perks#

To do:

  • Upload raw voice lines instead of a YouTube video.
  • Upload separate images of the Upgraded Perks.

Watch on YouTube

BoomJuice#

A cut Perk-a-Cola that was planned for the Zombies map "Ascension". There are 4 cut quotes mentioning this perk, and according to the quotes this perk would allow the player to make an explosion. It's highly probable the perk was reworked into "PhD Flopper".

DptBoom#

This perk is most likely another name for the previously mentioned cut Perk-a-Cola "Boom Juice". There are again 4 cut quotes for this perk that sound very similar to the ones for BoomJuice.

Pronaide#

A cut Perk-a-Cola perk that was planned for the Zombies map "Ascension". There are 4 sound files with the name "Pronaide" (example: vox_plr_0_perk_pronaide_0.wav) in the title, but they only exist for Dempsey and Nikolai. Then there are 4 more sound files for Takeo and Richtofen, but these files have the then named "Prone" (example: vox_plr_3_perk_prone_0.wav). All of these sound files seem to mention the same perk. This perk would affect the player's jump and prone in some way according to the quotes.

Tufbrew#

A cut Perk-a-Cola perk, planned for the Zombies map "Ascension". There are 4 sound files of the characters talking about it, but Dempsey is the only one who mentions it by name.

Candolier#

CODBOCandolierPerkIcon.png

A cut Perk-a-Cola perk, which was probably going to be similar to the "Bandolier" perk from Call of Duty 4: Modern Warfare and Call of Duty: World at War. A perk icon and minimap icon exist, along with the following string for buying it:

Hold ^3[{+activate}]^7 to buy Can-dolier [Cost: &&1]

DamageAde#

An icon exist of a perk called "DamageAde". The icon appears similar to Double Tap but differs in minor ways. Judging by its name, it could have simply increased the damage done by bullet weapons. The following string for buying the perk exists:

Hold ^3[{+activate}]^7 to buy Damage-ade [Cost: &&1]

A perk that gives a direct upgrade to bullet weapons' damage would later appear as Double Tap 2.0 in Black Ops II.

Upgraded Perks#

HUD icons exist for upgraded versions of Quick Revive, Juggernaut, and Speed Cola. Upgraded perk icons (Quick Revive, Jug, SpeedCola)

Unused Zombie Map Geometry#

  • On "Five", the room behind the wall with the slides in the starting room has some unseen content. This content can be seen in this video from 0:27 - 1:00.
    • In the part of the room that can be seen through the right barrier, behind the wall column is a room that presumably exists to spawn zombies. Inside this room is a stack of boxes, which cannot normally be seen.
    • The part of the room visible through the left barrier has tables and a shelf placed on the right side of the barrier that cannot be seen. Behind a nearby wall is one of the chalkboards from Der Riese.

Enemies Removed from Levels#

Hellhounds are seen in-game normally, but not in the map "Five". Unused sound files are the only remains of them.

Unused Sounds#

The announcer for the NVA faction has four unused sound files for scrapped Hardcore game modes: Hardcore Demolition, Hardcore Domination, Hardcore Sabotage, and Hardcore Wager Match.

An alternate (and rather creepy) Firesale announcement, using Richtofen's Temporary VA. For some reason, this is used in the Wii version, something of note is that this voiceline calls the power-up "Bonfire Sale", implying the change to just "Fire Sale" was a rather late change. In the final game, "Bonfire Sale" is a different pick-up that can only be obtained by killing the Pentagon Thief in "Five" without letting him steal any of your weapons.

Oddities#

To do:
COD Wiki mentions here that pointing the equipped Flamethrower at a friendly Dog will turn the cursor blue. Verify this.

  • The internal name of the Upgraded Iron Sights appears to originally have been "tritium_sight", judging by the name of this attachment's tag on the left hand Dual Wield M1911.
  • In the KS-23's weapon files (single player, multiplayer, and zombies), the file names for its unused multiplayer killfeed icons identify the name of the gun as "KS-10". No real-world gun by this name exists.
  • The filenames of the Model 1887, Tokarev with flashlight, and Python with flashlight do not mention the name of the weapon, unlike the filenames for other weapons based off normal weapons. This suggests that at one point Treyarch was undecided on what weapon to use for these segments during development.
  • The filename for the multiplayer Blackbird's inventory icon, "hud_ks_spy_sat", refers to the killstreak as a satellite instead of an aircraft. This could possibly indicate that at one point in development this killstreak was a satellite instead of an aircraft. This unusual naming is also shared by one announcer line for the Blackbird.
  • The mortars used in the segment of Project Nova after Reznov disembarks from the sled have the filename "t5_weapon_mortar_viewmodel", which suggests Reznov was intended to use them as "viewmodel" is only used in content used by the player in first person.
  • The file name for the Decoy grenade is "Nightingale", which is used for the actual name of the grenade in Black Ops II and the unused version in Black Ops IIII.
  • On "Operation 40" during the segment where Mason garrotes a Cuban soldier after using the zipline, Mason's red shirt suddenly changes to a white one, even though the player is never able to see his shirt during this scene or any other scenes after it.
  • The filename for Project Nova, "fullahead", does not appear to correspond to any event of the final level. This may suggest that the level's plot was changed at some point in development.
  • Victor Charlie:
    • The codename of the level is "creek_1" despite there being no other levels in the game called "creek". This might suggest the level had a cut second segment.
    • Mason does not have any grenades at the start of the level until the NVA village segment, where they are silently added to his lethal grenade inventory upon exiting the hut right before detonating the C4. It isn't apparent why this decision was made.

(Source: Call of Duty Wiki)

Platform Differences#

To do:

  • Wager Match modes and buy-ins are different on PC. Document.
  • Add image/video of the Famas and AUG ejecting bullet casings when hip fired.
  • Bowman's dead body is not present in the PS3/Xbox 360 versions.
  • In the PC version, the "Options" menu on the multiplayer main menu contains an FOV slider.
  • The Famas and AUG actually eject bullet casings when hip fired, but this cannot be seen on PlayStation 3 or Xbox 360 due to the area on the weapon model where this occurs always being off screen. This can be seen on the PC version if the FOV is modified above the standard 65.
  • (Source: Call of Duty Wiki)

    Wii#

    Careful, you'll lose an eye.

    This page or section needs more images.
    There's a whole lotta words here, but not enough pictures. Please fix this.
    Specifically: Gather screenshots of all of the differences.

    The main menu in the Wii Version has brighter lighting, many of the objects in the area look very different, and the Options and Campaign menus were moved into the Single Player mode menu.

    Wii

    Other Versions

    Beginning Mission Cutscene#

    In the Wii version, Mason's character model is rendered on the TV screens and being fully modeled, and also being able to see the rest of the environment around him. Because of this, some of the screens will be in different angles, while other versions will have Mason's model stay looking in one position, in a black void.

    Wii

    Other Versions

    Other Differences#

    • Some in-engine cutscenes were replaced with video cutscenes taken from the Xbox 360 and PC versions.
      • Many of them look like they were taken from an earlier build of these said versions, for example in the mission "Revelations" the static on the TV looks different, and many of the sounds are completely missing or timed differently.
    • Loading screens are present.
    • All pistols, as well as the Spectre, Kiparis, Skorpion and the Uzi are wielded one-handed.
    • The Vorkuta loading screen/FMV is different.
    • In Vorkuta, instead of a slingshot with Molotovs, the player uses a makeshift Crossbow with incendiary arrows to destroy the guard posts.
    • Gold camouflage has a spray-painted look to it rather than the intended gold-plating due to a lack of specular reflections.

    Zombies Differences#

    • There is an AUG wallbuy under Kino der Toten's stage.
    • DLCs, Dead Ops Arcade and "Five" are not present. Despite this, the intro video for "Five", "zombie_pentagon_load.bik", can still be found on the disc in the folder "videos".
    • The lobby's Mystery Box spot is slightly different.
    • In the alleyway of Kino Der Toten you can see the boxes used for teleporting in the sky, with there being three sets of 4 teleporting boxes.
    • The Mystery Box's texture is different.
    • The center of the stage is closed off with a brick wall.
    • Nova crawlers can drop powerups when climbing down the wall in the spawn and speed cola room
    • The Zombies menu features a still image of zombies' shadows in the interrogation room.
    • In the alleyway, there is a chalk message reading "Wish too often, and your wishing well will run."
    • There is a barrier on the balcony of the first top-floor room.
    • After the player dies, their character model is changed to an untextured cube.
    • The Frag Grenade wall buy in the Pack-a-Punch room is a smaller texture.
    • In the fire trap room there are some models missing, there is a cube of light in the barrier closest to spawn, and the chain fence that looks out into the alleyway is covered.

    PS4/PS5#

    Careful, you'll lose an eye.

    This page or section needs more images.
    There's a whole lotta words here, but not enough pictures. Please fix this.
    Specifically: Get screenshots of the loading screen tips, as well as Combat Record and for File Share.

    To do:

    • Add more and verify if these are all true.
    • Check if you can give a vote to a custom game, and see it’s tag if one is specified.
    • More unused content found in these ports.

    Ports for PS4 and PS5 were released on July 2026 to make the game and its sequel readily available for current-gen players. Along with updated servers, these ports have some unique changes:

    • Wager Matches and Theatre Mode were completely removed from Multiplayer. Though Theatre Mode was likely removed due to security exploits, why Wager Matches were removed as well is unclear. The game modes however were moved to a new playlist called “Party Games”, similar to Black Ops 2.
      • The "Date Night" and "In the Money" trophies were also removed because of this.
    • The animations for the Wunderwaffe DG-2 in Der Riese and Shi No Numa were changed to be consistent with its animations in Call of the Dead.
    • There is an unused "Zombie Defense" game mode in the port's files, seemingly left there by accident. It plays similarly to other tower defense games, with the added ability of placing portals to get onto the ground. Zombies have a visible health number when aiming at them while on the ground, as well as a missing string for a name (possibly a name pool?).

    Watch on YouTube

    Some leftovers of removed features still remain in-game:

    • The Wager Match game modes still use the position medals from said matches, and the announcer lines for “Wager Match”, “In the Money”, and “Out of the Money” were either removed or disabled.
    • Multiple loading screen tips still mention both Theater Mode and Wager Matches.
    • Combat Record still displays information about Wager Matches, and are not tracked due to the removal of said playlist; Wager Match Earnings, Games Played, and In The Money. Lifetime Earnings however is still tracked and the background icon of Wager Matches was not removed either.
    • The Wager background for the playercard is still available to unlock at level 40 and was not removed or renamed.
    • My Recent Games/Recent Games does not track/display any matches whatsoever, regardless of the amount of matches played, yet still remains on the playercard menu.