the cutting room mirror

The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)

This article has a talk page!
view on tcrf.net

This page details one or more prototype versions of The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).

General Differences#

  • The build does not have 16:9 support yet.

Debug Screen#

This build by default loads into a debug screen, letting you choose whether you want to "Enable proper menu flow" or not. Choosing "OK Then" will show the opening logos and the regular title screen, but choosing "No Way" will proceed you into a 2nd debug screen, with several options:

Game Mode:

This simply loads a level, with only one option available: SP – Load Level.

Game Type:

This lets you select a specific mode for any level map:

  • Normal: The standard gameplay mode.
  • Challenge – Time: Intended for time challenges where you must beat a target time, though it doesn’t function and loads the level normally.
  • Challenge – No Death: Meant for no-death challenges, but also loads the level normally.
  • Challenge – Special: Intended for special time-based challenges like those in the New-Gen version, but does nothing.
  • Challenge – Collection: Meant for collectible challenges, though it also loads the level as normal.
  • Wii Moment – Super Food: Used for the Bite Night Wii Moment minigame and allows access to its maps.
  • Wii Moment – Homer Bowling: Used for the Heartburn bowling minigame and allows access to its maps.
  • Wii Moment – Catapult: Used for the Hobbapult Wii Moment minigame and its maps.
  • Wii Moment – Bart Wings: Used for the Bart Wings Wii Moment minigame and its maps.
  • Free for All: An interesting option that only appears in the game’s executable. Its purpose is unknown, but it was likely intended for some form of multiplayer or versus mode.

Map:

Allows you to select a specific environment map from any level.

Players:

Lets you choose between single-player (1) or co-op (2) players.

Server:

Doesn't seem to do anything, as the option is not selectable.

SimpsonsGameWII-20070706-DebugScreen1.png SimpsonsGameWII-20070706-DebugScreen2.png

Title Screen#

The title screen much closer resembles the opening of the actual show. The text is also animated, but is a placeholder as the text has smaller text inside it saying that it is a placeholder.

Early

Final

Controls#

Proto

Final

Switch Characters

Plus Button

Proto

Final

Power Attack

B Button, B Button, Shake Wiimote

Proto

Final

Homerball Dash/Slam

B Button/Shake Wiimote

Proto

Final

Helium Homer Boost

B Button/Shake Wiimote

Proto

Final

Activate/Exit Homerball

C Button

Proto

Final

Activate/Exit Gummi Homer

Shake Nunchuck

Proto

Final

Bartman Grappling Hook

Shake Nunchuck

Special Challenges

When selecting levels in the Episode Replay menu there's an extra option to do a special challenge, (which is present in the New-Gen version as a Time Challenge, but not in the final Old-Gen version), but it just loads the episode like normal.
Simpsons2007WiiProto-Frontend-SpecialC.png

Extras

In the Extras Menu there are 2 cut options, "Stats" and "Interiors". Only "Interiors" doesn't show a placeholder screen and shows location interiors that are also seen in the PS3/Xbox 360 version.
Simpsons2007WiiProto-Frontend-Extras.png Simpsons2007WiiProto-Frontend-Interiors.png

Gameplay#

Jump Kick Combos

Originally, Power Combos were called Jump Kick Combos. They could also be done without power.

Berserk Mode

If you have enough power, instead of doing your character's power move, you can do an ability not seen in the final called "Berserk Mode" which doubles your attack power for a short while, but will also drain your power. Bart doesn't show an animation for it when his cape is on, but it still works.

Early Text#

Profile

String Label

Early String

Final String

MENU_PROFILE_LABEL_EMPTY

Empty

New Game

Episode Replay

String Label

Early String

Final String

MENU_TITLE_EPISODESELECT

Episode Select

Episode Replay

MENU_EPISODE_NAME_LOC

Land of Chocolate

The Land of Chocolate

MENU_EPISODE_NAME_BMB

BartMan Begins

Bartman Begins

MENU_EPISODE_NAME_80B

Around the world in 80 bytes

Around The World in 80 Bites

MENU_EPISODE_NAME_TREE

The TreeHugger

Lisa the Tree Hugger

MENU_EPISODE_NAME_CHEATER

Cheater Cheater

Enter the Cheatrix

MENU_EPISODE_NAME_DOD

Day of the Dolphins

The Day of the Dolphin

MENU_EPISODE_NAME_DSSS

The day Springfield stood still

Invasion of the Yokel-Snatchers

MENU_EPISODE_NAME_BSHFF

Big Super Happy Fun Fun

Big Super Happy Fun Fun Game

MENU_EPISODE_NAME_RHYMES

Rhymes with Complaining

Five Characters in Search of an Author

MENU_EPISODE_NAME_MEETPLAYER

Meet Thy Player

Game Over

Interiors

String Label

Early String

Final String

MENU_INTERIOR_MOES_TAVERN

Moes' Tavern

Moe's Tavern

MENU_INTERIOR_QUIK_E_MART

Kwik-E-Mart

Quik E Mart

Wii

String Label

Early String

Final String

wii_file_corrupt

The file is corrupted. Would you like to delete the corrupted file?

This file cannot be used because the data is corrupted.

wii_deleted_corrupted_files

Deleted corrupted files.

Delete all saved game data

wii_insufficient_space

There is insufficient free space in the Wii system memory. Move the files to an SD Card or delete files to prepare X blocks of free space.

There is not enough available space in Wii system memory. Create 7 blocks of free space either by moving data to an SD Card or deleting data in the Data Management screen.

wii_insufficient_inodes

There is insufficient free entries in the Wii system memory. Moves the files to an SD Card or delete files.

There is not enough available space in Wii system memory. Either move data to an SD Card or delete data on the Data Management screen.

wii_nand_maxfiles

There are no more available entries in the Wii system memory. Please follow the instructions in the Wii Operations Manual

There is no more available space in the Wii System Memory. Refer to the Wii Operations Manual for further information.

wii_return_to_wii_menu

Return to the Wii Menu Screen

Return to the Wii Menu

Global#

String Label

Early String

Final String

global_tut_02

Press [Z] near knocked down Buddies to revive them.

Press [A] near knocked down Buddies to revive them.

global_tut_03

If both characters are knocked out, they will be returned to the most recent Check Point.

If both characters lose all health, they will be returned to the most recent check point.

global_tut_06

You earned a trophy! Earn more trophies to increase all of your family's Power Meters.

You earned a trophy! View your Trophies in the Simpson's House

Episodes#

The Land of Chocolate

String Label

Early String

Final String

loc_tut_01

New Objective! When you see this icon, press [2] to bring up your Objectives Screen.

New Objective! When you see this icon, press [1] to bring up your Things To Do List.

loc_tut_02

Press [A] to Jump. Press [A] again while in the air to perform a Double Jump.

Press [A] again while in the air to perform a Double Jump.

loc_tut_03

Completed Objective! Press [2] to bring up your Objectives Screen.

Objective Completed! Press [1] to bring up your Things To Do List.

loc_tut_04

Use [Dpad] to look around.

Use [Dpad] to look around. Tap [Z] to reset the camera.

loc_tut_07

Find all Collectibles in an Episode to unlock Trophies.

All Episodes have hidden collectibles. Find them all to earn trophies.

loc_tut_08

View your Trophies in the Simpsons House

View your Trophies in the Simpson's House.

loc_tut_09

Destroy the Marge Fountains to stop Enemies from Re-appearing

Destroy the Marge fountain to stop enemies from re-appearing.

loc_tut_11

Press [B, B, Remote Up] to perform a Power Combo.

When you have enough Power, perform the gesture shown on screen to perform a Power Attack.

loc_tut_12

Hold [C] and move [Stick Right] to Transform into Homer Ball.

Press [-] to transform into Homer Ball.

Bartman Begins

String Label

Early String

Final String

bmb_tut_01

Press [C] to fire Bart's Slingshot.

Press [B] to fire Bart's slingshot.

bmb_tut_03

Bart can glide! Jump, then Press and hold [B] while in the Air to open Bartman's Cape.

Bart can glide! Press and hold [A] while in the air to open Bartman's cape.

bmb_tut_05

Bartman can Climb certain Wall Surfaces.

Look for certain wall surfaces that Bart can climb.

bmb_tut_06

Remember: Use your Buddy to Solve Puzzles. Use [-] or [+] to switch characters.

Remember: Use your buddy to solve puzzles. Press [C] to switch characters.

bmb_tut_07

Use Bartman's Cape over updrafts to gain height!

Bart can ride updrafts. Press and hold [A] while in the air to open Bartman's cape.

bmb_tut_08

Press Forward on [Stick] to move Bartman along Zip Lines.

Move [Stick] up to move Bartman along wires.

bmb_tut_09

Press Left or Right on [Stick] to change directions.

Move Left or Right on [Stick] to change directions.

bmb_tut_10

Press [A] to drop Bartman from Zip Lines.

Press [Stick] to drop Bartman from wires.

bmb_tut_11

Collect Ammo Pick Ups to increase the range and damage of Bart's slingshot.

Collect ammo pickups to increase the damage of Bart's slingshot.

bmb_tut_13

Lock on to Targets and Enemies by Pressing [Z], and switch targets by tapping [Z].

Hold [Z] to lock onto targets. Switch targets by moving [Dpad] left or right while locked on.

bmb_tut_14

Press [B, B, A] to perform a Jump Kick Combo.

When you have enough Power, press [B] [B] [A] to perform a Power Combo.

bmb_tut_15

Shoot Targets to Move Kearney Through The Display.

Shoot targets to frighten Kearney through the diorama.

Around the World in 80 Bites

String Label

Early String

Final String

80b_tut_02

Hold [C] and move [Stick Right] to turn into Homer Ball. Use [Nunchuk] to roll Homer Ball around.

Press [-] to turn into Homer Ball. Move [Stick] to roll Homer Ball around.

80b_tut_04

To perform a Homer Slam, Gesture [Remote Down] while in the air.

To perform a Homer Ball Slam, perform the gesture on screen while in the air.

80b_tut_05

To perform a Homer Burst, Press [B] while on the ground.

Perform the gesture on screen while on the ground as Homer for a Homer Ball Burst.

Lisa the Treehugger

String Label

Early String

Final String

tre_tut_01

Lisa can stun enemies with her saxophone, Press [C] to play it.

Lisa can stun enemies with her saxophone. Perform the gesture on screen to play it.

tre_tut_02

Lisa can levitate objects. Look for special Ports to access Lisa's Hand of Buddha.

Lisa can levitate objects. Look for special meditation ports to access Lisa's Hand of Buddha.

tre_tut_03

Press and hold [B] and Gesture [Remote Up] to levitate objects. Release [B] to drop them.

Hold [B] to levitate objects. Release [B] to drop them.

Mob Rules

String Label

Early String

Final String

mob_tut_01

Marge can Gather Mob Members. Press [C] to recruit nearby citizens.

Marge can gather a mob. Perform the gesture on screen to recruit nearby citizens.

mob_tut_02

Marge can command her Mob to destroy Objects. Press [Z] to target objects with Marge.

Marge can command her mob to attack objects.

mob_tut_03

Hold [A] and gesture [Remote Up] while locked on to send a Mob Member to your target.

Hold [Z] to target objects with Marge and perform the gesture on screen to command a member of the mob.

mob_tut_04

To send more Mob Members to your target, hold [A] and gesture [Remote Up] again.

To send more mob members to the target, perform the gesture on screen again.

mob_tut_07

To speed the recovery of knocked-out mob members, approach and press [Z].

To revive knocked-out mob members, approach and press [A].

mob_tut_10

Marge can command her Mob to Build Objects.

Marge can command her mob to build things.

Enter the Cheatrix

String Label

Early String

Final String

ccp_tut_02

Gesture [Remote Vertical to Down] as Bart to hook onto indicated Grapple Points.

Perform the gesture shown on screen as Bart to hook onto indicated grapple points when in range.

ccp_tut_04

You have unlocked Lisa's Buddha Flick! Send foes flying with Lisa's Hand of Buddha

Lisa Upgrade! You have unlocked Lisa's Buddha Smash! Send foes flying with Lisa's Hand of Buddha.

ccp_tut_05

Gesture [Remote Left/Right] over enemies to flick them.

Perform the gesture shown on screen over enemies to smash them.

Shadow of the Colossal Donut

String Label

Early String

Final String

scd_tut_02

Gesture [Remote Up to Down] repeatedly to gain Elevation.

Press [A] repeatedly to gain altitude.

scd_tut_03

Tap [B] to perform a Helium Burst.

Perform the gesture shown on screen to Helium Burst forward.

Game Engine

String Label

Early String

Final String

geh_tut_02

You must talk to Frink before this episode is available

Episode not available until the Simpsons have received their upgrades from Professor Frink.

geh_tut_03

Homer Upgrade! You have unlocked Gummi Homer! Shoot Gummi Blobs at enemies!

Homer Upgrade! You have unlocked Gummi Homer! Shoot Gummi Grenades at enemies!

geh_tut_05

Hold [C] and move [Stick Left] to become Gummi Homer

Press [+] to become Gummi Homer.

geh_tut_06

Tap [B] to shoot Gummi Blobs.

Press [B] to shoot Gummi Grenades.

geh_tut_07

Hold [B] to do a Gummi Blast.

Perform the gesture shown on screen to do a Gummi Blast.

geh_tut_10

Hold [A] and gesture [Remote Down] to cast Lightning at Enemies.

Perform the gesture shown on screen to strike enemies with Buddha Lightning.

Objectives#

The Land of Chocolate

String Label

Early String

Final String

loc_obj_01

Follow the white rabbit

Follow the White Rabbit through the village

loc_obj_02

Destroy the Marge Fountains

Destroy the Marge Fountain

loc_obj_03

Climb the Cake and Eat the White Rabbit

Climb the cake and eat the White Rabbit

loc_obj_04

Use Homerball to defeat the chocolate rabbits

Use Homer Ball to defeat the chocolate bunnies

Bartman Begins

String Label

Early String

Final String

bmb_obj_03

Drop the dinosaur on Dolph

Drop the dinosaur bones on Dolph

bmb_obj_04

Lure Kearney Through the Diorama

Frighten Kearney through the diorama

Around the World in 80 Bites

String Label

Early String

Final String

80b_obj_01

Find and smash the super-sized taco

Find and smash the super taco

80b_obj_02

Find a way to open the door to Scotland

—

80b_obj_03

Find and smash the super-sized meatball

—

80b_obj_04

Find and smash the super-sized burger

Destroy the Statue of Liberty and smash the super burger

Lisa the Treehugger

String Label

Early String

Final String

tre_obj_01

Re-attach the tree stumps!

Enter the Auntie Nature logging operation

tre_obj_02

Sabotage the log conveyor

Dismantle the logging machinery

tre_obj_03

Use the giant barrels to destroy the log dispenser

Find a way to the river

tre_obj_04

Get Lisa across the river

Open the floodgates

Mob Rules

String Label

Early String

Final String

mob_obj_01

Destroy the Grand Theft Scratchy advertising

Destroy 3 Grand Theft Scratchy floats

mob_obj_04

Deactivate the electric sign

Find and destroy 2 billboards

mob_obj_05

Build a ramp

Get the mob to the Town Square

mob_obj_07

Force Mayor Quimby to leave the Town Hall

Flush out Mayor Quimby

Enter the Cheatrix

String Label

Early String

Final String

ccp_obj_03

Follow Stubborn Ape

Follow the Ape

ccp_obj_04

Get to the next warp pipe

Find the exit pipe

ccp_obj_05

Find the exit pipe

Get to the next warp pipe

ccp_obj_06

Activate the exit pipe

Cross the Marketing slime

The Day of the Dolphin

String Label

Early String

Final String

dod_obj_01

Regroup with Captain McAllister

Get past the boathouse

Invasion of the Yokel-Snatchers

String Label

Early String

Final String

dss_obj_01

Rescue Cletus

Get to the tractor beam

dss_obj_02

Get to the tractor beam

Rescue Cletus

dss_obj_03

Destroy the security cameras

Disable the alien portals

Bargain Bin

String Label

Early String

Final String

bbi_obj_01

Save the 8-Bit Simpsons

Shut down the cartridge incinerator

Game Engine

String Label

Early String

Final String

geh_obj_01

Homer should talk to Professor Frink

Learn how to use the upgrades from Professor Frink

geh_obj_02

Lisa should talk to Professor Frink

Retrieve the key card from NeverQuest

NeverQuest

String Label

Early String

Final String

nvq_obj_01

Stop Selmatty before she burns down 3 buildings

Stop the Dragon before she burns down 3 buildings

nvq_obj_03

Reach the switch to open the gate

Find a way through the great hall

nvq_obj_06

Find the switch to open the Dragon Gate

Open the Dragon Gate and enter the lair

nvq_obj_07

Defeat Selmatty

Slay the Dragon

Grand Theft Scratchy

String Label

Early String

Final String

gts_obj_01

Clean up all the buildings

Clean up 7 buildings

gts_obj_03

Change the music inside the radio station

Clean up the next 9 structures

gts_obj_04

Build bridge to connect islands

Build a bridge to connect the islands

gts_obj_05

Clean up the store & the two trucks

Clean up the store and the two trucks

gts_obj_07

Destroy Poochie's rap stage

Destroy Poochie's stage

Medal of Homer

String Label

Early String

Final String

moh_obj_03

Get to Montgomery Burns

Reach Private Burns

Big Super Happy Fun Fun Game

String Label

Early String

Final String

bsh_obj_01

Free Mr. Sparkle from the Dirt Sumos

Find and place the three lanterns to free Mr. Sparkle

bsh_obj_02

Find Jimbo

Find the Well of Fire

bsh_obj_03

Defeat Jimbo's Sparklemon

Capture Jimbo's Sparklemon

bsh_obj_04

Find Ralph

Find the Well of Ice

bsh_obj_05

Defeat Ralph's Sparklemon

Capture Ralph's Sparklemon

bsh_obj_06

Find Sherri and Terri

Board the airship

bsh_obj_08

Defeat Sherri and Terri's Sparklemon

Capture Sherri and Terri's Sparklemon

Five Characters in Search of an Author

String Label

Early String

Final String

rwc_obj_03

Defeat the Creator: Matt Groening

Defeat Matt Groening

Game Over

String Label

Early String

Final String

mtp_obj_01

Defeat Shakespeare

Defeat William Shakespeare

mtp_obj_02

Open the gates to the hot spa

Find a way through the steam baths

mtp_obj_05

Win a dance-off with God

Win a Dance Dance Revelation dance-off with God

Cut Text#

Text placeholders for various screens.

String Label

Cut String

MENU_LEGAL_TEXT_PLACEHOLDER

Legal Text Here

MENU_MOVIES_LABEL_PLACEHOLDER

Movies Screen

Various text strings for dialog boxes that don't have anything assigned to them.

String Label

Cut String

MODAL_QUERY_3

No Message Defined

MODAL_QUERY_4

No Message Defined

MODAL_QUERY_5

No Message Defined

MODAL_QUERY_6

No Message Defined

MODAL_QUERY_7

No Message Defined

MODAL_QUERY_8

No Message Defined

MODAL_QUERY_9

No Message Defined

MODAL_QUERY_10

No Message Defined

MODAL_QUERY_11

No Message Defined

MODAL_QUERY_12

No Message Defined

MODAL_QUERY_13

No Message Defined

MODAL_QUERY_14

No Message Defined

MODAL_QUERY_15

No Message Defined

MODAL_QUERY_16

No Message Defined

MODAL_QUERY_17

No Message Defined

MODAL_QUERY_18

No Message Defined

MODAL_QUERY_19

No Message Defined

MODAL_QUERY_20

No Message Defined

Text strings for the on-screen keyboard.

String Label

Cut String

OSK_A

a

OSK_B

b

OSK_C

c

OSK_D

d

OSK_E

e

OSK_F

f

OSK_G

g

OSK_H

h

OSK_I

i

OSK_J

j

OSK_K

k

OSK_L

l

OSK_M

m

OSK_N

N

OSK_O

o

OSK_P

p

OSK_Q

q

OSK_R

r

OSK_S

s

OSK_T

t

OSK_U

u

OSK_V

v

OSK_W

w

OSK_X

x

OSK_Y

y

OSK_Z

z

OSK_CPTL_A

A

OSK_CPTL_B

B

OSK_CPTL_C

C

OSK_CPTL_D

D

OSK_CPTL_E

E

OSK_CPTL_F

F

OSK_CPTL_G

G

OSK_CPTL_H

H

OSK_CPTL_I

I

OSK_CPTL_J

J

OSK_CPTL_K

K

OSK_CPTL_L

L

OSK_CPTL_M

M

OSK_CPTL_N

N

OSK_CPTL_O

O

OSK_CPTL_P

P

OSK_CPTL_Q

Q

OSK_CPTL_R

R

OSK_CPTL_S

S

OSK_CPTL_T

T

OSK_CPTL_U

U

OSK_CPTL_V

V

OSK_CPTL_W

W

OSK_CPTL_X

X

OSK_CPTL_Y

Y

OSK_CPTL_X

Z

OSK_0

0

OSK_1

1

OSK_2

2

OSK_3

3

OSK_4

4

OSK_5

5

OSK_6

6

OSK_7

7

OSK_8

8

OSK_9

9

OSK_SPACE

Space

OSK_SYMBOL_AT

@

OSK_SYMBOL_COLON

:

OSK_SYMBOL_EXCLAIMATION

!

OSK_SYMBOL_PERIOD

.

OSK_SYMBOL_SLASH

/

Add text here.

String Label

Cut String

TITLE

The Simpsons

Early Clichés#

String Label

Early String

Final String

Early Location

Final Location

Notes

HUD_CLICHE_1_DOUBLE_JUMP FE_Cliché_01

Double Jump

Double Jump

The Land of Chocolate

The Land of Chocolate

In the prototype, you need to double jump 10 times like with the New-Gen version instead of reaching a specific ledge near the chocolate bridge.

HUD_CLICHE_2_ENEMY_SPAWNERS FE_Cliché_02

Enemy Spawners

Switches and Levers

The Land of Chocolate

The Land of Chocolate

The Enemy Spawners Cliché is obtained by letting a certain amount of chocolate rabbits spawn out of the Marge fountains. This Cliché was also moved to Grand Theft Scratchy.

HUD_CLICHE_3_CRATE FE_Cliché_03

Crate

The Doors

Bartman Begins

Simpsons House

The Crate Cliché is obtained by shooting the crate seen at the beginning of the level (just like the New-Gen method). This Cliché was also moved to Medal of Homer and renamed to Wooden Crate.

HUD_CLICHE_4_PRESSURE_PADS FE_Cliché_04

Pressure Pads

Pressure Pads

Bartman Begins

Bartman Begins

This Cliché is obtained by having Bart and Homer stand on the pressure pads like with the New-Gen version instead of immediately when you step on a pressure pad.

HUD_CLICHE_5_SWITCHES_AND_LEVERS FE_Cliché_05

Switches and Levers

Collectible Placement

Around the World in 80 Bites

Bartman Begins

The Switches and Levers Cliché is obtained by opening the gate to Americaland. This Cliché was also moved to The Land of Chocolate.

HUD_CLICHE_6_IM_OUT_OF_HERE FE_Cliché_06

I'm Out of Here!

Time Trial

Around the World in 80 Bites

Around the World in 80 Bites

This Cliché never appears in-game for some reason. It's meant to be triggered by an NPC entity for Willie on the Scotland gate, so it's likely this would have triggered after Bart glides down onto the gate and pulls the lever.

HUD_CLICHE_7_TIME_TRIAL FE_Cliché_07

Time Trial

Giant Saw Blades

Lisa the Tree Hugger

Lisa the Tree Hugger

The Time Trial Cliché is obtained by getting to the part where you save Lenny and Carl. This Cliché was also moved to Around the World in 80 Bites.

HUD_CLICHE_8_AMMO_BOX FE_Cliché_08

Ammo Box

Invisible Barrier

Lisa the Tree Hugger

Mob Rules

This Cliché is obtained by collecting the ammo near the Buddha Hand Port used for the factory pipe puzzle. This Cliché was also moved to NeverQuest.

HUD_CLICHE_9_INVISIBLE_BARRIER FE_Cliché_09

Invisible Barrier

Cracked Up

Mob Rules

Mob Rules

Found in the same way as the final.

HUD_CLICHE_10_CRACKED_UP FE_Cliché_10

Cracked Up

Red Ones Go Faster

Mob Rules

Enter the Cheatrix

This Cliché is obtained by getting to the first crack instead of destroying the crack with the first Try-n-Save coupon.

HUD_CLICHE_11_PORTAL FE_Cliché_11

Portal

Trampolines

Enter the Cheatrix

Enter the Cheatrix

This Cliché is obtained by entering Enter the Cheatrix, like the New-Gen version. This Cliché was also moved to the Simpsons House and renamed to Rift Portal.

HUD_CLICHE_12_RED_ONES_GO_FASTER FE_Cliché_12

Red Ones Go Faster

AI Running into Walls

Enter the Cheatrix

Simpsons Garden

Found in the same way as the final.

HUD_CLICHE_13_WATER_WARP FE_Cliché_13

Water Warp

Water Warp

Medal of Homer

The Day of the Dolphin

This Cliché can be obtained by bouncing on the dead cows in St. Capitulons. This seems to be a placeholder for the "Trampolines" cliché, as when you obtain this cliché, text will appear saying "TRAMPOLINE CLICHE" in yellow. This Cliché was also moved to The Day of the Dolphin.

HUD_CLICHE_14_MAGIC_DOORS FE_Cliché_14

Magic Doors

Obvious Weakness

Unknown

Shadow of the Colossal Donut

There is no data for this Cliché. The name suggests it may have been for the level teleporters in the Simpsons House.

HUD_CLICHE_15_OBVIOUS_WEAKNESS FE_Cliché_15

Obvious Weakness

Temporary Power Up

Unknown

Invasion of the Yokel-Snatchers

There is no data for this Cliché. This Cliché ended up being used in the final, where it was moved to Shadow of the Colossal Donut.

HUD_CLICHE_16_COLLECTIBLE_PLACEMENT FE_Cliché_16

Collectible Placement

Chasm Death

Shadow of the Colossal Donut or Invasion of the Yokel-Snatchers

Bargain Bin

Found in the same way as the Obvious Weakness Cliché from the final, or by finding the Krusty Koupon near the UFO in Invasion of the Yokel-Snatchers. This Cliché was also moved to Bartman Begins.

HUD_CLICHE_17_CHASM_DEATH FE_Cliché_17

Chasm Death

Lame Tutorials

NeverQuest

Game Engine

Found in the same way as the final game's Lava Cliché. This Cliché was also moved to Bargain Bin.

HUD_CLICHE_18_HOT_ROCKS FE_Cliché_18

Hot Rocks

Key Card

Bargain Bin

Game Engine

Found in the same way as the Chasm Death Cliché from the final. The name hints that it was intended for the lava rocks seen in Invasion of the Yokel-Snatchers, NeverQuest, Big Super Happy Fun Fun Game, and Game Over.

HUD_CLICHE_19_THE_ROAD_TO_NOWHERE FE_Cliché_19

The Road to Nowhere

Rift Portal

Unknown

Game Engine

There is no data for this Cliché. This Cliché ended up being used in the final, where it was moved to Grand Theft Scratchy.

HUD_CLICHE_20_TRAMPOLINES FE_Cliché_20

Trampolines

Lava

Grand Theft Scratchy

NeverQuest

Found in the same way as the final game's The Road to Nowhere Cliché. This Cliché was also moved to Enter the Cheatrix.

HUD_CLICHE_21_EXPLOSIVE_BARREL FE_Cliché_21

Explosive Barrel

Ammo Box

Medal of Homer

NeverQuest

Found in the same way as the final.

HUD_CLICHE_22_ARMOURY FE_Cliché_22

Armory

Enemy Spawners

Five Characters in Search of an Author

Grand Theft Scratchy

This Cliché is obtained by getting through the wall of mallets in the main room of the mansion. Seems to be either a cut Cliché or an early version of the Timing Puzzle Cliché.

HUD_CLICHE_23_EVIL_GENIUS_OUT_TO_GET_YOU FE_Cliché_23

Evil Genius out to Get You!

The Road to Nowhere

Five Characters in Search of an Author

Grand Theft Scratchy

An early version of the Evil Genius Cliché which is found in the same way as the final.

HUD_CLICHE_24_IVE_SEEN_YOU_BEFORE FE_Cliché_24

I've Seen You Before

Wooden Crate

Game Over

Medal of Homer

An early version of the Re-Used Enemies Cliché which is found in the same way as the final.

HUD_CLICHE_25_THE_DOORS FE_Cliché_25

The Doors

Explosive Barrel

Unknown

Medal of Homer

There is no data for this Cliché. This Cliché ended up being used in the final, where it was moved to the Simpsons House.

HUD_CLICHE_26_NOWHERE_TO_RUN FE_Cliché_26

Nowhere to Run

Flying Boat

Simpsons Garden

Big Super Happy Fun Fun Game

An early version of the AI Running into Walls Cliché, where it is found in the same way as the final.

HUD_CLICHE_27_KEY_CARD FE_Cliché_27

Key Card

Elemental Enemies

Five Characters in Search of an Author

Big Super Happy Fun Fun Game

Obtained upon entering Five Characters in Search of an Author. This Cliché was also moved to the Game Engine.

HUD_CLICHE_28_TUTORIAL_HELL FE_Cliché_28

Tutorial Hell

Evil Genius

Game Engine

Five Characters in Search of an Author

An early version of the Lame Tutorials Cliché, where it is found in the same way as the final.

HUD_CLICHE_29_RESERVED FE_Cliché_29

RESERVED FOR PLATFORM X

Timing Puzzle

N/A

Five Characters in Search of an Author

There is no data for this Cliché. The name for this and the following Cliché imply that they were intended for a specific version of the game, possibly for the Wii Moments seen on the Wii version that this is a prototype of.

HUD_CLICHE_30_RESERVED FE_Cliché_30

RESERVED FOR PLATFORM X

Re-Used Enemies

N/A

Game Over

There is no data for this Cliché.

HUD_CLICHE_31_WORST_CLICHE_EVER FE_Cliché_31

Worst Cliché Ever!

Collecting Every Cliché

Global

Global

Found in the same way as the final, and renamed to Collecting Every Cliché.

HUD_CLICHE_32_FLOWER_POWER FE_Cliché_32

Flower Power

N/A

Unknown

N/A

There is no data for this Cliché. The name suggests it was intended for the Buddha meditation ports that Lisa can use.

HUD_CLICHE_33_BEHOLD FE_Cliché_33

Behold

N/A

NeverQuest

N/A

A cut Cliché. This is found by opening a chest of cabbage in the third room of the dungeon in NeverQuest.

HUD_CLICHE_34_BOXES FE_Cliché_34

Boxes

N/A

Unknown

N/A

There is no data for this Cliché. The name suggests it could've been an early version of the Wooden Crate Cliché.

HUD_CLICHE_35_UNFEASIBLE_SWORD FE_Cliché_35

Unfeasible Sword

N/A

NeverQuest

N/A

A cut Cliché. This Cliché is meant to be collected in the first room of the dungeon, but the Cliché is a level-wide entity so it's unknown how to get it.

HUD_CLICHE_36_HACKER_CRACK FE_Cliché_36

Hacker Crack

N/A

Unknown

N/A

There is no data for this Cliché.

HUD_CLICHE_37_PORTS_AHOY FE_Cliché_37

Ports Ahoy

N/A

Unknown

N/A

There is no data for this Cliché. The name suggests it was intended for the ports in The Day of the Dolphin.

Early Graphics#

Episode Replay#

The in-game level select uses early Xbox 360 screenshots as preview images, and some of them remained somewhat similar to what the retail New Generation release had. Five of these survived hidden in the final game, but the rest didn't. They're stored in Frontend.wii\graphics\ui\menus\levels\ as single 512x256 textures, but in the final game they are stored in Frontend.wii\graphics\frontend\ as 256x256 textures, with two of the preview textures combined together. They have been split apart for this.

Early Texture

Final Texture (New-Gen)

Final Texture (Old-Gen)

SimpsonsGamePS2-FIN_FRONTEND-graphics-ui-menus-levels-loc.png
loc.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_loc.png
episode_loc.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_locnbmb-UPPER.png
lvl_locnbmb.bmp

SimpsonsGamePS2-FIN_FRONTEND-graphics-ui-menus-levels-bartmanbegins.png
bartmanbegins.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_bartman_begins.png
episode_bartman_begins.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_locnbmb-LOWER.png
lvl_locnbmb.bmp

SimpsonsGamePS2-FIN_FRONTEND-graphics-ui-menus-levels-80bites.png
80bites.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_80_bites.png
episode_80_bites.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_mtp-LOWER.png
lvl_mtp.bmp

SimpsonsGamePS2-FIN_FRONTEND-graphics-ui-menus-levels-treehugger.png
treehugger.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_tree_hugger.png
episode_tree_hugger.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_thnmob-UPPER.png
lvl_thnmob.bmp

SimpsonsGamePS2-FIN_FRONTEND-graphics-ui-menus-levels-mobrules.png
mobrules.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_mob_rules.png
episode_mob_rules.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_thnmob-LOWER.png
lvl_thnmob.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-cheatercheater.png
cheatercheater.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_cheater.png
episode_cheater.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_ccndod-UPPER.png
lvl_ccndod.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-dod.png
dod.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_dolphin.png
episode_dolphin.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_ccndod-LOWER.png
lvl_ccndod.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-colossaldonut.png
colossaldonut.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_colossal_donut.png
episode_colossal_donut.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_shdndss-UPPER.png
lvl_shdndds.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-dsss.png
dsss.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_spr_stood_still.png
episode_spr_stood_still.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_shdndss-LOWER.png
lvl_shdndds.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-bargainbin.png
bargainbin.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_bargain_bin.png
episode_bargain_bin.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_bargnnvq-UPPER.png
lvl_bargnnvq.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-neverquest.png
neverquest.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_neverquest.png
episode_neverquest.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_bargnnvq-LOWER.png
lvl_bargnnvq.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-gts.png
gts.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_grand_theft.png
episode_grand_theft.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_gtsnmoh-UPPER.png
lvl_gtsnmoh.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-moh.png
moh.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_moh.png
episode_moh.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_gtsnmoh-LOWER.png
lvl_gtsnmoh.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-bshff.png
bshff.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_bshff.png
episode_bshff.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_bshnrwc-UPPER.png
lvl_bshnrwc.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-rhymes.png
rhymes.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_rhymes.png
episode_rhymes.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_bshnrwc-LOWER.png
lvl_bshnrwc.bmp

SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-meetthyplayer.png
meetthyplayer.tga

SimpsonsGamePS3-FIN_Frontend-assets_rws-episode_thy_player.png
episode_thy_player.png

SimpsonsGamePS2-FIN_FRONTEND-graphics-frontend-lvl_mtp-UPPER.png
lvl_mtp.bmp

Early Videos#

Opening Logos#

  • The EA logo zooms out, unlike the final.
  • The Rebellion logo is seen after the Gracie Films logo.

Cutscenes#

This build only has one cutscene, which is an early draft of the cutscene The Eating Contest (80b_01.bik). This cutscene, unlike the final game, was animated in 3D similar to the DS version instead of in 2D like the show, as well as having different lines and different camera angles, which uses placeholder voice actors done by in-house EA employees. This early cutscene also contains the song "Oh Yeah" by Yello.

Early cutscene

Final cutscene

SimpsonsGameWII-20070706_80b_01.webm
SimpsonsGameWII-FIN_80b_01.webm

Every other cutscene uses the Rebellion logo as a placeholder. It can also be found in the final build as rebel.bik.

Data Management Textures#

The textures for the game in Data Management of the Wii console are simple placeholders.

SimpsonsGameWII-20070706-SaveBanner.png SimpsonsGameWII-20070706-SaveIcon.png

Development Scripts#

The root of the disc contains 8 batch scripts from internal development. The two starting with build have an option to fetch the latest assets from a Perforce depot.

build_moments_rpf.bat appears to be a script for copying assets for Wii Moments, and making a build of the game with them!

@echo off
set build_rpf_choice=
set /p build_rpf_choice=Get latest from Perforce [y/n]?

if not '%build_rpf_choice%'=='y' goto PACK

:SYNC
p4 -p PerforceArt:1666 sync "//depot/Project_Art/SimpsonsBranches/Alpha/Wii_Release/..."


:PACK

REM Ensure the directories exist

mkdir l:\SimpsonsBranches\Alpha\Wii_Moments
cd l:\SimpsonsBranches\Alpha\Wii_Moments
mkdir envs
mkdir Graphics
mkdir GUIMenu
mkdir HomeButton
mkdir misc\menu
mkdir sounds

REM Copy the latest assets over.

copy l:\SimpsonsBranches\Alpha\Wii_Release\envs\wm* envs\
copy l:\SimpsonsBranches\Alpha\Wii_Release\Graphics\* Graphics\
copy l:\SimpsonsBranches\Alpha\Wii_Release\GUIMenu\* GUIMenu\
copy l:\SimpsonsBranches\Alpha\Wii_Release\HomeButton\* HomeButton\
copy l:\SimpsonsBranches\Alpha\Wii_Release\misc\* misc\
copy l:\SimpsonsBranches\Alpha\Wii_Release\misc\menu\* misc\menu\
copy l:\SimpsonsBranches\Alpha\Wii_Release\sounds\GmSnd.asrbe sounds\
copy l:\SimpsonsBranches\Alpha\Wii_Release\Simpsons_Wii.elf .\

REM Clear the old image
del Simpsons_Wii_Moments.rpf

REM Do the image setup

call setndenv DvdRoot L:/SimpsonsBranches/Alpha/Wii_Moments
call %REVOLUTION_SDK_ROOT%\X86\bin\setcountrycode us
call %REVOLUTION_SDK_ROOT%\X86\bin\setsmem2size 64
call ndrun Simpsons_Wii.elf
call ndstop


REM Now create it.

rdpack -d Simpsons_Wii.dlf -v Simpsons_Wii_Moments.rpf

REM Reset file serving directory

call setndenv DvdRoot L:\SimpsonsBranches\Alpha\Wii_Release\

pause

build_rpf.bat is a script to build the game with all assets.

@echo off
set build_rpf_choice=
set /p build_rpf_choice=Get latest from Perforce [y/n]?

if not '%build_rpf_choice%'=='y' goto PACK

:SYNC
p4 -p PerforceArt:1666 sync "//depot/Project_Art/SimpsonsBranches/Alpha/Wii_Release/..."


:PACK
del Simpsons_Wii.rpf

call setndenv DvdRoot L:/SimpsonsBranches/Alpha/Wii_Release
call %REVOLUTION_SDK_ROOT%\X86\bin\setcountrycode us
call %REVOLUTION_SDK_ROOT%\X86\bin\setsmem2size 64
call ndrun Simpsons_Wii.elf
call ndstop
rdpack -d Simpsons_Wii.dlf -v Simpsons_Wii.rpf

set build_rpf_choice=

:END

pause

make_simpsons_image.bat is simply a script to make the game image. Nothing too fancy.

makemaster Simpsons_Wii_Image.dlf Simpsons_Wii_Image.rvm
pause

Run_Before_Makemaster.bat appears to be a script to run first before using the above script.

call setsmem2size 64
call setcountrycode us

NdevRun Simpsons_Wii.elf

call sleep 1

call ndstop

REM C:\cygwin\bin\bash --login -i -c "makemaster l:/SimpsonsBranches/Alpha/Wii_Release/Simpsons_Wii.dlf l:/SimpsonsBranches/Alpha/Wii_Release/Simpsons_Wii.rvm"

pause

run_simpsons.bat appears to be a simple script to run the game on a development Wii console, nothing too special.

ndrun Simpsons_Wii.elf
pause

RVM generator - part 2.bat appears to be a script to make the game image. Only this file is present so whatever is in a possible part 1 batch script will be a mystery unsolved.

ndstop
pause
setsmem2size 64
pause
setcountrycode us
pause
ndevrun -d=Simpsons_Wii.ddf Simpsons_Wii.elf
pause
bash makemaster Simpsons_Wii.dlf simpsons.rvm

stop_simpsons.bat appears to be a simple script to stop the development Wii console, nothing too special.

ndstop
pause

update_elf.bat appears to be a script to update the game executable.

del Simpsons_Wii.elf
copy ..\Wii_Executables\Simpsons_Wii_MWC_rel.elf Simpsons_Wii.elf
pause