The Simpsons Wrestling is, as you may have guessed, a licensed wrestling game featuring characters from The Simpsons. It is notorious for its poor quality, itself due to excruciating executive meddling from FOX Interactive behind the scenes.
"D'oh, it just gets worse and worse!"
Sub-Pages#
Unused Graphics#
UI#
load.tim is an unused load game menu.
Amongst the mugshots from the character select screen in bselect.spr are Itchy and Scratchy. While they are playable in a secret bonus mode, they aren't ever an option on the character select menu.
Stage Graphics#
These can be found in the VRAM of each respective stage.
Barney's Bowl-O-Rama#
A cobblestone surface and pin setter.
Burns' Mansion#
A wad of cash.
A Montgomery Burns banner, either meant to be seen on a wall or hanging from above the arena.
A portrait of what appears to be a pipe wrench.
Downtown#
Alice Glick was meant to be seen in the audience.
A signpost with a banner for Mayor Quimby's mayoral campaign.
Evergreen Terrace#
Snowball II, Abe Simpson, and Helen Lovejoy have unused animation frames of blinking, and Santa's Little Helper's tail wagging. In-game, they are all completely static.
Itchy & Scratchy#
A wall-mounted photo of a house, and a vase that was probably meant to be on the table in the background.
Poochy has an unused frame of his mouth open. In-game, he has a static grin.
Krustylu Studios#
A Krusty the Clown banner.
Kwik-E-Mart#
The Sea Captain has two unseen head turns. In-game, he remains static.
The inside of Apu's cash register. A cash register can be seen through the window, but strangely is missing the tray.
Moe's Tavern#
A puddle of water and a door.
Nuclear Plant#
The flowers in the background were meant to have an eye blinking animation, but only the first frame is ever seen.
A stream of nuclear sludge.
Spaceship#
An animation of Pong, referencing Season 2's Treehouse of Horror.
A "CHAMPION OF THE UNIVERSE" banner.
A floating potato chip, a nod to the Season 5 episode Deep Space Homer.
Unused and Secret Levels#
school.s3d#
A full but unused arena based on Springfield Elementary School. It can be seen by swapping the text "krusty.s3d" with "school.s3d" in BIG.BIN, which will cause the game to load the school level instead of the Krustylu Studios level.
According to a post on the website of level designer Mike Ebert, this arena was cut following the Columbine Massacre.


bigape.s3d#
A secret arena with a picture of the developers and mascot of Big Ape Productions drawn as Simpsons characters. It can be played by entering Circle, R2, R1, Circle, R2, R1 on the pause menu, then starting a new match.
Unused Music#
SONG09.dat#
A music track that may have belonged to the cut Springfield Elementary level.
Unused Character#
An unused character, Super Homer, is referenced throughout the game data. At 0x8746C in the executable are a few leftovers:
homer2.smc
Super Homer
The only remaining character data is homer2.txt, which shows different stats from normal Homer:
homer2.txt |
homer.txt |
|---|---|
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Unused Text#
SLUS_012.27#
Throughout the executable are references to source code files:
c:/proj/sony/homer/game/CHARS.C
c:/proj/sony/homer/game/CREDITS.C
c:/proj/sony/homer/game/fx.c
c:/proj/sony/homer/game/main.c
c:/proj/sony/homer/game/MODEL.C
c:/proj/sony/homer/game/OPENING.C
c:/proj/sony/homer/game/player.c
c:/proj/sony/homer/system/LLJOY.C
c:/proj/sony/homer/system/SCREEN.C
c:/proj/sony/homer/system/sound.c
c:/proj/sony/homer/system/SPRITE.C
c:/proj/sony/homer/system/texture.c
c:/proj/sony/homer/util/FMODEL.C
c:/proj/sony/homer/bp/BAPWORLD.C
At 0xA84 are the full names of some of the characters:
Montgomery Burns
Groundskeeper Willie
Herschel Krustofski
Apu Nahasapeemapetilon
At 0xC2C is an early build date:
17 January 2001 ... RC8
BIG.BIN#
At 0x82D78 is the name of a removed file:
tomato.smc
Build Date#

Pause the game and press Square, Circle, L1, R1 to see a build date, which is the same in all regions.
Dummy Files#
DUMMY.STR is the FOX Interactive logo, albeit with a watermark for the shareware version of VideoFramer.
There are also two TXT files with short development notes, titled DUMMY.TXT and DUMMY2.TXT.
File |
Text |
|---|---|
DUMMY.TXT |
Inserted to mark end of SLUS file. |
DUMMY2.TXT |
To comply with TRC 4.1 |
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The Simpsons series | |
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Arcade |
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DOS |
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Game Boy (Color) |
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PlayStation |
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Windows |
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Game Boy Advance |
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GameCube |
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PlayStation 2 |
Road Rage (Prototypes) • Skateboarding (Prototypes) • Hit & Run (Prototypes) • The Simpsons Game |
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Xbox |
Road Rage (Prototypes) • Hit & Run (Prototypes) • The Simpsons (EA) • The Simpsons (Papyrus) |
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PlayStation 3, Xbox 360 |
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PlayStation Portable, Wii |
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Nintendo DS |
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J2ME |
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iOS |
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Android |
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Bart Simpson | |
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NES |
Bart vs. the Space Mutants (Prototype) • Bart vs. the World • Bartman Meets Radioactive Man (Prototype) |
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DOS |
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Game Boy (Color) |
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Genesis |
Bart vs. the Space Mutants • Bart's Nightmare • Virtual Bart |
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Sega Master System |
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Game Gear |
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SNES |
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Itchy & Scratchy | |
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SNES |
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Genesis |
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Game Boy (Color) |
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Krusty the Clown | |
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NES |
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Game Boy |
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Sega Master System, Game Gear |
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DOS |
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SNES |
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Genesis |
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