The Simpsons: Bart vs. the Space Mutants marks the series' first foray into the world of home video games. It really captures the feeling of watching the show's first season well, what with its poorly-drawn graphics and overall somewhat-depressing atmosphere... which makes it really stand out given that it wasn't released until near the end of Season 2.
Also, nearly every track in the game is a slight variation of the same (rather mediocre) remix of the show's theme.
Sub-Pages#
Mystery Items#
Streets of Springfield#
In the first stage, stand on the awning above Tool World's door. From there, jump to the left, and try to position yourself just to the right of the first bush you see. If done correctly, you should land on top of the grass. Press Down to drop down, and the initials "RK" will fall from above. This also changes the enemies on the left into the initials "LK/AK", though they will return to normal if you leave the area.
These may be relatives of Garry and Dan Kitchen, two of the game's designers/programmers, or possibly Jesse Kapili, the game's artist.
Springfield Mall#
Various Initials#
In the second stage, the second trash can on the second floor can be jumped on repeatedly to release a plethora of useful items, including coins, hats, a 1-up, invulnerability, and even more mysterious initials:
These are probably relatives of Henry C. Will IV, one of the game's programmers. Each one is worth one coin.
The third trash can also holds the same initials, but they are much more difficult to release here. The trash can acts as an 8-bit shift register; jumping on it while Bart is facing left shifts in a 1, while facing right shifts in a 0. To get the items to appear, you need to successfully enter their associated hex value. Jump on the trash can six times in the order left, right, left, right, left, left (101011), and then two more times to release the corresponding item:
00 ($AC): RW
01 ($AD): AW
10 ($AE): KW
11 ($AF): JW
Henry Will#
On the same floor, past the third trash can, there is a black gap in the background with an extra life above it and gray shoes to the left. Stand in the gap under the extra life, jump, and quickly press Up, B, Down in mid-air (you can hold A while doing this). An item with Henry Will's name written in katakana will drop down to the left:
This can be done as many times as you like, though only two of the items can be on-screen at once. Collecting the item decreases the goal counter, just like hats do. This also unlocks the Sound Test.
Boss Item#
Finally, removing the second stage miniboss' hat while the X-Ray Specs are active will replace the hat with the initials "AW".
Krustyland Amusement Park#
Lucky Roulette Item#
In the third stage, start the Lucky Roulette mini-game. When asked to pick a number, press A (not B!) on the numbers 5, 4, 3, 8, 6, in that order. An item with the initials "KMB" will appear to the right.
Dizzy Doors Item#
After entering the Fun House, proceed to the Dizzy Doors puzzle. To make these initials appear, you must open a specific sequence of doors before the timer expires. For the purposes of this puzzle, the doors are numbered 1-9; the bottom row is 1-3, the middle row is 4-6, and the top row is 7-9. Open the doors in the order 1, 2, 1, 1, 9, 5, 2, and an item with the initials "PJB" will appear.
Springfield Museum of Natural History#
In the tar pit with the dinosaur bones, stand on the edge of the first dinosaur's neck, directly underneath the volcano in the background. Jump 10 times as high as you can, and an item with the initials "KAK" will appear.
Unused Items#
It seems that at least one additional mystery item was intended to appear somewhere in Springfield Mall: Blobert, the co-star of fellow Imagineering game A Boy and His Blob. Change ROM address $240A to value $A4 and jump on the second trash can on the second floor of Springfield Mall to see him.
(Source: Rachel Mae)
A number of unused icons can be found among the used icons for the inventory items of the game HUD. There is no coding or names for these items inside the ROM; the only unused item with a name, index $0B, is "ROCKET"; it's the same as the regular Rocket item, but there is no rocket: Bart just lights a match and nothing else happens. They are present and functional in the prototype.
- DOG BONE - Drops bricks by pressing the A button. Intended to force dogs by making them chew the bone you placed.
- MARBLES - Drops marbles by pressing the A button. Intended to slip enemies.
- SKATEBOARD - Rides you on a skateboard by pressing the A button. The skateboard is only usable in one small section in the final, and not a selectable item, leaving it unused.
- BALL - Drops a bouncing ball by pressing the A button, but it bounces very high if the ball lands on the ground, likely the reason why it's removed.
This was used for an early version of the Kwik-E-Mart shop menu in the proto.
Sound Test#
On the first level, shoot the "E" of the Kwik-E-Mart sign with a rocket. This will reward you with a Krusty head worth three extra lives, and a new Sound Test option! Choose it from your inventory by pressing Select, select a sound effect by pressing Up or Down, then press Start to play it.
References#
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The Simpsons series | |
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Arcade |
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DOS |
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Game Boy (Color) |
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PlayStation |
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Windows |
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Game Boy Advance |
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GameCube |
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PlayStation 2 |
Road Rage (Prototypes) • Skateboarding (Prototypes) • Hit & Run (Prototypes) • The Simpsons Game |
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Xbox |
Road Rage (Prototypes) • Hit & Run (Prototypes) • The Simpsons (EA) • The Simpsons (Papyrus) |
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PlayStation 3, Xbox 360 |
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PlayStation Portable, Wii |
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Nintendo DS |
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J2ME |
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iOS |
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Android |
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Bart Simpson | |
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NES |
Bart vs. the Space Mutants (Prototype) • Bart vs. the World • Bartman Meets Radioactive Man (Prototype) |
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DOS |
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Game Boy (Color) |
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Genesis |
Bart vs. the Space Mutants • Bart's Nightmare • Virtual Bart |
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Sega Master System |
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Game Gear |
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SNES |
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Itchy & Scratchy | |
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SNES |
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Genesis |
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Game Boy (Color) |
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Krusty the Clown | |
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NES |
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Game Boy |
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Sega Master System, Game Gear |
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DOS |
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SNES |
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Genesis |
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