The Simpsons Skateboarding is basically a clunky Tony Hawk's Pro Skater clone with The Simpsons characters. (Funnily enough, Tony Hawk himself would guest star in an episode of the show a year after this game was released)
Sub-Pages#
Unused Graphics#

Leftovers from an E3 demo. They can be seen in the May 10, 2002 build.
An early loading screen featuring the game's working title, "The Simpsons Cheap Skater".
A screen that says "No Level.dat" in the Impact font.
Unused Text#
EA.FP#
A seemingly random chain of numbers and letters. This is in fact the copy-protection string, which can be seen in other games including The Sims 2, LEGO Soccer Mania, and Freedom Fighters.
xa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e33ae4783feead2b8a73ff021fac326df0ef9753ab9cdf6573ddff0312fab0b0ff39779eaff312x
Unknown Tune#
***ERROR TUNE NAME***
Text for an unknown music track.
Save Error#
This error is included for debug purposes only. The structure of saved games has changed since you save this game. Unfortunately this means it can no longer be used.
An error for when the file structure of a saved game changes. This was likely included for QA testers, when trying to use old saves on newer builds.
Debug Options#
|
|
To do: |
The executables have a whole bunch of debugging options listed, but only some of them seem to work. Below is a list of what would be printed from the -H or --HELP command.
Usage: %s <options>
--help => This Help
--low <NAME or ID> => eg --loc mall
--type <NAME or ID> => eg --type tc
--num <N> => eg --num 4
--players <N> => N player game, 2 for split screen etc
--char <NAME or ID> => eg --char marge
--stats <0-100> => eg --stats 75
--no_debug_printf => Less Text In Debug Window
--no_error_printf => Hide the error messages in debug window
--NOLOGO => Skip Front End Logos
--LOCS,--TYPES,--CHARS => Print the List of names available.
--mirroring => Force Mirroring Use on, even if It may not work
--nomirroring => Force Mirroring Off
--arena => List memory usage of arena etc
--noshadows => Disable shadows
--nobluring => Disable motion bluring
--freecam => Default camera is free cam
--nocast => Disable cast members
--nobrain => Dont load the cast member brain - cast are zombies
--notype <AI Type> => Not Load Given Type, eg AI_TYPE_CAST_MEMBER etc
--nofog => Disable fogging
--60 => Try and Run at 60 instead of 30fps
--TCInfo => Show Collision Sphers in Wireframe
--showcampos => Show the Camera Position at the bottom
(Source: Edness)
Debug Console Menu#
Displays five different pages of various information used for debugging.
- 0. Memory Stats Now
- 1. Memory Stats During Load (Highest)
- 2. AI_LIST
- 3. Assorted Special Numbers
-
4. Toggles
:*DUMMY
:*Auto Quit
:*Auto Reset
:*Force FreeSkate Instead of Arcade
L1 and L2 cycles through the pages, and R1 and R2 lets you go through options inside the AI_LIST and Toggles pages.
Press R3 + Up to display and R3 + Down to hide this overlay. It can sometimes disable itself on certain menus as well.
SLES-50754 (EUR ENG) |
SLES-50755 (EUR FRA) |
SLES-51360 (EUR ITA) |
|---|---|---|
D0100008 04010048 |
D0100008 04010048 |
D0100008 04010048 |
SLES-51361 (EUR ESP) |
SLES-51362 (EUR GER) |
SLUS-20114 (USA ENG) |
D0100008 04010048 |
D0100008 04010048 |
D0100008 04010048 |





--FREECAM#

Enables a free-moving camera, along with displaying the camera position.
Pressing Select will disable the free camera until the level is reloaded. Pressing L2 will teleport the player to the current camera position and disable free camera until the level is reloaded.
Holding R1 will change the camera movement slightly: pushing Up or Down on the stick will move the camera up or down instead of forwards and backwards, respectively.
Holding R2 will reduce the camera movement speed.
Some levels show a cutscene at the beginning which immediately disables the free camera, requiring the use of the Auto Reset option found on Debug Console Page 4.
SLES-50754 (EUR ENG) |
SLES-50755 (EUR FRA) |
SLES-51360 (EUR ITA) |
|---|---|---|
D0100008 01010048 |
D0100008 01010048 |
D0100008 01010048 |
SLES-51361 (EUR ESP) |
SLES-51362 (EUR GER) |
SLUS-20114 (USA ENG) |
D0100008 01010048 |
D0100008 01010048 |
D0100008 01010048 |
--60#

Sets the Framerate to 60 for the USA region and 50 for the EUR region.
SLES-50754 (EUR ENG) |
SLES-50755 (EUR FRA) |
SLES-51360 (EUR ITA) |
|---|---|---|
D0100008 01010048 |
D0100008 01010048 |
D0100008 01010048 |
SLES-51361 (EUR ESP) |
SLES-51362 (EUR GER) |
SLUS-20114 (USA ENG) |
D0100008 01010048 |
D0100008 01010048 |
D0100008 01010048 |
--NOFOG#

This option is enabled by default, but it can be disabled which adds fog to the world. Oddly, under some circumstances when toggling the 2 bytes below on and off randomly, it can also make the HUD semi-transparent.
SLES-50754 (EUR ENG) |
SLES-50755 (EUR FRA) |
SLES-51360 (EUR ITA) |
|---|---|---|
D0100008 02010048 |
D0100008 02010048 |
D0100008 02010048 |
SLES-51361 (EUR ESP) |
SLES-51362 (EUR GER) |
SLUS-20114 (USA ENG) |
D0100008 02010048 |
D0100008 02010048 |
D0100008 02010048 |
--NOSHADOWS#
SLES-50754 (EUR ENG) |
SLES-50755 (EUR FRA) |
SLES-51360 (EUR ITA) |
|---|---|---|
D0100008 01010048 |
D0100008 01010048 |
D0100008 01010048 |
SLES-51361 (EUR ESP) |
SLES-51362 (EUR GER) |
SLUS-20114 (USA ENG) |
D0100008 01010048 |
D0100008 01010048 |
D0100008 01010048 |
Unseen Geometry#
|
|
To do: |
Using the --FREECAM option, you can find spots on maps that aren't meant to be seen by the player.
Springfield Elementary#
- Springfield Elementary Interior
You can't go inside the school, but there are a few objects inside, as well as a sign above the door that says "STOP".
Downtown Springfield#
- Krusty Burger Interior
Unlike in Springfield Elementary, the windows here have no transparency at all. It's also slightly different from the one found in the Springfield Elementary map.
- Kwik-E-Mart Interior
Similarly to the Krusty Burger, the Kwik-E-Mart also doesn't have any transparent windows, making the geometry inside it go unused.
- Underworld Geometry
A bunch of random stuff laying around under the map.
KrustyLu Studios#
- Underworld Geometry
Some flashy objects hidden under the ground.
Error Messages#
There are several humorous error messages left by the developers throughout the executable.
ERROR: Using %s - This is old style - Update you SKIES Now you Fool
skyFputs is getting called after all :(
=>WARNING: %s contains no constants ... like whats the point ???
ERROR: Token '%s' matched %d Globals - VERY BAD
FSI LEVEL QUIT: Woohoo, Quit in main.c !!!
=>ERROR: Token '%s' is bollocks
ERROR: memcpy src-dest overlap - dodgy - tell a coder
ERROR ERROR ERROR: Trying to create too many AI's
ERROR: fseek monkeyness ..
You Most likely need to rebolt the assets files ...
ERROR: CollMan_LineIntersectTriangle(): This shouldn't happen
what the hell is this ....
This File if full of shit
Muppet: An AI is broken
ERROR: %s Fell Out Of World .. Teleported Home
Warning: Zombie wants to avoid during Init
ERROR: Empty Task - Lets the Muppets Roam Free
OnScreenMan_AddToCombo - playerScreen -1 => sol brain f**ked
ERROR: Out of cheese, redo from start
FAILSAFE CLEAN UP - MOVING YOU BACK INSIDE THE WORLD ..
THIS IS TOO LONG .............
Ow dear ..Video Replay Mode is Void - needs to be set to something
Converted Old Style Cast Member to generic Man - Correct Me!
What Ho! ie worked.
->Please tell Patrick........
-> This may cause a few freeing and loading problems... So I decided to skip this commentary
FATAL ERROR: AMEntry_INIT: AMList[] is FULL...Please tell Patrick
AMStream_FREE: Trying to free a stream which is preparing?
ERROR: AMSpeaker_HandleComicSpeaking: Why does ComicBook Guy want to speak again?
WARNING: I HAVE MESSED WITH THIS FUNCTION!!!!! IT WILL ONLY EVER RETURN 1 FILE
Trick String '%s' .. is wrong diddly wrong
Trick Disabled in Task (Check Spelling ???)
WHAT THE HECK ARE YOU DOING? YOU ARE TOAST! LOCKING UP NOW.
MeProfileEndSectionFn: You tried to stop %s which you hadn't started, which is a bit silly.
WARNING: '%s' did not fit into class '%s', had to give it it's own class!!!
Dude! You ran out of RAM, couldn't make an 8K page buffer to clear VRAM
YO! Sample requested was not found in SampleTable ID=%d!
|
The Simpsons series | |
|---|---|
|
Arcade |
|
|
DOS |
|
|
Game Boy (Color) |
|
|
PlayStation |
|
|
Windows |
|
|
Game Boy Advance |
|
|
GameCube |
|
|
PlayStation 2 |
Road Rage (Prototypes) • Skateboarding (Prototypes) • Hit & Run (Prototypes) • The Simpsons Game |
|
Xbox |
Road Rage (Prototypes) • Hit & Run (Prototypes) • The Simpsons (EA) • The Simpsons (Papyrus) |
|
PlayStation 3, Xbox 360 |
|
|
PlayStation Portable, Wii |
|
|
Nintendo DS |
|
|
J2ME |
|
|
iOS |
|
|
Android |
|
|
Bart Simpson | |
|
NES |
Bart vs. the Space Mutants (Prototype) • Bart vs. the World • Bartman Meets Radioactive Man (Prototype) |
|
DOS |
|
|
Game Boy (Color) |
|
|
Genesis |
Bart vs. the Space Mutants • Bart's Nightmare • Virtual Bart |
|
Sega Master System |
|
|
Game Gear |
|
|
SNES |
|
|
Itchy & Scratchy | |
|
SNES |
|
|
Genesis |
|
|
Game Boy (Color) |
|
|
Krusty the Clown | |
|
NES |
|
|
Game Boy |
|
|
Sega Master System, Game Gear |
|
|
DOS |
|
|
SNES |
|
|
Genesis |
|