the cutting room mirror

Early Sound Effects

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This is a sub-page of Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).

Global#

Early sound effects

SFX Type

Filename

Early Sound

Final Sound

Global UI HUD

hud_char_swap

Global Destruct

obj_wood_crate_dst_01

Cut sound effects.

SFX Type

Filename

Sound

Notes

Global Destruct

obj_wood_crate_dst_02

Cut alternate sound for breaking a crate.

Episodes#

The Land of Chocolate#

Cut sound effects.

SFX Type

Filename

Sound

Ambience

amb_loc_birdstar_06

Ambience

amb_loc_birdstar_08

Ambience

amb_loc_birdstar_10

Ambience

amb_loc_choc_bubble_02

Ambience

amb_loc_choc_bubble_04

Ambience

amb_loc_choc_bubble_05

Ambience

amb_loc_choc_bubble_06

Ambience

amb_loc_choc_bubble_07

Ambience

amb_loc_choc_bubble_flt_04

Ambience

amb_loc_choc_bubble_flt_05

Ambience

amb_loc_choc_bubble_flt_06

Ambience

amb_loc_choc_bubble_flt_07

Ambience

amb_loc_choc_bubble_flt_08

Ambience

amb_loc_choc_bubble_flt_09

Ambience

amb_loc_choc_bubble_flt_10

Ambience

amb_loc_choc_flow_lp_02

Ambience

amb_loc_choc_flow_lp_04

Ambience

amb_loc_choc_swirl_lp_04

Ambience

amb_loc_magicwell_drips_03

Ambience

amb_loc_magicwell_drips_04

Object Destruct

obj_loc_candy_debris_03

Object Destruct

obj_loc_candy_debris_04

Object Destruct

obj_loc_candy_debris_05

Object Destruct

obj_loc_candy_hit_02

Object Destruct

obj_loc_choco_debris_02

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Object Prop

obj_loc_margefountain_lp_01

Bartman Begins#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

amb_brt_dinoroom_01_reb

Cut sound effects.

SFX Type

Filename

Sound

Notes

Object Interact

obj_brt_doubledoor_01

Add notes here.

Object Interact

obj_brt_wallsteps_02

Add notes here.

Around the World in 80 Bites#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

amb_80b_bagpipes_st_01_l_reb_01

Ambience

amb_80b_music_it_01

Ambience

amb_80b_music_mex_01

Ambience

amb_80b_music_usa_01_reb

Object Prop

obj_80b_foodcannon_inair_02

Object Prop

obj_80b_furnace_jet_01

Object Prop

obj_80b_statlib_hit1

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

amb_80b_bagpipes_st_01_l_reb_02

Sound effect variant for the giant bagpipes in Scotland.

Ambience

amb_80b_bagpipes_st_01_l_reb_03

Sound effect variant for the giant bagpipes in Scotland.

Ambience

amb_80b_bagpipes_st_01_l_reb_04

Sound effect variant for the giant bagpipes in Scotland.

Ambience

amb_80b_crowd_lp

Sound effect variant for the crowd.

Ambience

amb_80b_crowd_react_it

Sound effect intended to be used after destroying the super meatball.

Ambience

amb_80b_crowd_react_lrg_03

Sound effect variant for the crowd.

Ambience

amb_80b_crowd_react_mex

Sound effect intended to be used after destroying the super taco.

Ambience

amb_80b_crowd_react_usa

Sound effect intended to be used after opening the gate to Americaland.

Ambience

amb_80b_didgeridoo_01_reb

Sound effect intended to be used while you're in Australia.

Ambience

amb_80b_gong_01

Sound effect intended to be used while you're in China.

Ambience

amb_80b_music_fr_01_reb

Sound effect intended to be used while you're in France.

Ambience

amb_80b_music_sc_01_reb

Sound effect intended to be used while you're in Scotland.

Object Destruct

barrel_destroy_01

Sound effect intended to be used when you destroy a barrel.

Object Destruct

crate_small_destroy_01

Sound effect intended to be used when you destroy a crate.

Object Prop

obj_80b_confcannon_fire_1

Sound effect variant for the confetti cannon.

Object Prop

obj_80b_foodcannon_inair_01

Sound effect variant for the food cannons.

Object Prop

obj_80b_foodcannon_turn_a_2

Sound effect variant for the food cannon turning.

Object Prop

obj_80b_foodcannon_turn_a_3

Sound effect variant for the food cannon turning.

Object Prop

obj_80b_foodcannon_turn_a_4

Sound effect variant for the food cannon turning.

Object Destruct

obj_80b_foodsupr_mtball_hit

Sound effect intended to be used when hitting the super meatball.

Object Prop

obj_80b_usagate_open

Sound effect intended to be used when the gate to Americaland opens.

Lisa the Treehugger#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

hug_amb_waterfall_01

Object Prop

obj_hug_3eyedgator_tail_01

Object Prop

obj_hug_bulldozer_crane_01

Object Prop

obj_hug_bulldozer_engine_01

Object Prop

obj_hug_circularblade_01

Object Prop

obj_hug_conveyor_lp_01

Object Prop

obj_hug_industrialcrane_air_01

Object Prop

obj_hug_industrialcrane_cap_off_01

Object Prop

obj_hug_industrialcrane_logs_01

Object Prop

obj_hug_industrialcrane_lp_01

Object Prop

obj_hug_logstripper_01

Object Destruct

obj_hug_logstripper_destruct_01

Object Destruct

obj_hug_outhouse_destruct_01

Object Destruct

obj_hug_powersource_destruct_01

Object Interact

obj_hug_rivergate_drop_01

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

hug_amb_stream_lp_01

Add notes here.

Object Prop

obj_hug_3eyedgator_queek_01

Add notes here.

Object Prop

obj_hug_3eyedgator_queek_03

Add notes here.

Object Prop

obj_hug_3eyedgator_tail_02

Add notes here.

Object Prop

obj_hug_3eyedgator_teeth_01

Add notes here.

Object Prop

obj_hug_3eyedgator_teeth_03

Add notes here.

Object Prop

obj_hug_auntinature_gate_open_01

Add notes here.

Object Prop

obj_hug_chainsaw_02

Add notes here.

Object Prop

obj_hug_chainsaw_04

Add notes here.

Object Prop

obj_hug_chainsaw_05

Add notes here.

Object Prop

obj_hug_chainsaw_06

Add notes here.

Object Prop

obj_hug_circularsaw_arm_03_reb_01

Add notes here.

Object Prop

obj_hug_industrialcrane_engine_lp_01

Add notes here.

Object Interact

obj_hug_ladderdrop_01

Add notes here.

Object Destruct

obj_hug_logdispenser_destruct_01

Add notes here.

Object Prop

obj_hug_logstripper_02

Add notes here.

Object Destruct

obj_hug_powersource_lp_01

Add notes here.

Object Destruct

obj_hug_saw_assembly_destruct_01

Add notes here.

Mob Rules#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

mob_amb_birds_04

Ambience

mob_amb_birds_05

Ambience

mob_amb_cat_01

Ambience

mob_amb_cat_03

Ambience

mob_amb_dog_03

Ambience

mob_amb_dog_04

Ambience

mob_amb_radiochatter_01

Ambience

mob_amb_radiochatter_04

Ambience

mob_amb_radiochatter_05

Ambience

mob_amb_siren_02

Object Prop

obj_mob_electricity_hum_lp_01

Object Prop

obj_mob_electricity_zap_01

Object Prop

obj_mob_electricity_zap_02

Object Prop

obj_mob_metal_impact_07

Object Prop

obj_mob_metal_impact_08

Object Prop

obj_mob_wall_impact_05

Object Prop

obj_mob_wall_impact_06

Object Prop

obj_mob_wood_debris_01

Object Prop

obj_mob_wood_destruct_01

Object Prop

obj_mob_wood_impact_01

Object Prop

obj_mob_wood_impact_02

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

mob_amb_birds_01

Add notes here.

Ambience

mob_amb_birds_02

Add notes here.

Ambience

mob_amb_birds_03

Add notes here.

Ambience

mob_amb_cat_02

Add notes here.

Ambience

mob_amb_cat_04

Add notes here.

Ambience

mob_amb_crows_01

Add notes here.

Ambience

mob_amb_dog_01

Add notes here.

Ambience

mob_amb_dog_02

Add notes here.

Ambience

mob_amb_radiochatter_02

Add notes here.

Ambience

mob_amb_radiochatter_03

Add notes here.

Object Physics

obj_car_hit_hi_glss_01

Add notes here.

Object Physics

obj_car_hit_hi_glss_02

Add notes here.

Object Physics

obj_car_hit_hi_glss_04

Add notes here.

Object Physics

obj_car_hit_hi_mtls_01

Add notes here.

Object Physics

obj_car_hit_hi_mtls_02

Add notes here.

Object Physics

obj_car_hit_hi_mtls_03

Add notes here.

Object Physics

obj_car_hit_hi_mtls_04

Add notes here.

Object Physics

obj_car_hit_hi_mtls_05

Add notes here.

Object Physics

obj_car_hit_hi_mtls_06

Add notes here.

Object Prop

obj_mob_anvil_01

Add notes here.

Object Prop

obj_mob_chisel_01

Add notes here.

Object Prop

obj_mob_construct_hit_02

Add notes here.

Object Prop

obj_mob_construct_hit_05

Add notes here.

Object Prop

obj_mob_construct_hit_06

Add notes here.

Object Prop

obj_mob_construct_hits_01

Add notes here.

Object Prop

obj_mob_electricity_zap_03

Add notes here.

Object Prop

obj_mob_electricity_zap_04

Add notes here.

Object Interact

obj_mob_elevator_down_01

Add notes here.

Object Destruct

obj_mob_metal_destruct_01

Add notes here.

Object Destruct

obj_mob_metal_destruct_02

Add notes here.

Object Destruct

obj_mob_metal_destruct_03

Add notes here.

Object Destruct

obj_mob_metal_impact_01

Add notes here.

Object Destruct

obj_mob_metal_impact_02

Add notes here.

Object Destruct

obj_mob_metal_impact_03

Add notes here.

Object Destruct

obj_mob_metal_impact_04

Add notes here.

Object Destruct

obj_mob_metal_impact_05

Add notes here.

Object Destruct

obj_mob_metal_impact_06

Add notes here.

Object Prop

obj_mob_tool_01

Add notes here.

Object Prop

obj_mob_tool_04

Add notes here.

Object Prop

obj_mob_tool_07

Add notes here.

Object Prop

obj_mob_wall_debris_01

Add notes here.

Object Prop

obj_mob_wall_destruct_02

Add notes here.

Object Prop

obj_mob_wall_impact_01

Add notes here.

Object Prop

obj_mob_wall_impact_02

Add notes here.

Object Prop

obj_mob_wall_impact_03

Add notes here.

Object Prop

obj_mob_wall_impact_04

Add notes here.

Object Prop

obj_mob_wood_debris_02

Add notes here.

Object Prop

obj_mob_wood_destruct_02

Add notes here.

Object Prop

obj_mob_wood_destruct_03

Add notes here.

Enter the Cheatrix#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Object Prop

obj_che_barrel_maker_01

Object Prop

obj_che_bomb_machine

Object Prop

obj_che_crate_maker_01

Object Prop

obj_che_game_scanner

Object Prop

obj_che_gear_loop_02

Object Prop

obj_che_hot_coffee

Object Prop

obj_che_klaxxon

Object Prop

obj_che_next_generator

Object Prop

obj_che_ooze_01

Object Prop

obj_che_ooze_floor_01

Object Prop

obj_che_ooze_on_metal

Object Prop

obj_che_power_down_01

Object Prop

obj_che_sequalizer

Object Prop

obj_che_slave_wheel_01

Object Prop

obj_che_spawn_door

Object Prop

obj_che_sportsmanship

Object Prop

obj_che_stab_machine

Object Prop

obj_che_subliminal

Object Prop

obj_che_treadmill

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

amb_che_blood_bubble_01

Add notes here.

Ambience

amb_che_blood_bubble_02

Add notes here.

Ambience

amb_che_blood_bubble_03

Add notes here.

Ambience

amb_che_blood_bubble_06

Add notes here.

Ambience

amb_che_blood_bubble_07

Add notes here.

Ambience

amb_che_q_and_a

Add notes here.

Object Interact

obj_che_coin_arm_02

Add notes here.

Object Interact

obj_che_fan_lp_01_reb

Add notes here.

Object Interact

obj_che_gear_loop_01

Add notes here.

Object Interact

obj_che_piston_platty_01

Add notes here.

Object Interact

obj_che_piston_platty_02

Add notes here.

Object Prop

obj_che_terminal_02

Add notes here.

The Day of the Dolphin#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

amb_dod_dolphin_swim

Object Prop

obj_dod_kiddie_music

Object Prop

obj_dod_organ_01

Object Interact

obj_dod_steam

Object Interact

obj_dod_tank_electric

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

amb_dod_creak_wood_02

Add notes here.

Ambience

amb_dod_creak_wood_03

Add notes here.

Ambience

amb_dod_town_violence

Add notes here.

Ambience

amb_dod_waterlap_01

Add notes here.

Object Interact

obj_dod_dolphin_spawn_02

Add notes here.

Object Prop

obj_dod_ferris_music

Sound effect intended to be play from the ferris wheel in the pier area.

Shadow of the Colossal Donut#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

scd_amb_lacucaracha_01_reb

Object Destruct

obj_scd_phonebooth_destruct_01

Object Destruct

obj_scd_explosion_car_04

Cut sound effects.

SFX Type

Filename

Sound

Notes

Object Prop

obj_scd_crane_groan_04

Intended to be used when you're standing on the girdir.

Object Prop

obj_scd_crane_squeek_02

Intended to be used when you're standing on the girdir.

Object Prop

obj_scd_crane_squeek_03

Intended to be used when you're standing on the girdir.

Object Destruct

obj_scd_explosion_car_03

Unused sound effect variant.

Object Prop

obj_scd_telephone_pole_shake_03

Add notes here

Ambience

scd_amb_prison_walla_03

Intended to be used when you're near the prison.

Ambience

scd_amb_prison_walla_04

Intended to be used when you're near the prison.

Ambience

scd_amb_seagull_04

Unused sound effect variant.

Ambience

scd_amb_seagull_06

Unused sound effect variant.

Ambience

scd_amb_waterlapping_lp_05

Unused sound effect variant.

Ambience

scd_amb_waterlapping_lp_06

Unused sound effect variant.

Ambience

scd_amb_whistle_guard_02

Intended to be used when you're near the prison.

Ambience

scd_amb_whistle_guard_03

Intended to be used when you're near the prison.

Ambience

scd_amb_whistle_inmate_03

Intended to be used when you're near the prison.

Ambience

scd_amb_whistle_inmate_04

Intended to be used when you're near the prison.

Invasion of the Yokel-Snatchers#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

amb_sss_car_fire_01

Ambience

amb_sss_town_violence_01

Object Prop

obj_dsss_helium_lp

Object Destruct

obj_sss_camera_sparks

Object Prop

obj_sss_car_idle_01

Object Prop

obj_sss_car_idle_02

Object Interact

obj_sss_flame_out_01

Object Prop

obj_sss_force_field_01

Object Prop

obj_sss_fountain_close

Object Prop

obj_sss_gas_flame_01

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

amb_sss_metal_creak_01

Unused sound effect variant.

Ambience

amb_sss_metal_creak_03

Unused sound effect variant.

Object Prop

obj_sss_bus_idle_01

A sound effect intended for a bus of some kind that doesn't appear in the episode.

Object Interact

obj_sss_elevator_01_reb

The full variant of this sound effect, which in the final game are split up into multiple audio files.

Object Interact

obj_sss_steam_01

Sound effect intended for the steam updrafts in the Mall area.

Object Prop

obj_sss_taco_truck_01

Intended to be used for the destroyed TacoMat trucks seen around the Mall.

Object Prop

obj_sss_taco_truck_02

Intended to be used for the destroyed TacoMat trucks seen around the Mall.

Object Interact

obj_sss_pig_scared

The full variant of this sound effect, which in the final game are split up into multiple audio files.

Bargain Bin#

The full variant of the bridge sound effect, which in the final game are split up into multiple audio files.

SFX Type

Filename

Sound

Object Interact

obj_bin_bridge_01

Game Engine#

Ambience sound effect variants.

SFX Type

Filename

Sound

Ambience

amb_hub_gameblip_03

Ambience

amb_hub_gameblip_04

Ambience

amb_hub_gameblip_05

Ambience

amb_hub_gameblip_06

Ambience

amb_hub_gameblip_07

Ambience

amb_hub_gameblip_08

Ambience

amb_hub_gameblip_09

Ambience

amb_hub_gameblip_11

NeverQuest#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

nvq_amb_bats_01

Ambience

nvq_amb_bats_03

Ambience

nvq_amb_lava_lp_01

Ambience

obj_nvq_greathall_door_open_01

Ambience

obj_nvq_pillar_hit_01_reb

Ambience

obj_nvq_pillar_hit_02_reb

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

nvq_amb_bats_05

Add notes here.

Ambience

nvq_amb_bats_07

Add notes here.

Ambience

nvq_amb_eagle_07

Add notes here.

Ambience

nvq_amb_eagle_08

Add notes here.

Ambience

nvq_amb_hawk_01

Add notes here.

Ambience

nvq_amb_hawk_02

Add notes here.

Ambience

nvq_amb_hawk_screech_01

Add notes here.

Ambience

nvq_amb_hawk_screech_03

Add notes here.

Ambience

nvq_amb_stream_lp_01

Add notes here.

Object Prop

obj_nvq_lava_steam_01_reb

Add notes here.

Object Prop

obj_nvq_lava_steam_02_reb

Add notes here.

Grand Theft Scratchy#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

amb_gts_club_lp_01_reb

Ambience

amb_gts_club_lp_02_reb

Ambience

amb_gts_van_lp_01b_reb

Ambience

amb_gts_van_lp_02a_reb

Ambience

amb_gts_van_lp_03b_reb

Ambience

amb_gts_van_lp_03b_reb

Object Interact

obj_gts_hog_house_build

Object Interact

obj_gts_hog_house_grab

Object Interact

obj_gts_house_xform_01

Object Interact

obj_gts_house_xform_02

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

amb_gts_dionne_lp_01_reb

Add notes here.

Ambience

amb_gts_radio_lp_01_reb

Add notes here.

Ambience

amb_gts_res_lp_01_reb

Add notes here.

Ambience

amb_gts_res_lp_02_reb

Add notes here.

Ambience

amb_gts_res_lp_03_reb

Add notes here.

Ambience

amb_gts_res_lp_04_reb

Add notes here.

Ambience

amb_gts_water_loop_01_reb

Add notes here.

Object Interact

obj_gts_bridge_drops

Add notes here.

Object Interact

obj_gts_car_lift_up

Add notes here.

Object Interact

obj_gts_elevator_full_up

Add notes here.

Object Interact

obj_gts_elevator_half_up

Add notes here.

Object Destruct

obj_gts_stage_destruct

Add notes here.

Object Destruct

obj_gts_stage_hit_03

Add notes here.

Medal of Homer#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

moh_amb_fountain_lp_01

Ambience

moh_amb_wind_lp_01

Object Prop

obj_moh_helium_tank_hiss_lp_01

Object Prop

obj_moh_rotating_antenna_lp_01

Object Prop

obj_moh_steampipe_lp_01

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

moh_amb_birds_01

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_birds_02

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_birds_03

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_birds_04

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_birds_05

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_fountain_lp_01

Sound effect intended to be used for the fountain from the first area of the episode.

Ambience

moh_amb_seagull_01

Sound effect intended to be used as ambience for the first area of the episode. This sound effect was likely removed because of the setting being change from daytime to nighttime.

Ambience

moh_amb_seagull_02

Sound effect intended to be used as ambience for the first area of the episode. This sound effect was likely removed because of the setting being change from daytime to nighttime.

Ambience

moh_amb_seagull_03

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_seagull_04

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_seagull_05

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_seagull_06

A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime.

Ambience

moh_amb_waterlapping_lp_06

Sound effect variant for the ocean shore.

Big Super Happy Fun Fun Game#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Ambience

amb_bsh_river_02

Object Prop

sfx_bsh_mudfall_lp

Object Prop

sfx_bsh_waterfall_lp

Cut sound effects.

SFX Type

Filename

Sound

Notes

Ambience

amb_bsh_sewage

Sound effect intended to be used around the Land of Dirt.

Ambience

amb_bsh_sewage_gas_01

Sound effect variant for the sewage gas.

Ambience

amb_bsh_sewage_gas_03

Sound effect variant for the sewage gas.

Ambience

amb_bsh_sewage_gas_04

Sound effect variant for the sewage gas.

Ambience

beach01_reb

Sound effect intended to be used as ambience for the beach area before the Dirt village.

Object Destruct

obj_bsh_hut_dest_01

Sound effect intended to be used when destroying the huts around the dirt village.

Object Destruct

obj_bsh_hut_dest_02

Sound effect intended to be used when destroying the huts around the dirt village.

Object Prop

obj_bsh_skyhorn_l

Sound effect intended to be used when the door to the Land of Sky opens.

Object Prop

sfx_bsh_firedoorl

Sound effect intended to be used when the door to the Land of Fire opens.

Object Prop

sfx_bsh_ice_horn_l

Sound effect intended to be used when the door to the Land of Ice opens.

Object Prop

sfx_bsh_mudbubble_0

Sound effect variant for the mud bubbles in the dirt village.

Object Prop

sfx_bsh_mudbubble_1

Sound effect variant for the mud bubbles in the dirt village.

Object Prop

sfx_bsh_mudbubble_3

Sound effect variant for the mud bubbles in the dirt village.

Object Prop

sfx_bsh_mudbubble_4

Sound effect variant for the mud bubbles in the dirt village.

Five Characters in Search of an Author#

Early versions of the music notes for the doorbell.

SFX Type

Filename

Early Sound

Final Sound

Object

music_note_04_C4 (Proto) obj_rwc_doorbell_01_c_reb (Final)

Object

music_note_05_E4 (Proto) obj_rwc_doorbell_02_e_reb (Final)

Object

music_note_06_F#4(Proto) obj_rwc_doorbell_03_f#_reb (Final)

Object

music_note_08_A4 (Proto) obj_rwc_doorbell_04_a_reb (Final)

Object

music_note_07_G4 (Proto) obj_rwc_doorbell_05_g_reb (Final)

Object

music_note_03_A3 (Proto) obj_rwc_doorbell_08_a_reb (Final)

Object

music_note_01_f#3 (Proto) obj_rwc_doorbell_09_f#_reb (Final)

Object

music_note_02_G3 (Proto) obj_rwc_doorbell_10_g_reb (Final)

Ambience#

Springfield#

Filename

Sound

Notes

amgarg1

Add notes here.

exdntn1

Add notes here.

exgarg1

Add notes here.

exhrbr1

Add notes here.

invent1

Add notes here.

Bartman Begins#

Filename

Sound

Notes

brt_pymd

referencing a "pyramid room," whereas in the final game, it is labeled "mystical" in the New-Gen version. Interestingly, no rooms in the museum feature pyramids in the final game, suggesting this may reference removed content.

Around the World in 80 Bites#

Filename

Sound

Notes

80bbrew1

Ambience soundfile intended for the brewery.

80bbrew2

Ambience soundfile intended for the brewery.

80bcrwd1

Alternate ambience soundfile intended for the crowd.

80usa01

Ambience soundfile intended for Americaland.

80burg01

Ambience soundfile intended for when the Super Burger drops down.

Lisa the Treehugger#

Filename

Sound

Notes

hugfac02

Add notes here.

hugfor02

Add notes here.

hugfor03

Add notes here.

hugfor04

Add notes here.

Mob Rules#

Filename

Sound

Notes

mob_06

Add notes here.

mob_07

Add notes here.

mob_08

Add notes here.

mobgrg01

Intended to be used when you're in the parking lot area.

mobvnt01

Intended to be used whenever you're inside a vent.

The Day of the Dolphin#

Filename

Sound

Notes

doddock1

Add notes here.

Shadow of the Colossal Donut#

Filename

Sound

Notes

scd_st01

Add notes here.

Invasion of the Yokel-Snatchers#

Filename

Sound

Notes

sssmall2

Add notes here.

sssmall3

Add notes here.

ufoprob1

Add notes here.

Bargain Bin#

Filename

Sound

Notes

bin_01

Add notes here.

bin_02

Add notes here.

Game Engine#

Filename

Sound

Notes

hub_03

Add notes here.

Grand Theft Scratchy#

Filename

Sound

Notes

seasid01

Add notes here.

Medal of Homer#

Filename

Sound

Notes

ambafr01

Add notes here.

ambafr02

Add notes here.

ambafr03

Add notes here.

Big Super Happy Fun Fun Game#

Filename

Sound

Notes

beach01

Add notes here.

fight01

Add notes here.

Impacts#

Slingshot Special Ammo#

Cut sound effects.

SFX Type

Filename

Sound

Notes

Alien Atom

imp_slgnsht_atom_01

Add notes here.

Baseball

imp_slgnsht_baseball_dirt_01

Add notes here.

Baseball

imp_slgnsht_baseball_hard_01

Add notes here.

Coin

imp_slgnsht_coin_dirt_01

Add notes here.

Coin

imp_slgnsht_coin_hard_01

Add notes here.

Coin

imp_slgnsht_coin_dirt_01

Add notes here.

Goldbrick

imp_slgnsht_gbrick_conc_01

Add notes here.

Goldbrick

imp_slgnsht_gbrick_mtlg_01

Add notes here.

Goldbrick

imp_slgnsht_gbrick_mtlg_03

Add notes here.

Goldbrick

imp_slgnsht_gbrick_torso_03

Add notes here.

Goldbrick

imp_slgnsht_gbrick_wood_03

Add notes here.

Geode

imp_slgnsht_geode_hard_01

Add notes here.

Grenade

exp_slngsht_grenade_03

Add notes here.

Pinecone

imp_slgnsht_pinecone_01

Add notes here.

Slingshot#

Cut sound effects.

SFX Type

Filename

Sound

Notes

Concrete

imp_slgnsht_conc_01

Add notes here.

Concrete

imp_slgnsht_conc_02

Add notes here.

Carpet

imp_slgnsht_crpt_01

Add notes here.

Dirt

imp_slgnsht_dirt_01

Add notes here.

Dirt

imp_slgnsht_dirt_02

Add notes here.

Carpet

imp_slgnsht_crpt_01

Add notes here.

Grass

imp_slgnsht_grss_01

Add notes here.

Grass

imp_slgnsht_grss_02

Add notes here.

Gravel

imp_slgnsht_grvl_01

Add notes here.

Gravel

imp_slgnsht_grvl_02

Add notes here.

Ice

imp_slgnsht_ice_01

Add notes here.

Ice

imp_slgnsht_ice_02

Add notes here.

Linoleum

imp_slgnsht_lino_01

Add notes here.

Linoleum

imp_slgnsht_lino_02

Add notes here.

Linoleum

imp_slgnsht_lino_03

Add notes here.

Linoleum

imp_slgnsht_lino_04

Add notes here.

Metal Solid

imp_slgnsht_mtls_01

Add notes here.

Metal Solid

imp_slgnsht_mtls_02

Add notes here.

Rubber

imp_slgnsht_rbbr_01

Add notes here.

Rubber

imp_slgnsht_rbbr_02

Add notes here.

Snow

imp_slgnsht_snow_01

Add notes here.

Snow

imp_slgnsht_snow_02

Add notes here.

Wood Solid

imp_slgnsht_wdsp_01

Add notes here.

Wood Solid

imp_slgnsht_wdsp_02

Add notes here.

Water Puddle

imp_slgnsht_wpdl_01

Add notes here.

Water Puddle

imp_slgnsht_wpdl_02

Add notes here.

Fist#

Cut sound effects.

SFX Type

Filename

Sound

Notes

Concrete

imp_fist_conc_01

Add notes here.

Concrete

imp_fist_conc_02

Add notes here.

Carpet

imp_fist_crpt_01

Add notes here.

Carpet

imp_fist_crpt_02

Add notes here.

Dirt

imp_fist_dirt_01

Add notes here.

Dirt

imp_fist_dirt_02

Add notes here.

Grass

imp_fist_grss_01

Add notes here.

Grass

imp_fist_grss_02

Add notes here.

Linoleum

imp_fist_lino_01

Add notes here.

Linoleum

imp_fist_lino_02

Add notes here.

Linoleum

imp_fist_lino_03

Add notes here.

Linoleum

imp_fist_lino_04

Add notes here.

Metal Solid

imp_fist_mtls_01

Add notes here.

Metal Solid

imp_fist_mtls_02

Add notes here.

Rubber

imp_fist_rbbr_01

Add notes here.

Rubber

imp_fist_rbbr_02

Add notes here.

Snow

imp_fist_snow_01

Add notes here.

Snow

imp_fist_snow_02

Add notes here.

Wood Solid

imp_fist_wdsp_01

Add notes here.

Wood Solid

imp_fist_wdsp_02

Add notes here.

Water Puddle

imp_fist_wpdl_01

Add notes here.

Water Puddle

imp_fist_wpdl_02

Add notes here.

Weapons#

Impact#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

2x4

imp_2x4_head_01

2x4

imp_2x4_head_02

2x4

imp_2x4_head_01

2x4

imp_2x4_head_02

Cut sound effects

SFX Type

Filename

Sound

Notes

Bullet

imp_bullet_conc_01

Add notes here.

Bullet

imp_bullet_conc_02

Add notes here.

Bullet

imp_bullet_conc_03

Add notes here.

Bullet

imp_bullet_metal_03

Add notes here.

Bullet

imp_bullet_wood_01

Add notes here.

Bullet

imp_bullet_wood_02

Add notes here.

Character#

Bodyfall#

Cut sound effects.

SFX Type

Filename

Sound

Notes

Coin Torso

char_bodyfall_torso_coin_01

Add notes here.

Coin Torso

char_bodyfall_torso_coin_02

Add notes here.

Coin Torso

char_bodyfall_torso_coin_03

Add notes here.

Coin Torso

char_bodyfall_torso_coin_04

Add notes here.

Coin Torso

char_bodyfall_torso_coin_05

Add notes here.

Coin Torso

char_bodyfall_torso_coin_06

Add notes here.

Gingerbread Torso

char_bodyfall_torso_gbrd_01

Add notes here.

Gingerbread Torso

char_bodyfall_torso_gbrd_02

Add notes here.

Gingerbread Torso

char_bodyfall_torso_gbrd_03

Add notes here.

Gingerbread Torso

char_bodyfall_torso_gbrd_04

Add notes here.

Gingerbread Torso

char_bodyfall_torso_gbrd_05

Add notes here.

Gingerbread Torso

char_bodyfall_torso_gbrd_06

Add notes here.

Glass Torso

char_bodyfall_torso_glss_01

Add notes here.

Glass Torso

char_bodyfall_torso_glss_02

Add notes here.

Glass Torso

char_bodyfall_torso_glss_03

Add notes here.

Glass Torso

char_bodyfall_torso_glss_04

Add notes here.

Glass Torso

char_bodyfall_torso_glss_05

Add notes here.

Glass Torso

char_bodyfall_torso_glss_06

Add notes here.

Metal Solid Torso

char_bodyfall_torso_mtls_01

Add notes here.

Metal Solid Torso

char_bodyfall_torso_mtls_02

Add notes here.

Metal Solid Torso

char_bodyfall_torso_mtls_03

Add notes here.

Metal Solid Torso

char_bodyfall_torso_mtls_04

Add notes here.

Metal Solid Torso

char_bodyfall_torso_mtls_05

Add notes here.

Metal Solid Torso

char_bodyfall_torso_mtls_06

Add notes here.

Mud Torso

char_bodyfall_torso_mud_01

Add notes here.

Mud Torso

char_bodyfall_torso_mud_02

Add notes here.

Mud Torso

char_bodyfall_torso_mud_03

Add notes here.

Mud Torso

char_bodyfall_torso_mud_04

Add notes here.

Mud Torso

char_bodyfall_torso_mud_05

Add notes here.

Mud Torso

char_bodyfall_torso_mud_06

Add notes here.

Paper Torso

char_bodyfall_torso_papr_01

Add notes here.

Paper Torso

char_bodyfall_torso_papr_02

Add notes here.

Paper Torso

char_bodyfall_torso_papr_03

Add notes here.

Paper Torso

char_bodyfall_torso_papr_04

Add notes here.

Paper Torso

char_bodyfall_torso_papr_05

Add notes here.

Paper Torso

char_bodyfall_torso_papr_06

Add notes here.

Sand Torso

char_bodyfall_torso_sand_01

Add notes here.

Sand Torso

char_bodyfall_torso_sand_02

Add notes here.

Sand Torso

char_bodyfall_torso_sand_03

Add notes here.

Sand Torso

char_bodyfall_torso_sand_04

Add notes here.

Sand Torso

char_bodyfall_torso_sand_05

Add notes here.

Sand Torso

char_bodyfall_torso_sand_06

Add notes here.

Wood Hollow Torso

char_bodyfall_torso_wdhl_01

Add notes here.

Wood Hollow Torso

char_bodyfall_torso_wdhl_02

Add notes here.

Wood Hollow Torso

char_bodyfall_torso_wdhl_03

Add notes here.

Wood Hollow Torso

char_bodyfall_torso_wdhl_04

Add notes here.

Wood Hollow Torso

char_bodyfall_torso_wdhl_05

Add notes here.

Wood Hollow Torso

char_bodyfall_torso_wdhl_06

Add notes here.

Foley#

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Liquid Dive

char_fol_liquid_dive_02

Liquid Sink

char_fol_liquid_sink_01

Terrain Hot

char_fol_terrain_hot_03

Mob

fol_mob_saw_in_01

Cut sound effects.

SFX Type

Filename

Sound

Notes

Liquid Dive

char_fol_liquid_dive_01

Add notes here.

Liquid Splash

char_fol_liquid_splash_01

Add notes here.

Liquid Splash

char_fol_liquid_splash_02

Add notes here.

Mob

fol_mob_saw_in_02

Add notes here.

Mob

fol_mob_saw_out_01

Add notes here.

Mob

fol_mob_saw_out_02

Add notes here.

Special Ability#

Cut sound effects.

SFX Type

Filename

Sound

Notes

Woosh Jump

char_whoosh_jump_std_04

Add notes here.

Woosh Jump

char_whoosh_jump_std_05

Add notes here.

Woosh Jump

char_whoosh_jump_std_06

Add notes here.

Woosh Jump

char_whoosh_jump_std_07

Add notes here.

Woosh Jump

char_whoosh_jump_std_08

Add notes here.

Footstep#

Bunny

Cut sound effects.

SFX Type

Filename

Sound

Notes

Chocolate Hop Hel

fs_m_bnny_hop_hel_choc_01

Add notes here.

Chocolate Hop Hel

fs_m_bnny_hop_hel_choc_02

Add notes here.

Chocolate Hop Hel

fs_m_bnny_hop_hel_choc_03

Add notes here.

Chocolate Hop Hel

fs_m_bnny_hop_hel_choc_04

Add notes here.

Chocolate Hop Hel

fs_m_bnny_hop_hel_choc_05

Add notes here.

Male Leather

Cut sound effects.

SFX Type

Filename

Sound

Notes

Sticky

fs_m_lthr_run_hel_stky_01

Add notes here.

Sticky

fs_m_lthr_run_hel_stky_02

Add notes here.

Sticky

fs_m_lthr_run_hel_stky_03

Add notes here.

Sticky

fs_m_lthr_run_hel_stky_04

Add notes here.

Sneaker

Cut sound effects.

SFX Type

Filename

Sound

Notes

Candy Hard Run

fs_m_snkr_run_cdyh_01

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_02

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_03

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_04

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_05

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_06

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_07

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_08

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_09

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_10

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_11

Add notes here.

Candy Hard Run

fs_m_snkr_run_cdyh_12

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_01

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_02

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_03

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_04

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_05

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_06

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_07

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_08

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_09

Add notes here.

Candy Hard Walk

fs_m_snkr_wlk_cdyh_10

Add notes here.

Bosses#

Lard Lad

Early sound effects.

SFX Type

Filename

Early Sound

Final Sound

Character VOC

lardlad_idle_roar_05

Combat Footsmash

lardlad_melee_footsmash_01

Combat Footsmash

lardlad_melee_footsmash_04

Combat Footsmash

lardlad_melee_footsmash_dist

Cut sound effects.

SFX Type

Filename

Sound

Notes

Foley Hatchdoor

lardlad_hatch_open_hinge_01

Add notes here.

Foley Hatchdoor

lardlad_hatch_open_hinge_02

Add notes here.

Foley Hatchdoor

lardlad_hatch_open_hinge_03

Add notes here.

Foley Hatchdoor

lardlad_hatch_open_hinge_04

Add notes here.

Foley Hatchdoor

lardlad_hatch_open_impact_01

Add notes here.

Foley Hatchdoor

lardlad_hatch_open_impact_02

Add notes here.

Foley Hatchdoor

lardlad_hatch_open_impact_03

Add notes here.

Foley Hatchdoor

lardlad_hatch_open_impact_04

Add notes here.

Character VOC

lardlad_idle_roar_01

Add notes here.

Character VOC

lardlad_idle_roar_02

Add notes here.

Character VOC

lardlad_idle_roar_03

Add notes here.

Character VOC

lardlad_idle_roar_04

Add notes here.

Combat Footsmash

lardlad_melee_footsmash_02

Add notes here.

Combat Footsmash

lardlad_melee_footsmash_03

Add notes here.

Combat Footsmash

lardlad_melee_footsmash_05

Add notes here.

Combat Footsmash

lardlad_melee_leg_lift_02

Add notes here.

Combat Footsmash

lardlad_melee_leg_lift_03

Add notes here.

Footstep Run

lardlad_run_impact_01

Add notes here.

Footstep Run

lardlad_run_impact_02

Add notes here.

Footstep Run

lardlad_run_impact_03

Add notes here.

Footstep Walk

lardlad_walk_leg_lift_01

Add notes here.

Footstep Walk

lardlad_walk_leg_lift_02

Add notes here.

Footstep Walk

lardlad_walk_leg_lift_04

Add notes here.

Character-Specific#

Homer#

Early sound effects for Homer's abilities.

SFX Type

Filename

Early Sound

Final Sound

Special Ability

char_helium_dash_attack_01

Special Ability

char_helium_dash_attack_02

Special Ability

char_homrball_toggle_off

Sound effects intended to be used for Homer's abilities

SFX Type

Filename

Sound

Special Ability

char_helium_hand_flap_01

Special Ability

char_helium_hand_flap_02

Special Ability

char_helium_hand_flap_03

Special Ability

char_helium_hand_flap_04

Special Ability

char_helium_hand_flap_07

Special Ability

char_homrball_impact_02

Special Ability

char_homrball_impact_03

Special Ability

char_homrball_impact_04

Special Ability

char_homrball_impact_05

Special Ability

char_homrball_jump_02

Special Ability

char_homrball_jump_03

Special Ability

char_homrball_roll_start_02

Special Ability

char_homrball_roll_start_03

Special Ability

char_homrball_roll_start_04

Special Ability

char_homrball_roll_start_05

Special Ability Gummi

char_gummi_attk_singl_01

Special Ability Gummi

char_gummi_damage_hvy_03

Special Ability Gummi

char_gummi_damage_med_01

Special Ability Gummi

fs_gummi_land_03

Special Ability Gummi

fs_gummi_run_01

Special Ability Gummi

fs_gummi_wlk_01

Special Ability Gummi

fs_gummi_wlk_04

Bart#

Early sound effects for Bart's abilities.

SFX Type

Filename

Early Sound

Final Sound

Special Ability

char_bart_grapple_travel_lp_01

Special Ability

char_bart_wiregrab_travel_lp_01

Lisa#

Attack sound effects for Lisa, using a placeholder voice actor.

SFX Type

Filename

Sound

Character VOC

x_lisa_attck_sht_1

Character VOC

x_lisa_attck_sht_2

Character VOC

x_lisa_attck_sht_3

Character VOC

x_lisa_attck_sht_4

Character VOC

x_lisa_attck_sht_5

Character VOC

x_lisa_attck_sht_6

Sound effects for Lisa's Saxophone stun attack, which are taken directly from the show's opening.

SFX Type

Filename

Sound

Special Ability Sax

char_lisa_sax_stun_01

Special Ability Sax

char_lisa_sax_stun_02

Special Ability Sax

char_lisa_sax_stun_03

Special Ability Sax

char_lisa_sax_stun_04

Sound effects intended to be used for Lisa's saxophone attacks.

SFX Type

Filename

Sound

Notes

Special Ability Sax

char_lisa_inhale_lng_01

Based on the inhaling sound effects and saxophone stun sound effects with high, medium, and low variations, it seems Lisa’s Saxophone Stun attack may have originally required the player to hold a button or time a button to charge the attack, increasing its radius depending on how long you held it for. Early HUD elements and episode icons also show a second meter under her icon, possibly tied to this mechanic.

Special Ability Sax

char_lisa_inhale_lng_02

Based on the inhaling sound effects and saxophone stun sound effects with high, medium, and low variations, it seems Lisa’s Saxophone Stun attack may have originally required the player to hold a button or time a button to charge the attack, increasing its radius depending on how long you held it for. Early HUD elements and episode icons also show a second meter under her icon, possibly tied to this mechanic.

Special Ability Sax

char_lisa_sax_hi_01

High variation for Lisa's saxophone stun attack.

Special Ability Sax

char_lisa_sax_mid_01

Medium variation for Lisa's saxophone stun attack.

Special Ability Sax

char_lisa_sax_lo_01

An unused low-pitch variation of Lisa’s saxophone stun attack which doesn’t appear in the final game, where only the high and medium variations are used, with one randomly playing during the attack.

Special Ability Sax

char_lisa_sax_lo_02

An unused low-pitch variation of Lisa’s saxophone stun attack which doesn’t appear in the final game, where only the high and medium variations are used, with one randomly playing during the attack.

Special Ability Sax

char_lisa_sax_lo_03

An unused low-pitch variation of Lisa’s saxophone stun attack which doesn’t appear in the final game, where only the high and medium variations are used, with one randomly playing during the attack.

Early sound effects for Lisa's saxophone spin attack.

SFX Type

Filename

Early Sound

Final Sound

Special Ability Sax

char_lisa_sax_spin_01

Special Ability Sax

char_lisa_sax_spin_02

Special Ability Sax

char_lisa_sax_spin_03

—

Early sound effects for Lisa's Hand of Buddha abilities.

SFX Type

Filename

Early Sound

Final Sound

Special Ability HOB

char_hob_enter_###

Special Ability HOB

char_hob_lightning_01_###

Special Ability HOB

char_hob_pickup_01_l

Marge#

Attack sound effects for Marge, using a placeholder voice actor.

SFX Type

Filename

Sound

Character VOC

x_marge_attck_sht_1

Character VOC

x_marge_attck_sht_2

Character VOC

x_marge_attck_sht_3

Character VOC

x_marge_attck_sht_4

Character VOC

x_marge_attck_sht_5

Character VOC

x_marge_attck_sht_6

Character VOC

x_marge_attck_sht_7

Character VOC

x_marge_attck_sht_8

Character VOC

x_marge_attck_sht_9

Sound effects intended to be used for Marge's megaphone abilities.

SFX Type

Filename

Sound

Special Ability Bullhorn

char_marg_bullhorn_bttn_01

Special Ability Bullhorn

char_marg_bullhorn_bttn_04

Special Ability Bullhorn

char_marg_bullhorn_fire_02

Special Ability Bullhorn

char_marge_bullhorn_on_02

Chocolate Bunny#

Early damage sound effects for the chocolate bunnies. Interestingly, the DS version reuses these same sounds when the bunnies take damage.

SFX Type

Filename

Early Sound

Final Sound

Character VOC

##_chcb_damage_hvy_01

Character VOC

##_chcb_damage_hvy_02

Character VOC

##_chcb_damage_hvy_03

Character VOC

dx_chcb_damage_hvy_04

—

Chief Wiggum#

Early damage sound effects for Chief Wiggum, done by a placeholder voice actor

SFX Type

Filename

Sound

Character VOC

x_cwig_xxx_0000361a

Character VOC

x_cwig_xxx_0000361b

Character VOC

x_cwig_xxx_0000361e

Comic Book Guy#

Damage sound effects for Comic Book Guy, using a placeholder voice actor.

SFX Type

Filename

Sound

Character VOC

x_cbgy_xxx_000081_a

Character VOC

x_cbgy_xxx_000081_b

Character VOC

x_cbgy_xxx_000081_c

Kearney#

Damage sound effects for Kearney, using a placeholder voice actor.

SFX Type

Filename

Sound

Character VOC

x_krny_xxx_0000371a

Character VOC

x_krny_xxx_0000371b

Character VOC

x_krny_xxx_0000371e

Otto#

Damage sound effects for Otto, using a placeholder voice actor.

SFX Type

Filename

Sound

Character VOC

x_otto_xxx_0000366a

Character VOC

x_otto_xxx_0000366b

Character VOC

x_otto_xxx_0000366e

Groundskeeper Willie#

Damage sound effects for Groundskeeper Willie, using a placeholder voice actor.

SFX Type

Filename

Sound

Character VOC

x_wili_xxx_0000075_b

Character VOC

x_wili_xxx_0000075_c

Character VOC

x_wili_xxx_0000075_d

Character VOC

x_wili_xxx_0000075_e