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Early Voicelines

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This is a sub-page of Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).

Most of the voicelines in the Wii prototype are text-to-speech placeholders. The x at the start of the voiceline filenames signify it's a TTS placeholder, while the d signifies it's fully voiced. This page documents voicelines that were removed, some of which being unused in the final and New-Gen E3 prototype, or even used in the E3 prototype.

Global#

Voicelines for your buddy character not being able to reach you. These voicelines are also used in the New-Gen E3 prototype, where Homer's voicelines are fully voiced.

Chatter Type

Filename

Voiceline

Subtitle

from_buddypc_cant_reach_you

x_homr_xxx_0004b60

Homer can't reach you.

from_buddypc_cant_reach_you

x_homr_xxx_0005a35

I want to reach you but I can't!

from_buddypc_cant_reach_you

x_homr_xxx_0005a36

Something's in my way!

from_buddypc_cant_reach_you

x_homr_xxx_0005a37

Doh! I can't get through!

from_buddypc_cant_reach_you

x_homr_xxx_0005a38

Stupid physical boundary!

from_buddypc_cant_reach_you

x_homr_xxx_0005a39

I'm being blocked!

from_buddypc_cant_reach_you

x_bart_xxx_0005a50

Stupid boundary!

from_buddypc_cant_reach_you

x_bart_xxx_0005a4d

I can't reach you!

from_buddypc_cant_reach_you

x_bart_xxx_0005a4e

Something's in the way!

from_buddypc_cant_reach_you

x_bart_xxx_0005a4f

I'm blocked! Blocked!

from_buddypc_cant_reach_you

x_bart_xxx_0004b61

Bart can't reach you.

from_buddypc_cant_reach_you

x_lisa_xxx_0005a66

There's something in my way!

from_buddypc_cant_reach_you

x_lisa_xxx_0005a67

I can't reach you!

from_buddypc_cant_reach_you

x_lisa_xxx_0005a68

Something's blocking me.

from_buddypc_cant_reach_you

x_lisa_xxx_0005a69

where you go, I cannot follow.

from_buddypc_cant_reach_you

x_lisa_xxx_0004b68

Lisa can't reach you.

from_buddypc_cant_reach_you

x_marg_xxx_0005a80

I need to be with you but I can't be.

from_buddypc_cant_reach_you

x_marg_xxx_0005a81

I can't reach you!

from_buddypc_cant_reach_you

x_marg_xxx_0005a7d

Obstacle! Obstacle!

from_buddypc_cant_reach_you

x_marg_xxx_0005a7e

I can't do it -- I can't!

from_buddypc_cant_reach_you

x_marg_xxx_0005a7f

Something's blocking Marge!

from_buddypc_cant_reach_you

x_marg_xxx_0004b69

Marge can't reach you.

Text-to-speech placeholder voicelines.

Chatter Type

Filename

Sound

Subtitle

from_activepc_char_switch

x_homr_xxx_0003d50

Homer character switch

from_activepc_char_switch

x_bart_xxx_0003d4e

Bart character switch

from_activepc_char_switch

x_lisa_xxx_0003d4d

Lisa character switch

from_activepc_char_switch

x_marg_xxx_0003d4f

Marge character switch

from_buddypc_onmyway

x_homr_xxx_0004b5d

Homer on my way.

from_buddypc_onmyway

x_bart_xxx_0004b64

Bart on my way.

from_buddypc_onmyway

x_lisa_xxx_0004b65

Lisa on my way.

from_buddypc_onmyway

x_marg_xxx_0004b6c

Marge on my way.

from_buddypc_wait_there

x_homr_xxx_0004b5e

Homer wait there.

from_buddypc_wait_there

x_bart_xxx_0004b63

Bart wait there.

from_buddypc_wait_there

x_lisa_xxx_0004b66

Lisa wait there.

from_buddypc_wait_there

x_marg_xxx_0004b6b

Marge wait there.

from_buddypc_waiting_4u

x_homr_xxx_0004b5f

Homer waiting for you.

from_buddypc_waiting_4u

x_bart_xxx_0004b62

Bart waiting for you.

from_buddypc_waiting_4u

x_lisa_xxx_0004b67

Lisa waiting for you.

from_buddypc_waiting_4u

x_marg_xxx_0004b6a

Marge waiting for you.

Voicelines for the family members falling off a ledge.

Chatter Type

Filename

Voiceline

Subtitle

airstate

x_homr_xxx_0003d4a

Homer airstate

airstate

x_bart_xxx_0003d49

Bart airstate

airstate

x_lisa_xxx_0003d4c

Lisa airstate

—

homr_xxx_0003d42

—

Homer I'm falling

—

bart_xxx_0003d45

—

Bart I'm falling

—

lisa_xxx_0003d44

—

Lisa I'm falling

—

marg_xxx_0003d43

—

Marge I'm falling

A voiceline for Homer eating a cinnamon bun. This voiceline is fully voiced and unused in the final New-Gen version.

Chatter Type

Filename

Voiceline

Subtitle

react_eatfood_cinnabun

x_homr_xxx_0003c6f

Cinnamon Bun!

Vocal Reacts#

Inside each .enBE file (which contains character voicelines), there are surprisingly 385 voicelines for Selma, Marge, and 8-Bit Marge, which appear to be related to their character sound effects. Interestingly, in both the Old-Gen and New-Gen versions of the game, these types of sounds are handled by the sound effects system and not the voiceline system. Although these entries don’t include chatter types or actual audio, they do have "subtitles" that describe the kind of sound effect each line would trigger. Given the large number of entries (far more than expected for just those three characters), it’s likely that some of these sounds were used for other characters, with one character ID (like Marge's) being used as a placeholder during development.

Selma

Chatter Type

Filename

Voiceline

Subtitle

—

slma_rvc_0003dd4

—

Damage to NPC - light

—

slma_rvc_0003dd5

—

Damage to NPC - light

—

slma_rvc_0003dd6

—

Damage to NPC - light

—

slma_rvc_0003dd7

—

Damage to NPC - medium

—

slma_rvc_0003dd8

—

Damage to NPC - medium

—

slma_rvc_0003dd9

—

Damage to NPC - medium

—

slma_rvc_0003dda

—

Damage to NPC - medium

—

slma_rvc_0003ddb

—

Damage to NPC - medium

—

slma_rvc_0003ddc

—

Damage to NPC - heavy

—

slma_rvc_0003ddd

—

Damage to NPC - heavy

—

slma_rvc_0003dde

—

Damage to NPC - heavy

—

slma_rvc_0003ddf

—

Mob Walla loop - Idle - Low Energy (AEMS Module)

—

slma_rvc_0003de0

—

Mob Walla loop - Idle - Low Energy (AEMS Module)

—

slma_rvc_0003de4

—

Mob Walla loop - Idle - Med Energy (AEMS Module)

—

slma_rvc_0003de5

—

Mob Walla loop - Idle - Med Energy (AEMS Module)

—

slma_rvc_0003de9

—

Mob Walla loop - Idle - High Energy (AEMS Module)

—

slma_rvc_0003dee

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003def

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df0

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df1

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df2

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df3

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df4

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df5

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df6

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df7

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_0003df8

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003df9

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003dfa

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003dfb

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003dfc

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003dfd

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003dfe

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003dff

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003e00

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003e01

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_0003e02

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0003e03

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0003e04

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0003e05

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0003e06

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_00042f9

—

Damage to NPC - light

—

slma_rvc_00042fa

—

Damage to NPC - light

—

slma_rvc_00042fb

—

Damage to NPC - light

—

slma_rvc_00042fc

—

Damage to NPC - light

—

slma_rvc_00042fd

—

Damage to NPC - light

—

slma_rvc_00042fe

—

Damage to NPC - light

—

slma_rvc_00042ff

—

Damage to NPC - light

—

slma_rvc_0004300

—

Damage to NPC - light

—

slma_rvc_0004301

—

Damage to NPC - light

—

slma_rvc_0004302

—

Damage to NPC - medium

—

slma_rvc_0004303

—

Damage to NPC - medium

—

slma_rvc_0004304

—

Damage to NPC - medium

—

slma_rvc_0004305

—

Damage to NPC - medium

—

slma_rvc_0004306

—

Damage to NPC - medium

—

slma_rvc_0004307

—

Damage to NPC - medium

—

slma_rvc_0004308

—

Damage to NPC - medium

—

slma_rvc_0004309

—

Damage to NPC - medium

—

slma_rvc_000430a

—

Damage to NPC - medium

—

slma_rvc_000430b

—

Damage to NPC - medium

—

slma_rvc_000430c

—

Damage to NPC - medium

—

slma_rvc_000430d

—

Damage to NPC - heavy

—

slma_rvc_000430e

—

Damage to NPC - heavy

—

slma_rvc_000430f

—

Damage to NPC - heavy

—

slma_rvc_0004310

—

Damage to NPC - heavy

—

slma_rvc_0004311

—

Damage to NPC - heavy

—

slma_rvc_0004312

—

Damage to NPC - heavy

—

slma_rvc_0004313

—

Damage to NPC - heavy

—

slma_rvc_0004314

—

Damage to NPC - heavy

—

slma_rvc_0004315

—

Damage to NPC - heavy

—

slma_rvc_0004316

—

Damage to NPC - heavy

—

slma_rvc_0004317

—

Damage to NPC - heavy

—

slma_rvc_0004318

—

Damage to NPC - heavy

—

slma_rvc_0004319

—

Damage to NPC - heavy

—

slma_rvc_000431a

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_000431b

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_000431c

—

Mob Walla - Orders received (CCT-Driven vocal reacts)

—

slma_rvc_000431d

—

Mob Walla - Attack (CCT-Driven vocal reacts)

—

slma_rvc_000431e

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_000431f

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0004320

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0004321

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0004322

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0004323

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0004324

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

—

slma_rvc_0004320

—

Mob Walla - Celebration (CCT-Driven vocal reacts)

Marge

Chatter Type

Filename

Voiceline

Subtitle

—

marg_rvc_0003e07

—

Kick attack short.

—

marg_rvc_0003e08

—

Kick attack short.

—

marg_rvc_0003e09

—

Kick attack short.

—

marg_rvc_0003e0a

—

Kick attack short.

—

marg_rvc_0003e0b

—

Kick attack short.

—

marg_rvc_0003e0c

—

Kick attack short.

—

marg_rvc_0003e0d

—

Kick attack short.

—

marg_rvc_0003e0e

—

Kick attack short.

—

marg_rvc_0003e0f

—

Kick attack short.

—

marg_rvc_0003e10

—

Kick attack short.

—

marg_rvc_0003e11

—

Kick attack long.

—

marg_rvc_0003e12

—

Kick attack long.

—

marg_rvc_0003e13

—

Kick attack long.

—

marg_rvc_0003e14

—

Kick attack long.

—

marg_rvc_0003e15

—

Kick attack long.

—

marg_rvc_0003e16

—

Attack wind-up

—

marg_rvc_0003e17

—

Attack wind-up

—

marg_rvc_0003e18

—

Attack wind-up

—

marg_rvc_0003e19

—

Damage to Marge - light

—

marg_rvc_0003e1a

—

Damage to Marge - light

—

marg_rvc_0003e1b

—

Damage to Marge - light

—

marg_rvc_0003e1c

—

Damage to Marge - medium

—

marg_rvc_0003e1d

—

Damage to Marge - medium

—

marg_rvc_0003e1e

—

Damage to Marge - medium

—

marg_rvc_0003e1f

—

Damage to Marge - medium

—

marg_rvc_0003e20

—

Damage to Marge - medium

—

marg_rvc_0003e21

—

Damage to Marge - medium

—

marg_rvc_0003e22

—

Damage to Marge - medium

—

marg_rvc_0003e23

—

Damage to Marge - medium

—

marg_rvc_0003e24

—

Damage to Marge - medium

—

marg_rvc_0003e25

—

Damage to Marge - medium

—

marg_rvc_0003e26

—

Damage to Marge - heavy

—

marg_rvc_0003e27

—

Damage to Marge - heavy

—

marg_rvc_0003e28

—

Damage to Marge - heavy

—

marg_rvc_0003e29

—

Damage to Marge - heavy

—

marg_rvc_0003e2a

—

Damage to Marge - heavy

—

marg_rvc_0003e2b

—

Damage to Marge body falls / knocked out

—

marg_rvc_0003e2c

—

Damage to Marge body falls / knocked out

—

marg_rvc_0003e2d

—

Damage to Marge body falls / knocked out

—

marg_rvc_0003e2e

—

Damage to Marge body falls / knocked out

—

marg_rvc_0003e2f

—

Damage to Marge body falls / knocked out

—

marg_rvc_0003e30

—

Exertion - short

—

marg_rvc_0003e31

—

Exertion - short

—

marg_rvc_0003e32

—

Exertion - short

—

marg_rvc_0003e33

—

Exertion - short

—

marg_rvc_0003e34

—

Exertion - short

—

marg_rvc_0003e35

—

Exertion - short

—

marg_rvc_0003e36

—

Exertion - short

—

marg_rvc_0003e37

—

Exertion - short

—

marg_rvc_0003e38

—

Exertion - short

—

marg_rvc_0003e39

—

Exertion - short

—

marg_rvc_0003e3a

—

Exertion - long

—

marg_rvc_0003e3b

—

Exertion - long

—

marg_rvc_0003e3c

—

Exertion - long

—

marg_rvc_0003e3d

—

Exertion - long

—

marg_rvc_0003e3e

—

Exertion - long

—

marg_rvc_0003e3f

—

Almost fall / lose balance

—

marg_rvc_0003e40

—

Almost fall / lose balance

—

marg_rvc_0003e41

—

Almost fall / lose balance

—

marg_rvc_0003e42

—

Almost fall / lose balance

—

marg_rvc_0003e43

—

Almost fall / lose balance

—

marg_rvc_0003e44

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0003e45

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0003e46

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0003e47

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0003e48

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0003e49

—

Run breaths

—

marg_rvc_0003e4a

—

Run breaths

—

marg_rvc_0003e4b

—

Run breaths

—

marg_rvc_0003e4c

—

Run breaths

—

marg_rvc_0003e4d

—

Run breaths

—

marg_rvc_0003e4e

—

Pass Out

—

marg_rvc_0003e4f

—

Pass Out

—

marg_rvc_0003e50

—

Pass Out

—

marg_rvc_0003e51

—

Pass Out

—

marg_rvc_0003e52

—

Pass Out

—

marg_rvc_0003e53

—

Laughs - Normal

—

marg_rvc_0003e54

—

Laughs - Normal

—

marg_rvc_0003e55

—

Laughs - Normal

—

marg_rvc_0003e56

—

Laughs - Normal

—

marg_rvc_0003e57

—

Laughs - Normal

—

marg_rvc_0003e58

—

Scream - Surprise - Short

—

marg_rvc_0003e59

—

Scream - Surprise - Short

—

marg_rvc_0003e5a

—

Scream - Surprise - Short

—

marg_rvc_0003e5b

—

Scream - Surprise - Short

—

marg_rvc_0003e5c

—

Scream - Surprise - Short

—

marg_rvc_0003e5d

—

Scream - Surprise - Long

—

marg_rvc_0003e5e

—

Scream - Surprise - Long

—

marg_rvc_0003e5f

—

Scream - Surprise - Long

—

marg_rvc_0003e60

—

Scream - Surprise - Long

—

marg_rvc_0003e61

—

Scream - Surprise - Long

—

marg_rvc_0003f85

—

Kick attack short.

—

marg_rvc_0003f86

—

Kick attack short.

—

marg_rvc_0003f87

—

Kick attack short.

—

marg_rvc_0003f88

—

Kick attack short.

—

marg_rvc_0003f89

—

Kick attack short.

—

marg_rvc_0003f8a

—

Kick attack short.

—

marg_rvc_0003f8b

—

Kick attack short.

—

marg_rvc_0003f8c

—

Kick attack short.

—

marg_rvc_0003f8d

—

Kick attack short.

—

marg_rvc_0003f8e

—

Kick attack short.

—

marg_rvc_0003f8f

—

Kick attack short.

—

marg_rvc_0003f90

—

Kick attack short.

—

marg_rvc_0003f91

—

Kick attack short.

—

marg_rvc_0003f92

—

Kick attack short.

—

marg_rvc_0003f93

—

Kick attack short.

—

marg_rvc_0003f94

—

Kick attack short.

—

marg_rvc_0003f95

—

Kick attack short.

—

marg_rvc_0003f96

—

Kick attack short.

—

marg_rvc_0003f97

—

Kick attack short.

—

marg_rvc_0003f98

—

Kick attack short.

—

marg_rvc_0003f99

—

Kick attack short.

—

marg_rvc_0003f9a

—

Kick attack short.

—

marg_rvc_0003f9b

—

Kick attack short.

—

marg_rvc_0003f9c

—

Kick attack short.

—

marg_rvc_0003f9d

—

Kick attack short.

—

marg_rvc_0003f9e

—

Kick attack short.

—

marg_rvc_0003f9f

—

Kick attack short.

—

marg_rvc_0003fa0

—

Kick attack short.

—

marg_rvc_0003fa1

—

Kick attack short.

—

marg_rvc_0003fa2

—

Kick attack short.

—

marg_rvc_0003fa3

—

Kick attack short.

—

marg_rvc_0003fa4

—

Kick attack short.

—

marg_rvc_0003fa5

—

Kick attack short.

—

marg_rvc_0003fa6

—

Kick attack short.

—

marg_rvc_0003fa7

—

Kick attack short.

—

marg_rvc_0003fa8

—

Kick attack short.

—

marg_rvc_0003fa9

—

Kick attack short.

—

marg_rvc_0003faa

—

Kick attack short.

—

marg_rvc_0003fab

—

Kick attack short.

—

marg_rvc_0003fac

—

Kick attack short.

—

marg_rvc_0003fad

—

Kick attack short.

—

marg_rvc_0003fae

—

Kick attack short.

—

marg_rvc_0003faf

—

Kick attack short.

—

marg_rvc_0003fb0

—

Kick attack short.

—

marg_rvc_0003fb1

—

Kick attack short.

—

marg_rvc_0003fb2

—

Kick attack short.

—

marg_rvc_0003fb3

—

Kick attack short.

—

marg_rvc_0003fb4

—

Kick attack short.

—

marg_rvc_0003fb5

—

Kick attack short.

—

marg_rvc_0003fb6

—

Kick attack short.

—

marg_rvc_0003fb7

—

Kick attack short.

—

marg_rvc_0003fb8

—

Kick attack short.

—

marg_rvc_0003fb9

—

Kick attack short.

—

marg_rvc_0003fba

—

Kick attack short.

—

marg_rvc_0003fbb

—

Kick attack short.

—

marg_rvc_0003fbc

—

Kick attack long.

—

marg_rvc_0003fbd

—

Kick attack long.

—

marg_rvc_0003fbe

—

Kick attack long.

—

marg_rvc_0003fc0

—

Kick attack long.

—

marg_rvc_0003fc1

—

Kick attack long.

—

marg_rvc_0003fc2

—

Kick attack long.

—

marg_rvc_0003fc3

—

Kick attack long.

—

marg_rvc_0003fc4

—

Kick attack long.

—

marg_rvc_0003fc5

—

Kick attack long.

—

marg_rvc_0003fc6

—

Kick attack long.

—

marg_rvc_0003fc7

—

Kick attack long.

—

marg_rvc_0003fc8

—

Kick attack long.

—

marg_rvc_0003fc9

—

Kick attack long.

—

marg_rvc_0003fcb

—

Kick attack long.

—

marg_rvc_0003fcc

—

Kick attack long.

—

marg_rvc_0003fcd

—

Kick attack long.

—

marg_rvc_0003fce

—

Kick attack long.

—

marg_rvc_0003fcf

—

Kick attack long.

—

marg_rvc_0003fd0

—

Kick attack short.

—

marg_rvc_0003fd1

—

Kick attack short.

—

marg_rvc_0003fd2

—

Kick attack short.

—

marg_rvc_0003fd3

—

Kick attack short.

—

marg_rvc_0003fd5

—

Attack wind-up

—

marg_rvc_0003fd6

—

Attack wind-up

—

marg_rvc_0003fd7

—

Attack wind-up

—

marg_rvc_0003fd8

—

Attack wind-up

—

marg_rvc_0003fd9

—

Attack wind-up

—

marg_rvc_0003fda

—

Attack wind-up

—

marg_rvc_0003fdb

—

Attack wind-up

—

marg_rvc_0003fdc

—

Attack wind-up

—

marg_rvc_0003fdd

—

Damage to Marge - light

—

marg_rvc_0003fdf

—

Damage to Marge - light

—

marg_rvc_0003fe0

—

Damage to Marge - light

—

marg_rvc_0003fe1

—

Damage to Marge - light

—

marg_rvc_0003fe2

—

Damage to Marge - light

—

marg_rvc_0003fe3

—

Damage to Marge - light

—

marg_rvc_0003fe4

—

Damage to Marge - light

—

marg_rvc_0003fe5

—

Damage to Marge - light

—

marg_rvc_0003fe6

—

Damage to Marge - light

—

marg_rvc_0003fe7

—

Damage to Marge - light

—

marg_rvc_0003fe8

—

Damage to Marge - light

—

marg_rvc_0003fe9

—

Damage to Marge - light

—

marg_rvc_0003fea

—

Damage to Marge - light

—

marg_rvc_0003feb

—

Damage to Marge - light

—

marg_rvc_0003fec

—

Damage to Marge - light

—

marg_rvc_0003fed

—

Damage to Marge - light

—

marg_rvc_0003fee

—

Damage to Marge - light

—

marg_rvc_0003fef

—

Damage to Marge - medium

—

marg_rvc_0003ff1

—

Damage to Marge - medium

—

marg_rvc_0003ff2

—

Damage to Marge - medium

—

marg_rvc_0003ff3

—

Damage to Marge - heavy

—

marg_rvc_0003ff4

—

Damage to Marge - heavy

—

marg_rvc_0003ff5

—

Damage to Marge - heavy

—

marg_rvc_0003ff6

—

Damage to Marge - heavy

—

marg_rvc_0003ff7

—

Damage to Marge - heavy

—

marg_rvc_0003ff8

—

Damage to Marge - heavy

—

marg_rvc_0003ff9

—

Damage to Marge - heavy

—

marg_rvc_0003ffa

—

Damage to Marge - heavy

—

marg_rvc_0003ffb

—

Damage to Marge - heavy

—

marg_rvc_0003ffc

—

Damage to Marge - heavy

—

marg_rvc_0003ffd

—

Damage to Marge - heavy

—

marg_rvc_0003ffe

—

Damage to Marge - heavy

—

marg_rvc_0003fff

—

Damage to Marge - heavy

—

marg_rvc_0004000

—

Damage to Marge - heavy

—

marg_rvc_0004002

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004003

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004004

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004005

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004006

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004007

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004008

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004009

—

Damage to Marge body falls / knocked out

—

marg_rvc_000400a

—

Damage to Marge body falls / knocked out

—

marg_rvc_000400b

—

Damage to Marge body falls / knocked out

—

marg_rvc_000400c

—

Damage to Marge body falls / knocked out

—

marg_rvc_000400d

—

Damage to Marge body falls / knocked out

—

marg_rvc_000400e

—

Damage to Marge body falls / knocked out

—

marg_rvc_000400f

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004010

—

Damage to Marge body falls / knocked out

—

marg_rvc_0004012

—

Exertion - short

—

marg_rvc_0004013

—

Exertion - short

—

marg_rvc_0004014

—

Exertion - short

—

marg_rvc_0004015

—

Exertion - short

—

marg_rvc_0004016

—

Exertion - short

—

marg_rvc_0004017

—

Exertion - short

—

marg_rvc_0004018

—

Exertion - short

—

marg_rvc_0004019

—

Exertion - short

—

marg_rvc_000401a

—

Exertion - short

—

marg_rvc_000401b

—

Exertion - short

—

marg_rvc_000401c

—

Exertion - short

—

marg_rvc_000401d

—

Exertion - long

—

marg_rvc_000401e

—

Exertion - long

—

marg_rvc_0004020

—

Exertion - long

—

marg_rvc_0004021

—

Exertion - long

—

marg_rvc_0004022

—

Exertion - long

—

marg_rvc_0004023

—

Almost fall / lose balance

—

marg_rvc_0004024

—

Almost fall / lose balance

—

marg_rvc_0004026

—

Almost fall / lose balance

—

marg_rvc_0004027

—

Almost fall / lose balance

—

marg_rvc_0004028

—

Almost fall / lose balance

—

marg_rvc_0004029

—

Almost fall / lose balance

—

marg_rvc_000402a

—

Almost fall / lose balance

—

marg_rvc_000402b

—

Almost fall / lose balance

—

marg_rvc_000402d

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_000402e

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_000402f

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004030

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004031

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004032

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004034

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004035

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004036

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004037

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004038

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_000403a

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_000403b

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_000403c

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_000403d

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_000403e

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_000403f

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004041

—

Land from Jump (ground or ledge) - Light

—

marg_rvc_0004042

—

Pass Out

—

marg_rvc_0004043

—

Pass Out

—

marg_rvc_0004044

—

Laughs - Normal

—

marg_rvc_0004045

—

Laughs - Normal

—

marg_rvc_0004047

—

Scream - Surprise - Short

—

marg_rvc_0004048

—

Scream - Surprise - Short

—

marg_rvc_0004049

—

Scream - Surprise - Short

—

marg_rvc_000404a

—

Scream - Surprise - Short

—

marg_rvc_000404b

—

Scream - Surprise - Short

—

marg_rvc_000404c

—

Scream - Surprise - Short

—

marg_rvc_000404e

—

Scream - Surprise - Short

—

marg_rvc_000404f

—

Scream - Surprise - Short

—

marg_rvc_0004050

—

Scream - Surprise - Short

—

marg_rvc_0004051

—

Scream - Surprise - Short

—

marg_rvc_0004052

—

Scream - Surprise - Short

—

marg_rvc_0004054

—

Scream - Surprise - Short

—

marg_rvc_0004055

—

Scream - Surprise - Long

—

marg_rvc_0004056

—

Scream - Surprise - Long

—

marg_rvc_0004057

—

Scream - Surprise - Long

—

marg_rvc_0004058

—

Scream - Surprise - Long

—

marg_rvc_000405a

—

Scream - Surprise - Long

—

marg_rvc_000405b

—

Scream - Surprise - Long

—

marg_rvc_000405c

—

Scream - Surprise - Long

8-Bit Marge

Chatter Type

Filename

Voiceline

Subtitle

—

mar8_rvc_0003dd0

—

Damage to 8-Bit Marge - light

—

mar8_rvc_0003dc0

—

Damage to 8-Bit Marge - light

—

mar8_rvc_0003dc1

—

Damage to 8-Bit Marge - light

—

mar8_rvc_0003dc2

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dc3

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dc4

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dc5

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dc6

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dc7

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dc8

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dc9

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dca

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dcb

—

Damage to 8-Bit Marge - medium

—

mar8_rvc_0003dcc

—

Damage to 8-Bit Marge - heavy

—

mar8_rvc_0003dcd

—

Damage to 8-Bit Marge - heavy

—

mar8_rvc_0003dce

—

Damage to 8-Bit Marge - heavy

—

mar8_rvc_0003dcf

—

Damage to 8-Bit Marge - heavy

—

mar8_rvc_0003dd0

—

Damage to 8-Bit Marge - heavy

The Land of Chocolate#

Voicelines for the chocolate rabbits respawning from the Marge fountains.

Chatter Type

Filename

Voiceline

Subtitle

respawn

x_chcb_xxx_0003d46

I'm back sucka!

respawn

x_chcb_xxx_0005bda

Bunny's back!

respawn

x_chcb_xxx_0005bdb

I'm re-spawning -- chump!

respawn

x_chcb_xxx_0005bdc

You can't kill me!

respawn

x_chcb_xxx_0005bdd

Bunnys love to multiply!

respawn

x_chcb_xxx_0005bde

Hoppity hop, jerkface!

respawn

x_chcb_xxx_0005bdf

Look who's back!

respawn

x_chcb_xxx_0005be0

I grew back -- sweet!

respawn

x_chcb_xxx_0005be1

Bunnys are hard to kill!

respawn

x_chcb_xxx_0005be2

When will I die?

respawn

x_chcb_xxx_0005be3

I'm alive and in pain!

A voiceline for Homer fighting the chocolate rabbits.

Chatter Type

Filename

Voiceline

Subtitle

taunt_retort_manual_choc_rabbit

x_homr_xxx_0004ebd

I love eating! More, more, more!

Bartman Begins#

Voicelines for a "diorama caveman", likely intended for the first diorama in the "Zap the Past" exhibit. Notably, this voiceline doesn't have an audio file associated with it.

Chatter Type

Filename

Voiceline

Subtitle

—

dcav_xxx_000092a

—

(wild crazy grunting)

—

dcav_xxx_000092b

—

Og am hungry! Og want pteradactyl!

Voiceline for Dolph giving hints on shooting the target above him.

Chatter Type

Filename

Voiceline

Subtitle

help_shootglass

x_dolf_xxx_00008d8

I probably shouldn't tell you this, but you'll have to find another way to shoot me.

help_shootglass

x_dolf_xxx_00008d9

You can't shoot through museum glass, moron!

Individual voicelines for Dolph for the game's in-game cutscenes, in the final game in-game cutscenes don't have chatter types and the audio associated with the subtitles are "igc" types instead of "xxx".

Chatter Type

Filename

Voiceline

Subtitle

taunt_manual_01

x_dolf_xxx_00008d0

Hey Bartman, you ever dance with the devil in the pale moonlight? I bet not.

skeletonfall

x_dolf_xxx_00008db

(terrified scream) Booooones!

A voiceline for Homer when Bart brings down the ladder to the pressure plates. In the New-Gen version you jump on a drum, while in the Old-Gen version you flip a switch to bring down a ladder, so it was clearly intended for the latter.

Chatter Type

Filename

Voiceline

Subtitle

templeroom_ladder_drop

d_homr_xxx_00008ae

(annoyed) Great. Climbing.

Voicelines for Bart and Homer when Bart drops down a ladder in the planetarium. Bart's voicelines are fully voiced in the New-Gen E3 prototype.

Chatter Type

Filename

Voiceline

Subtitle

planetarium_ladderdrop

x_bart_xxx_000087a

Dad, I need you to defy physics and climb this ladder.

planetarium_ladderdrop

x_bart_xxx_000087b

(a la, Houston we have a problem) Homer, I have a problem. Climb up here.

planetarium_ladderdrop

d_homr_xxx_00008ca

I can't understand you. There's too much static. (makes static noise)

planetarium_ladderdrop

d_homr_xxx_00008cb

That's not in my contract!

planetarium_ladderdrop

d_homr_xxx_00008cc

I'll have you know my fear of heights has contributed greatly to my weight problem.

Voicelines for Bart and Homer after they open the secret door into the museum. Some of these are duplicate placeholders, while a Bart voiceline is fully voiced in the New-Gen E3 prototype.

Chatter Type

Filename

Voiceline

Subtitle

dinoroom_dooropen

x_bart_xxx_0000869

I opened the door, now can you fit through it?

—

homr_xxx_00008af

—

Should be in response to Bart react to door opening.

—

homr_xxx_00008b0

—

Bart: Open sesame!

—

homr_xxx_00008b2

—

Bart: I opened the door, now can you fit through it?

templeroom_platepuzzle_complete

d_homr_xxx_00008b3

I hope so.

templeroom_platepuzzle_complete

d_homr_xxx_00008b4

You're lucky I'm scared of your super powers.

Voicelines for Bart and Homer when they reach the temple room.

Chatter Type

Filename

Voiceline

Subtitle

templeroom_reveal_homer

x_homr_xxx_000089a

Whoa! This temple room has been totally pimped out!

templeroom_reveal

x_bart_xxx_0000853

Wow! This place is so cinematic!

A voiceline for Homer when Bart completes the Middle Ages diorama in Zap the Past.

Chatter Type

Filename

Voiceline

Subtitle

diorama_2_complete

x_homr_xxx_00008c4

All this over a magic ring.

A voiceline for Bart when fighting the museum guards.

Chatter Type

Filename

Voiceline

Subtitle

taunt_retort

x_bart_xxx_0000841

Where were you guys on 9/11?

A voiceline duplicate (mgwg_xxx_0003d48) for the wise guy museum guards.

Chatter Type

Filename

Voiceline

Subtitle

—

mgwg_xxx_00008f1

—

Hey, we have a break in! We better call in backup - it's a fat guy and a little kid!

Around the World in 80 Bites#

A voiceline for Homer when you enter Germany.

Chatter Type

Filename

Sound

Subtitle

locreact_germany

d_homr_xxx_0003cfa

Germany -- terrible people, great food!

A voiceline for Bart attacking the contestants.

Chatter Type

Filename

Voiceline

Subtitle

from_buddypc_positive

d_bart_xxx_0003cfc

Video game violence rules!

A voiceline for Groundskeeper Willie taunting Bart and Homer at the gate to Scotland.

Chatter Type

Filename

Voiceline

Subtitle

taunt_manual_bart_homer

x_wili_xxx_0003bd9

Up here haggis breath!

A voiceline for Groundskeeper Willie eating food.

Chatter Type

Filename

Voiceline

Subtitle

react_eatfood

x_wili_xxx_000022c

Get in my belly!

Voicelines for Otto fighting the other contestants.

Chatter Type

Filename

Voiceline

Subtitle

react_other_contestants

d_otto_xxx_0003cf2

Watch out -- Glen Danzig taught me karate!

Lisa the Treehugger#

Voicelines for the loggers running away from the Hand of Buddha.

Chatter Type

Filename

Voiceline

Subtitle

flee

x_lg01_xxx_00003f6

Run away!

flee

x_lg01_xxx_00003f7

Freaky.

flee

x_lg01_xxx_00003f8

Okay, now I'm scared!

flee

x_lg01_xxx_00003f9

That hand is huge!

flee

x_lg01_xxx_00003fa

(GASP) That never happens in logging!

flee

x_lg02_xxx_0000414

That's not just huge, it's humongous!

flee

x_lg02_xxx_0000415

(GASP) A giant foot!

flee

x_lg02_xxx_0000416

Can that thing palm a basketball?

flee

x_lg02_xxx_0000417

Giant palmª giant fingersª (GASP) A giant hand!

flee

x_lg02_xxx_0000418

BIG HAND! BIG HAND! BIG HAND!

Voicelines for Bart fighting the loggers.

Chatter Type

Filename

Voiceline

Subtitle

enemy_attacks

x_bart_xxx_00003cf

Let's roll.

enemy_attacks

x_bart_xxx_00003d0

Achtung, baby!

enemy_attacks

x_bart_xxx_00003d1

Mach Schnell!

enemy_attacks

x_bart_xxx_00003d3

(GRIM) Time to make the donuts.

Voicelines for Bart defeating the loggers.

Chatter Type

Filename

Voiceline

Subtitle

enemy_defeated

x_bart_xxx_00003db

Who's your Daddy?

enemy_defeated

x_bart_xxx_00003dc

Float like a butterfly, sting like a bee.

enemy_defeated

x_bart_xxx_00003de

Oh yeah, I'm puttin' on a clinic.

A voiceline for Lisa when she reaches the logging factory.

Chatter Type

Filename

Voiceline

Subtitle

react_factory

x_lisa_xxx_00003c7

Ew, smells like men and pulp.

A voiceline for Mr. Burns on the loudspeaker.

Chatter Type

Filename

Voiceline

Subtitle

pa_announce

d_burn_xxx_000042c

We really must fix the lighting here.

Mob Rules#

A voiceline for Marge gathering the Mob to make a human bridge. A fully voiced version of this voiceline can be heard in the DS version by tapping on Marge in Moe's Tavern.

Chatter Type

Filename

Voiceline

Subtitle

mobleader_go_build_human

x_marg_xxx_0005c32

Alright, Marge-a-teers! Time forª the Human Bridge!

Placeholder voicelines for Marge making commands.

Chatter Type

Filename

Voiceline

Subtitle

mobleader_destroy_object

x_marg_xxx_0003224

mobleader destroy object

mobleader_build_object

x_marg_xxx_0003225

mobleader build object

Text-to-speech placeholder voicelines for Ned Flanders doing commands.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_currently_waiting

x_nedf_xxx_00039ea

mobmember currently waiting

mobmember_currently_building_object

x_nedf_xxx_00039f9

mobmember currently building object

mobmember_task_complete

x_nedf_xxx_0003a03

mobmember task complete

mobmember_currently_destroying_object

x_nedf_xxx_0003a0c

mobmember currently destroying object

mobmembe_go_destroy_object

x_nedf_xxx_0003b11

mobmember go destroy object

mobmember_go_build_object

x_nedf_xxx_0003b12

mobmember go build object

mobmember_go_wait

x_nedf_xxx_0003b13

mobmember go wait

Voicelines for Marge welcoming members into the mob. These voicelines don't seem to audio files associated with them, only subtitles.

Chatter Type

Filename

Voiceline

Subtitle

—

marg_xxx_0000dab

—

Welcome to the Mob!

—

marg_xxx_0000dac

—

We'll be taking a group photo later!

—

marg_xxx_0000dad

—

So glad you're able to riot with us!

—

marg_xxx_0000dae

—

Welcome! Cross us and you're toast!

—

marg_xxx_0000daf

—

We're not using our real names - I'm Julie Kavner!

—

marg_xxx_0000db0

—

Just try to keep up, okay, Fresh Meat?

—

marg_xxx_0000db1

—

It's so exciting to meet other angry people!

—

marg_xxx_0000db2

—

Make sure to stretch before we riot!

—

marg_xxx_0000db3

—

Everyone's listening to me! I feel like a Princess!

Voicelines for Marge and Lisa reacting to the EA logo puzzle, which uses random objects on the Old-Gen version. Marge's line is fully voiced and used in the final game, but is assigned to a different filename and replaces "beeswax" with "wax paper".

Chatter Type

Filename

Voiceline

Subtitle

ea_logo_reveal

x_lisa_xxx_0003c7f

Look at that pretty logo.

ea_logo_reveal

x_marg_xxx_0003c7e

That looks like a company logo! I think its for a beeswax company!

A voiceline for Ned intended to be used for a cut chatter type: mobmember understaffed. Likely meant for a mob member to tell you that there's not enough members for a specific command.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_understaffed

x_nedf_xxx_0003bda

mobmember understaffed

A voiceline for Chief Wiggum singing the song "Imagine" by John Lennon. This voiceline also doesn't have an audio file associated with it.

Chatter Type

Filename

Voiceline

Subtitle

—

cwig_xxx_0000df6

—

(singing) "Imagine there's no heavenª It's easy if you tryª"

Voicelines for Ned Flanders following the mob.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_follow

d_nedf_xxx_0000e3c

Say no to violenceª unless it's for God!

—

nedf_xxx_0000e42

—

If we'd thought ahead, we could have borrowed some grenades from the synagogue.

mobmember_follow

d_nedf_xxx_0000e44

I blame everyone associated with this violent videogame except the fabulous voice actors.

A voiceline for Captain McCallister after completing a task.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_task_complete

d_mccl_xxx_000481c

I feel as gay as a Spongebob Squarepants!

A voiceline for Smithers waiting.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_currently_waiting

d_smth_xxx_0004ac8

Hurry up. Tom Cruise is signing bottles of lube at the mall.

A voiceline for Lenny after completing a task. Interestingly, this voiceline is used in Tapped Out when completing a job.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_task_complete

d_lnny_xxx_000491e

I feel good. Drunk good.

A voiceline for Otto joining the mob. This is used on the New-Gen E3 prototype.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_task_complete

d_otto_xxx_0004920

OK, as there aren't any drug tests.

A voiceline for Otto after completing a task.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_task_complete

d_otto_xxx_0004939

Sex, drugs andª what's the other one?

A voiceline for Bumblebee Man...being poked? With a stylus? This voiceline was obviously going to be used in the DS version.

Chatter Type

Filename

Voiceline

Subtitle

poked_stylus

x_bumb_xxx_0005c33

Ay Yi Yi! El stylus Diablo!

A voiceline for Reverend Lovejoy going to build an object. This is used in the New-Gen E3 prototype.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_task_complete

d_ljoy_xxx_000497f

If that idiot Noah could build an ark, I'm sure I can handle this.

A voiceline for Kearney taunting.

Chatter Type

Filename

Voiceline

Subtitle

taunt

x_krny_xxx_000477a

Sorry, I have trouble controlling my roid rage.

A placeholder voiceline for Janey taunting.

Chatter Type

Filename

Voiceline

Subtitle

taunt

x_jany_xxx_0005b2c

Enemy Combat - Taunt

A voiceline for Patty going to wait.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_go_wait

x_ptty_xxx_000494e

Fine. I'll download some lesbian ring-tones while I wait.

Voicelines for Lewis, Milhouse and Ralph chanting, which are all the same lines. In the final, these voicelines are only used with one character (Janey) instead of multiple, despite being chanted by multiple characters at once.

Chatter Type

Filename

Voiceline

Subtitle

chant

x_lwis_xxx_0000e34

We want violence!

chant

x_lwis_xxx_0000e35

No supervision!

chant

x_lwis_xxx_0000e36

Not the boss of us!

chant

x_lwis_xxx_0000e37

What do we want? Violence! When do we want it? Now!

chant

x_lwis_xxx_0000e38

"V" for violence!

chant

x_lwis_xxx_0000e39

Anarchy always! Naps never!

chant

x_lwis_xxx_0000e3a

All we are saying, is give vice a chance!

chant

x_lwis_xxx_0000e3b

A sick mind is a terrible thing to waste!

chant

x_mhse_xxx_0000e11

We want violence!

chant

x_mhse_xxx_0000e12

No supervision!

chant

x_mhse_xxx_0000e13

Not the boss of us!

chant

x_mhse_xxx_0000e14

What do we want? Violence! When do we want it? Now!

chant

x_mhse_xxx_0000e15

"V" for violence!

chant

x_mhse_xxx_0000e16

Anarchy always! Naps never!

chant

x_mhse_xxx_0000e17

All we are saying, is give vice a chance!

chant

x_mhse_xxx_0000e18

A sick mind is a terrible thing to waste!

chant

x_rwig_xxx_0000e02

We want violence!

chant

x_rwig_xxx_0000e03

No supervision!

chant

x_rwig_xxx_0000e04

Not the boss of us!

chant

x_rwig_xxx_0000e05

What do we want? Violence! When do we want it? Now!

chant

x_rwig_xxx_0000e06

"V" for violence!

chant

x_rwig_xxx_0000e07

Anarchy always! Naps never!

chant

x_rwig_xxx_0000e08

All we are saying, is give vice a chance!

chant

x_rwig_xxx_0000e09

A sick mind is a terrible thing to waste!

Enter the Cheatrix#

Voicelines for the Game Engine slaves being attacked. The plumber's voicelines are technically used and fully voiced, but assigned to different filenames.

Chatter Type

Filename

Voiceline

Subtitle

react_combat

x_turt_xxx_0003b04

Perfect. Just perfect.

react_combat

x_turt_xxx_0003b05

I thought being a slave couldn't get worse.

react_combat

x_digg_xxx_0003aee

Hey, workers of the world unite, man!

react_combat

x_digg_xxx_0003aef

I've done no harm to you!

react_combat

x_digg_xxx_0003af0

Are we not brothers?

react_combat

x_digg_xxx_0003af1

Someday, change will sweep through like the wind!

react_combat

x_digg_xxx_0003af2

Easy! Take a look at some of my literature!

react_combat

x_hedg_xxx_0003af8

Easy, I've had a long day.

react_combat

x_hedg_xxx_0003af9

I really don't need this.

react_combat

x_hedg_xxx_0003afa

Stop! My friend has a gun. I'll get him!

react_combat

x_hedg_xxx_0003afb

Please, don't hurt an old man!

react_combat

x_hedg_xxx_0003afc

Fine, kill me. Make it quick.

react_combat

x_plum_xxx_0003ae4

Play-a nice, ah?

react_combat

x_plum_xxx_0003ae5

Leave an old-a man alone!

react_combat

x_plum_xxx_0003ae6

At least I feel-a something!

react_combat

x_plum_xxx_0003ae7

I wish-a I could still-a throw fireballs!

react_combat

x_plum_xxx_0003ae8

I'm a glad the Princess not here to see this-a!

Voiceline slogans for the EA announcer.

Chatter Type

Filename

Voiceline

Subtitle

slogan

x_eana_xxx_0004ee9

EA Sports -- the gayest!

slogan

x_eana_xxx_0004eea

John Madden is fat but funny!

Voicelines for Professor Frink during the Stubborn Ape boss fight.

Chatter Type

Filename

Voiceline

Subtitle

from_npc_positive

x_frin_xxx_0004eba

Wonderful! Tear them apart Simpsons!

hint_attack_ape

x_frin_xxx_0004eb8

Lisa! Use your giant hand to punch the monkey!

hint_ape_outofrange

x_frin_xxx_0004eb9

The monkey! He is moving! Defeat his minions, Simpsons, and draw him out again!

Shadow of the Colossal Donut#

Voicelines for Kent Brockman when Lard Lad's hatches take damage. This might imply that originally the hatches were going to take multiple hits to open.

Chatter Type

Filename

Voiceline

Subtitle

hatches_taking_damage

x_kbmn_xxx_0000a6a

By Jove, I think he's got it!

hatches_taking_damage

x_kbmn_xxx_0000a6b

Keep it upª

hatches_taking_damage

x_kbmn_xxx_0000a6c

Stay the courseª

hatches_taking_damage

x_kbmn_xxx_0000a6d

I can almost taste itª

hatches_taking_damage

x_kbmn_xxx_0000a6e

Lard Lad's on the ropesª

hatches_taking_damage

x_kbmn_xxx_0000a6f

This is real trouble for Lard Lad.

Voicelines for Kent Brockman when Bart and Homer reach the Duff Stadium, which never happens. Originally, it seems that the 3rd hatch battle would take place inside the Duff Stadium.

Chatter Type

Filename

Voiceline

Subtitle

enter_stadium

x_kbmn_xxx_0000a70

Welcome everyone to venerable old Duff Stadium for the final stage of this Super Brawl, if you will. It's only too appropriate that the fight should end here, as this was the site of many of Springfield's other famous epic battles to the death: Moe vs. Godzilla, Smithers vs. Giant Cowboy Smithers, and Patty vs. Selma. Now let's go down to the action on the field.

enter_stadium

x_kbmn_xxx_0000a71

Welcome everyone to a blustery night here at Duff Stadium. Although there cowardly citizens of Springfield are refusing to come to Bart and Homer's aid, it does make for great TV! So sit back, relax and watch two of Springfield's most beloved citizens battle for their very livesª on Fox!

enter_stadium

x_kbmn_xxx_0000a72

Hello, Springfield! Welcome to Duff Stadium, where we'll witness the final battle between Bart and Homer Simpson and the monstrous Lard Lad. I'm Kent Brockman, bringing you the play-by-play. Helping me out up here in the booth is the best color man in the business, Kent Brockman. Hello, Kent. Hi, Kent, great to be here. Should be a barn burner. Fantastic! (beat) I'm just going to take a moment to try to regain my sanity, so let's turn our attention to the action down on the field.

Voicelines for Kent Brockman doing multiple ad sponsors.

Chatter Type

Filename

Voiceline

Subtitle

adspot_homerunsign

x_kbmn_xxx_0000a75

The Homerun Zone presented by Duff Beer. You'll never make anything of yourself, much less get to the majors if you don't drink Duff.

adspot_ladder

x_kbmn_xxx_0000a74

This ladder climb is brought to you Laramie cigarettes. Wouldn't now be a fine time to climb into a pack? (lights up a cigarette, takes a puff, then exhales slowly) Now that's smooth.

A voiceline for Kent Brockman reacting to a blimp inside the Duff Stadium.

Chatter Type

Filename

Voiceline

Subtitle

react_blimp

x_kbmn_xxx_0000a73

If you turn your attention skyward, you'll see the Duff Blimp floating overhead, reminding all our doomed citizens of the deliciousness of Duff.

Voicelines for Kent Brockman when Lard Lad starts to search for Homer and Bart.

Chatter Type

Filename

Voiceline

Subtitle

ll_search_mode_start

x_kbmn_xxx_0000a4e

The irony is that if Lard Lad isn't able to find the Simpsons, he won't be able to murder them.

ll_search_mode_start

x_kbmn_xxx_0000a4f

Apparently you can run and you can hide.

ll_search_mode_start

x_kbmn_xxx_0000a50

Cowardice is really paying off for the Simpsons.

ll_search_mode_start

x_kbmn_xxx_0000a51

This deadly game of hide-and-seek is brought to you by your friends at Luigi's. Luigi's, the monsters haven't destroyed it yet.

ll_search_mode_start

x_kbmn_xxx_0000a52

Lard Lad is greatly hampered by his lack of sense of smell, as Homer Simpson's unique odor would normally be a dead giveaway.

A duplicate variant of an existing voiceline for Kent Brockman (kbmn_xxx_0004c40), which itself is assigned to a different chatter type (truly_random).

Chatter Type

Filename

Voiceline

Subtitle

ll_search_mode_start

x_kbmn_xxx_0000a53

I'd like to take this break in the action to say hello to Lenny - you, sir, are a gentleman and a scholar.

Voicelines for Kent Brockman when Lard Lad flees after his wiring has been ripped out. His first voiceline is fully voiced and used in the New-Gen version.

Chatter Type

Filename

Voiceline

Subtitle

ll_flee

x_kbmn_xxx_0000a59

I don't believe it! Lard Lad's human after all! Well, not human. Forget it.

ll_flee

x_kbmn_xxx_0000a5a

The evidence is in, Lard Lad is not all that.

ll_flee

x_kbmn_xxx_0000a5b

Yeah, you better run!

ll_flee

x_kbmn_xxx_0000a5c

Aw, does the big bad monster have a boo boo? (suddenly professional) The answer would appear to be, yes.

ll_flee

x_kbmn_xxx_0000a5d

Have we seen the last of Lard Lad? I doubt it. That's "My Two Cents".

A voiceline for Kent Brockman meant for random commentary. This voiceline also doesn't have an audio file associated with it.

Chatter Type

Filename

Voiceline

Subtitle

—

kbmn_xxx_0000a8c

—

This just in, sudoku is a gateway to heroin.

Voicelines for Bart avoiding / getting attacked by Lard Lad's projectiles.

Chatter Type

Filename

Voiceline

Subtitle

attacked_projectile

x_bart_xxx_0000a10

Watch it!

attacked_projectile

x_bart_xxx_0000a11

Missed me!

attacked_projectile

x_bart_xxx_0000a12

That was close!

Voicelines for Homer distracting Lard Lad. The second voiceline doesn't have any audio or chatter type associated with it.

Chatter Type

Filename

Voiceline

Subtitle

distract_ll

x_homr_xxx_0003bdd

Hey, follow me dumbass!

—

homr_xxx_0003bdb

—

I'll distract him boy!

A voiceline for Homer giving a hint that he can't damage Lard Lad.

Chatter Type

Filename

Voiceline

Subtitle

hint_cant_damage_ll

x_homr_xxx_0003bdf

I'm not strong enough!

Voicelines for Homer avoiding / getting attacked by Lard Lad's projectiles.

Chatter Type

Filename

Voiceline

Subtitle

attacked_projectile

x_homr_xxx_0000a29

I'm too pretty to burn!

attacked_projectile

x_homr_xxx_0000a2a

Hey, that almost hit me!

attacked_projectile

x_homr_xxx_0000a2b

My sweat is boiling!

attacked_projectile

x_homr_xxx_0000a2c

(laughs) Nice aim!

Voicelines for Homer sighting the EA mini-Krusties.

Chatter Type

Filename

Voiceline

Subtitle

krusties_sighted_1st

x_homr_xxx_0000a14

Hey, look. There's our old friend, Krusty. And he's with someone. Oh, it's Krusty and his friend Krusty and several other Krustys. (dawning horror) Wait a minute, Krusty is much taller than that. And he's only one person!

krusties_sighted_1st

x_homr_xxx_0000a15

Wow. That's quite a billboard. It almost looks like a bunch of little attacking Krustys are coming out of it. What a weird marketing campaign. (suddenly alarmed) Oh my God, that's not a marketing campaign! It's not a marketing campaign at all!

Invasion of the Yokel-Snatchers#

A conversation between Kang and Kodos talking about Sideshow Bob, likely meant to play on a loudspeaker inside the spaceship judging by the model filename for the loudspeaker for Lisa the Tree Hugger.

Chatter Type

Filename

Voiceline

Subtitle

conv_sideshow_01

x_kang_xxx_0003bb1

The humans are no match for our spacely wiles!

conv_sideshow_02

x_kdos_xxx_0003bb4

Especially now that we have a secret, and highly improbable, accomplice!

Another conversation between Kang and Kodos, likely also meant to play on a loudspeaker inside the spaceship judging by the model filename for the loudspeaker for Lisa the Tree Hugger.

Chatter Type

Filename

Voiceline

Subtitle

conv_earth_01

x_kang_xxx_0003baf

I cannot wait to destroy that pathetic little planet!

conv_earth_02

x_kdos_xxx_0003bb2

Then we can finally move to the Nebulox Galaxy, and open that little Bed and Breakfast we keep talking about!

conv_earth_03

x_kang_xxx_0003bb0

Ah yes - with four-poster beds, and a big guest book, and homemade croissants every morning.

conv_earth_04

x_kdos_xxx_0003bb3

That's enough of that. Let's get back to killing.

A voiceline for one of the aliens that's connected to as01_xxx_0003bc4, which is oddly split up into two different audio files.

Chatter Type

Filename

Voiceline

Subtitle

ambient

x_as01_xxx_0003bc5

-dating right now."

Voicelines for Cletus accidentally shooting Bart and Homer. When Cletus joins you in the control room in the final game, he can't shoot either character.

Chatter Type

Filename

Voiceline

Subtitle

attacked_knockdown_homer

x_clet_xxx_0003ba9

Sorry, I's a little twitchy!

attacked_knockdown_homer

x_clet_xxx_0003baa

I didn't shoot you, my gun did.

attacked_knockdown_homer

x_clet_xxx_0003bab

Don't go layin' no guilt trip on me.

attacked_knockdown_bart

x_clet_xxx_0003bac

Sorry, I's a little twitchy!

attacked_knockdown_bart

x_clet_xxx_0003bad

I didn't shoot you, my gun did.

attacked_knockdown_bart

x_clet_xxx_0003bae

Don't go layin' no guilt trip on me.

Voicelines for Bart and Homer when the tractor beam is revealed.

Chatter Type

Filename

Voiceline

Subtitle

beam_reveal

x_homr_xxx_0003b3c

That is the third-coolest space beam I've seen today.

beam_reveal

x_bart_xxx_0003b73

My, what a noteworthy beam.

A voiceline for Bart when attacking the aliens in the level. This is fully voiced in the New-Gen E3 prototype.

Chatter Type

Filename

Voiceline

Subtitle

from_buddypc_positive

x_bart_xxx_0004ef1

Another victory for video game violence!

Voicelines for Bart and Homer giving a hint about going into the space beam.

Chatter Type

Filename

Voiceline

Subtitle

hint_beam

x_homr_xxx_0003b3d

Let's use the beam to get into the space ship!

hint_beam

x_bart_xxx_0003b74

Let's use the beam to get into the ship!

What’s interesting about these next few voicelines is that they reference a scrapped gameplay mechanic inside the UFO. Instead of simply pulling a lever to save Cletus and access the control room (as in the final game), you would originally find Cletus floating around and have to stop him from getting sucked into teleportation tubes.

Voicelines for Homer and Bart sighting Cletus inside the spaceship.

Chatter Type

Filename

Voiceline

Subtitle

cletus_1st_sighting

x_homr_xxx_0003b43

(SHORT SCREAM) It's a yokel! And he's floating!

cletus_1st_sighting

x_bart_xxx_0003b7b

(GASP) Poor Mr. Spuckler!

A voiceline for Homer when Cletus gets sucked into a tube for the first time.

Chatter Type

Filename

Voiceline

Subtitle

cletus_1st_tubesuck

x_homr_xxx_0003b46

(ANNOYED GRUNT)

cletus_1st_tubesuck

x_clet_xxx_0003b8e

Noooooooo!

A conversation between Homer and Cletus when there's more sightings of aliens or tubes.

Chatter Type

Filename

Voiceline

Subtitle

conv_cletus_more_sightings_01

x_homr_xxx_0003b44

Don't worry, you beautiful hillibilly!

conv_cletus_more_sightings_01

x_homr_xxx_0003b45

You'll be back to your young-uns in no time!

conv_cletus_more_sightings_02

x_clet_xxx_0003b93

That's what you said last time, and things just got worse!

conv_cletus_more_sightings_02

x_clet_xxx_0003b94

I ain't sure I wants your help!

conv_cletus_more_sightings_02

x_clet_xxx_0003b95

Less talkin', more Cletus-savin'!

conv_cletus_more_sightings_02

x_clet_xxx_0003b96

Just get me out, boy critter!

conv_cletus_more_sightings_02

x_clet_xxx_0003b97

I'll believes it when I sees it!

Voicelines for Bart and Homer after Cletus gets sucked into a tube multiple times.

Chatter Type

Filename

Voiceline

Subtitle

conv_cletus_tubesucked_01

x_clet_xxx_0003b8f

Aw, c'mon now!

conv_cletus_tubesucked_01

x_clet_xxx_0003b90

Not again!

conv_cletus_tubesucked_01

x_clet_xxx_0003b91

Friggity frack!

conv_cletus_tubesucked_01

x_clet_xxx_0003b92

I'm not happy!

conv_cletus_tubesucked_02

x_homr_xxx_0003b4a

Oh Cletus, your adventures delight us all.

conv_cletus_tubesucked_02

x_homr_xxx_0003b47

We're not really helping this guy, are we?

conv_cletus_tubesucked_02

x_homr_xxx_0003b48

You gotta admire the man's endurance.

conv_cletus_tubesucked_02

x_homr_xxx_0003b49

Deep down, I think he wants to be a victim.

conv_cletus_tubesucked_02

x_bart_xxx_0003b7c

(LAUGHS) Ya gotta love physical comedy.

conv_cletus_tubesucked_02

x_bart_xxx_0003b7d

That is one unlucky hillbilly.

conv_cletus_tubesucked_02

x_bart_xxx_0003b7e

We're not really helping this guy, are we?

conv_cletus_tubesucked_02

x_bart_xxx_0003b7f

That actually sorta looks fun.

conv_cletus_tubesucked_02

x_bart_xxx_0003b80

Flying rubes! I love it!

Bargain Bin#

Voicelines for Bart and Homer after solving a puzzle. Bart's voiceline was redone with Mycroft Holmes instead of Sherlock Holmes, but this early voiceline is fully voiced in the New-Gen E3 prototype.

Chatter Type

Filename

Voiceline

Subtitle

from_buddypc_puzzlecongrats

x_bart_xxx_00033c0

Nice, Dad! You're like a morbidly obese Sherlock Holmes!

from_buddypc_puzzlecongrats

d_homr_xxx_00033b1

(whiny) Hurry up, Bart! I wanna go get drunk!

Voicelines for the 8-Bit Simpsons after being saved.

Chatter Type

Filename

Voiceline

Subtitle

success

x_hom8_xxx_0003c82

You're the best!

success

x_brt8_xxx_0003c80

You saved us!

success

x_lis8_xxx_0003c81

Thank you thank you thank you!

success

x_mar8_xxx_0003c83

I could kiss you!

NeverQuest#

A voiceline for Marge activating Maggie referencing the cut troll puzzle where you would have had to wake up a troll played by Nelson Muntz. This is heard when going into the dragon's eye.

Chatter Type

Filename

Voiceline

Subtitle

maggie_activated

d_marg_xxx_0003276

Go for it Maggie. Wake that troll up from nappy-time.

A duplicate voiceline for Marge when she enters the gauntlet room.

Chatter Type

Filename

Voiceline

Subtitle

conv_gauntlet_start_03

d_marg_xxx_0003263

Oh no -- the camera's going to... overhead POV!

A voiceline for Homer using a hamster wheel, which implies a hamster wheel was once going to be used for some sort of puzzle.

Chatter Type

Filename

Voiceline

Subtitle

hamsterwheel_done

x_homr_xxx_0003bed

Woo hoo! Hamster wheels rock!

A voiceline for Homer when they reach the first room of the dungeon.

Chatter Type

Filename

Voiceline

Subtitle

lavaroom_reveal

x_homr_xxx_0003249

A lava level in a video game? Amazing.

Voicelines for Homer that are just Marge's lines carried over, clearly never meant to be used.

Chatter Type

Filename

Voiceline

Subtitle

—

homr_xxx_0003bf1

—

Marge is in charge!

—

homr_xxx_0003bf2

—

You can't spell "mage" without "Marge!

—

homr_xxx_0003bf3

—

Following orders can be fun!

—

homr_xxx_0003bf4

—

It's building time!

—

homr_xxx_0003bf5

—

Let's play construction!

—

homr_xxx_0003bf6

—

I bet they spend a fortune on landscaping.

—

homr_xxx_0003bf7

—

Why didn't anyone tell me the world of fantasy involved so much gardening?

—

homr_xxx_0003bf8

—

Is this place the Wizard of Oz?

—

homr_xxx_0003bf9

—

Yeah, but it's still nice to get away from the kids.

—

homr_xxx_0003bfa

—

That's for getting brain goo on my skirt.

—

homr_xxx_0003bfb

—

Way to escape, munchkins!

Voicelines for Selmatty laughing.

Chatter Type

Filename

Voiceline

Subtitle

taunt

d_drag_xxx_000331e

(Cough 1)

taunt

d_drag_xxx_000331f

(Cough 2)

taunt

d_drag_xxx_0003321

(Cough 4)

taunt

d_drag_xxx_0003322

(Cough 5)

taunt

d_drag_xxx_0003323

(Evil Laugh 1)

taunt

d_drag_xxx_0003324

(Evil Laugh 2)

taunt

d_drag_xxx_0003325

(Evil Laugh 3)

taunt

d_drag_xxx_0003326

(Evil Laugh 4)

taunt

d_drag_xxx_0003327

(Evil Laugh 5)

taunt

d_drag_xxx_000433d

(Evil Laugh)

taunt

d_drag_xxx_000433e

(Evil Laugh)

taunt

d_drag_xxx_000433f

(Evil Laugh)

taunt

d_drag_xxx_0004340

(Evil Laugh)

taunt

d_drag_xxx_0004341

(Evil Laugh)

taunt

d_drag_xxx_0004342

(Evil Laugh)

taunt

d_drag_xxx_0004343

(Evil Laugh)

taunt

d_drag_xxx_0004344

(Evil Laugh)

taunt

d_drag_xxx_0004345

(Evil Laugh)

taunt

d_drag_xxx_0004346

(Evil Laugh)

taunt

d_drag_xxx_0004347

(Evil Laugh)

taunt

d_drag_xxx_0004348

(Evil Laugh)

taunt

d_drag_xxx_0004349

(Evil Laugh)

taunt

d_drag_xxx_000434a

(Evil Laugh)

taunt

d_drag_xxx_000434b

(Evil Laugh)

taunt

d_drag_xxx_000434c

(Evil Laugh)

taunt

d_drag_xxx_000434d

(Cough)

taunt

d_drag_xxx_000434e

(Cough)

taunt

d_drag_xxx_000434f

(Cough)

taunt

d_drag_xxx_0004350

(Cough)

taunt

d_drag_xxx_0004351

(Cough)

taunt

d_drag_xxx_0004352

(Cough)

taunt

d_drag_xxx_0004353

(Cough

A voiceline for Selmatty.

Chatter Type

Filename

Voiceline

Subtitle

—

d_drag_xxx_0004fff

—

I say we fry these hobbits!

Voicelines for the Morcs taunting.

Chatter Type

Filename

Voiceline

Subtitle

taunt

x_morc_xxx_0003290

Video game violence rules!

taunt

x_morc_xxx_0003291

I'm wacked out on orc meth!

taunt

x_morc_xxx_0003292

ROID RAGE!!!

A voiceline for the Ghost Ottos taunting. This is fully voiced on the DS version.

Chatter Type

Filename

Voiceline

Subtitle

taunt

x_otgh_xxx_0005be5

Pipeweed makes me wanna kill!

A voiceline for the Morcs when they spot the player character.

Chatter Type

Filename

Voiceline

Subtitle

pc_sighted

x_morc_xxx_0003c06

It's violence time!

An ambient voiceline for the Hobbit Todds.

Chatter Type

Filename

Voiceline

Subtitle

ambient

x_tdfh_xxx_0004b27

Where's my pipeweed?

Voicelines for the Hobbit Todds offering food.

Chatter Type

Filename

Voiceline

Subtitle

food_offering

x_tdfh_xxx_00032ef

Brrr! I wish I had a windbreaker.

food_offering

x_tdfh_xxx_00032f0

Mean kids live here.

food_offering

x_tdfh_xxx_00032f1

I'm not allowed to see Lord of the Rings movies.

A voiceline for the Hobbit Todds attacking enemies.

Chatter Type

Filename

Voiceline

Subtitle

mobmember_currently_attacking_enemy

x_tdfh_xxx_00032da

Violence is fun!

An ambient voiceline for the Hobbit Ralphs.

Chatter Type

Filename

Voiceline

Subtitle

ambient

x_rwig_xxx_0004b29

Pipeweed makes me hungry.

Grand Theft Scratchy#

Voicelines for Marge fighting the Scratchy gangstas.

Chatter Type

Filename

Voiceline

Subtitle

taunt_retort_scratchy_gangsta

x_marg_xxx_0004d9c

Hugs not drugs!

taunt_retort_scratchy_gangsta

x_marg_xxx_0004d9f

Yo momma is like a big mac: 99 cents on wednesdays!

A voiceline for Marge defeating the Scratchy Hoes.

Chatter Type

Filename

Voiceline

Subtitle

enemy_defeated_scratchy_ho

x_marg_xxx_0004daa

Sex should be free!

Voicelines for the Scratchy Hoes.

Chatter Type

Filename

Voiceline

Subtitle

ambient

x_scrh_xxx_0004e55

I may be a ho, but at least I aint a crack ho.

ambient

x_scrh_xxx_0004e58

I also know Charlie Sheen!

A voiceline for the Gangster Scratchys.

Chatter Type

Filename

Voiceline

Subtitle

ambient

x_scrg_xxx_0004e6f

Wanna buy a pirated DVD of the Simpsons Movie?

A voiceline for the Gangster Scratchys being attacked / knocked down.

Chatter Type

Filename

Voiceline

Subtitle

attacked_knockdown

x_scrg_xxx_0004e80

I need vicadin!

Voicelines for the Armed Scratchys taunting.

Chatter Type

Filename

Voiceline

Subtitle

taunt

x_sgra_xxx_0004e8b

Violent video games desensitized me to killing!

taunt

x_sgra_xxx_0004e8c

I'm gonna murdalize youse mugs!

taunt

x_sgra_xxx_0004e8d

Prepare for a ranged attack.

taunt

x_sgra_xxx_0004e8e

Bullets -- attack!

taunt

x_sgra_xxx_0004e8f

Suck death, humans!

Voicelines for the Armed Scratchys sighting Marge and Lisa.

Chatter Type

Filename

Voiceline

Subtitle

pc_sighted

x_sgra_xxx_0004e8a

Look -- two ugly nags!

pc_sighted

x_sgra_xxx_0004e87

Kill the mom and the nerd!

pc_sighted

x_sgra_xxx_0004e88

Aim for the mother's hideous hairdo!

pc_sighted

x_sgra_xxx_0004e89

This would be more fun with a Wii.

Medal of Homer#

A conversation between Bart and Homer when they land into St. Capitulons. These voicelines are also used in the New-Gen E3 prototype.

Chatter Type

Filename

Voiceline

Subtitle

conv_landed_01

x_bart_xxx_00014d7

Whoa, everything turned black and white.

conv_landed_02

x_homr_xxx_00014a1

Why does it all come down to race for you?

A voiceline for Homer when he enters the Castle Duffenstein room.

Chatter Type

Filename

Voiceline

Subtitle

wolfenstein

x_homr_xxx_00014af

Wolfenstein!

A voiceline for a walla from one of the French men.

Chatter Type

Filename

Voiceline

Subtitle

french_villager_walla

x_fr02_xxx_000153a

Walla that sounds like French people surrendering.

Voicelines for Uter. It's unknown what these were used for, but it's possible he would have been an enemy you'd have to fight in St. Capitulons, or these would play when waiting for the "Take Zat, Frenchies!" cutscene.

Chatter Type

Filename

Voiceline

Subtitle

ambient

x_uter_xxx_0001506

Gummi bears are fruity and delicious, just like German occupation!

ambient

x_uter_xxx_0001507

While you are distracted by my fun yet edible gummi bears, my German brothers will attack!

ambient

x_uter_xxx_0001508

Gummi uber alles!

ambient

x_uter_xxx_0001509

The confusion of being attacked with gummi bears will drive you quite mad! Mad I say!

Voicelines for the French public announcer.

Chatter Type

Filename

Voiceline

Subtitle

random_comments

x_frpa_xxx_0001563

(sings "La Vie en Rose") "Quand il me prend dans ses bras / Il me parle tout bas / Je voie la vie en rose... "

random_comments

x_frpa_xxx_0001567

If you must gamble, craps offers some of the best odds and the most fun of any casino game.

A voiceline for Homer for when "bart_xxx_00014fb" (which is used in New-Gen) is played during the aircraft carrier section.

Chatter Type

Filename

Voiceline

Subtitle

conv_c4reminder_02

x_homr_xxx_00014c7

Okay, but I don't understand what the gay Star Wars robot has to do with this.

Voicelines for Bart and Homer when they destroy the guns in the Jabba al Hutt escort mission.

Chatter Type

Filename

Voiceline

Subtitle

gun_destroyed_africa

x_bart_xxx_00014f0

That's how you do World War II!

gun_destroyed_africa

x_bart_xxx_00014f1

Hitler can kiss my grits!

gun_destroyed_africa

x_homr_xxx_00014c1

I never knew World War II was so much fun!

A voiceline for Homer when he's shot at by the guns in the Jabba al Hutt escort mission.

Chatter Type

Filename

Voiceline

Subtitle

attacked_knockdown_homer

x_homr_xxx_00014bc

Germans are jerks!

Ambient voicelines for Bart and Homer. The first one is fully voiced on the E3 prototype and plays on the U.S.S Reel Crazy.

Chatter Type

Filename

Voiceline

Subtitle

ambient_pc

x_homr_xxx_0004ae0

You know, we really screwed up in Iraq.

ambient_pc

x_bart_xxx_0004ae9

I get in a lot of trouble, but nothing on the scale of the Nazis.

Alternate variants for the cutscene voicelines, which in the final are assigned to the "igc" voicelines (which don't have chatter types as they play in cutscenes) instead of "xxx". The first three are shown as FMVs in the final, with the 2nd one being exclusive to the New-Gen version. Interestingly, the voiceline used in the second mission’s cutscene includes a line that doesn’t appear in the subtitles: “Nice kid, for a no-good Hitler-heiling wurst-chomper.”

Chatter Type

Filename

Voiceline

Subtitle

load_france

x_grmp_xxx_0005a87

Listen up, youngsters. We have received intelligence that the Krauts are due to invade the beloved French township of Ville de St. Capitulons. Now I don't need to tell you that this town provides the snails that feed the entire French Resistance! If St. Capitulons falls, the resistance will be so hungry for snails they'll turn around and fight for the bad guys! I've seen it happen before! You will parachute out a UB-40 Redwine Flying Fortress over St. Capitulons, where you have to locate me and Private First Class Burns for further instructions. Now good luck....you boys are my favorite Privates, and you know how much I love my Privates. My Privates mean everything to me. Please God don't let anything happen to my privates!!!!

load_africa

x_grmp_xxx_0005a88

Hot damn if you didn't stop those surrender monkeys from surrendering.  I was sure you were both gonna be shipped home in pine boxes! I was already making up nice things to say about ya. But now you're off to Africa!  Private Burns has secured some priceless French paintings of high-class nekkid bazooms! We're taking the paintings to a secure storage depot outside Jabba al-Hutt, Algeria. I'll be riding shotgun with Burns personally on this one. I suspect we'll need the help, as the canyons near Jabba are heavily fortified by the enemy. I know what you're thinking...this sounds like an escort mission. Well, deal with it!

load_aircraft

x_grmp_xxx_0005a89

Listen up, my beloved Privates, we had a traitor in our midst! Private Burns has nicked all the French paintings, with all of those luscious, naked sweater-melons! So, listen up: Burns has moved the paintings to his own private aircraft carrier, the U.S.S Reel Crazy! He has the damn thing heavily guarded by his own private cadre of muscular sailors. These men fight for neither God nor country -- they fight for love! I'll be leading a sortie of Hellfish warplanes and we'll be providing heat from the air. You two need will stow yourselves aboard the ship at dock. Once out to sea, disable the ship's defenses while we attack from above. Homer, you'll be on demolition duty, and you'll have just enough C4 explosive to complete your objectives. Aw, who'm I kidding, you're never going to run out of explosives. If you ran out you'd never finish this damn thing. Any more questions? I don't care. Over and out!

ship_buzzattack_react

x_burn_xxx_0003b10

Missed me, now you have to kiss me!

ship_buzzattack

x_grmp_xxx_00015aa

Eat deck, you treacherous, double-crossing Nancy boy!

Voiceline duplicates for the French citizens in St. Capitulons.

Chatter Type

Filename

Voiceline

Subtitle

react_combat

x_fr01_xxx_000150f

Zut alors!

react_combat

x_fr01_xxx_0001510

You have me at a disadvantage - you have my surrender flag.

react_combat

x_fr01_xxx_0001511

After you're finished beating me, do you have any American blue jeans for sale?

react_combat

x_fr01_xxx_0001512

Careful, I have some cheese in my pocket.

react_combat

x_fr01_xxx_0001513

After the beating, may I paint you nude?

react_combat

x_fr01_xxx_0001514

Save me, Hercule Poirot!

react_combat

x_fr01_xxx_0001515

(annoyed) Merci beaucoup.

react_combat

x_fr01_xxx_0001516

What's le grand idea?!

react_combat

x_fr01_xxx_0001517

For the love of TinTin!

react_combat

x_fr01_xxx_0001518

Where's the amour?!

react_combat

x_fr02_xxx_000152a

What can I say? I'm a runner not a fighter.

react_combat

x_fr02_xxx_000152b

You Americans all have to be John Wayne.

react_combat

x_fr02_xxx_000152c

After you're done pummelling us, could I have a cigarette?

react_combat

x_fr02_xxx_000152d

Typical American rudeness.

react_combat

x_fr02_xxx_000152e

If you're going to beat me, you could at least do it in French.

react_combat

x_fr02_xxx_000152e

If you're going to beat me, you could at least do it in French.

react_combat

x_fr02_xxx_000152f

I had it coming.

react_combat

x_fr02_xxx_0001530

You've bloodied my snobby nose!

react_combat

x_fr02_xxx_0001531

I call a general strike!

react_combat

x_fr02_xxx_0001532

(pained French laughing)

react_combat

x_fr02_xxx_0001533

(pained) Ou est la toilette?!

—

fr02_xxx_0001534

—

Ex: run for your lives!

react_combat

x_frwm_xxx_0001545

Beat me all you want, I'll never shave my armpits!

react_combat

x_frwm_xxx_0001546

This is hardly chivalrous.

react_combat

x_frwm_xxx_0001547

How do you say, "ow?"

react_combat

x_frwm_xxx_0001548

American rock and roll has made you violent!

react_combat

x_frwm_xxx_0001549

I hate tourists.

react_combat

x_frwm_xxx_000154a

Non means non!

react_combat

x_frwm_xxx_000154b

Whatever.

react_combat

x_frwm_xxx_000154c

Good thing I'm drunk.

react_combat

x_frwm_xxx_000154d

Ow! My accent!

react_combat

x_frwm_xxx_000154e

You are boring.

Big Super Happy Fun Fun Game#

Voicelines for Lisa doing a "Flick" attack during the Sparklemon fights. These voicelines are used and fully voiced in the DS version when using the "Poke" attack.

Chatter Type

Filename

Voiceline

Subtitle

sparklemon_attack_flick

x_lisa_xxx_000506f

I'll flick you like a bug!

sparklemon_attack_flick

x_lisa_xxx_0005070

Flicky, flicky, flicky!

sparklemon_attack_flick

x_lisa_xxx_0005071

Buddha flick!

Voicelines for Lisa giving hints on how to free Mr. Sparkle, but the method is slightly different. Instead of placing lanterns using the Hand of Buddha, the player simply needs to attack enough Dirt Sumos to free him.

Chatter Type

Filename

Voiceline

Subtitle

hint_lantern_1

x_lisa_xxx_000508a

Dad! Stopping the Dirt Sumos made that lantern light up! Keep fighting them!

hint_lantern_2

x_lisa_xxx_000508b

There's only one more lantern to go, Dad!

Voicelines for Homer when he reaches the dirt village. It seems that only the third voiceline would have been used.

Chatter Type

Filename

Voiceline

Subtitle

react_dirt_village

x_homr_xxx_000501f

Japan

react_dirt_village

x_homr_xxx_0005020

Japanis an even bigger dump than

react_dirt_village

x_homr_xxx_0005021

Japanis an even bigger dump thanAmerica

Ambient voicelines for Homer.

Chatter Type

Filename

Voiceline

Subtitle

ambient_pc

x_homr_xxx_0005024

Do the Japanese have beer? Or do they drink some weird coo-coo juice?

ambient_pc

x_homr_xxx_000505b

Is it OK to drink when I'm on Dramamine? Because I'm going to.

A voiceline for the Dirt Sumos taunting.

Chatter Type

Filename

Voiceline

Subtitle

taunt

x_sumd_xxx_00050d3

I'm Fat Man. And you're Nagasaki!

Alternate variants for the in-game cutscenes (boarding the Skyship and using the summon attack in the Sparklemon fights). In the final these are assigned to different filenames.

Chatter Type

Filename

Voiceline

Subtitle

react_skyship_takeoff

x_homr_xxx_0005058

I don't know whether to be air sick or sea sick!

sparklemon_attack_summon

x_homr_xxx_000501c

I Summon...Wonderful Magical Animal!!!!

sparklemon_attack_summon

x_lisa_xxx_0005076

Linguo, fix his grammar but good!

Five Characters in Search of an Author#

Voicelines for Matt Groening when being damaged.

Chatter Type

Filename

Voiceline

Subtitle

door_slam

x_gron_xxx_0005134

Ow! My face -- my beautiful beautiful face!

door_slam

x_gron_xxx_0005137

Matt Groening is in the closet! That's right -- I, Matt Groening, am closeted, and I won't come out of the closet!

A voiceline for Bart fighting against the lawyers.

Chatter Type

Filename

Voiceline

Subtitle

taunt_retort_lawyer

x_bart_xxx_0005a9c

You're from the firm of Lamewad, Gaylord, and Buttmunch!

Game Over#

There are voicelines for Bart reacting to a Tetris section within the level. While a Tetris section doesn’t appear in either the Old-Gen or New-Gen versions of the game, it is included in the DS version (although Lisa is used instead of Bart). Interestingly, the folder containing these voicelines is named eps_mtp_ds, which seems to suggest that these lines were intended for use in the DS version.

Chatter Type

Filename

Voiceline

Subtitle

react_tetris

x_bart_xxx_0005c30

Song A [Bart Sings Tetris "Song A" (Korobeiniki)] Song C [Sings Tetris "Song C" (Bach's French Suite No.3)]

react_tetris

x_bart_xxx_0005c31

Damn you, Alexei Pajitnov!

Cut Chatter Types#

Along with the cut voicelines, there are also cut chatter types that were meant to go with them. Since many of these chatter types and voicelines aren’t used in this build, their intended usage is mostly speculation based on the content of the lines themselves.

Global#

from_buddypc_cant_reach_you

This chatter type was meant to play when your buddy character is unable to follow at a specific point. This chatter type is notably used in the E3 build but only for Homer, as the other characters only have text-to-speech placeholder audio.

Character

Chatter Bank

Voicelines

Homer

global_homr

x_homr_xxx_0004b60

x_homr_xxx_0005a35

x_homr_xxx_0005a36

x_homr_xxx_0005a37

x_homr_xxx_0005a38

x_homr_xxx_0005a36

Bart

global_bart

x_bart_xxx_0005a50

x_bart_xxx_0005a4d

x_bart_xxx_0005a4e

x_bart_xxx_0005a4f

x_bart_xxx_0004b61

Lisa

global_lisa

x_lisa_xxx_0005a66

x_lisa_xxx_0005a67

x_lisa_xxx_0005a68

x_lisa_xxx_0005a69

x_lisa_xxx_0004b68

Marge

global_marg

x_marg_xxx_0005a80

x_marg_xxx_0005a81

x_marg_xxx_0005a7d

x_marg_xxx_0005a7e

x_marg_xxx_0005a7f

x_marg_xxx_0004b69

The Land of Chocolate#

respawn

This chatter type was likely intended to trigger when the chocolate bunnies would respawn from the marge fountains.

Character

Chatter Bank

Voicelines

Chocolate Bunnies

eps_loc

x_chcb_xxx_0003d46

x_chcb_xxx_0005bda

x_chcb_xxx_0005bdb

x_chcb_xxx_0005bdc

x_chcb_xxx_0005bdd

x_chcb_xxx_0005bde

x_chcb_xxx_0005bdf

x_chcb_xxx_0005be0

x_chcb_xxx_0005be1

x_chcb_xxx_0005be2

x_chcb_xxx_0005be3

taunt_retort_manual_choc_rabbit

This chatter type was likely intended to trigger as a taunt retort against the white chocolate rabbit's voiceline (which his chatter type would use "taunt_manual_2homer", although it's unknown which voiceline would trigger homer's chatter type)

Character

Chatter Bank

Voicelines

Homer

eps_loc

x_homr_xxx_0004ebd

Bartman Begins#

diorama_2_complete

This chatter type was intended to trigger when the player gets through the middle ages diorama in the History of Man exhibit.

Character

Chatter Bank

Voicelines

Homer

eps_brt

x_homr_xxx_00008c4

help_shootglass

This chatter type was likely intended to trigger if the player would use Bart's slingshot on the window, giving the hint that you have to shoot the target that's above him.

Character

Chatter Bank

Voicelines

Dolph

eps_brt

x_dolf_xxx_00008d8

x_dolf_xxx_00008d9

planetarium_ladderdrop

This chatter type was likely intended to trigger when the player would pull the lever ontop of the space gas station to bring the ladder down so Homer can climb up it.

Character

Chatter Bank

Voicelines

Bart

eps_brt

x_bart_xxx_000087a

x_bart_xxx_000087b

Homer

eps_brt

d_homr_xxx_00008ca

d_homr_xxx_00008cb

d_homr_xxx_00008cc

templeroom_reveal

This chatter type was intended to trigger when the player reaches the temple room after getting through the sewer.

Character

Chatter Bank

Voicelines

Bart

eps_brt

x_bart_xxx_0000853

templeroom_reveal_homer

This chatter type was intended to trigger when the player reaches the temple room after getting through the sewer, but for Homer specifically.

Character

Chatter Bank

Voicelines

Homer

eps_brt

x_homr_xxx_000089a

Around the World in 80 Bites#

locreact_germany

This chatter type was intended to trigger when the player reaches Germany.

Character

Chatter Bank

Voicelines

Homer

eps_80b

d_homr_xxx_0003cfa

Lisa the Treehugger#

flee

This chatter type was likely intended to trigger when the loggers would sight the Hand of Buddha and start to run away from it.

Character

Chatter Bank

Voicelines

Logger 1

eps_hug

x_lg01_xxx_00003f6

x_lg01_xxx_00003f7

x_lg01_xxx_00003f8

x_lg01_xxx_00003f9

x_lg01_xxx_00003fa

Logger 2

eps_hug

x_lg02_xxx_0000414

x_lg02_xxx_0000415

x_lg02_xxx_0000416

x_lg02_xxx_0000417

x_lg02_xxx_0000418

react_factory

This chatter type was likely intended to trigger when the player would reach the logging factory after getting through the frogger spoof near the end of the episode.

Character

Chatter Bank

Voicelines

Lisa

eps_hug

x_lisa_xxx_00003c7

Mob Rules#

mobleader_go_build_human

This chatter type is interesting, as this type was intended for the DS version, and even has the voiceline meant for the chatter type in that version (albeit technically unused as you can only hear the voiceline in Moe's Tavern). This type was likely intended to trigger when the player would use the mob members to create a human bridge to cross over a gap.

Character

Chatter Bank

Voicelines

Marge

eps_mob_ds

x_marg_xxx_0005c32

mobmember_understaffed

This chatter type was likely intended to trigger when a mob member hinted that there's not enough members to do a specific task, which seems to imply that originally you actually needed a specific number of mob members for an action to work, unlike the final game where you can do all mob-member tasks with just one character (it’s just much slower.)

Character

Chatter Bank

Voicelines

Ned

eps_mob

x_nedf_xxx_0003bda

poked_stylus

This chatter type is interesting, as this type was intended for the DS version. This type was likely intended to trigger when the player would use the DS stylus to poke the character.

Character

Chatter Bank

Voicelines

Bumblebee Man

eps_mob_ds

x_bumb_xxx_0005c33

Shadow of the Colossal Donut#

adspot_homerunsign

This chatter type was likely meant to trigger when the player was near the Home Run sign inside the Duff Stadium.

Character

Chatter Bank

Voicelines

Kent Brockman

eps_scd

x_kbmn_xxx_0000a75

adspot_ladder

This chatter type was likely meant to trigger when the player climbs up the ladder to Bart's old factory, which was later replaced by a bed mattress that functions like a trampoline.

Character

Chatter Bank

Voicelines

Kent Brockman

eps_scd

x_kbmn_xxx_0000a74

distract_ll

This chatter type was likely meant to trigger when Homer (as the buddy character) was around Lard Lad. This would make Lard Lad focus on him, giving Bart a chance to shoot the hatches on Lard Lad’s back.

Character

Chatter Bank

Voicelines

Homer

eps_scd

x_homr_xxx_0003bdd

enter_stadium

This chatter type was likely meant to trigger when the player enters the Duff Stadium after destroying 2 of Lard Lad's hatches.

Character

Chatter Bank

Voicelines

Kent Brockman

eps_scd

x_kbmn_xxx_0000a70

x_kbmn_xxx_0000a71

x_kbmn_xxx_0000a72

hatches_taking_damage

This chatter type was likely meant to trigger when the player does damage on Lard Lad's hatches, which would eventually make them open up.

Character

Chatter Bank

Voicelines

Kent Brockman

eps_scd

x_kbmn_xxx_0000a6a

x_kbmn_xxx_0000a6b

x_kbmn_xxx_0000a6c

x_kbmn_xxx_0000a6d

x_kbmn_xxx_0000a6e

x_kbmn_xxx_0000a6r

react_blimp

This chatter type was likely meant to trigger the player was around the Duff Blimp, though it’s unclear whether it would have appeared only in the main industrial area, at the Duff Stadium, or in both places. Interestingly, there’s also a Duff Blimp model in the episode Game Over, but its internal name labels it specifically for that episode, so it’s uncertain whether it was originally meant for Shadow of the Colossal Donut.

Character

Chatter Bank

Voicelines

Homer

eps_scd

x_homr_xxx_0003bdd

Invasion of the Yokel-Snatchers#

beam_reveal

This chatter type was likely meant to trigger after the player defeats the aliens in the space-invaders spoof and the tractor beam opens up.

Character

Chatter Bank

Voicelines

Bart

eps_sss

x_bart_xxx_0003b73

Homer

eps_sss

x_homr_xxx_0003b3c

beam_hint

This chatter type was likely meant to trigger as a hint to the player to go into the tractor beam, likely immediately meant to be played after "beam_reveal".

Character

Chatter Bank

Voicelines

Bart

eps_sss

x_bart_xxx_0003b74

Homer

eps_sss

x_homr_xxx_0003b3d

cletus_1st_sighting

This chatter type was likely meant to trigger when the player would stumble across Cletus floating inside the UFO

Character

Chatter Bank

Voicelines

Bart

eps_sss

x_bart_xxx_0003b7b

Homer

eps_sss

x_homr_xxx_0003b43

cletus_1st_tubesuck

This chatter type was likely meant to trigger when Cletus gets sucked in by the transport tubes for first time.

Character

Chatter Bank

Voicelines

Cletus

eps_sss

x_clet_xxx_0003b8e

Homer

eps_sss

x_homr_xxx_0003b46

conv_cletus_more_sightings_01

This chatter type was likely meant to trigger inside the UFO as the first voiceline for a conversation between Cletus and Homer when there's more sightings of transport tubes.

Character

Chatter Bank

Voicelines

Homer

eps_sss

x_homr_xxx_0003b44

x_homr_xxx_0003b45

conv_cletus_more_sightings_02

This chatter type was likely meant to trigger inside the UFO as the second voiceline for a conversation between Cletus and Homer when there's more sightings of transport tubes.

Character

Chatter Bank

Voicelines

Cletus

eps_sss

x_clet_xxx_0003b93

x_clet_xxx_0003b94

x_clet_xxx_0003b95

x_clet_xxx_0003b96

x_clet_xxx_0003b97

conv_cletus_tubesucked_01

This chatter type was likely meant to trigger inside the UFO as the first voiceline for a conversation between Cletus and Bart/Homer when he gets sucked in by the transport tubes.

Character

Chatter Bank

Voicelines

Cletus

eps_sss

x_clet_xxx_0003b8f

x_clet_xxx_0003b90

x_clet_xxx_0003b91

x_clet_xxx_0003b92

conv_cletus_tubesucked_02

This chatter type was likely meant to trigger inside the UFO as the second voiceline for a conversation between Cletus and Bart/Homer when he gets sucked in by the transport tubes.

Character

Chatter Bank

Voicelines

Bart

eps_sss

x_bart_xxx_0003b7c

x_bart_xxx_0003b7d

x_bart_xxx_0003b7e

x_bart_xxx_0003b7f

x_bart_xxx_0003b80

Homer

eps_sss

x_homr_xxx_0003b4a

x_homr_xxx_0003b47

x_homr_xxx_0003b48

x_homr_xxx_0003b49

x_bart_xxx_0003b80

conv_earth_01

This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the first voiceline for a conversation between Kang and Kodos about destroying earth

Character

Chatter Bank

Voicelines

Kang

eps_sss

x_kang_xxx_0003baf

conv_earth_02

This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the second voiceline for a conversation between Kang and Kodos about destroying earth

Character

Chatter Bank

Voicelines

Kodos

eps_sss

x_kdos_xxx_0003bb2

conv_earth_03

This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the third voiceline for a conversation between Kang and Kodos about destroying earth.

Character

Chatter Bank

Voicelines

Kang

eps_sss

x_kang_xxx_0003bb0

conv_earth_04

This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the fourth voiceline for a conversation between Kang and Kodos about destroying earth.

Character

Chatter Bank

Voicelines

Kodos

eps_sss

x_kdos_xxx_0003bb3

conv_earth_04

This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the fourth voiceline for a conversation between Kang and Kodos about destroying earth.

Character

Chatter Bank

Voicelines

Kodos

eps_sss

x_kdos_xxx_0003bb3

conv_sideshow_01

This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the first voiceline for a conversation between Kang and Kodos briefly alluding to sideshow bob helping them.

Character

Chatter Bank

Voicelines

Kang

eps_sss

x_kang_xxx_0003bb1

conv_sideshow_02

This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the second voiceline for a conversation between Kang and Kodos briefly alluding to sideshow bob helping them.

Character

Chatter Bank

Voicelines

Kodos

eps_sss

x_kdos_xxx_0003bb4

NeverQuest#

hamsterwheel_done

This chatter type was likely meant to trigger when the player would finish using some sort of hamster wheel as apart of a puzzle. This hamster wheel notably doesn't appear anywhere in the final game.

Character

Chatter Bank

Voicelines

Homer

eps_nvq

x_homr_xxx_0003249

lavaroom_reveal

This chatter type was likely meant to trigger when the player would reach the first area of the dungeon.

Character

Chatter Bank

Voicelines

Homer

eps_nvq

x_homr_xxx_0003249

Medal of Homer#

conv_c4reminder_02

This chatter type was meant to trigger in the aircraft carrier section as the second voiceline between a conversation between Bart and Homer (Bart would use "conv_c4reminder_01") about planting the c4 bombs.

Character

Chatter Bank

Voicelines

Homer

eps_moh

x_homr_xxx_00014c7

conv_landed_01

This chatter type was meant to trigger in the france section as the first voiceline for a conversation between Bart and Homer after landing in St. Capitulons.

Character

Chatter Bank

Voicelines

Bart

eps_moh

x_bart_xxx_00014d7

conv_landed_02

This chatter type was meant to trigger in the france section as the second voiceline for a conversation between Bart and Homer after landing in St. Capitulons.

Character

Chatter Bank

Voicelines

Homer

eps_moh

x_homr_xxx_00014a1

load_france

This chatter type was likely meant to play as a voiceline during the mission briefing for the France section of the episode. Interestingly, these “voicelines” appear in the cutscenes for this level, which don’t have individual chatter types since they’re FMVs, so their original purpose is unclear. It’s likely they were meant for an in-game cutscene or something similar.

Character

Chatter Bank

Voicelines

Grandpa

eps_moh

x_grmp_xxx_0005a87

load_africa

This chatter type was likely meant to play as a voiceline during the mission briefing for the Africa section of the episode. Interestingly, these “voicelines” appear in the cutscenes for this level, which don’t have individual chatter types since they’re FMVs, so their original purpose is unclear. It’s likely they were meant for an in-game cutscene or something similar.

Character

Chatter Bank

Voicelines

Grandpa

eps_moh

x_grmp_xxx_0005a88

load_aircraft

This chatter type was likely meant to play as a voiceline during the mission briefing for the Aircraft Carrier section of the episode. Interestingly, these “voicelines” appear in the cutscenes for this level, which don’t have individual chatter types since they’re FMVs, so their original purpose is unclear. It’s likely they were meant for an in-game cutscene or something similar.

Character

Chatter Bank

Voicelines

Grandpa

eps_moh

x_grmp_xxx_0005a89

Big Super Happy Fun Fun Game#

hint_lantern_1

This chatter type was likely meant to trigger as the first hint after the player defeated the first wave of Dirt Sumos to light the lanterns and free Mr. Sparkle. Originally, freeing Mr. Sparkle required beating waves of Dirt Sumos to light the lanterns, rather than having Lisa place them with the Hand of Buddha.

Character

Chatter Bank

Voicelines

Lisa

eps_bsh

x_lisa_xxx_000508a

hint_lantern_2

This chatter type was likely meant to trigger as the second hint when the player reaches the final wave of Dirt Sumos. Originally, freeing Mr. Sparkle required beating waves of Dirt Sumos to light the lanterns, rather than having Lisa place them with the Hand of Buddha.

Character

Chatter Bank

Voicelines

Lisa

eps_bsh

x_lisa_xxx_000508b

sparklemon_attack_flick

This chatter type was likely meant to trigger as a "Flick" attack for Lisa during the SparkleMon fights. Notably, the voicelines that go with them are used in the DS version.

Character

Chatter Bank

Voicelines

Lisa

eps_bsh

x_lisa_xxx_000508b

Game Over#

react_tetris

This chatter type is interesting, as this type was intended for the DS version, and there’s even a leftover voiceline for it in the Old-Gen version, albeit it being lisa using the chatter type instead of Bart, which suggests that Bart was either going to be part of the tetris section or was originally meant to do it instead of Lisa. This chatter type was likely meant to trigger when the player reached the tetris section of the episode.

Character

Chatter Bank

Voicelines

Bart

eps_mtp_ds

x_bart_xxx_0005c30

x_bart_xxx_0005c31