This is a sub-page of Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).
Global#
Early sound effects
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Global UI HUD |
hud_char_swap |
||
Global Destruct |
obj_wood_crate_dst_01 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Global Destruct |
obj_wood_crate_dst_02 |
Cut alternate sound for breaking a crate. |
Episodes#
The Land of Chocolate#
Cut sound effects.
SFX Type |
Filename |
Sound |
|---|---|---|
Ambience |
amb_loc_birdstar_06 |
|
Ambience |
amb_loc_birdstar_08 |
|
Ambience |
amb_loc_birdstar_10 |
|
Ambience |
amb_loc_choc_bubble_02 |
|
Ambience |
amb_loc_choc_bubble_04 |
|
Ambience |
amb_loc_choc_bubble_05 |
|
Ambience |
amb_loc_choc_bubble_06 |
|
Ambience |
amb_loc_choc_bubble_07 |
|
Ambience |
amb_loc_choc_bubble_flt_04 |
|
Ambience |
amb_loc_choc_bubble_flt_05 |
|
Ambience |
amb_loc_choc_bubble_flt_06 |
|
Ambience |
amb_loc_choc_bubble_flt_07 |
|
Ambience |
amb_loc_choc_bubble_flt_08 |
|
Ambience |
amb_loc_choc_bubble_flt_09 |
|
Ambience |
amb_loc_choc_bubble_flt_10 |
|
Ambience |
amb_loc_choc_flow_lp_02 |
|
Ambience |
amb_loc_choc_flow_lp_04 |
|
Ambience |
amb_loc_choc_swirl_lp_04 |
|
Ambience |
amb_loc_magicwell_drips_03 |
|
Ambience |
amb_loc_magicwell_drips_04 |
|
Object Destruct |
obj_loc_candy_debris_03 |
|
Object Destruct |
obj_loc_candy_debris_04 |
|
Object Destruct |
obj_loc_candy_debris_05 |
|
Object Destruct |
obj_loc_candy_hit_02 |
|
Object Destruct |
obj_loc_choco_debris_02 |
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Object Prop |
obj_loc_margefountain_lp_01 |
Bartman Begins#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
amb_brt_dinoroom_01_reb |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Object Interact |
obj_brt_doubledoor_01 |
Add notes here. |
|
Object Interact |
obj_brt_wallsteps_02 |
Add notes here. |
Around the World in 80 Bites#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
amb_80b_bagpipes_st_01_l_reb_01 |
||
Ambience |
amb_80b_music_it_01 |
||
Ambience |
amb_80b_music_mex_01 |
||
Ambience |
amb_80b_music_usa_01_reb |
||
Object Prop |
obj_80b_foodcannon_inair_02 |
||
Object Prop |
obj_80b_furnace_jet_01 |
||
Object Prop |
obj_80b_statlib_hit1 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
amb_80b_bagpipes_st_01_l_reb_02 |
Sound effect variant for the giant bagpipes in Scotland. |
|
Ambience |
amb_80b_bagpipes_st_01_l_reb_03 |
Sound effect variant for the giant bagpipes in Scotland. |
|
Ambience |
amb_80b_bagpipes_st_01_l_reb_04 |
Sound effect variant for the giant bagpipes in Scotland. |
|
Ambience |
amb_80b_crowd_lp |
Sound effect variant for the crowd. |
|
Ambience |
amb_80b_crowd_react_it |
Sound effect intended to be used after destroying the super meatball. |
|
Ambience |
amb_80b_crowd_react_lrg_03 |
Sound effect variant for the crowd. |
|
Ambience |
amb_80b_crowd_react_mex |
Sound effect intended to be used after destroying the super taco. |
|
Ambience |
amb_80b_crowd_react_usa |
Sound effect intended to be used after opening the gate to Americaland. |
|
Ambience |
amb_80b_didgeridoo_01_reb |
Sound effect intended to be used while you're in Australia. |
|
Ambience |
amb_80b_gong_01 |
Sound effect intended to be used while you're in China. |
|
Ambience |
amb_80b_music_fr_01_reb |
Sound effect intended to be used while you're in France. |
|
Ambience |
amb_80b_music_sc_01_reb |
Sound effect intended to be used while you're in Scotland. |
|
Object Destruct |
barrel_destroy_01 |
Sound effect intended to be used when you destroy a barrel. |
|
Object Destruct |
crate_small_destroy_01 |
Sound effect intended to be used when you destroy a crate. |
|
Object Prop |
obj_80b_confcannon_fire_1 |
Sound effect variant for the confetti cannon. |
|
Object Prop |
obj_80b_foodcannon_inair_01 |
Sound effect variant for the food cannons. |
|
Object Prop |
obj_80b_foodcannon_turn_a_2 |
Sound effect variant for the food cannon turning. |
|
Object Prop |
obj_80b_foodcannon_turn_a_3 |
Sound effect variant for the food cannon turning. |
|
Object Prop |
obj_80b_foodcannon_turn_a_4 |
Sound effect variant for the food cannon turning. |
|
Object Destruct |
obj_80b_foodsupr_mtball_hit |
Sound effect intended to be used when hitting the super meatball. |
|
Object Prop |
obj_80b_usagate_open |
Sound effect intended to be used when the gate to Americaland opens. |
Lisa the Treehugger#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
hug_amb_waterfall_01 |
||
Object Prop |
obj_hug_3eyedgator_tail_01 |
||
Object Prop |
obj_hug_bulldozer_crane_01 |
||
Object Prop |
obj_hug_bulldozer_engine_01 |
||
Object Prop |
obj_hug_circularblade_01 |
||
Object Prop |
obj_hug_conveyor_lp_01 |
||
Object Prop |
obj_hug_industrialcrane_air_01 |
||
Object Prop |
obj_hug_industrialcrane_cap_off_01 |
||
Object Prop |
obj_hug_industrialcrane_logs_01 |
||
Object Prop |
obj_hug_industrialcrane_lp_01 |
||
Object Prop |
obj_hug_logstripper_01 |
||
Object Destruct |
obj_hug_logstripper_destruct_01 |
||
Object Destruct |
obj_hug_outhouse_destruct_01 |
||
Object Destruct |
obj_hug_powersource_destruct_01 |
||
Object Interact |
obj_hug_rivergate_drop_01 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
hug_amb_stream_lp_01 |
Add notes here. |
|
Object Prop |
obj_hug_3eyedgator_queek_01 |
Add notes here. |
|
Object Prop |
obj_hug_3eyedgator_queek_03 |
Add notes here. |
|
Object Prop |
obj_hug_3eyedgator_tail_02 |
Add notes here. |
|
Object Prop |
obj_hug_3eyedgator_teeth_01 |
Add notes here. |
|
Object Prop |
obj_hug_3eyedgator_teeth_03 |
Add notes here. |
|
Object Prop |
obj_hug_auntinature_gate_open_01 |
Add notes here. |
|
Object Prop |
obj_hug_chainsaw_02 |
Add notes here. |
|
Object Prop |
obj_hug_chainsaw_04 |
Add notes here. |
|
Object Prop |
obj_hug_chainsaw_05 |
Add notes here. |
|
Object Prop |
obj_hug_chainsaw_06 |
Add notes here. |
|
Object Prop |
obj_hug_circularsaw_arm_03_reb_01 |
Add notes here. |
|
Object Prop |
obj_hug_industrialcrane_engine_lp_01 |
Add notes here. |
|
Object Interact |
obj_hug_ladderdrop_01 |
Add notes here. |
|
Object Destruct |
obj_hug_logdispenser_destruct_01 |
Add notes here. |
|
Object Prop |
obj_hug_logstripper_02 |
Add notes here. |
|
Object Destruct |
obj_hug_powersource_lp_01 |
Add notes here. |
|
Object Destruct |
obj_hug_saw_assembly_destruct_01 |
Add notes here. |
Mob Rules#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
mob_amb_birds_04 |
||
Ambience |
mob_amb_birds_05 |
||
Ambience |
mob_amb_cat_01 |
||
Ambience |
mob_amb_cat_03 |
||
Ambience |
mob_amb_dog_03 |
||
Ambience |
mob_amb_dog_04 |
||
Ambience |
mob_amb_radiochatter_01 |
||
Ambience |
mob_amb_radiochatter_04 |
||
Ambience |
mob_amb_radiochatter_05 |
||
Ambience |
mob_amb_siren_02 |
||
Object Prop |
obj_mob_electricity_hum_lp_01 |
||
Object Prop |
obj_mob_electricity_zap_01 |
||
Object Prop |
obj_mob_electricity_zap_02 |
||
Object Prop |
obj_mob_metal_impact_07 |
||
Object Prop |
obj_mob_metal_impact_08 |
||
Object Prop |
obj_mob_wall_impact_05 |
||
Object Prop |
obj_mob_wall_impact_06 |
||
Object Prop |
obj_mob_wood_debris_01 |
||
Object Prop |
obj_mob_wood_destruct_01 |
||
Object Prop |
obj_mob_wood_impact_01 |
||
Object Prop |
obj_mob_wood_impact_02 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
mob_amb_birds_01 |
Add notes here. |
|
Ambience |
mob_amb_birds_02 |
Add notes here. |
|
Ambience |
mob_amb_birds_03 |
Add notes here. |
|
Ambience |
mob_amb_cat_02 |
Add notes here. |
|
Ambience |
mob_amb_cat_04 |
Add notes here. |
|
Ambience |
mob_amb_crows_01 |
Add notes here. |
|
Ambience |
mob_amb_dog_01 |
Add notes here. |
|
Ambience |
mob_amb_dog_02 |
Add notes here. |
|
Ambience |
mob_amb_radiochatter_02 |
Add notes here. |
|
Ambience |
mob_amb_radiochatter_03 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_glss_01 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_glss_02 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_glss_04 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_mtls_01 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_mtls_02 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_mtls_03 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_mtls_04 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_mtls_05 |
Add notes here. |
|
Object Physics |
obj_car_hit_hi_mtls_06 |
Add notes here. |
|
Object Prop |
obj_mob_anvil_01 |
Add notes here. |
|
Object Prop |
obj_mob_chisel_01 |
Add notes here. |
|
Object Prop |
obj_mob_construct_hit_02 |
Add notes here. |
|
Object Prop |
obj_mob_construct_hit_05 |
Add notes here. |
|
Object Prop |
obj_mob_construct_hit_06 |
Add notes here. |
|
Object Prop |
obj_mob_construct_hits_01 |
Add notes here. |
|
Object Prop |
obj_mob_electricity_zap_03 |
Add notes here. |
|
Object Prop |
obj_mob_electricity_zap_04 |
Add notes here. |
|
Object Interact |
obj_mob_elevator_down_01 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_destruct_01 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_destruct_02 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_destruct_03 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_impact_01 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_impact_02 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_impact_03 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_impact_04 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_impact_05 |
Add notes here. |
|
Object Destruct |
obj_mob_metal_impact_06 |
Add notes here. |
|
Object Prop |
obj_mob_tool_01 |
Add notes here. |
|
Object Prop |
obj_mob_tool_04 |
Add notes here. |
|
Object Prop |
obj_mob_tool_07 |
Add notes here. |
|
Object Prop |
obj_mob_wall_debris_01 |
Add notes here. |
|
Object Prop |
obj_mob_wall_destruct_02 |
Add notes here. |
|
Object Prop |
obj_mob_wall_impact_01 |
Add notes here. |
|
Object Prop |
obj_mob_wall_impact_02 |
Add notes here. |
|
Object Prop |
obj_mob_wall_impact_03 |
Add notes here. |
|
Object Prop |
obj_mob_wall_impact_04 |
Add notes here. |
|
Object Prop |
obj_mob_wood_debris_02 |
Add notes here. |
|
Object Prop |
obj_mob_wood_destruct_02 |
Add notes here. |
|
Object Prop |
obj_mob_wood_destruct_03 |
Add notes here. |
Enter the Cheatrix#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Object Prop |
obj_che_barrel_maker_01 |
||
Object Prop |
obj_che_bomb_machine |
||
Object Prop |
obj_che_crate_maker_01 |
||
Object Prop |
obj_che_game_scanner |
||
Object Prop |
obj_che_gear_loop_02 |
||
Object Prop |
obj_che_hot_coffee |
||
Object Prop |
obj_che_klaxxon |
||
Object Prop |
obj_che_next_generator |
||
Object Prop |
obj_che_ooze_01 |
||
Object Prop |
obj_che_ooze_floor_01 |
||
Object Prop |
obj_che_ooze_on_metal |
||
Object Prop |
obj_che_power_down_01 |
||
Object Prop |
obj_che_sequalizer |
||
Object Prop |
obj_che_slave_wheel_01 |
||
Object Prop |
obj_che_spawn_door |
||
Object Prop |
obj_che_sportsmanship |
||
Object Prop |
obj_che_stab_machine |
||
Object Prop |
obj_che_subliminal |
||
Object Prop |
obj_che_treadmill |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
amb_che_blood_bubble_01 |
Add notes here. |
|
Ambience |
amb_che_blood_bubble_02 |
Add notes here. |
|
Ambience |
amb_che_blood_bubble_03 |
Add notes here. |
|
Ambience |
amb_che_blood_bubble_06 |
Add notes here. |
|
Ambience |
amb_che_blood_bubble_07 |
Add notes here. |
|
Ambience |
amb_che_q_and_a |
Add notes here. |
|
Object Interact |
obj_che_coin_arm_02 |
Add notes here. |
|
Object Interact |
obj_che_fan_lp_01_reb |
Add notes here. |
|
Object Interact |
obj_che_gear_loop_01 |
Add notes here. |
|
Object Interact |
obj_che_piston_platty_01 |
Add notes here. |
|
Object Interact |
obj_che_piston_platty_02 |
Add notes here. |
|
Object Prop |
obj_che_terminal_02 |
Add notes here. |
The Day of the Dolphin#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
amb_dod_dolphin_swim |
||
Object Prop |
obj_dod_kiddie_music |
||
Object Prop |
obj_dod_organ_01 |
||
Object Interact |
obj_dod_steam |
||
Object Interact |
obj_dod_tank_electric |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
amb_dod_creak_wood_02 |
Add notes here. |
|
Ambience |
amb_dod_creak_wood_03 |
Add notes here. |
|
Ambience |
amb_dod_town_violence |
Add notes here. |
|
Ambience |
amb_dod_waterlap_01 |
Add notes here. |
|
Object Interact |
obj_dod_dolphin_spawn_02 |
Add notes here. |
|
Object Prop |
obj_dod_ferris_music |
Sound effect intended to be play from the ferris wheel in the pier area. |
Shadow of the Colossal Donut#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
scd_amb_lacucaracha_01_reb |
||
Object Destruct |
obj_scd_phonebooth_destruct_01 |
||
Object Destruct |
obj_scd_explosion_car_04 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Object Prop |
obj_scd_crane_groan_04 |
Intended to be used when you're standing on the girdir. |
|
Object Prop |
obj_scd_crane_squeek_02 |
Intended to be used when you're standing on the girdir. |
|
Object Prop |
obj_scd_crane_squeek_03 |
Intended to be used when you're standing on the girdir. |
|
Object Destruct |
obj_scd_explosion_car_03 |
Unused sound effect variant. |
|
Object Prop |
obj_scd_telephone_pole_shake_03 |
Add notes here |
|
Ambience |
scd_amb_prison_walla_03 |
Intended to be used when you're near the prison. |
|
Ambience |
scd_amb_prison_walla_04 |
Intended to be used when you're near the prison. |
|
Ambience |
scd_amb_seagull_04 |
Unused sound effect variant. |
|
Ambience |
scd_amb_seagull_06 |
Unused sound effect variant. |
|
Ambience |
scd_amb_waterlapping_lp_05 |
Unused sound effect variant. |
|
Ambience |
scd_amb_waterlapping_lp_06 |
Unused sound effect variant. |
|
Ambience |
scd_amb_whistle_guard_02 |
Intended to be used when you're near the prison. |
|
Ambience |
scd_amb_whistle_guard_03 |
Intended to be used when you're near the prison. |
|
Ambience |
scd_amb_whistle_inmate_03 |
Intended to be used when you're near the prison. |
|
Ambience |
scd_amb_whistle_inmate_04 |
Intended to be used when you're near the prison. |
Invasion of the Yokel-Snatchers#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
amb_sss_car_fire_01 |
||
Ambience |
amb_sss_town_violence_01 |
||
Object Prop |
obj_dsss_helium_lp |
||
Object Destruct |
obj_sss_camera_sparks |
||
Object Prop |
obj_sss_car_idle_01 |
||
Object Prop |
obj_sss_car_idle_02 |
||
Object Interact |
obj_sss_flame_out_01 |
||
Object Prop |
obj_sss_force_field_01 |
||
Object Prop |
obj_sss_fountain_close |
||
Object Prop |
obj_sss_gas_flame_01 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
amb_sss_metal_creak_01 |
Unused sound effect variant. |
|
Ambience |
amb_sss_metal_creak_03 |
Unused sound effect variant. |
|
Object Prop |
obj_sss_bus_idle_01 |
A sound effect intended for a bus of some kind that doesn't appear in the episode. |
|
Object Interact |
obj_sss_elevator_01_reb |
The full variant of this sound effect, which in the final game are split up into multiple audio files. |
|
Object Interact |
obj_sss_steam_01 |
Sound effect intended for the steam updrafts in the Mall area. |
|
Object Prop |
obj_sss_taco_truck_01 |
Intended to be used for the destroyed TacoMat trucks seen around the Mall. |
|
Object Prop |
obj_sss_taco_truck_02 |
Intended to be used for the destroyed TacoMat trucks seen around the Mall. |
|
Object Interact |
obj_sss_pig_scared |
The full variant of this sound effect, which in the final game are split up into multiple audio files. |
Bargain Bin#
The full variant of the bridge sound effect, which in the final game are split up into multiple audio files.
SFX Type |
Filename |
Sound |
|---|---|---|
Object Interact |
obj_bin_bridge_01 |
Game Engine#
Ambience sound effect variants.
SFX Type |
Filename |
Sound |
|---|---|---|
Ambience |
amb_hub_gameblip_03 |
|
Ambience |
amb_hub_gameblip_04 |
|
Ambience |
amb_hub_gameblip_05 |
|
Ambience |
amb_hub_gameblip_06 |
|
Ambience |
amb_hub_gameblip_07 |
|
Ambience |
amb_hub_gameblip_08 |
|
Ambience |
amb_hub_gameblip_09 |
|
Ambience |
amb_hub_gameblip_11 |
NeverQuest#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
nvq_amb_bats_01 |
||
Ambience |
nvq_amb_bats_03 |
||
Ambience |
nvq_amb_lava_lp_01 |
||
Ambience |
obj_nvq_greathall_door_open_01 |
||
Ambience |
obj_nvq_pillar_hit_01_reb |
||
Ambience |
obj_nvq_pillar_hit_02_reb |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
nvq_amb_bats_05 |
Add notes here. |
|
Ambience |
nvq_amb_bats_07 |
Add notes here. |
|
Ambience |
nvq_amb_eagle_07 |
Add notes here. |
|
Ambience |
nvq_amb_eagle_08 |
Add notes here. |
|
Ambience |
nvq_amb_hawk_01 |
Add notes here. |
|
Ambience |
nvq_amb_hawk_02 |
Add notes here. |
|
Ambience |
nvq_amb_hawk_screech_01 |
Add notes here. |
|
Ambience |
nvq_amb_hawk_screech_03 |
Add notes here. |
|
Ambience |
nvq_amb_stream_lp_01 |
Add notes here. |
|
Object Prop |
obj_nvq_lava_steam_01_reb |
Add notes here. |
|
Object Prop |
obj_nvq_lava_steam_02_reb |
Add notes here. |
Grand Theft Scratchy#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
amb_gts_club_lp_01_reb |
||
Ambience |
amb_gts_club_lp_02_reb |
||
Ambience |
amb_gts_van_lp_01b_reb |
||
Ambience |
amb_gts_van_lp_02a_reb |
||
Ambience |
amb_gts_van_lp_03b_reb |
||
Ambience |
amb_gts_van_lp_03b_reb |
||
Object Interact |
obj_gts_hog_house_build |
||
Object Interact |
obj_gts_hog_house_grab |
||
Object Interact |
obj_gts_house_xform_01 |
||
Object Interact |
obj_gts_house_xform_02 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
amb_gts_dionne_lp_01_reb |
Add notes here. |
|
Ambience |
amb_gts_radio_lp_01_reb |
Add notes here. |
|
Ambience |
amb_gts_res_lp_01_reb |
Add notes here. |
|
Ambience |
amb_gts_res_lp_02_reb |
Add notes here. |
|
Ambience |
amb_gts_res_lp_03_reb |
Add notes here. |
|
Ambience |
amb_gts_res_lp_04_reb |
Add notes here. |
|
Ambience |
amb_gts_water_loop_01_reb |
Add notes here. |
|
Object Interact |
obj_gts_bridge_drops |
Add notes here. |
|
Object Interact |
obj_gts_car_lift_up |
Add notes here. |
|
Object Interact |
obj_gts_elevator_full_up |
Add notes here. |
|
Object Interact |
obj_gts_elevator_half_up |
Add notes here. |
|
Object Destruct |
obj_gts_stage_destruct |
Add notes here. |
|
Object Destruct |
obj_gts_stage_hit_03 |
Add notes here. |
Medal of Homer#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
moh_amb_fountain_lp_01 |
||
Ambience |
moh_amb_wind_lp_01 |
||
Object Prop |
obj_moh_helium_tank_hiss_lp_01 |
||
Object Prop |
obj_moh_rotating_antenna_lp_01 |
||
Object Prop |
obj_moh_steampipe_lp_01 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
moh_amb_birds_01 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_birds_02 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_birds_03 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_birds_04 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_birds_05 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_fountain_lp_01 |
Sound effect intended to be used for the fountain from the first area of the episode. |
|
Ambience |
moh_amb_seagull_01 |
Sound effect intended to be used as ambience for the first area of the episode. This sound effect was likely removed because of the setting being change from daytime to nighttime. |
|
Ambience |
moh_amb_seagull_02 |
Sound effect intended to be used as ambience for the first area of the episode. This sound effect was likely removed because of the setting being change from daytime to nighttime. |
|
Ambience |
moh_amb_seagull_03 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_seagull_04 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_seagull_05 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_seagull_06 |
A sound effect originally intended as ambient audio for the first area of the episode. It was likely removed when the setting was changed from daytime to nighttime. |
|
Ambience |
moh_amb_waterlapping_lp_06 |
Sound effect variant for the ocean shore. |
Big Super Happy Fun Fun Game#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Ambience |
amb_bsh_river_02 |
||
Object Prop |
sfx_bsh_mudfall_lp |
||
Object Prop |
sfx_bsh_waterfall_lp |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Ambience |
amb_bsh_sewage |
Sound effect intended to be used around the Land of Dirt. |
|
Ambience |
amb_bsh_sewage_gas_01 |
Sound effect variant for the sewage gas. |
|
Ambience |
amb_bsh_sewage_gas_03 |
Sound effect variant for the sewage gas. |
|
Ambience |
amb_bsh_sewage_gas_04 |
Sound effect variant for the sewage gas. |
|
Ambience |
beach01_reb |
Sound effect intended to be used as ambience for the beach area before the Dirt village. |
|
Object Destruct |
obj_bsh_hut_dest_01 |
Sound effect intended to be used when destroying the huts around the dirt village. |
|
Object Destruct |
obj_bsh_hut_dest_02 |
Sound effect intended to be used when destroying the huts around the dirt village. |
|
Object Prop |
obj_bsh_skyhorn_l |
Sound effect intended to be used when the door to the Land of Sky opens. |
|
Object Prop |
sfx_bsh_firedoorl |
Sound effect intended to be used when the door to the Land of Fire opens. |
|
Object Prop |
sfx_bsh_ice_horn_l |
Sound effect intended to be used when the door to the Land of Ice opens. |
|
Object Prop |
sfx_bsh_mudbubble_0 |
Sound effect variant for the mud bubbles in the dirt village. |
|
Object Prop |
sfx_bsh_mudbubble_1 |
Sound effect variant for the mud bubbles in the dirt village. |
|
Object Prop |
sfx_bsh_mudbubble_3 |
Sound effect variant for the mud bubbles in the dirt village. |
|
Object Prop |
sfx_bsh_mudbubble_4 |
Sound effect variant for the mud bubbles in the dirt village. |
Five Characters in Search of an Author#
Early versions of the music notes for the doorbell.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Object |
music_note_04_C4 (Proto) obj_rwc_doorbell_01_c_reb (Final) |
||
Object |
music_note_05_E4 (Proto) obj_rwc_doorbell_02_e_reb (Final) |
||
Object |
music_note_06_F#4(Proto) obj_rwc_doorbell_03_f#_reb (Final) |
||
Object |
music_note_08_A4 (Proto) obj_rwc_doorbell_04_a_reb (Final) |
||
Object |
music_note_07_G4 (Proto) obj_rwc_doorbell_05_g_reb (Final) |
||
Object |
music_note_03_A3 (Proto) obj_rwc_doorbell_08_a_reb (Final) |
||
Object |
music_note_01_f#3 (Proto) obj_rwc_doorbell_09_f#_reb (Final) |
||
Object |
music_note_02_G3 (Proto) obj_rwc_doorbell_10_g_reb (Final) |
Ambience#
Springfield#
Filename |
Sound |
Notes |
|---|---|---|
amgarg1 |
Add notes here. |
|
exdntn1 |
Add notes here. |
|
exgarg1 |
Add notes here. |
|
exhrbr1 |
Add notes here. |
|
invent1 |
Add notes here. |
Bartman Begins#
Filename |
Sound |
Notes |
|---|---|---|
brt_pymd |
referencing a "pyramid room," whereas in the final game, it is labeled "mystical" in the New-Gen version. Interestingly, no rooms in the museum feature pyramids in the final game, suggesting this may reference removed content. |
Around the World in 80 Bites#
Filename |
Sound |
Notes |
|---|---|---|
80bbrew1 |
Ambience soundfile intended for the brewery. |
|
80bbrew2 |
Ambience soundfile intended for the brewery. |
|
80bcrwd1 |
Alternate ambience soundfile intended for the crowd. |
|
80usa01 |
Ambience soundfile intended for Americaland. |
|
80burg01 |
Ambience soundfile intended for when the Super Burger drops down. |
Lisa the Treehugger#
Filename |
Sound |
Notes |
|---|---|---|
hugfac02 |
Add notes here. |
|
hugfor02 |
Add notes here. |
|
hugfor03 |
Add notes here. |
|
hugfor04 |
Add notes here. |
Mob Rules#
Filename |
Sound |
Notes |
|---|---|---|
mob_06 |
Add notes here. |
|
mob_07 |
Add notes here. |
|
mob_08 |
Add notes here. |
|
mobgrg01 |
Intended to be used when you're in the parking lot area. |
|
mobvnt01 |
Intended to be used whenever you're inside a vent. |
The Day of the Dolphin#
Filename |
Sound |
Notes |
|---|---|---|
doddock1 |
Add notes here. |
Shadow of the Colossal Donut#
Filename |
Sound |
Notes |
|---|---|---|
scd_st01 |
Add notes here. |
Invasion of the Yokel-Snatchers#
Filename |
Sound |
Notes |
|---|---|---|
sssmall2 |
Add notes here. |
|
sssmall3 |
Add notes here. |
|
ufoprob1 |
Add notes here. |
Bargain Bin#
Filename |
Sound |
Notes |
|---|---|---|
bin_01 |
Add notes here. |
|
bin_02 |
Add notes here. |
Game Engine#
Filename |
Sound |
Notes |
|---|---|---|
hub_03 |
Add notes here. |
Grand Theft Scratchy#
Filename |
Sound |
Notes |
|---|---|---|
seasid01 |
Add notes here. |
Medal of Homer#
Filename |
Sound |
Notes |
|---|---|---|
ambafr01 |
Add notes here. |
|
ambafr02 |
Add notes here. |
|
ambafr03 |
Add notes here. |
Big Super Happy Fun Fun Game#
Filename |
Sound |
Notes |
|---|---|---|
beach01 |
Add notes here. |
|
fight01 |
Add notes here. |
Impacts#
Slingshot Special Ammo#
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Alien Atom |
imp_slgnsht_atom_01 |
Add notes here. |
|
Baseball |
imp_slgnsht_baseball_dirt_01 |
Add notes here. |
|
Baseball |
imp_slgnsht_baseball_hard_01 |
Add notes here. |
|
Coin |
imp_slgnsht_coin_dirt_01 |
Add notes here. |
|
Coin |
imp_slgnsht_coin_hard_01 |
Add notes here. |
|
Coin |
imp_slgnsht_coin_dirt_01 |
Add notes here. |
|
Goldbrick |
imp_slgnsht_gbrick_conc_01 |
Add notes here. |
|
Goldbrick |
imp_slgnsht_gbrick_mtlg_01 |
Add notes here. |
|
Goldbrick |
imp_slgnsht_gbrick_mtlg_03 |
Add notes here. |
|
Goldbrick |
imp_slgnsht_gbrick_torso_03 |
Add notes here. |
|
Goldbrick |
imp_slgnsht_gbrick_wood_03 |
Add notes here. |
|
Geode |
imp_slgnsht_geode_hard_01 |
Add notes here. |
|
Grenade |
exp_slngsht_grenade_03 |
Add notes here. |
|
Pinecone |
imp_slgnsht_pinecone_01 |
Add notes here. |
Slingshot#
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Concrete |
imp_slgnsht_conc_01 |
Add notes here. |
|
Concrete |
imp_slgnsht_conc_02 |
Add notes here. |
|
Carpet |
imp_slgnsht_crpt_01 |
Add notes here. |
|
Dirt |
imp_slgnsht_dirt_01 |
Add notes here. |
|
Dirt |
imp_slgnsht_dirt_02 |
Add notes here. |
|
Carpet |
imp_slgnsht_crpt_01 |
Add notes here. |
|
Grass |
imp_slgnsht_grss_01 |
Add notes here. |
|
Grass |
imp_slgnsht_grss_02 |
Add notes here. |
|
Gravel |
imp_slgnsht_grvl_01 |
Add notes here. |
|
Gravel |
imp_slgnsht_grvl_02 |
Add notes here. |
|
Ice |
imp_slgnsht_ice_01 |
Add notes here. |
|
Ice |
imp_slgnsht_ice_02 |
Add notes here. |
|
Linoleum |
imp_slgnsht_lino_01 |
Add notes here. |
|
Linoleum |
imp_slgnsht_lino_02 |
Add notes here. |
|
Linoleum |
imp_slgnsht_lino_03 |
Add notes here. |
|
Linoleum |
imp_slgnsht_lino_04 |
Add notes here. |
|
Metal Solid |
imp_slgnsht_mtls_01 |
Add notes here. |
|
Metal Solid |
imp_slgnsht_mtls_02 |
Add notes here. |
|
Rubber |
imp_slgnsht_rbbr_01 |
Add notes here. |
|
Rubber |
imp_slgnsht_rbbr_02 |
Add notes here. |
|
Snow |
imp_slgnsht_snow_01 |
Add notes here. |
|
Snow |
imp_slgnsht_snow_02 |
Add notes here. |
|
Wood Solid |
imp_slgnsht_wdsp_01 |
Add notes here. |
|
Wood Solid |
imp_slgnsht_wdsp_02 |
Add notes here. |
|
Water Puddle |
imp_slgnsht_wpdl_01 |
Add notes here. |
|
Water Puddle |
imp_slgnsht_wpdl_02 |
Add notes here. |
Fist#
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Concrete |
imp_fist_conc_01 |
Add notes here. |
|
Concrete |
imp_fist_conc_02 |
Add notes here. |
|
Carpet |
imp_fist_crpt_01 |
Add notes here. |
|
Carpet |
imp_fist_crpt_02 |
Add notes here. |
|
Dirt |
imp_fist_dirt_01 |
Add notes here. |
|
Dirt |
imp_fist_dirt_02 |
Add notes here. |
|
Grass |
imp_fist_grss_01 |
Add notes here. |
|
Grass |
imp_fist_grss_02 |
Add notes here. |
|
Linoleum |
imp_fist_lino_01 |
Add notes here. |
|
Linoleum |
imp_fist_lino_02 |
Add notes here. |
|
Linoleum |
imp_fist_lino_03 |
Add notes here. |
|
Linoleum |
imp_fist_lino_04 |
Add notes here. |
|
Metal Solid |
imp_fist_mtls_01 |
Add notes here. |
|
Metal Solid |
imp_fist_mtls_02 |
Add notes here. |
|
Rubber |
imp_fist_rbbr_01 |
Add notes here. |
|
Rubber |
imp_fist_rbbr_02 |
Add notes here. |
|
Snow |
imp_fist_snow_01 |
Add notes here. |
|
Snow |
imp_fist_snow_02 |
Add notes here. |
|
Wood Solid |
imp_fist_wdsp_01 |
Add notes here. |
|
Wood Solid |
imp_fist_wdsp_02 |
Add notes here. |
|
Water Puddle |
imp_fist_wpdl_01 |
Add notes here. |
|
Water Puddle |
imp_fist_wpdl_02 |
Add notes here. |
Weapons#
Impact#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
2x4 |
imp_2x4_head_01 |
||
2x4 |
imp_2x4_head_02 |
||
2x4 |
imp_2x4_head_01 |
||
2x4 |
imp_2x4_head_02 |
Cut sound effects
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Bullet |
imp_bullet_conc_01 |
Add notes here. |
|
Bullet |
imp_bullet_conc_02 |
Add notes here. |
|
Bullet |
imp_bullet_conc_03 |
Add notes here. |
|
Bullet |
imp_bullet_metal_03 |
Add notes here. |
|
Bullet |
imp_bullet_wood_01 |
Add notes here. |
|
Bullet |
imp_bullet_wood_02 |
Add notes here. |
Character#
Bodyfall#
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Coin Torso |
char_bodyfall_torso_coin_01 |
Add notes here. |
|
Coin Torso |
char_bodyfall_torso_coin_02 |
Add notes here. |
|
Coin Torso |
char_bodyfall_torso_coin_03 |
Add notes here. |
|
Coin Torso |
char_bodyfall_torso_coin_04 |
Add notes here. |
|
Coin Torso |
char_bodyfall_torso_coin_05 |
Add notes here. |
|
Coin Torso |
char_bodyfall_torso_coin_06 |
Add notes here. |
|
Gingerbread Torso |
char_bodyfall_torso_gbrd_01 |
Add notes here. |
|
Gingerbread Torso |
char_bodyfall_torso_gbrd_02 |
Add notes here. |
|
Gingerbread Torso |
char_bodyfall_torso_gbrd_03 |
Add notes here. |
|
Gingerbread Torso |
char_bodyfall_torso_gbrd_04 |
Add notes here. |
|
Gingerbread Torso |
char_bodyfall_torso_gbrd_05 |
Add notes here. |
|
Gingerbread Torso |
char_bodyfall_torso_gbrd_06 |
Add notes here. |
|
Glass Torso |
char_bodyfall_torso_glss_01 |
Add notes here. |
|
Glass Torso |
char_bodyfall_torso_glss_02 |
Add notes here. |
|
Glass Torso |
char_bodyfall_torso_glss_03 |
Add notes here. |
|
Glass Torso |
char_bodyfall_torso_glss_04 |
Add notes here. |
|
Glass Torso |
char_bodyfall_torso_glss_05 |
Add notes here. |
|
Glass Torso |
char_bodyfall_torso_glss_06 |
Add notes here. |
|
Metal Solid Torso |
char_bodyfall_torso_mtls_01 |
Add notes here. |
|
Metal Solid Torso |
char_bodyfall_torso_mtls_02 |
Add notes here. |
|
Metal Solid Torso |
char_bodyfall_torso_mtls_03 |
Add notes here. |
|
Metal Solid Torso |
char_bodyfall_torso_mtls_04 |
Add notes here. |
|
Metal Solid Torso |
char_bodyfall_torso_mtls_05 |
Add notes here. |
|
Metal Solid Torso |
char_bodyfall_torso_mtls_06 |
Add notes here. |
|
Mud Torso |
char_bodyfall_torso_mud_01 |
Add notes here. |
|
Mud Torso |
char_bodyfall_torso_mud_02 |
Add notes here. |
|
Mud Torso |
char_bodyfall_torso_mud_03 |
Add notes here. |
|
Mud Torso |
char_bodyfall_torso_mud_04 |
Add notes here. |
|
Mud Torso |
char_bodyfall_torso_mud_05 |
Add notes here. |
|
Mud Torso |
char_bodyfall_torso_mud_06 |
Add notes here. |
|
Paper Torso |
char_bodyfall_torso_papr_01 |
Add notes here. |
|
Paper Torso |
char_bodyfall_torso_papr_02 |
Add notes here. |
|
Paper Torso |
char_bodyfall_torso_papr_03 |
Add notes here. |
|
Paper Torso |
char_bodyfall_torso_papr_04 |
Add notes here. |
|
Paper Torso |
char_bodyfall_torso_papr_05 |
Add notes here. |
|
Paper Torso |
char_bodyfall_torso_papr_06 |
Add notes here. |
|
Sand Torso |
char_bodyfall_torso_sand_01 |
Add notes here. |
|
Sand Torso |
char_bodyfall_torso_sand_02 |
Add notes here. |
|
Sand Torso |
char_bodyfall_torso_sand_03 |
Add notes here. |
|
Sand Torso |
char_bodyfall_torso_sand_04 |
Add notes here. |
|
Sand Torso |
char_bodyfall_torso_sand_05 |
Add notes here. |
|
Sand Torso |
char_bodyfall_torso_sand_06 |
Add notes here. |
|
Wood Hollow Torso |
char_bodyfall_torso_wdhl_01 |
Add notes here. |
|
Wood Hollow Torso |
char_bodyfall_torso_wdhl_02 |
Add notes here. |
|
Wood Hollow Torso |
char_bodyfall_torso_wdhl_03 |
Add notes here. |
|
Wood Hollow Torso |
char_bodyfall_torso_wdhl_04 |
Add notes here. |
|
Wood Hollow Torso |
char_bodyfall_torso_wdhl_05 |
Add notes here. |
|
Wood Hollow Torso |
char_bodyfall_torso_wdhl_06 |
Add notes here. |
Foley#
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Liquid Dive |
char_fol_liquid_dive_02 |
||
Liquid Sink |
char_fol_liquid_sink_01 |
||
Terrain Hot |
char_fol_terrain_hot_03 |
||
Mob |
fol_mob_saw_in_01 |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Liquid Dive |
char_fol_liquid_dive_01 |
Add notes here. |
|
Liquid Splash |
char_fol_liquid_splash_01 |
Add notes here. |
|
Liquid Splash |
char_fol_liquid_splash_02 |
Add notes here. |
|
Mob |
fol_mob_saw_in_02 |
Add notes here. |
|
Mob |
fol_mob_saw_out_01 |
Add notes here. |
|
Mob |
fol_mob_saw_out_02 |
Add notes here. |
Special Ability#
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Woosh Jump |
char_whoosh_jump_std_04 |
Add notes here. |
|
Woosh Jump |
char_whoosh_jump_std_05 |
Add notes here. |
|
Woosh Jump |
char_whoosh_jump_std_06 |
Add notes here. |
|
Woosh Jump |
char_whoosh_jump_std_07 |
Add notes here. |
|
Woosh Jump |
char_whoosh_jump_std_08 |
Add notes here. |
Footstep#
Bunny
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Chocolate Hop Hel |
fs_m_bnny_hop_hel_choc_01 |
Add notes here. |
|
Chocolate Hop Hel |
fs_m_bnny_hop_hel_choc_02 |
Add notes here. |
|
Chocolate Hop Hel |
fs_m_bnny_hop_hel_choc_03 |
Add notes here. |
|
Chocolate Hop Hel |
fs_m_bnny_hop_hel_choc_04 |
Add notes here. |
|
Chocolate Hop Hel |
fs_m_bnny_hop_hel_choc_05 |
Add notes here. |
Male Leather
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Sticky |
fs_m_lthr_run_hel_stky_01 |
Add notes here. |
|
Sticky |
fs_m_lthr_run_hel_stky_02 |
Add notes here. |
|
Sticky |
fs_m_lthr_run_hel_stky_03 |
Add notes here. |
|
Sticky |
fs_m_lthr_run_hel_stky_04 |
Add notes here. |
Sneaker
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Candy Hard Run |
fs_m_snkr_run_cdyh_01 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_02 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_03 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_04 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_05 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_06 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_07 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_08 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_09 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_10 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_11 |
Add notes here. |
|
Candy Hard Run |
fs_m_snkr_run_cdyh_12 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_01 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_02 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_03 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_04 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_05 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_06 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_07 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_08 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_09 |
Add notes here. |
|
Candy Hard Walk |
fs_m_snkr_wlk_cdyh_10 |
Add notes here. |
Bosses#
Lard Lad
Early sound effects.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Character VOC |
lardlad_idle_roar_05 |
||
Combat Footsmash |
lardlad_melee_footsmash_01 |
||
Combat Footsmash |
lardlad_melee_footsmash_04 |
||
Combat Footsmash |
lardlad_melee_footsmash_dist |
Cut sound effects.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Foley Hatchdoor |
lardlad_hatch_open_hinge_01 |
Add notes here. |
|
Foley Hatchdoor |
lardlad_hatch_open_hinge_02 |
Add notes here. |
|
Foley Hatchdoor |
lardlad_hatch_open_hinge_03 |
Add notes here. |
|
Foley Hatchdoor |
lardlad_hatch_open_hinge_04 |
Add notes here. |
|
Foley Hatchdoor |
lardlad_hatch_open_impact_01 |
Add notes here. |
|
Foley Hatchdoor |
lardlad_hatch_open_impact_02 |
Add notes here. |
|
Foley Hatchdoor |
lardlad_hatch_open_impact_03 |
Add notes here. |
|
Foley Hatchdoor |
lardlad_hatch_open_impact_04 |
Add notes here. |
|
Character VOC |
lardlad_idle_roar_01 |
Add notes here. |
|
Character VOC |
lardlad_idle_roar_02 |
Add notes here. |
|
Character VOC |
lardlad_idle_roar_03 |
Add notes here. |
|
Character VOC |
lardlad_idle_roar_04 |
Add notes here. |
|
Combat Footsmash |
lardlad_melee_footsmash_02 |
Add notes here. |
|
Combat Footsmash |
lardlad_melee_footsmash_03 |
Add notes here. |
|
Combat Footsmash |
lardlad_melee_footsmash_05 |
Add notes here. |
|
Combat Footsmash |
lardlad_melee_leg_lift_02 |
Add notes here. |
|
Combat Footsmash |
lardlad_melee_leg_lift_03 |
Add notes here. |
|
Footstep Run |
lardlad_run_impact_01 |
Add notes here. |
|
Footstep Run |
lardlad_run_impact_02 |
Add notes here. |
|
Footstep Run |
lardlad_run_impact_03 |
Add notes here. |
|
Footstep Walk |
lardlad_walk_leg_lift_01 |
Add notes here. |
|
Footstep Walk |
lardlad_walk_leg_lift_02 |
Add notes here. |
|
Footstep Walk |
lardlad_walk_leg_lift_04 |
Add notes here. |
Character-Specific#
Homer#
Early sound effects for Homer's abilities.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Special Ability |
char_helium_dash_attack_01 |
||
Special Ability |
char_helium_dash_attack_02 |
||
Special Ability |
char_homrball_toggle_off |
Sound effects intended to be used for Homer's abilities
SFX Type |
Filename |
Sound |
|---|---|---|
Special Ability |
char_helium_hand_flap_01 |
|
Special Ability |
char_helium_hand_flap_02 |
|
Special Ability |
char_helium_hand_flap_03 |
|
Special Ability |
char_helium_hand_flap_04 |
|
Special Ability |
char_helium_hand_flap_07 |
|
Special Ability |
char_homrball_impact_02 |
|
Special Ability |
char_homrball_impact_03 |
|
Special Ability |
char_homrball_impact_04 |
|
Special Ability |
char_homrball_impact_05 |
|
Special Ability |
char_homrball_jump_02 |
|
Special Ability |
char_homrball_jump_03 |
|
Special Ability |
char_homrball_roll_start_02 |
|
Special Ability |
char_homrball_roll_start_03 |
|
Special Ability |
char_homrball_roll_start_04 |
|
Special Ability |
char_homrball_roll_start_05 |
|
Special Ability Gummi |
char_gummi_attk_singl_01 |
|
Special Ability Gummi |
char_gummi_damage_hvy_03 |
|
Special Ability Gummi |
char_gummi_damage_med_01 |
|
Special Ability Gummi |
fs_gummi_land_03 |
|
Special Ability Gummi |
fs_gummi_run_01 |
|
Special Ability Gummi |
fs_gummi_wlk_01 |
|
Special Ability Gummi |
fs_gummi_wlk_04 |
Bart#
Early sound effects for Bart's abilities.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Special Ability |
char_bart_grapple_travel_lp_01 |
||
Special Ability |
char_bart_wiregrab_travel_lp_01 |
Lisa#
Attack sound effects for Lisa, using a placeholder voice actor.
SFX Type |
Filename |
Sound |
|---|---|---|
Character VOC |
x_lisa_attck_sht_1 |
|
Character VOC |
x_lisa_attck_sht_2 |
|
Character VOC |
x_lisa_attck_sht_3 |
|
Character VOC |
x_lisa_attck_sht_4 |
|
Character VOC |
x_lisa_attck_sht_5 |
|
Character VOC |
x_lisa_attck_sht_6 |
Sound effects for Lisa's Saxophone stun attack, which are taken directly from the show's opening.
SFX Type |
Filename |
Sound |
|---|---|---|
Special Ability Sax |
char_lisa_sax_stun_01 |
|
Special Ability Sax |
char_lisa_sax_stun_02 |
|
Special Ability Sax |
char_lisa_sax_stun_03 |
|
Special Ability Sax |
char_lisa_sax_stun_04 |
Sound effects intended to be used for Lisa's saxophone attacks.
SFX Type |
Filename |
Sound |
Notes |
|---|---|---|---|
Special Ability Sax |
char_lisa_inhale_lng_01 |
Based on the inhaling sound effects and saxophone stun sound effects with high, medium, and low variations, it seems Lisa’s Saxophone Stun attack may have originally required the player to hold a button or time a button to charge the attack, increasing its radius depending on how long you held it for. Early HUD elements and episode icons also show a second meter under her icon, possibly tied to this mechanic. |
|
Special Ability Sax |
char_lisa_inhale_lng_02 |
Based on the inhaling sound effects and saxophone stun sound effects with high, medium, and low variations, it seems Lisa’s Saxophone Stun attack may have originally required the player to hold a button or time a button to charge the attack, increasing its radius depending on how long you held it for. Early HUD elements and episode icons also show a second meter under her icon, possibly tied to this mechanic. |
|
Special Ability Sax |
char_lisa_sax_hi_01 |
High variation for Lisa's saxophone stun attack. |
|
Special Ability Sax |
char_lisa_sax_mid_01 |
Medium variation for Lisa's saxophone stun attack. |
|
Special Ability Sax |
char_lisa_sax_lo_01 |
An unused low-pitch variation of Lisa’s saxophone stun attack which doesn’t appear in the final game, where only the high and medium variations are used, with one randomly playing during the attack. |
|
Special Ability Sax |
char_lisa_sax_lo_02 |
An unused low-pitch variation of Lisa’s saxophone stun attack which doesn’t appear in the final game, where only the high and medium variations are used, with one randomly playing during the attack. |
|
Special Ability Sax |
char_lisa_sax_lo_03 |
An unused low-pitch variation of Lisa’s saxophone stun attack which doesn’t appear in the final game, where only the high and medium variations are used, with one randomly playing during the attack. |
Early sound effects for Lisa's saxophone spin attack.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Special Ability Sax |
char_lisa_sax_spin_01 |
||
Special Ability Sax |
char_lisa_sax_spin_02 |
||
Special Ability Sax |
char_lisa_sax_spin_03 |
— |
Early sound effects for Lisa's Hand of Buddha abilities.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Special Ability HOB |
char_hob_enter_### |
||
Special Ability HOB |
char_hob_lightning_01_### |
||
Special Ability HOB |
char_hob_pickup_01_l |
Marge#
Attack sound effects for Marge, using a placeholder voice actor.
SFX Type |
Filename |
Sound |
|---|---|---|
Character VOC |
x_marge_attck_sht_1 |
|
Character VOC |
x_marge_attck_sht_2 |
|
Character VOC |
x_marge_attck_sht_3 |
|
Character VOC |
x_marge_attck_sht_4 |
|
Character VOC |
x_marge_attck_sht_5 |
|
Character VOC |
x_marge_attck_sht_6 |
|
Character VOC |
x_marge_attck_sht_7 |
|
Character VOC |
x_marge_attck_sht_8 |
|
Character VOC |
x_marge_attck_sht_9 |
Sound effects intended to be used for Marge's megaphone abilities.
SFX Type |
Filename |
Sound |
|---|---|---|
Special Ability Bullhorn |
char_marg_bullhorn_bttn_01 |
|
Special Ability Bullhorn |
char_marg_bullhorn_bttn_04 |
|
Special Ability Bullhorn |
char_marg_bullhorn_fire_02 |
|
Special Ability Bullhorn |
char_marge_bullhorn_on_02 |
Chocolate Bunny#
Early damage sound effects for the chocolate bunnies. Interestingly, the DS version reuses these same sounds when the bunnies take damage.
SFX Type |
Filename |
Early Sound |
Final Sound |
|---|---|---|---|
Character VOC |
##_chcb_damage_hvy_01 |
||
Character VOC |
##_chcb_damage_hvy_02 |
||
Character VOC |
##_chcb_damage_hvy_03 |
||
Character VOC |
dx_chcb_damage_hvy_04 |
— |
Chief Wiggum#
Early damage sound effects for Chief Wiggum, done by a placeholder voice actor
SFX Type |
Filename |
Sound |
|---|---|---|
Character VOC |
x_cwig_xxx_0000361a |
|
Character VOC |
x_cwig_xxx_0000361b |
|
Character VOC |
x_cwig_xxx_0000361e |
Comic Book Guy#
Damage sound effects for Comic Book Guy, using a placeholder voice actor.
SFX Type |
Filename |
Sound |
|---|---|---|
Character VOC |
x_cbgy_xxx_000081_a |
|
Character VOC |
x_cbgy_xxx_000081_b |
|
Character VOC |
x_cbgy_xxx_000081_c |
Kearney#
Damage sound effects for Kearney, using a placeholder voice actor.
SFX Type |
Filename |
Sound |
|---|---|---|
Character VOC |
x_krny_xxx_0000371a |
|
Character VOC |
x_krny_xxx_0000371b |
|
Character VOC |
x_krny_xxx_0000371e |
Otto#
Damage sound effects for Otto, using a placeholder voice actor.
SFX Type |
Filename |
Sound |
|---|---|---|
Character VOC |
x_otto_xxx_0000366a |
|
Character VOC |
x_otto_xxx_0000366b |
|
Character VOC |
x_otto_xxx_0000366e |
Groundskeeper Willie#
Damage sound effects for Groundskeeper Willie, using a placeholder voice actor.
SFX Type |
Filename |
Sound |
|---|---|---|
Character VOC |
x_wili_xxx_0000075_b |
|
Character VOC |
x_wili_xxx_0000075_c |
|
Character VOC |
x_wili_xxx_0000075_d |
|
Character VOC |
x_wili_xxx_0000075_e |