This is a sub-page of Proto:Sonic Heroes/GameCube prototype 10.8.
Every voice clips are available, all of Omega's voice clips are filtered, and the soundtrack is a lot further along compared to the 9.28 prototype, but digging deeper reveals that the audio is still in an unfinished state. Although some tracks also sound closer to the final than the version from an unknown build, most were either unchanged or contain more differences.
Music/Song Differences#
Changed Tracks#
There are numerous songs in this build that have differences to their final counterparts, from subtle to obvious. The versions of Seaside Hill, Sea Gate, and Rail Canyon that can be found in the E3 2003 prototype and 9.28 prototype (albeit without Sea Gate) have been updated and sound more or less identical to the final by this point.
Name |
GameCube prototype 10.8 |
Final |
Notes |
|---|---|---|---|
Ocean Palace |
Different percussion and guitars, unpolished synth sections, and possibly louder bass. |
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Boss: Egg Hawk |
The beginning of the track.The actual track itself. |
Different volume mixing and drums. Notably, this version includes a proper ending at 1:00, whereas the final continues to loop and has no ending to speak of. It should be noted that the beginning isn't present in the track itself but is spilt into another file, |
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Boss: Vs. Team Battle |
Different note progression in the intro and instrumentation. Guitar is only barely heard compared to the final. |
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Casino Park |
Has a completely different feel and instruments from the final version. This version also appears on the official soundtrack, touched up slightly. It also appears used in the 2008 Pachislot game Sonic Live! |
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Bingo Highway |
Much louder overall. |
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Robot Carnival/Storm |
The song uses "Boss: Shut Up Faker!" from Sonic Adventure 2 as a placeholder. |
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Frog Forest |
The background synth loop is much quieter than the final. |
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Lost Jungle |
Appears to have different mixing. There are notable ambient noises resembling a frog's croaking that aren't there in the final. |
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Hang Castle (Normal) |
Missing an instrument, more reverb. |
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Hang Castle (Upside Down) |
Missing instrument, guitar is missing from the middle of the song. Vocals are missing until the song repeats with the second loop. |
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Mystic Mansion |
Here, the full version without letters (A through F) at the end of each filename is absent in this build, the bells are different, and the guitar is synthesized. Some instruments are missing in part F. |
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Mystic Mansion (Part A) |
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Mystic Mansion (Part B) |
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Mystic Mansion (Part C) |
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Mystic Mansion (Part D) |
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Mystic Mansion (Part E) |
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Mystic Mansion (Part F) |
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Egg Fleet |
Different mixing and drums. |
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Final Fortress |
Missing an instrument and the guitar that plays the main melody. Different percussion and missing the main melody synth. |
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System Screen |
Missing an instrument and the whole bridge section. |
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Boss: Egg Emperor |
Different mixing, like the song has been run through a range compressor. |
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Last Boss ver. 1: Metal Madness |
Different mixing, notable synth noises heard in the final are also missing. |
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Battle: Sea Area |
Missing the main melody synth. |
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Battle: City Area |
Composed entirely with synth and is slightly slower, which is around 159 BPM. Appears to be Nakagawa's original composition before Senoue's arrangement. |
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Battle: Casino Area |
Appears to be missing an instrument. Something seems missing, anyway. |
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Special Stage: Emerald Challenge |
Much louder intro, slightly different mixing. |
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Special Stage: Bonus Challenge |
Has slightly different instrumentation compared to the final. |
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Sonic Heroes (Main Theme) |
Final Main ThemeFinal Last Story Credits Theme |
Skips the second verse, lacks bridge vocals, and the full version is present here, which doesn't exist in the final (much like another song from the last game's prototype before this). |
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Follow Me (Theme of Team Rose) |
Different drums and lacking vocals. It also features an extra part before each chorus, making it slightly longer than the final. |
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Unused Tracks#
Because you can't listen to any music in the sound test menu in this prototype, the following tracks are present on the disc, but go unused as they can never be heard in-game:
Track |
Notes |
|---|---|
SNG_BTL01 |
Battle: Sea Area |
SNG_STG12 |
Mystic Mansion |
SNG_STG12B |
Mystic Mansion (Part B) |
SNG_STG12C |
Mystic Mansion (Part C) |
SNG_STG12D |
Mystic Mansion (Part D) |
SNG_STG12E |
Mystic Mansion (Part E) |
SNG_STG12F |
Mystic Mansion (Part F) |
SNG_STG26 |
Boss: Egg Emperor |
SNG_SYS1 |
System Screen |
Even though "Follow Me (Theme of Team Rose)" does properly play, it's only partially used, as the song gets cut off due to the credits ending too early.
Missing Tracks#
Not all tracks from the final are present in this build. The following ADX tracks that are missing/don't exist in this build are listed below:
SNG_BTL04.adx
SNG_BTL05.adx
SNG_E0017.adx
SNG_E0117.adx
SNG_E0404.adx
SNG_STG24TC.adx
SNG_STG24TR.adx
SNG_STG24TS.adx
SNG_SYS2.adx
SNG_SYS3.adx
SNG_SYS4.adx
While all of these would remain unchanged in the final game, there are two noteworthy entries:
- SNG_SYS2 had its audio swapped with SNG_SYS1 in the final (which is shown above).
- SNG_E0404 uses the rest of the verse from SNG_V01_MAIN (which is also shown above and used as the opening theme in the final) for the credits theme in the retail version.
Sound Differences#
General#
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To do: |
- A lot of the sound effects are jittery.
- Some of the dialogue tends to either lag or get cut off (rendering some lines unused entirely).
Voice#
A number of changes can be found within both some of the early cutscenes and the AFS archive, from identical to notably different.
Omega#
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To do: |
Name |
GameCube prototype 10.8 |
Final |
Character |
Transcript |
|---|---|---|---|---|
CAS01_E00_OM |
Omega |
Our top priority is Eggman. Don't forget that. N |
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CAS01_H00_OM |
Ball transformation occurs on pinball table, and disengage |
Omega's voice clips are largely identical to the final, except now some of his lines get cut off by buzz sounds. Somehow, one slips by in the final PlayStation 2 version for Casino Park.
Metal Madness#
Similar to the prototype before it, all English voice clips for Metal Madness and Metal Overlord do not have echo effects yet, so there are numerous differences compared to the final.
Name |
GameCube prototype 10.8 |
Final |
Character |
Transcript |
|---|---|---|---|---|
bos08_e00_me |
Metal Madness |
I'll tear you to pieces! |
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bos08_e01_me |
You're all useless now that I copied all your data. |
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bos08_e02_me |
Even the ultimate life-form can't stop me. |
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bos08_e03_me |
Burn to death. |
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bos08_e04_me |
Get away. |
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bos08_e05_me |
Hmph. |
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bos08_e06_me |
Guugghh... |
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bos08_e07_me |
Urraghh! |
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bos08_e08_me |
It's too late. |
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bos08_e09_me |
This victory shall soon turn into despair. |
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bos08_e10_me |
How appropriate to have a robot overlord rule a robot kingdom. |
Metal Overlord#
Some of his lines get cut off in-game, therefore making some of his audio go unused. Weirdly enough, certain lines get cut off by buzz sounds, similar to Omega above.
Name |
GameCube prototype 10.8 |
Final |
Character |
Transcript |
|---|---|---|---|---|
bos09_e00_me |
Metal Overlord |
Long time no see, Sonic, my loathsome copy! |
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bos09_e01_me |
Take this! |
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bos09_e02_me |
I'll skewer you! |
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bos09_e03_me |
I'll crush you! |
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bos09_e04_me |
Ha–ha–ha–haah. |
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bos09_e05_me |
Chaos Control! |
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bos09_e06_me |
Nnnooo... |
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bos09_e07_me |
Guooooo! Why! Ihad it all! |
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bos09_e08_me (Unused) |
I am the ultimate overlord, Metal Sonic! I am the real Sonic! |
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bos09_e09_me |
Sonic, I was created for the sole purpose of destroying y |
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bos09_e10_me |
But I can never seem to defeat you! That is why I transformed my own body with my own hands. |
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bos09_e11_me |
But that was the past. Now you're nothing but a speck of dust to m |
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bos09_e12_me |
See me as I am, no longer afraid |
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bos09_e13_me |
I shall become the ultimate overlord, ruling as the world's most supreme being! |
Neo Metal Sonic#
At this point in development, most of his English audio have been filtered in the cutscenes and are more or less identical to the final version. However, during the cutscene for when Neo Metal Sonic transforms to Metal Madness, none of his audio there are filtered.
Name |
GameCube prototype 10.8 |
Final |
Character |
Transcript |
|---|---|---|---|---|
e0401_00me |
Neo Metal Sonic |
Hm-hm-hm-hm-hm-hm-hm... |
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e0401_01me |
All living things kneel before you master. |
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N/A |
*roar* |
Unused Voice Clips#
Certain voice clips never get used in this prototype for one reason or another.
Team Select#
As with the 9.28 prototype, the voice clips that would play for when the player selects a team can all be found on the disc, but since the game goes right straight to the cutscenes/stages, these go unused.
Finalized Cutscenes#
The finalized cutscene voice clips for Charmy, Dr. Eggman, and Neo Metal Sonic are present in the AFS archive. Since the early cutscenes are used instead, it's completely the other way around.
Omochao#
Just like the 9.28 prototype, all of his menu voice clips are present on the disc. Due to his menu hints not being implemented in this build, these never get heard in-game, rendering them unused.