the cutting room mirror

GameCube Prototype 11.18

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Sonic Heroes.

This prototype is documented on Hidden Palace.

SonicHeroesFinal-TitleScreen_(GameCube).png

The GameCube Prototype 11.18 is a late build of Sonic Heroes, which was likely sent for review purposes. Only being about a month before the final's release, a lot of the differences seen in the previous builds have now been finalized, such as being unable to skip the whole startup sequences. With that said, it's not without minor changes.

Debug Modes#

This is the last known build to feature a more functional debug mode, as it would be stripped down in the final.

Debug Menu#

Action Replay code

040B6EF4 38800002
0401C3F4 38800009
04177750 38800002

SonicHeroesPrototype11.18-DebugMenu.png
By using this code, the player can access the debug menu, like the earlier prototypes.

Debug Displays#

Camera Info#

Action Replay code

042B94C0 00000001

SonicHeroesPrototype11.18-DebugDisplay.png
Using this code will enable a debug display.

General Difference#

  • The player is unable to cancel the Blue/Black Tornado move.

Level Differences#

Seaside Hill#

Team Sonic

Prototype 11.18

Final

Although Team Sonic's layout at the beginning of Seaside Hill is nearly finalized, four Rings haven't been removed yet and only three dash panels are present. It's possible that this segment was changed rather late in the game's development.

Team Chaotix

Prototype 11.18

Final

Nice! It's a platform.
Where'd it go?

In Team Chaotix's Seaside Hill, the platform (with a Block, Spring and Floating Item Box in the first cannon area), which is normally seen in Team Sonic/Dark's layout, hasn't been removed yet.

Hang Castle#

  • Hang Castle's track switching is nearly finished, although it's still slightly buggy.

(Source: Speed Heroes Wiki)