the cutting room mirror

Graphical Differences

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This is a sub-page of Proto:Sonic Heroes/GameCube prototype 10.8.

To do:

  • LOTS of early mission fonts.
  • Rip the final version to compare the rest of the early graphics.

While certain graphics were unchanged from the 9.28 prototype, this build does contain some differences that weren't previously a thing before.

Save File#

Prototype 10.8

Final

The A Rank texture is completely different, and it's shown as LANK'' instead ofRANK, which still uses the early design from the 9.28 prototype. WhileAwas changed and kept in the final,RANK'' was not.

Prototype 10.8

Final

The curve lines on the top-left of the main menu buttons were removed. The most notable difference is that the "Options" menu button in English became singular, despite already having the finalized text in the options menu itself. The curve lines were added back and the "Options" menu button graphic was restored in the final.

Super Hard Menu Button#

Prototype 10.8

Final

The English version of Super Hard mode's "D" text for the menu button is seen cut off.

Stage Icons#

Robot Carnival/Storm and certain levels in 2P mode shown below now have a "TEMP" text on the bottom-right screen, despite not previously being the case. Note that the Turtle Shell level when it's unselected uses Ocean Palace's stage icon instead, and the name for Casino Course is misspelled.

1P#

Prototype 10.8

Final

2P#

Prototype 10.8

Final

Game Data#

Prototype 10.8

Final

Game Data is still seen capitalized in this build, like the 9.28 prototype.

Anti-Flicker#

Prototype 10.8

Final

Anti-Flicker was originally called Deflicker.

Team Select#

Prototype 10.8

Final

The backgrounds and the text for Team Rose and Team Chaotix are colored yellow and purple for Cream and Espio respectively, instead of being colored pink and green for Amy and Vector like in the final.