This is a sub-page of Proto:Sonic Heroes/PlayStation 2 prototype 9.28.
This page contains all info discovered by digging directly into the files.
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Different Bobsled Countdown Asset (BOB.ONE/BOB.TXD)#
- Instead of saying "START!!", the 2P Bobsled Race countdown says "GO!!" and is instead split into two textures.
bobcntd_010.png |
bobcntd_011.png |
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- There is also a "Win" animation, shown at the middle of the screen. Likely meant for 2P.
bobwin_003.png |
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Particle Creation Tool Leftovers#
- This release has a unique folder called PARTICLE (not seen in any other build), which contains some source assets and text files used to generate the sXX_ptcl.bin files (where "XX" is a number).
- MAKE_TXD.BAT script and folder contents detailed.
"D:\SonicHeroes\Tsonic\tools\mdlcnv.exe" "particle.txd" -alltex
Folder contents:
├── EXPLOSION01_ADD.DFF
├── EXPLOSION01_LIFE.TXT
├── EXPLOSION01_LIGHT.TXT
├── EXPLOSION01_ROT.TXT
├── EXPLOSION02_ADD.DFF
├── EXPLOSION02_LIFE.TXT
├── MAKE_TXD.BAT
├── NORMAL_BLOCK01_ADD.DFF
├── NORMAL_BLOCK01_LIFE.TXT
├── NORMAL_BLOCK01_LIGHT.TXT
├── NORMAL_BLOCK01_ROT.TXT
├── NORMAL_BLOCK02_LIFE.TXT
├── NORMAL_BLOCK02_ROT.TXT
├── NORMAL_BLOCK02_SUB.DFF
├── NORMAL_BLOCK03_ADD.DFF
├── NORMAL_BLOCK03_LIFE.TXT
├── PARTICLE.TXD
├── POWER_BLOCK01_ADD.DFF
├── POWER_BLOCK01_LIFE.TXT
├── POWER_BLOCK01_LIGHT.TXT
├── POWER_BLOCK01_ROT.TXT
├── POWER_BLOCK02_ADD.DFF
├── POWER_BLOCK02_LIFE.TXT
├── SCORE_BLOCK01_ADDL.DFF
├── SCORE_BLOCK01_LIFE.TXT
├── SCORE_BLOCK01_LIGHT.TXT
├── SCORE_BLOCK01_ROT.TXT
├── TEXTURES
│ ├── SE1_STAR.DDS
│ ├── SE1_TEST.DDS
│ ├── SE2_BO01.DDS
│ ├── SE2_BO02.DDS
│ ├── SE2_BO03.DDS
│ ├── SE2_BO04.DDS
│ ├── SE2_BO05.DDS
│ ├── SE2_EP01.DDS
│ ├── SE2_EP02.DDS
│ ├── SE2_EP03.DDS
│ ├── SE2_EXP1.DDS
│ ├── SE2_EXP2.DDS
│ ├── SE2_EXP3.DDS
│ ├── SE2_STAR.DDS
│ ├── SE3_EXP1.DDS
│ ├── SE3_EXP2.DDS
│ ├── SE5_EP04.DDS
│ └── VSSVER.SCC
└── VSSVER.SCC
Egg Emperor (BS_KINGPAWN.ONE)#
- His animations for charging BS_KINGPAWN.ONE/EN_KINGPAWN_ATC.ANM are different.
Common Objects (ComObj)#
- Includes early objects from E3 beta. These should be diffed against the final and E3 to find what's E3, what's final, and what's between.
E2000 (EN_E2000.ONE)#
- E2000's Shooting Sequence is different: (EN_E2000.ONE/EN_E2K_SHOT1.ANM).
Eggmobile (EN_EGGMOBILE.ONE)#
- Unique archive EN_EGGMOBILE.ONE has the EggMobile that's not tied to a stage. Other versions of the game have only only 'en_eggmobile_stg22.one' and 'en_eggmobile_stg25.one', which are tied to the 2 boss rush stages.
Unidas (EN_ELEMENT.ONE)#
- Unidas is also in this build, returning from E3.
Falco (EN_FLYER.ONE)#
- EN_FLYER.ONE/FLYER_ANM_P01.DFF is a unique animation of this one 'flying in'.
Metal Sonic 1st Form (EN_METALSONIC1ST.ONE)#
- Earlier animations. Missing damage loop animations. i.e. missing EN_LASTBOSS_A_R_DAMAGE_LP.ANM.
Metal Sonic 2nd Form (EN_METALSONIC2ND.ONE)#
- Metal's Tail and Wings are not separate models, unlike in some final versions of the game.
- There's a texture for (presumably) a ship, not present in the final.
metalsonic2_d_130013 |
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Flying Enemy (EN_SEARCHER.ONE)#
- This prototype does not have enemy variant 'searcher with spikes'.
- SEACH_JL and SEACH_JR are also brighter, and models differ by a few polys.
Rose Animations#
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This needs some investigation. |
- Events may be borked because of invalid BIG_HEAD.ANM in most event-related archives.
Tails (PLAYMODEL/TA*)#
- Start of his jump is longer (TA_JUMP_A.ANM).
Super Sonic (PLAYMODEL/SS*)#
- He's higher poly! And got a damage animation (SP_SS_DAM.ANM).
Leftover Sonic Texture#
- TEXTURES folder contains some PNG files for the Sonic model. These are the same as the ones found in PLAYMODEL/SO.TXD.
Rail Canyon Train Texture#
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stg50 (Prototype 9.28) |
Final |
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- Found in the Chaotix alternative Rail Canyon stage, where textures in sizes are larger than the regular, is the Japanese written text painted onto train texture "d_traia1", with the other being the texture used in-game.
Beaten Frogs (OBJ09_FROG##BEAT.DFF)#
- Two of the beaten variants of Frogs were cut from the release, given these were originally meant to appear this way when attacked by a power character when at a state raining, with the frog hopping.
- The cut model for the beaten black frog was removed in the final product.
TGS Intro Video#
Present on the disk under the file name TGS_PS2J.SFD is a variation of the Japanese intro without sound effects; given the file name, it was certainly used in the Tokyo Game Show demo.
Leftover E3 Sonic, Tails, and Knuckles Voice Clips#
Although all of Sonic, Tails, and Knuckles' English voice clips from the E3 prototype were in the progress of being changed to match the final version at this point in development, they're still left over on the disc, all of which are from the currently-undumped PlayStation 2 version.
Sonic#
Tails#
Knuckles#
