This is a sub-page of Proto:Sonic Heroes/PlayStation 2 prototype 9.28.
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Pulley
- Uses E3 pulley model.
Switch
- Uses E3 switch model (white top).
Goal Ring
- Makes unique sound when collected (reused in later games, such as Unleashed).
- Makes no sound when in proximity.
Frog
- Uses early E3 frog model in some stages.
- And final model with different coloured eyes in others.
Klagen (Enemy)
- Captured teammates do not reappear on checkpoints.
- Hang Glitch from 10.8 works.
- Possible to glitch Klagen so he can infinitely rise. To do this, go to the next checkpoint and then backtrack after letting the Klagen capture one of your team mates.
Spiked Flapper (Enemy)
- Uses regular model, with gray spikes.
Checkpoint
- Captured Team Mates do not reappear on checkpoints.
- Incorrect Particle Effect on collection.
Level Up Core
- Very Tiny! But regular size collision.
Chaotix Flower
- Teleports on contact, rather than on land.
- One of the flower petals is detached.
- Uses E3-like model, with a more mechanical animation and look.
- Blue light effect is un-textured.
- Teleport collision extends to entire flower.
- Teleport marker looks taller.
Falling Weight Platform
- Uses E3 beam effect.
Cannon
- The cannon can appear very small for some reason when starting stages from Challenge Mode.
- However, if you start the stage via e.g. Easy Select menu, it appears fine.
Bobsled
- Speed character can return after being hurt, then they try to attach to Fly Formation char.
- Speed character does not follow bobsled when jumping.
- Speed character sometimes reattaches himself to the bobsled after being dropped off.
- Character jumpball effects are present, just like in the E3 Demo.
Blue Magician (Enemy)
- Ring Counter does not dynamically update as your rings are being drained, only when the Blue Magician is done attacking.
Item Box
- Item capsule always shows '5 Rings' regardless of actual item contents.
Flower/Propeller
- Flower detach via jump does not work correctly, causing the player to be in jump/fall state.
- Note: Player can detach with 'circle' button.
- Most flowers fly much faster.
Growing Vine Platforms
- They have collision active even before they expand with rain.
Thunder lights
- Thunder lights use a different destination blend from the final as a color combination experiment, set to "destination alpha" instead of "one".
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Prototype 9.28 |
Final |
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Fleet Cannon
- The fleet cannon projectile model is out of sync with the effect and collision.
E2000 (Enemy)
- E2000 (gold laser robot) does not guard in this build. And has a different shoot animation.