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This is a sub-page of Proto:Sonic Heroes/PlayStation 2 prototype 9.28.

Careful, you'll lose an eye.

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Title Screen#

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Please find an archived version of the video(s) or a suitable replacement.
Specifically: Both videos were privated.

Prototype 9.28

Final

Watch on YouTube

Watch on YouTube

Despite this prototype predating the later GameCube prototypes, the final title screen has already been implemented at this point, although it is incomplete. Timing for PAL systems hasn't been adjusted yet, resulting in the lyrics kicking in early (and hence why the video above is forced to 60 FPS).

  • Holding buttons does not scroll through the menus.
  • The menus show the Circle and Triangle button prompts. The X button still works as cancel, though.

Language Select#

Prototype 9.28

Final

The Language setting is mostly functional, even allowing full switching between the Japanese and English dubs like the final PS2 release, but it has some differences:

  • Scrolling through the text setting is slightly glitched; German, despite coming after French, can only be selected after Spanish.
  • The Korean text can be selected here. In the final game, Korean text can only be selected on the Korean PS2 releases and the Windows version, despite its data existing in all versions. The font it uses is also different to the Korean PS2 release, being a bit thicker than the final game.
  • The English voice selection text wasn't translated to English yet, while its language selection, unhighlighted, has a smaller font.

Story Mode#

  • Under certain circumstances, such as return from challenge menu or audio menu, starting Story can lead to crash upon selecting a team.
  • There is no "LAST STORY" unlocked by default (unlike the 10.8 prototype), making beating the game completely impossible.

Save Screen#

  • Navigation does not wrap around when moving between save slots.
  • Idling for a long time on this screen will softlock your game, making you unable to proceed.
  • Uses same early assets as 10.8 Prototype, e.g. 'LANK' for rank.

Extra / Audio Room#

  • Entering the Extra / Audio Room breaks the menu system, making the game cease rendering menus.

PAL/60Hz Test#

  • Pressing the Test button for the first time does not work correctly. Instead of showing the picture, a stretched text box will display instead.

Stage Select/Challenge#

  • Early HUD, including emblem behind emblem counter, and Time/Ring/Score HUD (which is the same as the 10.8 prototype).
  • Has "Egg Albatoross" typo also present, like in NPDP build.
  • This build does not have the "TEMP" text on the bottom right screen of Robot Storm, unlike the 10.8 prototype.

Textures#

  • All RenderWare Maestro (2D Menu) textures were packed at a very low color depth, making them very gray and washed out.

Load Screens#

  • The mission bar in title cards flashes during load times.
  • There's no "NOW LOADING" text on the black screen when the title cards are not present.
  • The title screen loading sequence has the "CRI ADX" logo that's not present in final.

Pause#

  • The "Quit" button is inflated in all variants of the pause menu.
  • Pausing does not cancel certain sound effects, like entering a cannon.