the cutting room mirror

Debug Content

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This is a sub-page of Proto:Sonic Heroes/GameCube NPDP Prototypes.

Debug Menu#

SonicHeroesPS2-debugmenu1.png SonicHeroesPS2-debugmenu2.png SonicHeroesPS2-debugmenu3.png SonicHeroesPS2-debugmenu4.png

Controls for the debug menu are as follows:

  • START - Starts on the selected level, although only ID 00 will ever load.
  • A - Adds a value next to the selected level.
  • X - Changes to a blue screen with various memory usage functions.
  • Y - Enables "EVENT", likely has something to do with the cutscenes.
  • D-Pad - Changes selected level.

Free Movement Mode#

Pressing the Z button in-game enables free movement mode, just like Adventure 1 and Adventure 2; holding the Z button enables up/down movement, while pressing A disables it.

Load Screen Information#

After the game is finished loading the stage, two pieces of text are printed at the bottom.

Pause Menu#

SonicHeroesNPDP1_PauseMenu.png

Pausing the game will cause the text on the right to appear; the left text is just the current selection while the right text allows you to enable some debug functions.

  • A - Enables information seen on the Debug Menu.
  • B - Enables collision hitboxes.
  • X - Displays a bunch of information related to memory usage.
  • Y - Disables the HUD, likely for screenshot purposes.

Gameplay#

Holding L+R will print your coordinates to the bottom right of the screen and enable the following functions with additional buttons as long as it is held.

  • D-Pad Up - Gives you an extra ring, hold for more.
  • D-Pad Down - Gives you an extra life, hold for more.
  • D-Pad Left - Levels everyone up by one, hold for more.
  • D-Pad Right - Charges your team blast to full.