This is a sub-page of Proto:Minecraft: Java Edition/Indev.
These are different from the Classic 0.30 Creative and Survival versions and show the testing of features to be included in Indev.
December 7, 2009#
MD3 mob models test#
Word of Notch post Watch on YouTube 
Additions & Changes#
- MD3 Test Mobs added, using models from the game Quake III Arena as placeholders.
- Biker
- Bitterman
- Doom
- Hunter
- Klesk
- Mynx
- Phobos
- ranger
- razor
- Sarge
- Uriel
- The player's is in Survival mode.
- The player's fist no longer displays.
- The top layer of water is no longer fully bright.
- The texture planes of flowers are now stretched by a factor of sqrt2.
December 19, 2009#
Shadow test#
Additions & Changes#
- Added circular shadows underneath mobs and players.
- Rana first seen, presumably with working animations likely due to this version being uncompiled.
- When playing in Survival, the player now spawns with 99 stone, 99 water and 99 lava. This persists into early Indev when hacked into Survival mode, with an additional 99 stone slabs next to the stone.
Finite water#
Additions & Changes#
- Added a primitive form of finite water.
- Water would only spread sideways if the entire layer below it was a solid lake.
- Later removed due to buggy behavior.
- Water now has an animated side texture.
Dynamic lighting testing#
Additions & Changes#
- Early work started on dynamic lighting.
- Per-block light value implemented, but blocks cannot yet emit or reflect light.
- Issue: Fog in caves appears white.
Wall-hack protection#
Additions & Changes#
- Implemented a form of wall-hack protection.
- Server checks if there is enough space to walk through an area.
- Due to latency issues, the player gets teleported back sometimes if the player runs past another player who managed to place a tile in front of the player.
December 22, 2009#
Dynamic lighting#
Additions & Changes#
- Dynamic lighting added.
- Lava now emits some light.
- The player can die in Creative mode.
- Rana spawning has apparently been disabled.