This is a sub-page of Prerelease:Super Mario 64 (Nintendo 64).
This build can be seen in the Japanese (both the original and Shindou versions), American, and European Super Mario 64 manuals, and can also be seen on the back of the Japanese box. It appears to be slightly earlier than the build shown at the E3 conference. According to file dates on the images, this build is dated sometime between April 30th and May 5th, 1996.
HUD#
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Manual Build |
Final |
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(Source: Nintendo E3 1997 Press Kit CD)
- The HUD has been almost finalized, and all icons except the coin match the final game. This is the first build to have the Lakitu icons on the bottom right.
- Coins still have the rectangular imprints on the inside. This design is used in all coin related graphics, like the coin icon.
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Manual Build |
Final |
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- The course clear screen now matches the final game, except the X on the coin counter is 2 pixels closer to the icon.
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Manual Build |
Final |
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- Textboxes are still smaller like previous builds.
Star Select#
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Manual Build |
Final |
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- Ghost Stars are now blue.
- The coin high score is slightly off-center.
Bob-Omb Battlefield#
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Manual Build |
Final |
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- The fences along the cliff edges are still missing.
- The leftmost dirt wall has different UV mapping.
- The stone with the cannon is now using the same texture as the final game.
- Like the E3 1996 Kiosk Build, the Red Coin above the elevator platforms isn't there.
- The shading on the wall under the wooden bridge has been readded.
- All of the missing trees have also been added.
- Bubbly trees now use the final model and textures.
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Manual Build |
Final |
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- The UV mapping on the mountain's walls has been finalized.
- One of the grass hills' vertices got moved in the final game, causing some weird shading at the top.
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Manual Build |
Final |
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- Wooden arrow signs have the final's larger sign panel.
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Manual Build |
Final |
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- The missing fences along the cliff edges can be seen here at a different angle.
- The Wing Cap box is in its final spot.
- The wooden arrow signs after the tilting bridge are still placed differently, like previous builds.
- The rock stairs have 3 steps and the same texture as the final game.
E3 1996 Kiosk |
Manual Build |
Final |
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- The wall next to the white stone slope now uses the dirt texture.
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Manual Build |
Final |
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- The cannon uses the same model as the E3 1996 Kiosk build, with a wider base that doesn't extend as far down. The very bottom of the base connecting both sides isn't modeled.
- The sign on the rock bridge has been added.
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Manual Build |
Final |
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- The differently placed wooden arrow sign can be seen here at another angle.
Manual Build |
Final |
Final (Sign removed) |
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- This image of the Wing Cap Box activated shows a Red Coin in the distance near the Bob-omb. This Red Coin is the one above the Chain Chomp's stake, covered by the final sign placement.
Whomp's Fortress#
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Manual Build |
Final |
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- The yellow guide triangles are still missing.
Bowser in the Dark World#

(Source: Super Mario 64 Japanese Box Art - Back)
- The burn smoke is final.
Tick Tock Clock#
Pre E3 1996 |
Manual Build |
Final |
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(Source: 月刊ファミ通ブロス (Monthly Famitsu Bros.) (July 1996) - Page 136, Super Mario 64 Japanese Box Art - Back)
- The wooden texture matches the final game.
- The screw holding the moving block isn't flipped like the Pre E3 1996 builds
- The spinners still have higher draw distance.
- Red Coins are noticeably larger.
Tower of the Wing Cap#
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Manual Build |
Final |
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- The cloud objects have been implemented, though one of them appears to be missing.
- The coins around the level have also been added, as Mario has 7 coins.









