This is a sub-page of Prerelease:Super Mario 64 (Nintendo 64).
In the 1996 Nintendo Co., Ltd. Company Report, the following build of the game between the Shoshinkai demo and the Inverted HUD build can be seen. It has the same HUD placement as the Shoshinkai demo (indicating the scrapped minimap feature might've still been in use), but with the final version of the numbers and X symbol. There's no skybox in the Bowser in the Dark World arena, possibly because the old one was being replaced. Based on the texture list dates for Mario's model, this image was taken between December 7th and December 16th.
- Mario's lighting has been finalized.
- Mario does a small jump after being burned by Bowser's fire, like the final game.
- The shadow textures are still the jagged ones from Shoshinkai.
- Burn smoke particles are animated, like the previous builds.
- Mario sideburns are brighter in color, also like the previous builds.