the cutting room mirror

E3 1996 Build

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This is a sub-page of Prerelease:Super Mario 64 (Nintendo 64).

The third (and latest) build shown publicly at E3 1996. Essentially the retail version, albeit with some minor differences in detail. According to files in the July 2020 Gigaleak12, this build is dated May 14, 1996.

  • Coins now have star imprints like the final game. All coin-related graphics, such as the coin icon, have been updated.

(Source: Nintendomania - De regreso del E3 1996 (2:00))

  • The title screen has been finalized.

E3 1996

Final

(Source: Nintendo 64 Unveiling w/ Howard Lincoln + Peter Main + Tom Jermoluk @ E3 1996 Part - 2 of 2 (0:57))

  • The spacing of the star counter's numbers and the "NEW" text has been made shorter, like the final game.

E3 1996 Kiosk

E3 1996

(Source: Nintendo 64 U.S. Unveiling at E3 '96 in Los Angeles, California (5:51), Nintendomania - De regreso del E3 1996 (2:24))

  • The cannon on the Castle Grounds has been added, as well as the Yoshi easter egg for 100% completion.

E3 1996 Kiosk

E3 1996

(Source: Nintendomania - De regreso del E3 1996 (5:17), Electronics Entertainment Expo (E3) 1996 (20:47))

  • The brown brick texture used in the Castle Interior is now final.

E3 1996 Kiosk

E3 1996

SM64-E31996MissingToadInLobby.png SM64-E3_1996_Castle.png

SM64-E31996CastleLobbyToad.png SM64-E31996CastleLobbyStairs.png

(Source: Nintendomania E3 1996 Presentacion del N64 (5:23), Nintendomania - De regreso del E3 1996 (5:23), Electronics Entertainment Expo (E3) 1996 (20:49))

  • The Toad in the main lobby has been added.
  • The blocky steps have been replaced with the final's grand staircase.

E3 1996

Final

(Source: Nintendomania - De regreso del E3 1996 (3:05))

  • In Bob-omb Battlefield, the Red Coin is now above the elevator platforms.
  • Red Coins are much larger than regular coins, just like the E3 1996 Kiosk build. Their shadows appear to be the same size as the final game.

E3 1996

Final

(Source: Nintendomania - De regreso del E3 1996 (3:14))

  • The shading on the wall under the tilting bridge has been readded.
  • The wooden arrow signs are in their final locations.

(Source: 1996 E3 Joystick Fun (1:36))

  • The Whomp's Fortress painting uses its final design.

E3 1996

Final

(Source: Electronic Entertainment Expo 1996 event footage (1:23:47))

  • The small cork box near the Red Coin Star marker is missing.

(Source: 1996 E3 Joystick Fun (1:27))

  • The yellow guide triangles on Whomp's Fortress have finally been added.

E3 1996

Final

(Source: Nintendo 64 Unveiling w/ Howard Lincoln + Peter Main + Tom Jermoluk @ E3 1996 Part - 2 of 2 (2:32))

  • Another look at the larger Red Coins.
  • The snow-covered tree appears to be slightly taller than the final.

E3 1996

Final

(Source: Electronics Entertainment Expo (E3) 1996 (22:24))

  • The penguin walks to a different spot after the race ends. It was likely changed to avoid glitches like Mario being able to clip through the wall by jumping against it, or the penguin itself would've partially gone through the wall at 120 stars when it becomes bigger.

E3 1996

Final

(Source: Nintendo 64 Unveiling w/ Howard Lincoln + Peter Main + Tom Jermoluk @ E3 1996 Part - 2 of 2 (3:34))

  • Red Coins are also larger on the pause screen.

(Source: Nintendo 64 Unveiling w/ Howard Lincoln + Peter Main + Tom Jermoluk @ E3 1996 Part - 2 of 2 (3:52))

  • When losing a life in Bowser in the Dark World, the camera angle is different, much lower on the ground.

E3 1996

Final

(Source: Electronics Entertainment Expo (E3) 1996 (24:15))

  • The basement area with the pillars has a more narrow entrance.

E3 1996

Final

(Source: Nintendo 64 Unveiling w/ Howard Lincoln + Peter Main + Tom Jermoluk @ E3 1996 Part - 2 of 2 (4:39))

  • There's a long, singular arrow in the tunnel rather than two acute arrows.

Watch on YouTube

  • At 41:42, Mario is seen entering the second floor with 30 stars. which is impossible without glitches or cheats in the final game.

Watch on YouTube

  • At 25:31 & 25:48, there's an odd audio glitch where Mario says "Hoohoo!", the sample used for double jumps, while doing a single jump.

Watch on YouTube

  • At 1:56, the sound when unlocking a star door is higher pitched.
  • 4:46 shows a third instance of Mario saying "Hoohoo!" after doing a single jump.
  • Mario doesn't play one of his jumping voice lines after doing a wall kick at 5:59.
  • Mario's "Hoo!" sample when doing a single jump is slightly lower in pitch (easiest to hear at 6:20).
  • The health recovery sound plays after selecting a save file at 7:42.

References#


  1. [File: sm64/sm_logo/multigen/newmario/nin/display/mario64_logo.nin] Final title screen .nin model, with a revision date of "Tue May 14 11:38:18 1996"↩︎
  2. [File: depot/game_manuals/Super Mario 64/Super Mario 64 Manual/Super Mario N64/Manual Pages & Links/manual-photo/mp%2fp22-1, depot/game_manuals/Super Mario 64/support art/manual-photo/mp%2fp22-1] Japanese manual screenshot with the final, smaller Red Coins on the pause screen. Its creation date is "96.5.14 10:26 PM"↩︎