Unused Championship Mode Path#
The game was supposed to have Transfer Pak functionality to take your created wrestler in the Game Boy Color version and place him in the Nintendo 64 version. Once the GBC version was cancelled, the mode was dummied out, but it's still accessible with a couple of simple steps.
First, input this GameShark code:
810AB0A0 0C00
810AB0A2 0053
810AB0A4 0009
Second, go into the Smackdown Mall. Choose "Clone Superstar" and clone it to the "Data 512" slot, which is in the newly-opened "Superstars 6" group. Now the mode will be accessible in Championship Mode.
Listed as "No Mercy Game Boy Color" in the Championship menu, it consists of eight matches. There are no branching paths, and your player character plays no role in the plot.
The story starts out with you being introduced by The Rock as an exciting fresh new face. Triple H and Stephanie McMahon interrupt, and introduce the plot: you have to win a series of matches before facing Triple H for the World Heavyweight Championship. Your character then interjects with the single bit of dialogue that they will utter within the entire campaign, and the rest of it takes place as backstage dialogues between Hunter/Stephanie and (generally) your upcoming opponent.
Matches:
Dean Malenko
Tazz (Submission match)
Taka
Shane McMahon
Angle (has pre-match dialogue)
Benoit (Cage match)
X-Pac & Road Dogg (2 vs. 1 Handicap, Rock interferes)
Triple H (Ironman match, 10 minutes)
Winning the Championship results in a message that your Game Boy Color character is now playable on your N64 No Mercy cart.
This mode was fully written, and seems to take advantage of the fact that it can tell a unique story without involving the player character. In every other Championship mode, the opposite is the case, necessary for getting Attitude Era catchphrases and the like in. Opponents are all completely in-character, at least inasmuch as No Mercy portrayed them - Angle's cutscenes involve plenty of "It's true!", for example. Some of the cutscenes, most notably Taka's and the one that comes after the Handicap Match, are fairly humorous as well.
Unlike other Championships, there is no title defense secondary story path - your Game Boy Color character would get saved into an open slot, and that's it.
Unused Text#
Starting at 0x144354 in the ROM is text that was going to be used for this mode. Of note is that there's quite a few typos.
There is something other than the Transfer Pak inserted
The Transfer Pak in not inserted properly
Please re-insert the Transfer Pak
The Gameboy cartridge was removed during access
Please re-insert the cartridge and try again
inserted again Accessing again
The connection of the Gameboy cartridge is abnormal
Please insert the Gameboy version of [No Mercy GBC]
into the Transfer Pak versionof [No Mercy GBC]
The Gameboy version of [No Mercy GBC] is not plugged
Due to possibility of the controller/Transfer Pak being
disconnected during access
accessing again.
This superstar is being used in a championship mode
So it can not be overwrote
If you want to overwrite it,
please finish your GBC course or start another cource
The deffer Gameboy version of [No Mercy GBC] is plugged
Overwrite this Superstar?
Unused Face Textures#
Big Show#
Big Show was taken off television for weight and fitness concerns during the development of No Mercy, so he isn't in the game's roster. However, GameShark code 8029729E 0003 (or just setting the aforementioned address to 03 in a hex editor) will allow his face to be accessed as a texture in the Wrestler Edit mode. The name of the face will show up as RROR (for ERROR), but will be available as normal.
If you wish to change the face at a later time, you will either have to change it in a hex editor or GameShark, wipe the character, or clone over the character.
The Rock#
Several different versions of The Rock's face exist between the digits 77-7B. Oddly enough, two are normal, two sport Dwayne's iconic raised "People's Eyebrow", and the 7B face only has a palette for the brightest skin color setting. In addition, no hair properly works with it. It's quite possible that one was an early placeholder.
"D" Faces#
9 face textures in total are present in the game files, with a big red D on their faces. Likely meaning they were marked for deletion from the game, they ended up remaining in the game files regardless. Intact versions of these faces, are present on the July and August prototypes, revealing these were early faces corresponding to the wrestlers shown below.
Shane McMahon, appears to be a duplicate of the face used in the final game.
Stephanie McMahon
Lita
Undertaker
Tazz
Test
Buh Buh Ray Dudley
Hardcore Holly
Al Snow
Unused Sounds#
The US manual shows a "Records" option on the commissioner section of the main menu, along with a screenshot; it was used to check up on the number of matches, wins, losses, draws, and win percentage of all wrestlers just like it was in the previous game, Virtual Pro-Wrestling 2. In this game, there is no Records menu in the final, leaving this sound unused.
Virtual Pro-Wrestling 2: Oudou Keishou Leftovers#
Japanese Text Leftovers#
Some text can be found:
Japanese |
English |
|---|---|
|
yes no |
|
none |
Wrestler Data#
There appears to be wrestler parameters and moveset data for several wrestlers from VPW2, as well as data for Big Show (removed from WWF television as mentioned above) and Raven (who'd returned to ECW during 1999 and most of 2000 and, while he entered the WWF by the game's release, had done so too late to be properly included).
- Jun Izumida
- Raven
- Atsushi Onita
- Jinsei Shinzaki
- Hiroyoshi Tenzan
- Genichiro Tenryu
- Big Show
- Jun Akiyama
- Akira Taue
- Bruiser Brody
- Vader
- Kenta Kobashi
- Mitsuhara Misawa
- Satoshi Kojima
- Kendo Ka Shin
- Kazuo Yamazaki
- Masahiro Chono
- Shinya Hashimoto
- Akira Maeda
- Toshiaki Kawada
- Hayabusa
- Mil Mascaras
- Great Sasuke
- Shinjiro Ohtani
- CIMA
Full Entrances#
Every wrestler had full entrances in WWF WrestleMania 2000. They were planned to be in No Mercy as well, only to be cut, likely for cartridge space reasons or time constraints.
Regional Differences#
The European version fixes the save glitch present in other versions. Version 1.10 also removes visible blood, albeit awkwardly, as First Blood matches and animations for reacting to bloodshed are still used.
Oddities#
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To do: |
In ladder matches, the backstage area is blocked off. This leads to a visual anomaly. As the game considers the barrier part of the audience area, weapons can be grabbed from the entrance ramp.