This is a sub-page of The Legend of Zelda: Ocarina of Time.
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To do: |
Ocarina of Time contains a number of unused messages. Each of the game's messages is linked to a four-digit hex identifier, available here.
Almost every message has a developer comment attached to it in Japanese and English to help identify the text and occasionally provide hints to the localizers, such as indicating the tone of a speaker or confirming who is doing the talking. These comments have been sourced from the iQue leaks. It is unclear who wrote the comments and at what point in development they were written, but the English comments seem to be based on an older version of the Japanese comments. To highlight the occasional differences and keep the page clean, an unofficial translation of the Japanese comment is provided in the "Dev. Note (J)" column, rather than the original text.
(Source: GlitterBerri (Translations), DerrikeG (Organizational Documentation), PPLToast (Message Documentation))
Message Organization
ALL_0
000B#
You'd think this would be used if you happened to be in possession of the Giant's Knife when completing the fetch quest for the Biggoron's Sword, but it isn't. Instead, line 000C is used, which says "You handed in the Claim Check and got the Biggoron's Sword!" The developer note attached to it reads "Biggoron's Sword Obtained w/o Giant's Knife".
In the final game, the Giant's Knife can be bought from Medigoron as an adult for 200 rupees. It's unclear whether this indicates that the Giant's Knife was once part of the trading quest, and if it took the place of or could be used instead of the Claim Check to trade for the Biggoron's Sword.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
000B |
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|
Obtained Biggoron's Sword w/ Giant's Knife |
With Giant's knife get Biggorons's sword |
002C#
You can still play at the Shooting Gallery even without the Bow.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
002C |
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|
Shooting Gallery, No Bow Response |
[None] |
0049#
An unused line for the Bombchu Bowling Alley proprietor. In Japanese, she says "Alright, pulling myself together... START!!" This and the apology in the English translation are presumably in reference to sleeping on the job.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0049 |
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Bombchu Bowling Start |
Bombchu bowling start |
006A#
This generic line isn't used by any shop in the final game.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
006A |
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Start Shopping, 2-Choice |
Start shopping |
008D#
This message can't be triggered in any way. Attempting to use a Big Poe results in the standard "This item can't be used here." message.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
008D |
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Can't Use Big Poe |
[None] |
00B5#
This message is identical to 00B4, which is displayed when you destroy a Gold Skulltula. Since the note on the used line is "Gold Skulltula Destroyed, Name Unknown", it appears the message would've changed somehow, perhaps after talking to the man in the House of Skulltula.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
00B5 |
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Gold Skulltula Destroyed, Name Known |
Gold Skulltula, name known |
00BE#
The slingshot Shooting Gallery is located in the Market during the Child Era, while the bow Shooting Gallery is located in Kakariko Village during the Adult Era. Despite this location's changing nature, it uses a single scene file. The map it exits to, the actors and objects loaded, and the era it corresponds to change depending on in-game circumstances. As such, it is not possible to legitimately access the slingshot Shooting Gallery as an adult, and even if you do the proprietor won't say this line, anyway.
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To do: |
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
00BE |
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Slingshot Shop, No Adults |
Slingshot shop no adults allowed |
00C9#
You can continue playing in the Shooting Gallery after losing or winning, so it is unknown when this would have been used.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
00C9 |
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Shooting Gallery, Continue, 2-Choice |
Shooting gallery continue to options |
00D0#
Watch on YouTubeThis message is linked to an unused door variable. The door is slightly ajar, but slams shut according to its own volition when Link approaches it. If Link tries to open it, the message below appears.
These doors may have been present in a demo version of the game available in Seattle at an event called the 1998 Toy Test, which took place in July and August 1998. According to a contemporary account of a Zelda fan known as David C., when he visited Kakariko Village as Adult Link, most of the doors in the village were open, but when Link approached them they were slammed shut in his face.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
00D0 |
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Door Won't Open |
Navi Door doesn't open |
00F9#
When you catch a Big Poe, the used message 508F is displayed, which reads "You caught a Big Poe! Sell it at the Ghost Shop for a lot of money!" The developer note for the used message reads "Big Poe Caught". This, along with the dummied-out Big Poe shop message, suggests that it was possible to obtain a Big Poe without catching it yourself.
Oddly, only this message displays a Big Poe icon, while 508F (unlike other "caught" messages) does not.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
00F9 |
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Obtained Big Poe |
Got Big Poe |
NAVI_8
The name of this file suggests that Navi messages were once prefixed with 80xx.
Additionally, the fact that unused line 012D is labeled "Dungeon 6 Hint 6" and unused line 013F is labeled "Dungeon 8 Hint 8" suggests that dungeon hints once occupied IDs 0100-013F, with 8 hints for each of 8 dungeons. The hints are no longer categorized in this fashion, with some dungeons having more hints than others, and numbering being inconsistent.
Navi Dungeon Hints I#
0109 - 0118#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0109 |
0109 |
0109 |
Reserved |
Deku Tree 09 |
010A |
010A |
010a |
Reserved |
Deku Tree 10 |
010B |
010B |
010b |
Reserved |
Deku Tree 11 |
010D |
010D |
010d |
Reserved |
Deku Tree 13 |
010E |
010E |
010e |
Reserved |
Deku Tree 14 |
010F |
010F |
010f |
Reserved |
Deku Tree 15 |
0110 |
0110 |
0110 |
Reserved |
Deku Tree 16 |
0111 |
0111 |
0111 |
Reserved |
Dodongo's Cavern 01 |
0112 |
0112 |
0112 |
Reserved |
Dodongo's Cavern 02 |
0113 |
0113 |
0113 |
Reserved |
Dodongo's Cavern 03 |
0117 |
0117 |
0117 |
Reserved |
Dodongo's Cavern 07 |
0118 |
0118 |
0118 |
Reserved |
Dodongo's Cavern 08 |
011A - 011B#
Two of the dummied-out lines are slightly noteworthy in that their Japanese message content does not match their text ID.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
011A |
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|
Reserved |
Dodongo's Cavern 10 |
011B |
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Reserved |
Dodongo's Cavern 11 |
011C - 011E#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
011C |
011C |
011c |
Reserved |
Evil God's Statue 01 |
011D |
011D |
011d |
Reserved |
Evil God's Statue 02 |
011E |
011E |
011e |
Reserved |
Evil God's Statue 03 |
011F#
Hint 4 has this strange line with no obvious location of what it could be referring to.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
011F |
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Evil God Statue 04 |
Evil God's Statue 04 |
0120 - 0123#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0120 |
0120 |
0120 |
Reserved |
Evil God's Statue 05 |
0121 |
0121 |
0121 |
Reserved |
Evil God's Statue 06 |
0122 |
0122 |
0122 |
Reserved |
Evil God's Statue 07 |
0123 |
0123 |
0123 |
Reserved |
Evil God's Statue 08 |
0124#
The one hint actually present in the dungeon ended up inaccessible by accident. The Navi target is located behind the statue's face and its collision disables Navi's targeting. This was caught and corrected in Master Quest, which moves the Navi target in front of the statue's face.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0124 |
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Evil God Statue 09 |
Evil God's Statue 09 |
0125 - 013C#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0125 |
0125 |
0125 |
Reserved |
Dodongo's Cavern 12 |
0127 |
0127 |
0127 |
Reserved |
Shadow Temple Kid 02 |
012C |
012C |
012c |
Reserved |
Shadow Temple Kid 07 |
012D |
012D |
012d |
Reserved |
Dungeon 6 Hint 6 |
012E |
012E |
012e |
Reserved |
Jabu-Jabu 1 |
0130 |
0130 |
0130 |
Reserved |
Jabu-Jabu 3 |
0134 |
0134 |
0134 |
Reserved |
Jabu-Jabu 7 |
0135 |
0135 |
0135 |
Reserved |
Jabu-Jabu 8 |
0136 |
0136 |
0136 |
Reserved |
Jabu-Jabu 9 |
0138 |
0138 |
0138 |
Reserved |
Jabu-Jabu 11 |
013B |
013B |
013b |
Reserved |
Jabu-Jabu 14 |
013C |
013C |
013c |
Reserved |
Desert Flag hint 1 |
013D#
It would seem originally there were fake flags present in the Haunted Wasteland and you would have to use the Lens of Truth to make them disappear. In the final game, all the flags are real. It is the Poe guide who is invisible and must be viewed with the Lens of Truth in order to lead Link on a safe path through. The Guide Poe's actor was added very late into the game's development, as revealed by the commit logs found in the development leak.
umemiya 1998-09-03T20:18:38+09:00 砂漠導きポウ、怪鳥グエー追加 desert guide Poe, strange bird Guay added z_ocarina2/src/z_actor_dlftbls.decl (1.280)
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
013D |
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Desert Flag Hint 2 |
Desert Flag hint 2 |
013E - 015E#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
013E |
013E |
013e |
Reserved |
Desert Flag hint 3 |
013F |
013F |
013f |
Reserved |
Dungeon 8 Hint 8 |
014F |
014F |
014f |
Reserved |
Main Hint 4 |
0159 |
0159 |
0159 |
Reserved |
Main Hint 26 |
015D |
015D |
015D |
Reserved |
Main Hint 30 EXTRA |
015E |
015E |
015E |
Reserved |
Main Hint 31 EXTRA |
Saria Hints#
0164 - 016F#
This line would be said if you played Saria's Song and chose to talk to Saria after completing Jabu-Jabu's Belly (in the final game, she says something similar after getting the Goron's Ruby, except it's about the Stone of Water and King Zora), but before obtaining the Goron's Bracelet from Darunia. However, this condition is impossible to legitimately fulfill: In order to reach Zora's Domain, Bombs are required. In order to obtain the Bombs from Dodongo's Cavern, one must first have the Goron's Bracelet (which triggers Saria to give the "Darunia liked my song" message until you get the Ruby).
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0164 |
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Child Saria Hint 5 |
Saria Telepathy Kid Hint 5 |
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
016E |
016E |
016e |
Reserved |
extra |
016F |
016F |
016f |
Reserved |
extra |
Navi Dungeon Hints II#
0180 - 01B1#
This Navi message wasn't deliberately left unused. It was supposed to pop up in the spinning scythe room in the Ice Cavern, but the developers added a staircase over the actor responsible for triggering it, rendering it inaccessible. Oops.
Also, while the mention of an "Ice Temple" might be exciting, it is likely that it is a mistaken copy-and-paste from the developers' notes around it, which say "Shadow Temple Adult". It also appears to be a one-off, as other Ice Cavern hints are labeled "Ice Cavern".
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0180 |
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Ice Temple Adult 01 |
Ice temple adult 1 |
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0182 |
0182 |
0182 |
Reserved |
Shadow temple adult 3 |
This warning from Navi would have been used for the spooky ferry in the Shadow Temple:
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0183 |
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Shadow Temple Adult 04 |
Shadow temple adult 4 |
The Navi target for this message is located near the door on the other side of the chasm after the boat ride. While technically not unused, the trigger is too far to target from the other side of the chasm and also disappears after the bird statue is bombed down. This was caught and corrected in Master Quest, which moves the target closer to the edge. The message can still be seen in the original game by using the Scarecrow's Song and Longshot to avoid bombing the statue.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0184 |
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|
Shadow Temple Adult 05 |
Shadow temple adult 5 |
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0185 |
0185 |
0185 |
Reserved |
Shadow temple adult 6 |
A rather unhelpful comment from Navi. This line may have been for the red ice located right at the entrance of the dungeon.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0186 |
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Ice Cavern 01 |
Ice Cavern 01 |
This comment from Navi is present near the totem statue blocking the door that leads out of the Megaton Hammer room in the Fire Temple. However, the trigger for the message is placed one unit too high, which makes it impossible to see, possibly by mistake.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
01A7 |
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|
Reserved |
Fire Temple 8 |
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0187 |
0187 |
0187 |
Reserved |
Ice Cavern 2 |
0188 |
0188 |
0188 |
Reserved |
Ice Cavern 3 |
018A |
018A |
018a |
Reserved |
Ice Cavern 5 |
018B |
018B |
018b |
Reserved |
Forest Temple 1 |
018E |
018E |
018e |
Reserved |
Forest Temple 4 |
0193 |
0193 |
0193 |
Reserved |
Forest temple 9 |
0196 |
0196 |
0196 |
Reserved |
Forest Temple 12 |
0199 |
0199 |
0199 |
Reserved |
Forest Temple 15 |
019A |
019A |
019a |
Reserved |
Forest Temple 16 |
019B |
019B |
019b |
Reserved |
Forest Temple 17 |
019C |
019C |
019c |
Reserved |
Forest Temple 18 |
019D |
019D |
019d |
Reserved |
Forest Temple 19 |
019E |
019E |
019e |
Reserved |
Forest Temple 20 |
019F |
019F |
019f |
Reserved |
Forest Temple 21 |
01A0 |
01A0 |
01a0 |
Reserved |
Fire Temple 1 |
01A1 |
01A1 |
01a1 |
Reserved |
Fire Temple 2 |
01A2 |
01A2 |
01a2 |
Reserved |
Fire Temple 3 |
01A4 |
01A4 |
01a4 |
Reserved |
Fire Temple 5 |
01A6 |
01A6 |
01a6 |
Reserved |
Fire Temple 7 |
01A8 |
01A8 |
01a8 |
Reserved |
Fire Temple 9 |
01AA |
01AA |
01aa |
Reserved |
Fire Temple 11 |
01AC |
[Nonexistent] |
01ac |
[None] |
Water Temple 2 |
01AD |
[Nonexistent] |
01ad |
[None] |
Water Temple 3 |
01AE |
[Nonexistent] |
01ae |
[None] |
Water Temple 4 |
01AF |
[Nonexistent] |
01af |
[None] |
Water Temple 5 |
01B0 |
[Nonexistent] |
01b0 |
[None] |
Water Temple 6 |
01B1 |
[Nonexistent] |
01B1 |
[None] |
Extra |
DOOR
0200#
This placeholder text can be triggered by loading variable 0000 of the "checkable spot" actor. In addition, it appears in the Sasa Test map found in the Master Quest Debug ROM.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0200 |
|
|
Talking Door (Default) |
[None] |
0216#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0216 |
|
|
Treasure Chest Shop Door |
Door of Treasure Box shop |
0217#
This unused message would presumably have been triggered if you'd attempted to speak to King Zora directly.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0217 |
|
|
Spoke Touching Zora King |
King Zora how to talk to |
0222#
More mysterious door text.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0222 |
|
|
Kakariko Village Door Being Refurbished |
door under refurbishing in Kakariko |
0228#
This message from Navi is for a check spot located inside the yellow eye switch in the double fire circle room of Dodongo's Cavern. It is located too close to the wall to read but it is unlikely it was meant to be seen anyway due to its location and primary function of alerting the player to the switch's presence.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0228 |
|
|
[None] |
[None] |
BOARD
Signs#
0300#
|
|
To do: |
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0300 |
|
|
No Entry |
[None] |
0302#
This unused sign is interesting in that the Japanese text, "城塞都市 ハイラル" (Fortress City Hyrule), differs from the final name, "ハイラル城下町" (Hyrule Castle Town). Perhaps the former was an earlier name for the city.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
0302 |
|
|
|
Fortress Town Hyrule |
Hyrule Fortress Town |
0303#
An unused sign for the Temple of Time.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0303 |
|
|
Temple of Time |
Temple of Time |
030D#
This unused sign text is identical to message 023C, which is used by a check spot in the entrance room of the Shadow Temple. No doors give this message.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
030D |
|
|
Shadow Temple Entrance |
Shadow Temple entrance same as 023c |
0313#
This text was likely used on a sign that was once located outside the Forest Temple, as can be faintly seen in this screenshot from a promotional video:
This unused message does appear on one of the signs in a Kokiri Forest scene setup, indicating that message IDs got moved around at some point.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0313 |
|
|
Forest Temple |
Forest Temple |
031D#
There is no sign in front of the Spirit Temple in the final game. However, artwork made for the official guide does depict a sign located in the spot where the Magic Bean spot/plant is in the final game. Additionally, sign object 012F is loaded, but not used, in the Desert Colossus Adult setup.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
031D |
|
|
Spirit Temple |
Spirit Temple |
0328#
This unused sign text would have kept track of your record time for the Dampé race. Additionally, sign object 012F is loaded, but not used, in every room of Dampé's Grave.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0328 |
|
|
Dampé Race |
Dampe race |
032A#
It seems that Hyrule Castle Town once had sign text for each business. In Majora's Mask, the Treasure Chest Shop and the Lottery Shop are two different things.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
032A |
|
|
Treasure Chest Lottery Shop |
Treasure Chest Shop |
032E#
An unused sign for the Happy Mask Shop.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
032E |
|
|
Mask Shop |
Mask Shop |
032F#
An unused sign for the Bombchu Bowling Alley.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
032F |
|
|
Bombchu Bowling Alley |
Bombchu Bowling Alley |
0330#
An unused sign for the Bazaar.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0330 |
|
|
Bazaar |
Bazaar |
0331#
An unused sign for the Potion Shop.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0331 |
|
|
Potion Shop |
Medicine Shop |
0332#
There's a sign in front of the Zora Shop in the final game, but no sign in front of the Goron Shop.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0332 |
|
|
Goron Shop |
Goron Shop |
Gossip Stones#
0400#
Just as message 0200 is placeholder text for door descriptions, this line is a placeholder for Gossip Stone descriptions.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0400 |
|
|
Gossip Stone (Default) |
[None] |
TEKI
0600#
A placeholder for Navi enemy texts. The equivalent for general Navi texts, ID 0100, was localized the same way into English as this line, but they differ from each other. The general line is used when checking Ruto's bottle, the Ocarina of Time underwater, and (in Master Quest) the cows in Jabu-Jabu's Belly.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0600 |
|
|
Analysis Impossible |
0620#
Navi's informational message about Gold Skulltulas goes unused because they can't be targeted.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
0620 |
|
|
Enemy 32 |
Enemy 32 |
062E#
Like Gold Skulltulas, Dead Hand's Hands can't be Z-Targeted, rendering this Navi description unused.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
062E |
|
|
Enemy 46 |
Enemy 46 |
064A - 064B#
Moblins are not targetable in the final game, but by using a GameShark code to enable Link to target every actor, the line can still be triggered. The following code works in the Master Quest Debug ROM:
81032968 2419
8102F0E0 2418
The removed Navi description for the spear-wielding Moblin in the Sacred Forest Meadow:
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
064A |
|
|
Enemy 74 |
The removed Navi description for the club-wielding Moblin in the Sacred Forest Meadow:
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
064B |
|
|
Enemy 75 |
065A#
While technically not unused, Big Poes fly away so fast that it's not normally possible to Z-Target them in time to see this text.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
065A |
|
|
Enemy 90 |
Enemy 90 |
Z_ZELDA
087C#
|
|
To do: |
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
087C |
|
|
Ocarina Performance (Melody) |
Play ocarina (melody) |
MORI_1
1049 - 104A#
This unused Kokiri dialogue references the Deku Tree's sad fate, as well as the forest's connection to the element of wind.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
1049 |
|
|
After Incident, Kokiri H |
After Deku Tree Dead, Kokiri H |
104A |
|
|
After Incident, Kokiri I |
After Deku Tree Dead, Kokiri I |
105B - 105C#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
105B |
|
|
Before Temple Cleared, Kokiri D |
Before clearing temple, kokiri d |
105C |
|
|
Before Temple Cleared, Kokiri D 2nd Time |
105D - 105E#
This line is said by the Kokiri boy next to the crawl hole as Adult Link. The Kokiri only appear in the Forest with the Forest Medallion in Link's inventory, and he only says this line if the Medallion is not in Link's inventory.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
105D |
|
|
Before Temple Cleared, Kokiri C |
Before clearing temple, kokiri C |
105E |
|
|
Before Temple Cleared, Kokiri C 2nd Time |
Before clearing temple, Kokiri C second |
1069#
A message spoken by Phantom Ganon!
The "gap between dreams and reality" may be linked to the alternate dimension referred to in the boss' full title, 異次元悪霊ファントムガノン (Evil Spirit From Another Dimension: Phantom Ganon). Additionally, the "dream" bit may be a reference to Phantom Ganon manifesting himself as the villain that haunts Link's nightmares.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
1069 |
|
|
|
Phantom Ganon's Voice |
Voice of Phantom Ganon |
106E#
This line is before Mido tells Link that he trusts him after playing Saria's Song. The game does a jump to that line instead of this one. It might have been jumped over by accident or intentionally for some reason.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
106E |
|
|
After Temple Cleared, Kokiri L |
After clearing Temple Kokiri L |
1078#
The Deku Tree Sprout helps communism take root in Kokiri Forest.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
1078 |
|
|
After Temple Cleared, Deku Tree Sprout |
After clearing the temple, Deku Tree Jr. |
10AE#
This line comes after learning Saria's Song. Saria would have presumably said this when talked to in the Sacred Forest Meadow at some point.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
10AE |
|
|
Saria, After Ocarina of Time Obtained Response |
Saria after you got the ocarina |
10D4-10D5#
Two unused near duplicate lines for buying Deku Sticks and Nuts from Deku Scrubs. The line used for buying sticks in the final game specifies that the price is for a single stick.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
10D4 |
|
|
Deku Stick Sales Scrub |
Deku Nuts selling sticks |
10D5 |
|
|
Deku Nut Sales Scrub |
Deku Nuts selling Deku Nuts |
HEIYA_2
200D#
An unused line for Talon. It seems that he originally awarded you with an Empty Bottle when you visited him at the ranch after waking him at the castle, instead of giving one to you as a prize for winning the Super Cucco game.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
200D |
|
|
Talon |
Talon |
200F#
Both the Mountain Gate Guard and the Carpenter Boss are programmed to respond with this line when offered a trade item other than the one they want (Zelda's Letter and the Poacher's Saw, respectively). However, because the player code responsible for actually initiating the conversation first checks if the item being requested by the NPC is what the player selected and defaults to a generic failure message if it is not, this doesn't get displayed. You can get the text to display by changing the actors to request Blue Fire instead, which is special-cased to always trigger conversation regardless if the items match.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
style="width: 15% | In-game |
|---|---|---|---|---|---|
200F |
|
|
Blocking Hylian Soldier, Don't Want |
Warrior doesn't want it |
2011#
An unused line for the soldier in Kakariko Village who guards the gate to Death Mountain Trail. This message directly follows the response he gives after being shown Zelda's Letter.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
2011 |
|
Blocking Soldier, 2nd Time |
2014#
This seems to be an earlier introduction line for Ingo as Child Link.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
2014 |
|
|
Ingo |
Ingo |
2017#
A line intended for the encounter with the dying knight in Hyrule Castle Town's Back Alley. Message 7008, "He's not moving anymore....", is used instead.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
2017 |
|
|
Dead Hylian Soldier |
Dead hylian warrior |
2018#
It seems Zelda would have shouted at Link as she passes by him with Impa and throws the Ocarina of Time.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
2018 |
|
|
Zelda Cry |
Zelda's scream |
2058 - 205A#
These appear to be earlier lines for Ingo's horse race. It seems you didn't have to pay to race.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
2058 |
|
|
After Incident, Horseback Race Invitation, 2-Choice |
After incident, horse racing two opt. |
2059 |
|
|
After Incident, Don't Horseback Race |
After incident, no horse racing |
205A |
|
|
Ingo, 2-Choice: Don't Ride (Switch) |
Ingo two options no same as 2032 |
205D - 205E#
Talon uses an alternate milk buying text in the final game which also includes the option of playing the Super Cucco game. It's possible the mini-game didn't exist originally.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
205D |
|
|
Talon |
Talon |
205E |
|
|
Talon, Selling Milk, 2-Choice |
Talon sells milk, two options |
206D#
Kaepora Gaebora says this when you make him repeat what he said in front of the stairs to Kakariko Village. He only says it if the flag for having obtained Zelda's Letter is set, but the flag also removes Kaepora from the entrance of Kakariko Village. Curiously, the line was also left half-translated.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
206D |
|
|
|
Gaebora, Kakariko Tree, w/ Zelda's Letter |
Gaebora Kakariko tree with letter |
2089#
Another unused line for Talon. In the final game, his line for if you attempt to purchase milk or win the Super Cucco game a second time with no empty bottles is similar to this, but with an ellipsis instead of an exclamation point, which then cuts to another text box where he points out that you have no empty bottles.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
2089 |
|
|
Talon Game, Give Milk |
Talon game - giving milk |
YAMA_3
3029#
An unused Darunia line, foreshadowing your later encounter with Link the Goron.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
3029 |
|
|
After Clear, Darunia |
After clearing, Darunia |
302B#
An unused explanation regarding the use of Bomb Flowers. In Japanese, the speaker has a stutter, which seems to be characteristic of the Goron Shop proprietor, though it may have been used by the Goron standing next to the Bomb Flower in Death Mountain Trail whose lines are also attributed to "Goron C".
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
302B |
|
|
Goron C, 2nd Time |
Gogon C second time |
303A#
This unused line is located alongside other Fire Temple text. It suggests that imprisoned Gorons originally awarded Link Small Keys upon rescue. In the final game, the dungeon's keys are located inside treasure chests.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
303A |
|
|
Rescued Goron |
Save Goron |
303B#
This unused line would have been spoken by Darunia somehow prior to the battle with Volvagia.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
303B |
|
303F#
Sheik does indeed bid you farewell after teaching you the Bolero of Fire, but she reuses message 106D, which is part of her Minuet of Forest dialogue. The two lines are identical in Japanese, but the English translation for 106D is slightly different: "[Link]...I'll see you again..."
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
303F |
|
|
Sheik, Leave |
Shiek leaves |
3044#
This seems to be an alternative "thank you" line for the Gorons, but none of them say it.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
3044 |
|
|
After Temple Cleared, Goron Proprietor |
Clearing temple goron shop |
3047#
Another unused line for the Goron Shop proprietor. In the final game, if you talk to him before defeating Volvagia, he says, "Oh, no! Everybody's gone! Only I was left behind!" Despite the line being changed, it seems his line for after defeating Volvagia was a reference to the original line, "Everybody has come back! It's business as usual!"
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
3047 |
|
|
Shop Proprietor, Before Clear |
Before clearing shop owner |
3049#
An unused line for Medigoron. It can't be triggered legitimately, as it requires you to enter his chamber without bombing the final wall blocking access to his room.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
3049 |
|
|
Medigoron, Wall |
Wall of Medigoron medium size |
KAWA_4
4017#
Apparently, after your first encounter with Princess Zelda, you were originally meant to visit her again after obtaining the Goron's Ruby but prior to acquiring Zora's Sapphire. This prompt to return to the castle was removed from the final game, but Zelda does still have unique dialogue if you pay her an optional visit with the Ruby.
Kaepora Gaebora is still programmed to display this message in Zora's River if you talk to him after learning Saria's Song, but before learning Zelda's Lullaby. However, this situation isn't possible in regular gameplay, as you can't leave the Castle Courtyard without obtaining Zelda's Lullaby and you need Zelda's Letter for Kaepora to appear and Saria to move to the Sacred Forest Meadow. Saving and quitting after receiving Zelda's Letter but before learning Zelda's Lullaby doesn't save Zelda's Letter, either.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
4017 |
|
|
|
Gaebora, River, w/o Zelda's Song |
Gaebora Zora's River wo Zelda Song |
4023 - 4024#
These unused Ruto messages occur between the used lines "You...You're late! What took you so long? You're useless! I was just lonely, that's all... Just a little!!" and "You! You looked cool... cooler than I thought you would, anyway... Just a little! Well, anyway, you saved me, so I guess I'll reward you. What do you wish? Just tell me..."
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
4023 |
|
Ruto, Embarrassed |
||
4024 |
|
|
Ruto, Call |
Ruto calls |
4033#
A strange message. It precedes the line "Her most precious possession? You don't know what she's talking about[...]". It seems that Zora's Sapphire may have initially been awarded by King Zora after successfully locating Princess Ruto, rather than presented by Ruto herself.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
4033 |
|
|
Discovered Ruto |
Ruto found |
4058#
This unused Sheik line's position indicates that it would have been part of her congratulatory speech on beating the Water Temple.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
4058 |
|
|
After Temple Cleared, Sheik Reunion 4 |
After clearing temple, Sheik again 4 |
406A#
A helpful lesson from the Magic Bean Seller. In the final game, a dialogue box tells you how to use the beans after you receive one, followed by the bean seller instead saying, "If you want to plant beans, go around and look for soft soil. Chomp chomp chomp..."
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
406A |
|
|
|
Bean Seller Hint |
Bean shop hint |
4079#
Pierre is programmed to say this line if you talk to him again as an adult after playing the Scarecrow's Song for him as a child. However, this isn't possible because Pierre is gone from Lake Hylia in the adult era, and the Pierre you summon with the Scarecrow's Song is a separate actor who cannot be spoken to.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
4079 |
|
|
Scarecrow, Playback Start |
SC starts replay |
408A#
An unused option to continue fishing. In the final game, if you speak to the Fisherman mid-fishing, he'll give you three choices: "Weigh my fish", "Let's talk about something", and "I want to quit". Selecting the third option will either yield for the Fisherman to say, "Come back when you get older! The fish will be bigger too! Maybe..." as Child Link, or for him to simply say nothing as Adult Link.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
408A |
|
|
Fishing, Continue Fishing, 2-Choice |
Fishing still two options |
MURA_5
504E#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
5068 |
|
|
Regular Potion Shop, As Child |
No more medicine shop-- kid |
5068#
Another unused line for the soldier.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
5068 |
|
|
Kakariko Patrolling Soldier, After Master Sword Obtained |
Kakariko soldier after Master Sword |
506F#
This message is defined in the shop item table as the text that would be displayed upon purchasing a Big Poe, which is normally impossible to buy from a store.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
506F |
|
|
Reserved |
Extra |
SABAKU_6
6002#
The Gerudo gate guard has different dialogue, rendering this line unused.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
6002 |
|
|
Desert Gate Guard Gerudo |
Desert guardian Gerudo |
6008 - 600A#
These three messages seem to have been meant for the snake statues in the entrance room of the Spirit Temple. The statues would have said different things depending on Link's age. As it wouldn't make much sense for the text to change, different lines are used instead.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
6008 |
|
|
Stone Slate A As Adult |
Stone Board A grown up |
6009 |
|
|
Stone Slate B As Adult, Stone Slate A As Child |
Stone Board B grown up, A as a Kid |
600A |
|
|
Stone Slate B As Child |
Stone Board B kid |
600D - 6012#
Alternate lines for the horseback archery, for whatever reason.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
600D |
|
|
Horseback Archery Gerudo |
Horseback archery, Gerudo |
600E |
|
|
With Horse, 2-Choice: Accept |
With horse, yes |
600F |
|
|
Without Horse, 2-Choice: Accept |
Without horse, yes |
6010 |
|
|
2-Choice: No Way |
No |
6011 |
|
|
Horseback Archery, Failure |
Archery, lost |
6012 |
|
|
Horseback Archery, Win |
Archery, win |
6013#
An unused line for the Gerudo stationed in front of the entrance to the Training Ground. In the final game, if you try to approach or interact with any Gerudo before obtaining the Gerudo's Membership Card, they just arrest you on the spot. In addition to this unused line, the description for the Membership Card only states that it allows you to "[...] get into the Gerudo's training ground in their hideout." This suggests that, originally, the card may have simply granted you admission to the Training Ground, rather than allowing you to roam freely around the entire fortress.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
6013 |
|
|
Training Ground Gate Guard, Without Pass |
Without pass security guard |
602F#
The brainwashed Nabooru would have spoken this line after being ordered to attack by Kotake and Koume.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
602F |
|
|
|
Brainwashed Nabooru |
Brainwashed Nabooru |
6037#
This would have presumably been said by the master of horseback archery and the original way to obtain the Membership Card. It would seem you would've earned their trust in word only.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
6037 |
|
|
|
Receive Something From Horseback Archery |
Horseback archery membership card got |
6038#
Sheik would have seemingly said this after teaching the Requiem of Spirit, but instead she retreats silently.
ID |
Script (J) |
Translation |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|---|
6038 |
|
|
|
Sheik Leaves |
Sheik leaves |
6070 - 6072#
More unused lines for the guard at the entrance to the Training Ground. As mentioned above, you cannot initiate conversation with her before obtaining the Membership Card, which automatically qualifies you to enter the Training Ground.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
6070 |
|
|
Training Ground Gerudo, w/o Proof of Membership |
Training ground without pass |
6071 |
|
|
Training Ground Gerudo, w/ Proof of Membership |
Training ground with pass |
6072 |
|
|
Training Ground Gerudo, 2nd Time+ |
Training ground second time |
SIRO_7
7011 - 7013#
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
7011 |
|
|
Potion Shop Granny |
Old lady in medicine shop |
7012 |
|
|
Arms Shop, Bombs Sold-Out |
Weapon shop out of bombs |
7013 |
|
|
Arms Shop |
Weapons shop |
706D#
This unused line from the final battle was replaced by Zelda's line "Use the Master Sword! Destroy Ganon with the sacred sword!"
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
706D |
|
|
Rauru's Voice |
Rauru's voice |
706E#
This unused line is located among other text used during the sealing of Ganon at the end of the game.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
706E |
|
Zelda, Seal |
70DF#
At the end of Ocarina of Time, Princess Zelda plays the ocarina to return Link to the child era, where he returns the Master Sword to its pedestal and Navi takes her leave. In the very last scene, Link is seen to visit Zelda in Hyrule Castle Courtyard, where the two meet again for the first time. This line's position suggests that it was intended to be displayed there.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
70DF |
|
|
Final Young Zelda, 1st Encounter |
Little girl Zelda at beginning center |
Interestingly, the line itself seems to be an older version of Princess Zelda's original dialogue upon meeting her. The content is slightly different from her used lines below:
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
702E |
|
|
Young Zelda, 1st Encounter |
Young Zelda beginning |
702F |
|
|
Young Zelda 1 |
Young Zelda |
However, it is almost identical to the dialogue shown in this screenshot from June 1998, save for a single space:
70EC#
This message is found amid the Hyrule Castle Town NPC text, but no one actually says it.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
70EC |
|
|
After Incident, Group of Women 1 |
After incident, middle age woman 1 |
70EE#
The peddler does not respond with this line, no matter what item you show him.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
70EE |
|
|
Mat Peddler, Sell Wrong Thing |
Mat seller sell wrong thing |
70F3#
It's impossible to sell the peddler a fairy.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
70F3 |
|
|
Sell Fish, Mat Peddler |
Mat seller fairy |
7148 - 714B#
The position of this unused mask reaction text suggests that it would have been spoken by a resident of Kakariko Village.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
7148 |
|
|
Mask Response R1 |
Mask reaction R-1 Medicine shop old man |
7149 |
|
|
Mask Response R2 |
Mask reaction R-2 |
714A |
|
|
Mask Response R3 |
Mask reaction R-3 |
714B |
|
|
Mask Response R4 |
Mask reaction R-4 |
7165#
Unused Kokiri mask reaction text. Developer notes on used lines indicate that this text would be spoken by Kokiri boys, but it's not clear which mask it would be a response to.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
7165 |
|
|
Mask Response Y2 |
Mask reaction Y-2 |
71AA#
Zelda would have spoken this line when she encountered trouble during the escape sequence.
ID |
Script (J) |
Script (E) |
Dev. Note (J) |
Dev. Note (E) |
|---|---|---|---|---|
706D |
|
|
Zelda, Escape Message 3 |
Zelda escape message 3 |
END_TXT
|
|
To do: |
Dummied-Out Lines
There are 116 dummied-out lines in the game. This means that, despite the fact that they are valid text IDs, their contents have been replaced with their ID number. Noteworthy ones are listed below.
Unknown#
- 060B: Located around Inside the Deku Tree enemy descriptions.
- 062C: Located around Bottom of the Well and Shadow Temple enemy descriptions.
- 0638: Located around Spirit Temple enemy descriptions.
- 063C: Located around Ice Cavern enemy descriptions.
Blank Lines#
The contents of the lines below have been replaced with their ID number in the Japanese text table, but are missing from the English table:
- 0346 - 0347
The contents of the lines below have been replaced with their ID number in the English text table, but are missing from the Japanese table:
- 01AC - 01B1
- 0421
- 2093 - 209F
- 3072 - 3073
- 6087 - 608F