This is a sub-page of The Legend of Zelda: Ocarina of Time.
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This page or section needs more images. |
Great Fairy#
Object |
Filename |
|---|---|
000A |
object_dy_obj |
0x108#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x108 |
DY_FM |
- |
Static pose, looks identical to first frame of laying down animation |
Wallmaster#
Object |
Filename |
|---|---|
000B |
object_wallmaster |
0x3120#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x3120 |
wm_miss |
- |
xxx |
Dodongo#
Object |
Filename |
|---|---|
000C |
object_dodongo |
0x15F4#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x15F4 |
- |
- |
xxx |
0x1F44#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x1F44 |
- |
- |
xxx |
0x3368#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x3368 |
da_dmg_wait |
xxx |
xxx |
0x8DE0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x8DE0 |
da_walk_end |
xxx |
xxx |
0x9088#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x9088 |
da_walk_start |
xxx |
xxx |
Tektite#
Object |
Filename |
|---|---|
0016 |
object_tite |
0x1D4#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x1D4 |
xxx |
xxx |
xxx |
0xF50#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xF50 |
xxx |
xxx |
xxx |
King Dodongo#
Object |
Filename |
|---|---|
0019 |
object_kingdodongo |
0x690#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x690 |
xxx |
xxx |
xxx |
0x6924#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x6924 |
xxx |
xxx |
xxx |
0xAA9C#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xAA9C |
xxx |
xxx |
xxx |
0x1D218#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x1D218 |
xxx |
xxx |
xxx |
Queen Gohma#
Object |
Filename |
|---|---|
001C |
object_goma |
0x39D0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x39D0 |
go_atack |
- |
Like a slower version of used attack & attack recover animation combined |
Child Zelda (1/2)#
Object |
Filename |
|---|---|
001D |
object_zl1 |
0x12F80#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x12F80 |
xxx |
xxx |
xxx |
Gohma Larva#
Object |
Filename |
|---|---|
001E |
object_gol |
0x11B4#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x11B4 |
gol_sidewalk |
- |
looks like hopping |
0x3FF0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x3FF0 |
xxx |
xxx |
xxx |
0x4204#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x4204 |
xxx |
xxx |
xxx |
Moblin#
Object |
Filename |
|---|---|
0030 |
object_mb |
0x6A4#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x6A4 |
mbV_b_die |
xxx |
xxx |
0x1000#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x1000 |
mbV_bjump |
xxx |
xxx |
0x9450#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x9450 |
mbV_turn |
xxx |
xxx |
0xA410#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xA410 |
mbV_walk_end |
xxx |
xxx |
0xA80C#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xA80C |
mbV_walk_start |
xxx |
xxx |
0xCF1C#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xCF1C |
mn_lift |
xxx |
xxx |
0xD380#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xD380 |
mn_sit |
xxx |
xxx |
Stalfos#
Object |
Filename |
|---|---|
0032 |
object_sk2 |
0x2188#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x2188 |
skelton_fight_wait2wait |
xxx |
xxx |
0x9E50#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x9E50 |
skelton_jump |
xxx |
xxx |
0xC8A0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xC8A0 |
skelton_laugh |
xxx |
xxx |
0xDCF0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xDCF0 |
- |
- |
xxx |
0xE7E4#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xE7E4 |
- |
- |
xxx |
Ganondorf#
Object |
Filename |
|---|---|
0037 |
object_gnd |
0x3854#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x3854 |
xxx |
xxx |
xxx |
0xCC84#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xCC84 |
xxx |
xxx |
xxx |
0xD398#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xD398 |
xxx |
xxx |
xxx |
0x12320#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x12320 |
xxx |
xxx |
xxx |
Jabu-Jabu#
Object |
Filename |
|---|---|
0040 |
object_jj |
0xA30#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xA30 |
xxx |
xxx |
xxx |
Volvagia#
Object |
Filename |
|---|---|
00A5 |
object_fd2 |
0xCDAC#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xCDAC |
vba_wait02 |
- |
Alternate idle animation, looks exhausted |
Kokiri#
Object |
Filename |
|---|---|
00C5 |
object_os_anime |
0x7454#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x7454 |
km1_ijiiji |
xxx |
xxx |
0x98EC#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x98EC |
km1_shinpai |
xxx |
Static pose, leaning forward |
Adult Malon#
Object |
Filename |
|---|---|
00D0 |
object_ma2 |
0x92F0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x92F0 |
xxx |
xxx |
xxx |
Child Malon#
Object |
Filename |
|---|---|
00E0 |
object_ma1 |
0x244#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x244 |
ma1_hanasi |
ma1_talk |
Malon raises her arms. |
Iron Knuckle#
Object |
Filename |
|---|---|
0106 |
object_ik |
0xE28C#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xE28C |
xxx |
xxx |
xxx |
0xF620#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xF620 |
xxx |
xxx |
xxx |
0x1E820#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x1E820 |
xxx |
xxx |
xxx |
Adult Zelda Animations (1/2)#
Object |
Filename |
|---|---|
014F |
object_zl2_anime2 |
0x322C#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x322C |
xxx |
xxx |
xxx |
Ganon#
Object |
Filename |
|---|---|
0153 |
object_ganon2 |
0x9654#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x9654 |
- |
- |
xxx |
0xF1D0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0xF1D0 |
gn2_Ksidewalk |
xxx |
xxx |
0x2B528#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x2B528 |
- |
- |
xxx |
0x2C0D0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x2C0D0 |
- |
- |
xxx |
0x2C6B4#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x2C6B4 |
- |
- |
xxx |
0x35BDC#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x35BDC |
gn2_walk_to_K |
xxx |
xxx |
Patrolling Gerudo in Purple#
Object |
Filename |
|---|---|
0167 |
object_gla |
0x324#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x324 |
geldA_attack |
- |
Slash With Halberd |
0x780#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x780 |
geldA_attack_end |
- |
Slash End |
0x15D0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x15D0 |
geldA_find |
- |
Drop to Crouch |
0x1B3C#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x1B3C |
geldA_find_wait |
- |
Look Around While Crouched |
Ganon & Ganondorf Animations (2/3)#
Object |
Filename |
|---|---|
017D |
object_ganon_anime2 |
0x9AE0#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x9AE0 |
xxx |
xxx |
xxx |
Ganon & Ganondorf Animations (3/3)#
Object |
Filename |
|---|---|
017E |
object_ganon_anime3 |
0x3884#
Offset |
Filename |
Translation |
Description |
|---|---|---|---|
0x3884 |
xxx |
xxx |
xxx |