the cutting room mirror

Filename Oddities

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This is a sub-page of The Legend of Zelda: Ocarina of Time.

A large amount of the game's internal files and names are filled with abbreviations and alternate names. They range from references to earlier scenarios throughout development to simple naming schemes for types of files.

Maps#

To do:
Verify that all the explanations of the file names are valid. Compare with the final Japanese names, too.

Dungeons/Temples#

Most dungeons had the internal name of "xxxdan", dan being short for the katakana for "dungeon", before they were individualized. This began with the earliest (test?) dungeon in the leaked files/overdump, known as "fstdan" for "first dungeon". Dungeons later split into two categories: dungeons and temples (神殿 shinden, usually shortened to "xxxsin"), probably when the Spiritual Stones/Sages' Medallions were introduced into the scenario and the plot was further developed.

Filename

Japanese

Translation

Final JPN

Final English

ydan

妖精ダンジョン

Fairy Dungeon

デクの樹サマの中

Inside the Deku Tree

This name reflects the fact that the Deku Tree was known as the Fairy Tree in an earlier stage of development.

Filename

Japanese

Translation

Final JPN

Final English

ddan

ドドンゴダンジョン

Dodongo Dungeon

ドドンゴの洞窟

Dodongo's Cavern

Just a name change to "cavern". The theming of the dungeon was clearly decided early on.

Filename

Japanese

Identification

Translation

bdan

ブヨダンジョン

Inside Jabu-Jabu's Belly

Blubber Dungeon

This filename comes from the fleshy walls inside Jabu-Jabu.

Filename

Japanese

Translation

Final JPN

Final English

Bmori1

B 森 1

B Forest 1

森の神殿

Forest Temple

This unusual filename may reflect the fact that the Forest Temple is the second incarnation of a dungeon which was once a wind temple.

Filename

Japanese

Translation

Final JPN

Final English

HIDAN

火ダンジョン

Fire Dungeon

炎の神殿

Fire Temple

Originally one of the "dungeons", redefined as a temple. 火 hi was changed to 炎 honoo, another word for fire.

Filename

Japanese

Translation

Final JPN

Final English

MIZUsin

水の神殿

Water Temple

水の神殿

Water Temple

No difference in meaning.

Filename

Japanese

Identification

Translation

jyasinzou

邪神像

Spirit Temple

Evil Deity Statue

In earlier builds, the Spirit Temple was known as the "Evil Goddess Din Statue".

Filename

Japanese

Identification

Translation

HAKAdan

墓ダンジョン

Shadow Temple

Grave Dungeon

Seems that the Shadow Temple was originally categorized as a dungeon.

Filename

Japanese

Identification

Translation

HAKAdanCH

墓ダンジョン CH

Bottom of the Well

Grave Dungeon - Child

The Bottom of the Well is a child-only sub-section of the Shadow Temple area, accessible only as Young Link. The "CH" suffix stands for "child", distinguishing it from the adult Shadow Temple (HAKAdan). Both share the same graveyard theming of their parent filename. Although in some areas with Like Like, Deku Shield objects are carried in these rooms, for some strange reason it makes us think that Bottom of the Well and Shadow Temple were somehow the same Dungeon.

Filename

Japanese

Identification

Translation

ice_doukutu

ice 洞窟

Ice Cavern

Ice Cavern

The filename is a straightforward hybrid of English "ice" and the Japanese 洞窟 doukutu (cave/cavern). Unlike the temples, which adopted the "sin" suffix, the Ice Cavern kept its descriptive name throughout development, suggesting its identity was defined early and never significantly redesigned.

Filename

Japanese

Identification

Translation

ganon

ganon

Ganon's Tower

Ganon

Ganon.

Filename

Japanese

Identification

Translation

men

面

Gerudo Training Ground

Stage

This filename is unusually short and non-descriptive. Another interesting detail is that this dungeon in Space World 97 is referred to in the texts as a Special Course, which indicates that it is a dungeon with simple challenges.

Filename

Japanese

Identification

Translation

gerudoway

gerudo way

Thieves' Hideout

Gerudo Way

The filename uses the English word "way" to describe the path through the Gerudo fortress, suggesting it was originally conceived as a traversal area leading somewhere rather than a self-contained hideout. The final name "Thieves' Hideout" reflects a shift in design emphasis toward the infiltration gameplay.

Filename

Japanese

Identification

Translation

ganontika

ganon 地下

Inside Ganon's Castle

Ganon Basement

地下 tika (underground/basement) reflects that this area is the interior of Ganon's Castle — literally the space beneath the tower. The name predates the final distinction between the castle exterior, interior trials, and the tower above.

Filename

Japanese

Identification

Translation

ganon_sonogo

ganon - その後

Ganon's Tower (Collapsing)

Post Ganon

その後 sonogo means "after that" or "what comes next", indicating this is the version of Ganon's Tower used after the main battle — specifically the collapsing tower escape sequence. The same "sonogo" suffix is reused for the basement counterpart below.

Filename

Japanese

Identification

Translation

ganontikasonogo

ganon 地下 その後

Inside Ganon's Castle (Collapsing)

Post Ganon Basement

A direct combination of ganontika (Ganon's basement) and sonogo (post/after), this is the collapsing version of the castle interior used during the escape sequence after Ganondorf's defeat. It shares the same layout as ganontika but with different room flags and destruction effects active.

Filename

Japanese

Identification

Translation

takaraya

宝屋

Treasure Chest Shop

Treasure Shop

宝 takara means treasure and 屋 ya means shop or house, giving a straightforward "treasure shop". The final English name "Treasure Chest Shop" is a direct translation of the concept, with no significant design change implied by the filename.

Filename

Japanese

Identification

Translation

ydan_boss

妖精ダンジョン - ボス

Gohma's Lair

Fairy Dungeon - Boss

Once again, this filename reflects the fact that Deku Tree was known as the Fairy Tree in an earlier stage of development.

Filename

Japanese

Identification

Translation

ddan_boss

ドドンゴダンジョン - ボス

King Dodongo's Lair

Dodongo Dungeon - Boss

Consistent with the parent dungeon name ddan, the boss room retains the Dodongo theming throughout development with no meaningful change implied.

Filename

Japanese

Identification

Translation

bdan_boss

ブヨダンジョン- ボス

Barinade's Lair

Blubber Dungeon - Boss

Once again, this filename reflects the fleshy walls Inside Jabu-Jabu's Belly.

Filename

Japanese

Identification

Translation

moribossroom

森 boss room

Phantom Ganon's Lair

Forest Boss Room

The filename is Forest Boss Room, It's self-explanatory.

Filename

Japanese

Identification

Translation

FIRE_bs

FIRE - ボス

Volvagia's Lair

Fire - Boss

Consistent with the parent dungeon HIDAN, the boss room uses the English word "FIRE" rather than the Japanese 火 hi or 炎 honoo. The "_bs" suffix is a shortened form of "boss", the same convention used for MIZUsin_bs and HAKAdan_bs.

Filename

Japanese

Identification

Translation

MIZUsin_bs

水の神殿 - ボス

Morpha's Lair

Water Temple - Boss

Directly derived from the parent temple name MIZUsin, with the "_bs" boss suffix appended. The Water Temple's identity was stable enough that neither the temple nor its boss room required renaming at any point in development.

Filename

Japanese

Identification

Translation

jyasinboss

邪神ボス

Twinrova's Lair & Iron Knuckle Mini-Boss Room

Evil Deity Boss

Once again, this filename reflects how the Spirit Temple was once called the "Evil Goddess Din Statue".

Filename

Japanese

Identification

Translation

HAKAdan_bs

墓ダンボス

Bongo Bongo's Lair

Grave Dungeon - Boss

Consistent with the parent dungeon HAKAdan, the boss room retains the grave dungeon naming. Notably the Japanese in the table reads 墓ダンボス rather than 墓ダンジョン - ボス, suggesting a slight abbreviation in the internal label.

Filename

Japanese

Identification

Translation

ganon_boss

ガノン - ボス

Ganondorf's Lair

Ganon - Boss

The arena where Ganondorf is fought at the top of his tower. The use of plain "ganon" rather than a more descriptive name suggests this room's identity was always tied directly to the final confrontation with Ganon, with no significant redesign of its purpose throughout development.

Filename

Japanese

Identification

Translation

ganon_final

ガノン - final

Ganondorf's Death Scene (Tower Escape Exterior)

Ganon - Final

The outdoor area used for the final phase of the Ganon battle and the escape sequence. "Final" distinguishes this from ganon_boss (the indoor Ganondorf fight) and ganon_sonogo (the collapsing tower interior), indicating all three were conceived as sequential stages of the endgame.

Filename

Japanese

Identification

Translation

entra

entrance

Market Entrance (Child - Day)

Entrance

A simple English abbreviation of "entrance", reflecting the market entrance area of Hyrule Castle Town as seen during the day in Child Link's timeline. The companion files entra_n and enrui cover the night and ruins versions respectively. This also leads us to understand that the Hyrule Market area didn't have a defined name across the various older builds; it was even once called "downtown."

Filename

Japanese

Identification

Translation

entra_n

entrance - night

Market Entrance (Child - Night)

Entrance - Night

The night version of the market entrance. The "_n" suffix for night is consistent with other paired day/night maps throughout the game (market_day/market_night, hairal_niwa/hairal_niwa_n, etc.).

Non-field maps#

Filename

Japanese

Identification

Translation

enrui

entrance ruins

Market Entrance (Ruins)

Entrance Ruins

The post-apocalyptic ruins version of the market entrance, seen in Adult Link's timeline after Ganondorf's conquest. The "rui" suffix likely derives from 廃墟 haikyo (ruins) or simply from the English word "ruins" abbreviated.

Filename

Japanese

Identification

Translation

market_alley

market - alley

Back Alley (Day)

Market - Alley

The filename version refers to Back Alley as part of the Market.

Filename

Japanese

Identification

Translation

market_alley_n

market - alley - night

Back Alley (Night)

Market - Alley - Night

The filename version refers to Back Alley as part of the Market, the suffix "n" represents the night version.

Filename

Japanese

Identification

Translation

market_day

market - day

Market (Child - Day)

Market - Day

The market is open during the day, without specifying whether Adult or Child Link would use this place.

Filename

Japanese

Identification

Translation

market_night

market - night

Market (Child - Night)

Market - Night

The market is open during the night, without specifying whether Adult or Child Link would use this place.

Filename

Japanese

Identification

Translation

market_ruins

market - ruins

Market (Ruins)

Market - Ruins

The market in ruins, without specifying whether Adult or Child Link would use this place.

Filename

Japanese

Identification

Translation

shrine

shrine

Temple of Time Exterior (Day)

Shrine

The English word "shrine" was used for the Temple of Time exterior, reflecting its sacred nature. Notably an English word was chosen over a Japanese equivalent such as 神殿 shinden, suggesting this location was named early with a distinct identity separate from the temples.

Filename

Japanese

Identification

Translation

shrine_n

shrine - night

Temple of Time Exterior (Night)

Shrine - Night

The night version of the Temple of Time exterior. Follows the standard "_n" convention used across night map variants.

Filename

Japanese

Identification

Translation

shrine_r

shrine - ruins

Temple of Time Exterior (Ruins)

Shrine - Ruins

The ruined version of the Temple of Time exterior seen in Adult Link's timeline. The "_r" suffix for ruins is unique to this map — other ruins variants use the full word "ruins".

Filename

Japanese

Identification

Translation

kokiri_home

kokiri - home

Know-It-All Brothers' House

Kokiri - Home

As the numbering suggests, the Know-It-All Brothers' House was the earliest Kokiri house interior to be created. However, Kokiri - Home 2 seems to have been removed from the final game.

Filename

Japanese

Identification

Translation

kokiri_home3

kokiri - home 3

Twins' House

Kokiri - Home 3

The third Kokiri house interior, used for the Twins' House. The numbering skips Kokiri - Home 2, which appears to have been removed from the final game.

Filename

Japanese

Identification

Translation

kokiri_home4

kokiri - home 4

Mido's House

Kokiri - Home 4

The fourth Kokiri house interior, used for Mido's House.

Filename

Japanese

Identification

Translation

kokiri_home5

kokiri - home 5

Saria's House

Kokiri - Home 5

The fifth and final Kokiri house interior, used for Saria's House.

Filename

Japanese

Identification

Translation

kakariko

kakariko

Carpenter Boss's House

Kakariko

As the numbering suggests, the Carpenter Boss's House was the earliest Kakariko house interior to be created. However, Kakariko 2 seems to have been removed from the final game.

Filename

Japanese

Identification

Translation

kakariko3

kakariko 3

Back Alley House (Man in Green)

Kakariko 3

The third Kakariko interior, repurposed for the Back Alley House of the Man in Green in Hyrule Castle Town. Like impa, this suggests several Market interiors were originally designed as Kakariko Village buildings before being reassigned.

Filename

Japanese

Identification

Translation

shop1

shop 1

Bazaar

Shop 1

A generic "shop 1" label with no character or area specificity, suggesting it was the first generic shop interior created. The final name "Bazaar" came much later.

Filename

Japanese

Identification

Translation

golon

ゴロン

Goron Shop

Goron

Named directly after the Gorons rather than the shop function.

Filename

Japanese

Identification

Translation

zoora

ゾーラ

Zora Shop

Zora

Similarly, named after the Zoras rather than the shop. The double "o" in "zoora" is a romanization artifact of the Japanese ゾーラ Zoora.

Filename

Japanese

Identification

Translation

drag

ドラッグ

Kakariko Potion Shop

Drug

"Drug" refers to "drugstore".

Filename

Japanese

Identification

Translation

alley_shop

alley - shop

Market Potion Shop

Alley - Shop

This filename suggests that the potion shop in Hyrule Castle Town Market's main square was once located in the Back Alley.

Filename

Japanese

Identification

Translation

night_shop

night - shop

Bombchu Shop

Night - Shop

This filename reflects the fact that the Bombchu shop is open only at night.

Filename

Japanese

Identification

Translation

face_shop

face - shop

Happy Mask Shop

Mask - Shop

The "face" in the filename refers to masks (仮面 kamen or お面 omen), which cover the face.

Filename

Japanese

Identification

Translation

link_home

link - home

Link's House

Link - Home

A straightforward descriptive name with no developmental implications.

Filename

Japanese

Identification

Translation

impa

impa

Back Alley House (Dog Lady)

Impa

This filename reflects the fact that the interior of the Dog Lady's house in the Back Alley was originally created as the interior of Impa's house in Kakariko Village.

Filename

Japanese

Identification

Translation

malon_stable

malon - stable

Stable

Malon - Stable

The final name simply calls it "Stable" without the character reference.

Filename

Japanese

Identification

Translation

labo

ラボ

Impa's House

Laboratory

This filename reflects the fact that the interior of Impa's house in Kakariko Village was originally created as the interior of the Lakeside Laboratory.

Filename

Japanese

Identification

Translation

hylia_labo

hylia - ラボ

Lakeside Laboratory

Hylia - Laboratory

This filename reflects the fact that the interior of Impa's house in Kakariko Village was originally created as the interior of the Lakeside Laboratory.

Filename

Japanese

Identification

Translation

tent

tent

Carpenters' Tent

Tent

The file name is quite simple, the use of tents would be quite commonplace in development, but one in particular became shelter for the Carpenters of Kakariko Village.

Filename

Japanese

Identification

Translation

hut

hut

Gravekeeper's Hut

Hut

No surprises here.

Filename

Japanese

Identification

Translation

daiyousei_izumi

大妖精 - 泉

Great Fairy's Fountain (Upgrades)

Great Fairy - Fountain

This filename reflects the horizontal entrance to the Upgrades fairy fountains, which are accessed via a fountain.

Filename

Japanese

Identification

Translation

yousei_izumi_tate

妖精 - 泉 - 縦

Fairy's Fountain (Healing Fairies)

Fairy - Fountain - Vertical

This filename reflects the vertical entrance to the healing fairy fountains, which involves falling down a grotto hole and warping back up to the surface.

Filename

Japanese

Identification

Translation

yousei_izumi_yoko

妖精 - 泉 - 横

Great Fairy's Fountain (Spells)

Fairy - Fountain - Horizontal

This filename reflects the horizontal entrance to the spell fairy fountains, which are accessed via a cave.

Filename

Japanese

Identification

Translation

kakusiana

隠し穴

Grottos

Hidden Grotto

Accurately describe the hidden grottos

Filename

Japanese

Identification

Translation

hakaana

墓穴

Grave (Redead)

Grave Grotto

Accurately describe the grave grottos

Filename

Japanese

Identification

Translation

hakaana2

墓穴 2

Grave (Fairy's Fountain)

Grave Grotto 2

Accurately describe the grave grottos for version 2.

Filename

Japanese

Identification

Translation

hakaana_ouke

墓穴 - 王家

Royal Family's Tomb

Grave Grotto - Royal Family

The name is self-explanatory.

Filename

Japanese

Identification

Translation

syatekijyou

射的場

Shooting Gallery

Shooting Gallery

The name is self-explanatory.

Filename

Japanese

Identification

Translation

tokinoma

時の間

Temple of Time

Chamber of Time

Logically, a chamber is a confined space within a temple, but at the same time, the definition of a temple in Ocarina of Time is closely related to Dungeons; it's possible the change was made to adapt all the medallions to their respective temples.

Filename

Japanese

Identification

Translation

kenjyanoma

賢者の間

Chamber of the Sages

Chamber of Sages

A confined space for the Sages, could it be the same place where the Chamber of Time is located? A parallel version of the same place?

Filename

Japanese

Identification

Translation

hairal_niwa

ハイラル - 庭

Castle Hedge Maze (Day)

Hyrule - Garden

An outdoor garden area of Hyrule Castle

Filename

Japanese

Identification

Translation

hairal_niwa_n

ハイラル - 庭 - night

Castle Hedge Maze (Night)

Hyrule - Garden - Night

An outdoor garden area of Hyrule Castle, but in night.

Filename

Japanese

Identification

Translation

hiral_demo

ハイラル - demo

Cutscene Map

Hyrule - Cutscenes

The name suggests it's a cutscene map, but Hyrule seems quite specific, perhaps the idea was a way to group cutscenes about Hyrule.

Filename

Japanese

Identification

Translation

hakasitarelay

墓下 relay

Dampé's Grave & Windmill

Relay Beneath the Grave

xxx

Filename

Japanese

Identification

Translation

turibori

釣り堀

Fishing Pond

Fishing

xxx

Filename

Japanese

Identification

Translation

nakaniwa

中庭

Castle Courtyard

Inner Garden

xxx

Filename

Japanese

Identification

Translation

bowling

bowling

Bombchu Bowling Alley

Bowling

xxx

Filename

Japanese

Identification

Translation

souko

倉庫

Lon Lon Ranch House & Tower

Storehouse

xxx

Filename

Japanese

Identification

Translation

miharigoya

見張り小屋

Guard House

Lookout Shack

This filename suggests that the Hyrule Castle Town guards use this small, jar-strewn room, with windows overlooking Hyrule Field, as a lookout point.

Filename

Japanese

Identification

Translation

mahouya

魔法屋

Granny's Potion Shop

Magic Shop

xxx

Filename

Japanese

Identification

Translation

ganon_demo

ganon - demo

Ganon's Tower Collapse & Battle Arena

Ganon - Cutscenes

xxx

Filename

Japanese

Identification

Translation

kinsuta

金スタ

House of Skulltula

Gold Skulltula

xxx

Field "Spot" maps#

These maps' filenames were never updated with their final area names.

Filename

Japanese

Identification

Translation

spot00

spot 00

Spot 00 - Hyrule Field

Spot 00

xxx

Filename

Japanese

Identification

Translation

spot01

spot 01

Spot 01 - Kakariko Village

Spot 01

xxx

Filename

Japanese

Identification

Translation

spot02

spot 02

Spot 02 - Graveyard

Spot 02

xxx

Filename

Japanese

Identification

Translation

spot03

spot 03

Spot 03 - Zora's River

Spot 03

xxx

Filename

Japanese

Identification

Translation

spot04

spot 04

Spot 04 - Kokiri Forest

Spot 04

xxx

Filename

Japanese

Identification

Translation

spot05

spot 05

Spot 05 - Sacred Forest Meadow

Spot 05

xxx

Filename

Japanese

Identification

Translation

spot06

spot 06

Spot 06 - Lake Hylia

Spot 06

xxx

Filename

Japanese

Identification

Translation

spot07

spot 07

Spot 07 - Zora's Domain

Spot 07

xxx

Filename

Japanese

Identification

Translation

spot08

spot 08

Spot 08 - Zora's Fountain

Spot 08

xxx

Filename

Japanese

Identification

Translation

spot09

spot 09

Spot 09 - Gerudo Valley

Spot 09

xxx

Filename

Japanese

Identification

Translation

spot10

spot 10

Spot 10 - Lost Woods

Spot 10

xxx

Filename

Japanese

Identification

Translation

spot11

spot 11

Spot 11 - Desert Colossus

Spot 11

xxx

Filename

Japanese

Identification

Translation

spot12

spot 12

Spot 12 - Gerudo's Fortress

Spot 12

xxx

Filename

Japanese

Identification

Translation

spot13

spot 13

Spot 13 - Haunted Wasteland

Spot 13

Spot 14 seems to have been removed from the final game.

Filename

Japanese

Identification

Translation

spot15

spot 15

Spot 15 - Hyrule Castle

Spot 15

xxx

Filename

Japanese

Identification

Translation

spot16

spot 16

Spot 16 - Death Mountain Trail

Spot 16

xxx

Filename

Japanese

Identification

Translation

spot17

spot 17

Spot 17 - Death Mountain Crater

Spot 17

xxx

Filename

Japanese

Identification

Translation

spot18

spot 18

Spot 18 - Goron City

Spot 18

Spot 19 seems to have been removed from the final game.

Filename

Japanese

Identification

Translation

spot20

spot 20

Spot 20 - Lon Lon Ranch

Spot 20

xxx

Misc maps (end of Spot maps)#

Filename

Japanese

Identification

Translation

ganon_tou

ganon - 塔

Ganon's Castle Exterior

Ganon - Tower

xxx

Filename

Japanese

Identification

Translation

besitu

別室

Room 116 - Ganondorf Test Room

Special Room

Interestingly, unlike other testing maps, this one says nothing about testing.

Filename

Japanese

Identification

Translation

syotes

勝負テスト

Room 120 - Stalfos Mini-Boss Room

Combat Test

This filename reflects the fact that this room was used for testing combat. (In this case, a mini-boss battle against two Stalfos that was incorporated into the Forest Temple.)

Filename

Japanese

Identification

Translation

syotes2

勝負テスト 2

Room 121 - Stalfos Boss Room

Combat Test 2

This room was used for testing combat. (In this case, a boss battle against a giant Stalfos that was removed from the final game.)

Filename

Japanese

Identification

Translation

sutaru

スタル

Room 122 - Sutaru

Stal

...

Filename

Japanese

Translation

Identification

hairal_niwa2

ハイラル - 庭 2

Hyrule Garden 2

Room 125 - Castle Hedge Maze (Early)

Curiously, though the map is unused and contains graphical errors that prevent it from functioning properly, the filename suggests that this was an additional map for an older version of the Castle Hedge Maze minigame.

Filename

Japanese

Translation

Identification

sasatest

ササ テスト

Sasa Test

Room 117 - Sasa Test

This filename suggests the room was used for testing by programmer Makoto Sasaki.

Actors#

Often the file names for actors start with "en", possibly short for "entity".

Objects#

Objects usually are prefixed with "o".