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Unused Link Animations

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This is a sub-page of The Legend of Zelda: Ocarina of Time.

Viewing Animations#

The GameShark code 813F3F62 xxxx can be used with the Debug ROM to replace Link's unarmed, out-of-breath animation when he has less than 2 hearts remaining.

In addition, the GameShark code below can be used with the Debug ROM to identify Link's current animation. It replaces part of the day display in the Debug ROM's memory editor with 0400xxxxE000, wherein xxxx represents the current animation number.

81070774 3C05
81070776 8062
81070778 24A5
8107077A 0000
8107077C 3C06
8107077E 8022
81070780 8CC6
81070782 476C
81620000 2530
81620002 3878
81211268 0001

(Source: Replacement Code - Fkualol, Display Code - Twili & Lee)

2310#

ID

Filename

Translation

Context

2310

clink_demo_DDbox_open

Child Link - Cutscene - DD Chest - Open

Cutscene

2328#

ID

Filename

Translation

Context

2328

clink_demo_bashi

Child Link - Cutscene - [?]

Cutscene

2470#

ID

Filename

Translation

Context

2470

kolink_odoroki_demo

Child Link - Surprised - Cutscene

Cutscene

Anchor#

2500#

ID

Filename

Translation

Context

2500

link_anchor_bom_side_walkL

Link - Anchor - Bomb - Side - Walk (Left)

Normal Gameplay

2508#

ID

Filename

Translation

Context

2508

link_anchor_bom_side_walkR

Link - Anchor - Bomb - Side - Walk (Right)

Normal Gameplay

2530#

ID

Filename

Translation

Context

2530

link_anchor_jump_kiru_finsh_endR

Link - Anchor - Jump - Slash - Finish - End (Right)

Normal Gameplay

2578#

ID

Filename

Translation

Context

2578

link_anchor_waitL2defence

Link - Anchor - Wait (Left) 2 Defence

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak. Curiously, there's a referenced version immediately following it that's called link_anchor_waitL2defense.

2598#

ID

Filename

Translation

Context

2598

link_anchor_waitL_defense

Link - Anchor - Wait (Left) - Defence

Normal Gameplay

25A0#

ID

Filename

Translation

Context

25A0

link_anchor_waitL_defense_wait

Link - Anchor - Wait (Left) - Defence - Wait

Normal Gameplay

25A8#

ID

Filename

Translation

Context

25A8

link_anchor_waitL_jump

Link - Anchor - Wait (Left) - Jump

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

25B0#

ID

Filename

Translation

Context

25B0

link_anchor_waitL_pierce_kiru

Link - Anchor - Wait (Left) - Pierce - Slash

Normal Gameplay

25B8#

ID

Filename

Translation

Context

25B8

link_anchor_waitR2defence

Link - Anchor - Wait (Right) 2 Defence

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

25D8#

ID

Filename

Translation

Context

25D8

link_anchor_waitR_defense

Link - Anchor - Wait (Right) - Defence

Normal Gameplay

25E0#

ID

Filename

Translation

Context

25E0

link_anchor_waitR_defense_wait

Link - Anchor - Wait (Right) - Defence - Wait

Normal Gameplay

25E8#

OoT Link Animation 25E8.gif

ID

Filename

Translation

Context

25E8

link_anchor_waitR_jump

Link - Anchor - Wait (Right) - Jump

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2610#

ID

Filename

Translation

Context

2610

link_boom_throw

Link - Boomerang - Throw

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

26A8#

ID

Filename

Translation

Context

26A8

link_bow_bow_shoot

Link - Bow - Bow - Shoot

Normal Gameplay

26C8#

ID

Filename

Translation

Context

26C8

link_bow_defense

Link - Bow - Defence

Normal Gameplay

26D0#

ID

Filename

Translation

Context

26D0

link_bow_defense_wait

Link - Bow - Defence - Wait

Normal Gameplay

26E0#

ID

Filename

Translation

Context

26E0

link_bow_side_runR

Link - Bow - Side - Run (Right)

Normal Gameplay

26F8#

ID

Filename

Translation

Context

26F8

link_child_tunnel_door

Link - Child - Tunnel - Door

Normal Gameplay

Cutscene Animations#

2710#

ID

Filename

Translation

Context

2710

link_demo_DDbox_open

Link - Cutscene - DD Chest - Open

Cutscene

2748#

ID

Filename

Translation

Context

2748

link_demo_doorA_link

Link - Cutscene - Door A - Link

Cutscene

2758#

ID

Filename

Translation

Context

2758

link_demo_doorB_link

Link - Cutscene - Door B - Link

Cutscene

2840#

ID

Filename

Translation

Context

2840

link_demo_return_to_past_pre

Link - Cutscene - Return - to - Past - Pre.

Cutscene

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

Battle Animations#

29F8#

ID

Filename

Translation

Context

29F8

link_fighter_defense

Link - Fighter - Defence

Normal Gameplay

2A00#

ID

Filename

Translation

Context

2A00

link_fighter_defense_long

Link - Fighter - Defence - Long

Normal Gameplay

2A08#

ID

Filename

Translation

Context

2A08

link_fighter_defense_long_hit

Link - Fighter - Defence - Long - Hit

Normal Gameplay

2A10#

ID

Filename

Translation

Context

2A10

link_fighter_defense_long_wait

Link - Fighter - Defence - Long - Wait

Normal Gameplay

2A18#

ID

Filename

Translation

Context

2A18

link_fighter_defense_wait

Link - Fighter - Defence - Wait

Normal Gameplay

2A28#

ID

Filename

Translation

Context

2A28

link_fighter_front_jump

Link - Fighter - Front - Jump

Normal Gameplay

2A30#

ID

Filename

Translation

Context

2A30

link_fighter_front_jump_endR

Link - Fighter - Front - Jump - End (Right)

Normal Gameplay

2A38#

ID

Filename

Translation

Context

2A38

link_fighter_front_jump_end

Link - Fighter - Front - Jump - End

Normal Gameplay

2A48#

ID

Filename

Translation

Context

2A48

link_fighter_jump_kiru

Link - Fighter - Jump - Slash

Normal Gameplay

2A50#

ID

Filename

Translation

Context

2A50

link_fighter_jump_kiru_finsh

Link - Fighter - Jump - Slash - Finish

Normal Gameplay

2A58#

ID

Filename

Translation

Context

2A58

link_fighter_jump_kiru_finsh_end

Link - Fighter - Jump - Slash - Finish - End

Normal Gameplay

2A60#

ID

Filename

Translation

Context

2A60

link_fighter_jump_rollkiru

Link - Fighter - Jump - Roll Slash

Normal Gameplay

2A70#

ID

Filename

Translation

Context

2A70

link_fighter_normal2fighter

Link - Fighter - Normal 2 Fighter

Normal Gameplay

2A78#

ID

Filename

Translation

Context

2A78

link_fighter_normal2fighter_long

Link - Fighter - Normal 2 Fighter - Long

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2AD0#

ID

Filename

Translation

Context

2AD0

link_fighter_power_kiruA

Link - Fighter - Power - Slash A

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B48#

ID

Filename

Translation

Context

2B48

link_fighter_side_kiruL

Link - Fighter - Side - Slash (Left)

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B50#

ID

Filename

Translation

Context

2B50

link_fighter_side_kiruR

Link - Fighter - Side - Slash (Right)

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B70#

ID

Filename

Translation

Context

2B70

link_fighter_turn_kiruL

Link - Fighter - Turn - Slash (Left)

Normal Gameplay

2B78#

ID

Filename

Translation

Context

2B78

link_fighter_turn_kiruL_end

Link - Fighter - Turn - Slash (Left) - End

Normal Gameplay

2B80#

ID

Filename

Translation

Context

2B80

link_fighter_turn_kiruR

Link - Fighter - Turn - Slash (Right)

Normal Gameplay

2B88#

ID

Filename

Translation

Context

2B88

link_fighter_turn_kiruR_end

Link - Fighter - Turn - Slash (Right) - End

Normal Gameplay

2B90#

ID

Filename

Translation

Context

2B90

link_fighter_upper_kiruR

Link - Fighter - Upper - Slash (Right)

Normal Gameplay

2B98#

ID

Filename

Translation

Context

2B98

link_fighter_upper_pierce_kiru

Link - Fighter - Upper - Pierce - Slash

Normal Gameplay

2BA0#

ID

Filename

Translation

Context

2BA0

link_fighter_upper_pierce_kiru_end

Link - Fighter - Upper - Pierce - Slash - End

Normal Gameplay

2BD8#

ID

Filename

Translation

Context

2BD8

link_fighter_wait_kiru

Link - Fighter - Wait - Slash

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2CA8#

ID

Filename

Translation

Context

2CA8

link_hook_side_runL

Link - Hook - Side - Run (Left)

Normal Gameplay

2CB0#

ID

Filename

Translation

Context

2CB0

link_hook_side_runR

Link - Hook - Side - Run (Right)

Normal Gameplay

2CB8#

ID

Filename

Translation

Context

2CB8

link_hook_side_walk

Link - Hook - Side - Walk

Normal Gameplay

2D30#

ID

Filename

Translation

Context

2D30

link_magic_tame_kaijyo

Link - Magic - Charge - Cancel

Normal Gameplay

Wielding One-Handed Sword#

2D50#

ID

Filename

Translation

Context

2D50

link_normal_250step_up

Link - Normal - 250 Step - Up

Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2F40#

ID

Filename

Translation

Context

2F40

link_normal_free2fighter_free

Link - Normal - Free 2 Fighter - Free

Normal Gameplay

2FD8#

ID

Filename

Translation

Context

2FD8

link_normal_jump2landing

Link - Normal - Jump 2 Landing

Normal Gameplay

3018#

ID

Filename

Translation

Context

3018

link_normal_jump_up

Link - Normal - Jump - Up

Normal Gameplay

3080#

ID

Filename

Translation

Context

3080

link_normal_normal2fighter

Link - Normal - Normal 2 Fighter

Normal Gameplay

3110#

ID

Filename

Translation

Context

3110

link_normal_put

Link - Normal - Put

Normal Gameplay

3138#

ID

Filename

Translation

Context

3138

link_normal_run

Link - Normal - Run

Normal Gameplay

Swimming#

32F8#

ID

Filename

Translation

Context

32F8

link_swimer_swim_dead

Link - Swimmer - Swim - Dead

Normal Gameplay

Riding Epona#

3378#

ID

Filename

Translation

Context

3378

link_uma_anim_walk2

Link - Horse - Animation - Walk 2

Normal Gameplay

Idling#

3428#

ID

Filename

Translation

Context

3428

link_wait_itemD2_20f

Link - Wait - Item D2 - 20F

Normal Gameplay

Uncategorized#

3260#

OoT_Link_Anim_3260.mp4

ID

Filename

Translation

Context

3260

link_normal_wakeup

Link - Normal - Wakeup

Normal Gameplay