Version Info#
Nintendo eShop |
Nintendo eShop (Rev 1) |
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Found in version.txt, suggesting the game was being worked on from an SVN or other internal network.
Unobtainable and Unused Moves#
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To do:
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There are a large number of unused and unobtainable moves. Some of these are just slightly different versions of the regularly-obtainable moves, while others are moves used exclusively by bosses and hazards and still more are unused entirely.
Unused Moves#
Attack Name |
Description |
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A Charge Dash |
A short lunge forward. It only does a small amount of damage and doesn't use any effects. |
A Charge Move |
A weak ranged attack. It has a small area of effect in front of the user, but is otherwise just like the above move. |
B Freeze Shock |
Nearly identical to Freeze Shock, but this one is only used by bosses. |
B Fusion Bolt |
Same as above. |
B Glaciate |
Shoots out mud but does Ice-type damage. |
B No Type Appearance |
Non-damaging. It is used whenever a large Pokémon appears to push away opposing Pokémon. |
B No Type Blast |
Used by bosses every so often before they speed up. When used by non-boss Pokémon, it doesn't provide invincibility. It has a very long charge-up time. |
B No Type Blast 2 |
Used by bosses right after B No Type Blast. It is exactly the same as above, except it doesn't have a charge-up time. |
B No Type Cobalion Blast |
This move is completely unused and is actually a leftover from Pokémon Rumble Blast. The move's area of effect is very large and extends a fair amount past the screen. The move does little damage, but makes every Pokémon except bosses it hits wobbly. Bosses do get affected by the move, but they have a much lower chance of being made wobbly. |
B No Type Cobalion 2 Blast |
Like the above move, this one is also an unused leftover and also has a very large area of effect. Any Pokémon, with the exception of bosses, will be instantly KOed. The move has the additional effect of guaranteeing that any Pokémon hit by it will be captured. Has a chance of crashing the game during certain missions upon use (have yet to figure out the root cause, crashed specifically on Supersonic Ninja Tricks. Might be because of hitting the Miis piloting the various contraptions). |
B No Type Dark Rust Blast |
Another unused leftover move. |
B No Type Dash |
The "attack" used by bosses when you are too far away from them for a period of time. The attack has a very long charge time, comparable to OHKO moves. The hitbox for the attack sticks to the user for a set period of time and will not disappear until that period is up, even if the move is interrupted by another attack or Pokémon. |
B No Type Restart |
Boss move used when resetting attack pattern. Hits in a radius and has an increased chance to wobble non-bosses. |
Ball |
Plays an animation of casting a projectile, though no projectile is produced. |
Bomb |
Launches very far and explodes in a small radius around the user, but does little damage. |
Bomb Cannon |
Does nothing but play a sound effect of the bomb explosion above. |
Bomb Notice |
Places a warning marker on the ground. Leaves you very vulnerable to attack. |
Bノータイプ発狂開始 (varies) |
A slightly damaging attack. The attack has a slight charge-up time and a very high chance of giving opponents a status ailment. There is a different but identically-functioning move for every status ailment in the game. There are 13 in all. The Japanese literally translates to "No type mad start". |
C Blast Burn |
Nearly identical to Blast Burn, slightly larger hitbox |
C Flash Cannon |
Nearly identical to Flash Cannon. |
C Gear Grind |
Acts similarly to Gear Grind, except the gear shot out takes a very wide path before returning. |
C Ice Beam |
Is visually similar to Ice Beam, except it shoots out much further. It isn't very damaging, but has a high chance of causing the Frozen status on enemies. The move lasts quite some time and leaves the user very vulnerable. |
C Ice Beam 7 |
Like the move above, except this one shoots one beam diagonally from the user before shooting a second beam that spins around the user. It lasts even longer than the previous move and only leaves the user slightly less vulnerable. |
C Mud Bomb |
Like Mud Bomb, except this one shoots slower and has a longer range. |
C Twineedle |
Like Twineedle, except the needle moves slower and has a much further range. |
DRC Bomb |
A strange attack with a very wide area of effect. It's not very damaging, but has an increased wobble chance. |
DRC Touch |
A light, not very damaging attack with no visual effects. |
Effect for all confused |
These moves don't appear to do anything other than play a visual effect and leave you very vulnerable to attack. They all have the same visual effect. |
assembly |
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being disliked by enemies |
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being targeted |
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enemy speed up |
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HP full restore |
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HP restore |
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invincible event |
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stopping enemies |
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switching players |
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Enemy capture ball |
An unused move likely used for testing. Instantly captures any non-boss Pokémon it hits. Boss Pokémon hit by it will take no damage when hit, but will be captured upon defeat. Displays the word "HIT" on any Pokémon that is hit by it. |
Hidden Power (?) |
The typeless version of Hidden Power. No notable differences other than that it affects all types equally. |
Laser Cannon |
The beam that the laser cannons shoot in challenges, is guaranteed to freeze on non-boss Pokémon, but does no damage. |
Laser Cannon Notice |
Puts down the trail that laser cannons shoot out on, does no damage. |
M2 Psychic 1, 2, 3 |
The different levels of Psychic used specifically by the boss version of Mewtwo. |
M2 Psycho Cut 1, 2, 3 |
The different levels of Psycho Cut used specifically by the boss version of Mewtwo. |
Pokémon Rocket |
Launches the user forward a big distance with a hitbox on their body, then becomes unusable for the area. If Pokémon Rocket was in the B slot, then that slot plays the "no secondary move" sound and the A move is replaced with an explosion on the user dealing 1 damage to themselves and decent damage to other targets. The move does the inverse if used on the A slot. |
Potion |
Throws the potion effect the same way Miis do when rescued. Potion drop has no effect on any Pokémon. |
Potion Activate |
Plays the potion landing visual effect. Potion radius has no effect on any Pokémon. |
R Fusion Bolt |
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R Fusion Flare |
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Slow Cannon |
The energy ball fired by the slow cannons during the various King Request missions. |
Slow Cannon Notice |
The energy ball path warning shown before the slow cannons fire. Only plays the visual effect. |
T Incinerate |
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T No Type Appearance |
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X Attack |
Throws out the projectile that Miis would use to give you increased attack. It doesn't have any effect on you or other foes. |
X Attack Activate |
The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes. |
X Defense |
Throws out the projectile that Miis would use to give you increased defense. It doesn't have any effect on you or other foes. |
X Defense Activate |
The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes. |
X Speed |
Throws out the projectile that Miis would use to give you increased speed. It doesn't have any effect on you or other foes. |
X Speed Activate |
The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes. |
XXX (1) |
Placeholder for an event-only move. |
XXX (2) |
Placeholder for an event-only move. |
XXX (3) |
Placeholder for an event-only move. |
XXX (4) |
Placeholder for an event-only move. |
XXX (5) |
Placeholder for an event-only move. |
XXX (6) |
Placeholder for an event-only move. |
XXX (7) |
Placeholder for an event-only move. |
Z Acid |
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Z Flame Burst |
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Z Flame Burst Explosion |
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Z Head Charge |
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Z Iron Tail |
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Z Iron Tail Short |
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Z Poison Sting |
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Z Rapid Spin |
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Z Rollout |
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Z Scratch |
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Z Self-Destruct |
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Z Sing |
Seems to behave exactly as Sing does. |
Z Tackle |
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Z Tackle Short |
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Z Teeter Dance |
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Z Will-O-Wisp |
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In addition to the previous moves, multi-part moves also have each of their parts as a separate, normally-unobtainable move. For example, the move "Egg Bomb" has the explosion part of the move appropriately called "Egg Bomb Explosion" while the move "Fury Swipes" has the second part named "Fury Swipes L".
Unused Pokémon#
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This page or section needs more images. |
Eternal Flower Floette#
A placeholder for Eternal Flower Floette exists between Floette's Coloured-flower forms and Florges. It appears as a red Azelf.
Neutral Form Xerneas#
In-between Xerneas and Yveltal is a slot for Neutral Form Xerneas. It appears to be a red Absol. This form can never be used in a battle in the core series games, hence why it was logically never finished.
Placeholder Event Pokémon#
The game contains placeholders for Hoopa's Confined Form, Hoopa's Unbound Form, and Volcanion, who were not revealed at the time of this game's release. Hoopa Confined appears as a red Azelf, Hoopa Unbound as a slightly larger red Azelf, and Volcanion as a red Ariados. Interestingly, Hoopa's Unbound Form appears to be listed first before its Confined Form. Their names appear as "XXX".
(Source: LukeWarnut https://www.spriters-resource.com/3ds/pokemonrumbleworld/)
Unused Test Models#
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To do: |
Inside of testModel are a number of simple models used for testing.
Unused Text#
Odd Temporary Stat Description#
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'...But what does it mean?' |
msg/*_* has a file called TemporaryStatDesc.msbt, oddly this file is localized entirely for JP_Japanese so every other directory has the exact same file. This is used in prototype builds.
String ID |
Japanese |
Translation |
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TSTAT_BARREL_BLAKE_COUNT |
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TSTAT_BR_ENEMY_NUM |
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TSTAT_COMBO |
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TSTAT_COMPBONUS_TYPE |
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TSTAT_CONTINUE_NUM |
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TSTAT_DROP_DEFEATNUM |
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TSTAT_DROP_FRAME |
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TSTAT_DROP_LIMIT |
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TSTAT_DROP_NUM |
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TSTAT_EKOOBOISU_COUNT |
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TSTAT_FIRST_CLEARED_CHALLENGE_NO |
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TSTAT_ITEM_GOT_COUNT |
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TSTAT_KUROSHUREIMU_COUNT |
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TSTAT_KUROSUSANDAA_COUNT |
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TSTAT_LAST_BR_ENEMY_NUM |
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TSTAT_LAST_TOWER_MODE_COUNT |
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TSTAT_LIFE |
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TSTAT_MAX_LEN_COMBO |
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TSTAT_NO_GET_PREFIX_LEVEL_COUNT |
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TSTAT_UPDATE_MAX_BP_COUNT |
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TSTAT_POKE_DEFEAT_COUNT |
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TSTAT_RINSYOU_COUNT |
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TSTAT_ROULETTE_FEVER |
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TSTAT_STAGE_TUTORIAL_PHASE |
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TSTAT_TIMER_MILLISEC |
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TSTAT_UNCAUGHT_ESID_1 |
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TSTAT_UNCAUGHT_ESID_2 |
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TSTAT_UNCAUGHT_ESID_3 |
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TSTAT_UNCAUGHT_ESID_4 |
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TSTAT_USE_GAMECOIN_ON_NEXT_SAVE |
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Debug Menu#
debug.msbt has a heckton of text for a debug menu, that was later used in the protos. This file is localized for only XX_English and JP_Japanese. Every other language than those two just have the Japanese localized file copied over.
Japanese |
English |
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Revisional Differences#
Version 1.1#
Released on August 4, 2015.
- Adds a new special area called Changing Land with a corresponding balloon. The balloon itself is free, but you must be at Rank 40 to get it.
- Adds a new password that gives 100 Poké Diamonds.