the cutting room mirror

Nickelodeon All-Star Brawl

This article has a talk page!
view on tcrf.net

Nickelodeon All-Star Brawl is basically Super Smash Bros., but with Nickelodeon characters. Where else will you see Lucy Loud chow down on Powdered Toast Man, Korra, and April O'Neil at the same time? (Come to think of it, something like that might already be on DeviantArt...)

Sub-Pages#

Unused Models#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Some models in this section lack sources, please find them.

Ittle Dew#

Hidden inside the files are leftover models and textures of Ittle Dew from Ludosity's previous platform fighting game, Slap City. Ittle Dew served as a base template for developing all the characters for the game and was left in the game's files as placeholder material for the developers to work off of.

VoidPirate#

A model of a character called "VoidPirate" that can be downloaded for free from Adobe's Mixamo service under the name of "Pirate By P. Konstantinov" (the version available on Mixamo is actually textured), possibly for testing animations.

Grenade#

A model of a grenade.

Shotgun#

A model of a shotgun.

Hammer#

A model of a hammer with a lion insignia on it.

Paper Staff#

A model of a paper staff.

Target Wood#

A model of a wooden practice target.

Dangerous Pumpkin#

Nasb_unused_pumpkin_normal.png Nasb_unused_pumpkin_broken.png

Two models of a pumpkin with a face in both normal and broken varieties. There are unused graphics related to these models, referring to it as "Dangerous Pumpkin".

Hugh Neutron Spear#

A spear meant to be used by Hugh Neutron, based on the Adventures of Jimmy Neutron, Boy Genius episode Jimmy on Ice. The model is fully textured and is loaded into the game at runtime, much like his other props.

SpongeBob's Scissors#

A pair of scissors with no textures can be found belonging to SpongeBob, and was intended to be his strong dash attack before being scrapped. It was cut due to Nickelodeon not wanting the star of one of their biggest franchises running around with scissors, one of the few times a move for a character was actually vetoed by Nickelodeon themselves.1

Trombone Patrick#

An unused model of Patrick stuck in a trombone, based on the SpongeBob SquarePants episode Band Geeks. Presumably, it would have been intended as his loss animation but got scrapped.

Early Stage Remnants#

Some stages in the game have elements that are clearly from earlier builds of the game, but are hidden away from normal play. These stage models are loaded at runtime when you select them but are obscured in real time and replaced by the stages that appear in the final game.

Early Duck, Duck, Pie! Main Platform#

Duck, Duck, Pie! has an unused model for the main platform, which is a cherry pie with a more detailed design that is also missing the pie tin on the bottom. This model can still be activated in-game using UnityExplorer.

Early Jellyfish Fields Geometry#

Jellyfish Fields has leftover geometry leftover from a much earlier point in development. Unlike most other stages with unused geometry, this is the only one whose textures are completely absent.

Early Harmonic Convergence#

Harmonic Convergence has leftover assets also from a much earlier point in development, and is much more finished than most other early stages.

Unused Stages#

ModelViewer#

A boxed-in stage with one central platform and two rectangular platforms on each side.

Boxed#

A wide stage consisting of a black grid background, a main stage resembling what would become Jellyfish Fields, and stair-like platforms on each side. Its possible this stage was meant to test collisions.

Large#

As the name implies, this stage is very large with once again very simple geometry and a black grid background. Interestingly, CPU opponents have AI programmed on this stage, as they properly move around and start attacking the player, unlike the previous two stages.

Unused Animations#

Some characters have a few animations that are left over in the game's files.

Powdered Toast Man "funidle"#

Hidden within Powdered Toast Man's animation list features one where he passes gas. This animation was possibly meant as a taunt you perform while strafing, as several members of the cast have this feature.

Michelangelo "Winner"#

An animation where Michelangelo celebrates that's different from his usual victory animations. This animation appears to be unfinished, as it features one of Michelangelo's fingers unnaturally spinning.

Unused Items#

Until an update on June 2, 2022, the game had no items meant for casual play. However, several unfinished assets are still in the code left over from when these items were still in development.

FishingHook#

In the game files, an image of one of the background employees on the Glove World stage called "FishingHook" can be found. Its labelled similarly to the game's items, and interestingly, characters in the game have voicelines labeled "vo_*character*_item_fishinghook" where they react to using it.

All of this suggests that a Fishing Hook item was once planned but cut.

Items_KrustyBlimp_Metallic#

One of the cut items intended for the June 2nd update was the "Krusty Blimp". A texture map intended for the blimp is all that remains of the item.

Kids Choice Awards Blimp#

Hidden away in the texture for Sokka's Boomerang is an orange blimp from the Kids Choice Awards. It's common for items to have grouped textures with other items to save space, but the cut blimp item doesn't look like this at all, instead going for a SpongeBob aesthetic. As such, it's unknown what this blimp was intended for.

item_bumper#

Stock art of a steering wheel that became Tommy's Ball in the items update.

item_chain#

Placeholder graphics for the Lawn Gnome item. The model seen in the first image is no longer in the game files as of the most recent patch, but its texture still remains. Its icon is still in the game files

item_d20#

Stock art of a D20 dice.

item_Anvil#

An anvil presumably meant for crushing people. This item would later go on to become the Anchor item.

Treehouse Platform#

Stock art of the Platform item that was meant to be included in the items update that ended up being cut. This is the only remnant of the item left in the game's files, outside of voice clips involving it being used by characters.

item_Ukulele#

A ukulele.

item_WetFloor#

A wet floor sign.

item_helicopter#

A self-proclaimed helicopter.

item_Turbine#

Stock art of a wind turbine.

item_sun#

Stock art of a sun.

Unused Strings#

Unused Shop#

There was intended to be a shop system where you could purchase various items such as characters, stages, and even alternate costumes. The code for the shop is still in the game's data, under a function called Nick.Unlocks.

// Nick.Unlocks
// 
// Types:
// 
// IShop
// IShopItem
// LocalUnlocks
// Shop
// ShopItem
// ShopItemList
// UnlocksSystem

TestShopItem#

As the name implies, this is a test .json file meant to serve as a shop item that goes with its similarly unused shop.

{
  "m_GameObject": {
    "m_FileID": 0,
    "m_PathID": 0
  },
  "m_Enabled": 1,
  "m_Script": {
    "m_FileID": 1,
    "m_PathID": 966
  },
  "m_Name": "testshopitem"
}

Crossplay Functionality#

The game was going to have crossplay between Xbox, PlayStation, Switch, and PC players but was never implemented due to several issues during development. Various strings can still be found in the game's code, showing that it was being worked on for quite a while before being shelved due to technical constraints.

Crossplay would accidentally be activated for Switch and PC players in the game's backend on March 2nd, 2023 before being disabled a few days later. Crossplay would eventually be announced to be coming to its sequel, Nickelodeon All-Star Brawl 2.

// Token: 0x02000B69 RID: 2921
        public class OnlineOptions : OptionsSystem.OptsBase
        {
            // Token: 0x17001C7C RID: 7292
            // (get) Token: 0x06005633 RID: 22067 RVA: 0x0020157D File Offset: 0x001FF77D
            // (set) Token: 0x06005634 RID: 22068 RVA: 0x00201585 File Offset: 0x001FF785
            public bool Crossplay
            {
                get
                {
                    return this._crossplay;
                }
                set
                {
                    if (this._crossplay != value)
                    {
                        this._crossplay = value;
                        base.HasChanges = true;
                    }
                }

Internal Character Names#

Many of the filenames for character assets, for the most part, do not refer to them by their regular name, but rather a nickname/descriptor. While some of them make sense and are indicative of the character, others aren't.

Internal Name

Character

Alien

Zim

Apple

SpongeBob

Athlete

Korra

Cheese

Shredder

Chimera

CatDog

Clay

Toph

Diver

Sandy

Duo

Ren & Stimpy

Goth

Lucy

Hero

Powdered Toast Man

Kite

Aang

Mascot

Reptar

Moon

Leonardo

Narrator

Nigel

Neo

Jenny

Orb

Garfield

Pie

Hugh

Pizza

Michelangelo

Plasma

Danny

Rascal

Lincoln

Reporter

April

Rival

Helga

Snake

Oblina

Squirrel

Rocko

Star

Patrick

Hidden Objects#

The game has a few misplaced objects placed far beyond what the player can actually see. These are most likely leftovers from development and were never meant to be seen.

Omashu Blocks#

High above Omashu rests two rectangular pieces of geometry. It's possible to locate these by using UnityExplorer.

Space Madness Cube#

Space Madness has a cube that is placed out of bounds. Possibly meant for development purposes, it can only be seen by using FreeCam in UnityExplorer.

References#


  1. Nickelodeon Vetoed An All-Star Brawl Attack Because It Didn't Want SpongeBob To Run With Scissors - Kotaku.com, Jan. 29th, 2023↩︎