the cutting room mirror

Unused Graphics

This is a sub-page of Nickelodeon All-Star Brawl.

Nickelodeon All-Star Brawl has tons of unused graphics in its data, some being early drafts of menus and GUI elements, some being leftovers from Unity assets.

Mmlogo2#

An early title screen graphic, where the game is called Nickelodeon All-Star Brawl Universe. The universe part was dropped.

Logo_Viacom#

The logo for ViacomCBS (currently known as Paramount), Nick's parent company, strangely goes unused. It isn't even in the game's credits.

Unused Shop Menu#

UI elements for what appears to be a shop menu can be found left over in the game's resource.assets file. It's possible that purchasable characters, stages, and even cosmetics were planned but scrapped due to time constraints.

Early Online Competitive Mode Menu#

Early graphics for the online competitive mode, featuring an edit of SpongeBob's alternate render that is also nowhere to be seen again.

Unused Crossplay Button#

Unused variant for the Epic Invites crossplay button seen in the PC version.

Crossplay Console Icons#

Icons for cross-platform play, possibly meant to be displayed next to a player's name.

Alternate Costume Icons#

Two unused versions of the alt skin icon.

Unused Controller Icon#

An icon of a controller that isn't used anywhere.

Test Menu Graphics#

Test graphics for the main menu, as their names would imply.

FishingHook Icon Background#

An item rules menu icon for the unused FishingHook item.

GiftPrompt Concept Art#

Concept art for the gift in the "New Content Available!" message players get when a new character/feature is added. It can be found within the graphics for the message.

Unused Extras Menu Icons#

The Extras menu looked entirely different at one point and featured the background art for CatDog, Powdered Toast Man, Lucy Loud, and Aang, which is curiously his old background art. These can be found in an unused texture sheet intended for the menu.

Unused Lincoln Loud Render#

Located in the unused texture sheet for the Extras menu is an early version of Lincoln's render. Notably, his left arm is in a different position and in general the render has different lighting.

Unused Lucy Loud Render#

Similar to Lincoln's render, a version of Lucy's render with different lighting can be found in the unused texture sheet for the Extras menu.

Unused Mondo Gecko Render#

An early render for Mondo Gecko from Teenage Mutant Ninja Turtles can be found in an unused texture sheet for the Extras menu.

Unused Tutorial Images#

NickBrawl_Tutorial_reflect1.png Nasb_Tutorial_jump_double.png

NASB_tutorial_light_up.png Tutorial_light_down.png Tutorial_damage1.png

The game's tutorial has unused images showing a very early build of the game. SpongeBob and Patrick have early renders, the UI is unfinished, and Irken Armada Invasion has completely different lighting and textures in all the images.

Unused Arcade Mode Medals#

Unused medals for winning Arcade Mode exist within the game's files, showing they had two different drafts before settling on a hexagon design.

Stage Graphics#

testgoal#

Test goals in use on Boxed, a test stage. NASB_testgoal.png

A checkerboard ball found in every stage. The test goal can still be activated on test stages using UnityExplorer, where they only have collision with balls in Sports Mode.

TMNT Artwork#

Artwork of all four Ninja Turtles plus the TMNT logo can be found in the texture for the props on Rooftop Rumble.

Mascot_Blocks_Grandpa#

Dust Bowl, Schmust Bowl! I ain't movin' to Californy!

A 2D image of Grandpa Lou. He appears in the background of Showdown at Teeter Totter Gulch, but as a fully 3D model.

Ref_NoraWakeman#

A 2D image of Nora Wakeman, who appears on Tremorton Joyride as a background NPC. The filename suggests that this art was used as a reference for modeling her.

Garfield Stage Concept Art#

Concept art for various parts of the Sweet Dreams stage.

Pooky#

Concept art of Garfield's stuffed bear Pooky.

Loud House Images#

Numerous panels from Loud House comics. Likely used as references when developing the Loud House models, stage, etc.

Unused Irken Armada Screen#

An unused texture for the monitor in Irken Armada Invasion. This version is just a single image as opposed to an animation, so this iteration was likely used as a test image.

Invader Zim Stage Test Animation#

Assorted frames of the Almighty Tallest from the Invader Zim episodes The Most Horrible X-Mas Ever, Megadoomer, The Nightmare Begins, Backseat Drivers from Beyond the Stars and Battle of the Planets, along with some frames of static, the irken insignia, and probably a scanline overlay. Based on the name, these were likely used to test animation for the screens seen in the Invader Zim stage. The graphics on the bottom right appear to have went on to be used for the screen on the bottom of the main platform of the stage.

Item Graphics#

Toy Car Concept Art#

Concept art of the Reptar Toy Car item.

Sokka's Boomerang Concept Art#

A crudely drawn image of the Sokka's Boomerang item.

Placeholder Explosion#

A poorly drawn placeholder explosion graphic that was once used with Sandy's Rocket.

Miscellaneous Graphics#

ModelIconViewer#

An image of SpongeBob in a test level. Debugging information is visible at the top.

sport_rugby#

A placeholder graphic for the football in Sports mode.

Target#

An aiming reticle that was left over.

Leftover Unity GUI#

There are tons of unused leftover icons for abilities that were taken from Unity's asset store, that were most likely used as placeholders.

Leftover Textures#

Leftover textures from Unity's asset store.

Sws_icon#

An unknown icon.