the cutting room mirror

Nickelodeon Toon Twister 3-D

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Make movie, get help from Plankton, become FAMOUS!

Sub-Page#

Unused Graphics#

setup.bmp#

setup.bmp

Present in the root of the disc is setup.bmp, which appears to be a mockup screen of the autorun executable. It shows no real difference from the final besides the Nickelodeon logo overlapping the dialog box.

DLG.cxt#

Unused

Used

  • iconbig_3dp_clarinet_original is the prop menu icon for Squidward's clarinet, but more washed out in color and at a different angle.

Unused

Used

  • gen_bg_sponge_07_old is an alternate thumbnail for one of the SpongeBob backgrounds, using the original 2D painting from the season 3 episode Mid-Life Crustacean, instead of the 3D version seen in-game.
  • gen_bg_sponge_18 is an icon for a SpongeBob background that was cut completely.

vwdirect.cxt#

  • dm_icon_spr_blond_b is a 2D fairy prop that otherwise does not appear in the prop menu.

bg_jimmy_02_hi.w3d#

Pukin' pluto!
  • Jimmy Neutron's lab has an assortment of 2D elements that are not seen.

act_patrick_hi.w3d#

  • While not unused, Patrick's body texture has a section with his eyes that the model does not address.

Unused Models#

Present in the w3d folder are all of the game's 3D files, including some that go unseen by the user.

Bed#

♫I wish it were Christmas... each daaaay...♫

3dp_bed_hi.w3d is a model of Timmy Turner's bed. A different mesh with thinner outlines is used in his bedroom set.

Cocktail#

Cocktail

3dp_cocktail_hi.w3d is not a cocktail, but rather a 3D cookie jar in the Rugrats style.

NTT3D_cookiejar.png

3dp_cookiejar_hi.w3d is another cookie jar, but in 2D.

Gary#

Meow!

3dp_gary.w3d is a 3D model of SpongeBob's pet snail. He appears as a 2D sprite in-game instead.

Pirate Doll#

Tickets to the SpongeBob movie!

3dp_piratedoll_hi.w3d is a pirate doll.

Sledgehammer#

♫I wanna be your...♫

3dp_sledgehammer_hi.w3d is yet another unused prop.

Unused Sounds#

Placeholder Audio#

Some of Plankton's tutorial lines are recorded by someone who isn't Doug Lawrence, and likely a developer.

Audio

Subtitle

Pacing is the key to a great cartoon. Keep your scenes to under 60 seconds, or you're gonna lose your audience's attention.

If you can't say everything you need to say in eight scenes or less, you'd better prepare yourself for a sequel.

Sorry kid, there's no room in the timeline for that. If it's absolutely integral to your scene, you're gonna have to either move or delete some things to make some room.

Easy, hotshot. Only four visuals effects per scene. You ain't big-time yet.

Sound Effects#

Filename

Audio

SFX CLICK OLD.wav

Debug Text#

A debug text file aptly named debug.txt can be found in the game's main directory. It seems to handle some of the game's resources, such as the 3D renderer and the amount of memory available for the game.

[#speed: 3798, #OS: "Windows XP, version 6.1", #memory: "2047 MB/2047 MB", #renderer: #directX7_0, #devices: [#openGL, #directX5_2, #directX7_0, #software]]

Lingo#

Used for error logs in the swf files.

[Lingo]
DisplayFullLingoErrorText=1

.swf Nodes#

In the game's directory, there are three .swf files. They aren't unused, they just are part of the game but they got some nodes that are seen offscreen.

dmToolbox.swf
NTT3-D_HiddenNodes_dmToolbox.png
There are 10 nodes in this file, all fully functional.

dmWorkarea.swf
NTT3-D_HiddenNodes_dmWorkarea.png
There is 1 node in this file, doesn't function.

emToolbox.swf
NTT3-D_HiddenNodes_emToolbox.png
There are 5 nodes in this file, all are also fully functional.

Developer Messages#

Throughout the game's cast files are filenames left by a disgruntled developer who was having some grievances that day.

  • In vwdirect.cxt are two graphics named Burn_In_Hell_Macromedia_Programmers and Macromedia_Director_Is_A_Piece_Of_Shit, which are just black and white boxes, respectively.
  • In help.cxt is hlp_pl_pr_intro_211_Fuck_Rault.mp3, which is otherwise just Plankton's help dialog.