Nickelodeon Jigsaw! is a Super Jigsaw Puzzle pack featuring Nicktoons and Nick Jr. characters.
Development-Related Text#
All of these are present in Nick-Jigsaw.dll.
Image and Audio Resource Lists#
Several lists of the game's image and audio resources.
"+menu1"
"+menu2"
"+menu3" ; i_MenuArrowUp
"+menuBG" ; i_MenuBackground
"+menu5" ; i_ButtonOptions
"+menu6"
"+menu7"
"+menu8"
"+menu9"
"+menu10"
"+paused"
"+numbers"
"@watermark"
"+resizer"
"+pause"
"+resume"
"+clockback" ; i_ClockBack
"+tooltip" ; i_ToolTip
"+pattern1"
"+pattern2"
"+pattern3"
"+pattern4"
; Generic buttons
"+bmiddle"
"+bmiddle"
"+bmiddle"
; Gallery
"@glogo"
"+gtitle"
"+gexit"
"@glink" ; More Great Games link
"@glink2" ; i_GalleryLink2
"@glink3" ; i_GalleryLink3
"+gtile1"
"+gtile2"
"+gtrcorner" ; i_GalleryTopRight
"+gblcorner" ; i_GalleryBottomLeft
"+gbrcorner" ; i_GalleryBottomRight
"+gtlcorner" ; i_GalleryTopLeft
"+gtline" ; i_GalleryTopLine
"+grline" ; i_GalleryRightLine
"+gbline" ; i_GalleryBottomLine
"+glline" ; i_GalleryLeftLine
"+gpages" ; i_GalleryPages
"+gshowc" ; i_GalleryShowDone
"+gcheck" ; i_GalleryCheck
"+gnotch"
"+gmorecat" ; i_GalleryMoreCategories
"+gmore"
"+gcreate" ; i_GalleryCreate
"+gback"
"+gnext"
"+gcback" ; i_GalleryCategoryBack
"+gcnext"
"+glinker" ; i_GalleryLinker
"+bip"
"+bdone"
"+binfo" ; i_BadgeInfo
"+tback" ; i_ThumbnailBackground
; Start dialog
"+sback" ; background image
"+sstart"
"+scancel"
"+ssmooth"
"+sstraight"
"+sthumb"
"+sliderback"
"+srotation" ; i_StartRotation
"+ssnone"
"+ssmed"
"+sshigh" ; i_StartSkewHigh
"+startrestart" ; Also used for Restart
; Restart dialog
"+rresume"
"+rrestart"
"+rcancel"
"+rcaption"
"+ltext"
"+filler"
"+savebg" ; i_SavingBackground
; Options dialog
"+oback" ; background image
"+selectedcolor"
"+oclose" ; i_OptionsClose
"+othumb" ; i_OptionsThumb
"+selectedpat"
"+oshadow"
; Timeout
"@expired"
"+buy"
"+eback"
"+shadow" ; i_Shadow
"+iback"
"+ishadow" ; i_InfoShadow
"+byes"
"+bno"
"+ereturn" ; i_ReturnToGallery
"+cright" ; i_CongratsLeft (note that these are intentionally reversed for Nick)
"+cleft" ; i_CongratsRight (note that these are intentionally reversed for Nick)
"+magnify" ; i_Magnify
"+close" ; i_Close
"+tipscheck" ; options checkbox
"+audio1" ; sound_Select
"+audio2" ; sound_NoFit
"+audio3" ; sound_NormalFit
"+audio4" ; sound_EdgeFit
"+audio3" ; sound_BigFit
"+audio5" ; sound_PuzzleSolved
"+audio6" ; sound_MoveAway
"+audio7" ; sound_Click
"+audio8" ; sound_Rotate
audio3 and audio4 files share an identical hash.
Other Resource Stuff#
Some more development text related to the game's resources.
163 ; number of data points
20 -49 ; Starting position of menu (relative to bottom left)
87 4 ; X Y arrow up (in relation to menu_top.png)
86 4 ; X Y arrow down (in relation to menu_top.png)
2 ; number of states in BG [6]
; (kTimerBase)
4 -42 1 ; timer location (relative to background), alignment CENTER
; start dialog (kStartBase)
509 14 ; start button
509 56 ; cancel button
95 34 ; smooth
349 57 ; check rotation [6, 7]
31 41 ; straight [8, 9]
280 16 467 ; difficulty slider track [10, 11, 12]
274 40 473 ; skew slider track !!! recycle me
9 10 ; start_dialog.jpg (the overlay) [16, 17]
188 64 ; allow_piece_rotation.png [18, 19]
278 21 ; difficulty.png (rollover) [20, 21]
264 40 ; none [22, 23]
337 40 ; medium [24, 25]
429 40 ; high [26, 27]
; Restart dialog (kRestartBase)
462 53 ; resume button
243 53 ; restart (start over) button
60 52 ; cancel button
; Options dialog (kOptionsBase)
182 349 ; button_close.png
162 95 404 ; sound slider track
3 5 ; rows, columns of colors [5, 6]
42 ; delta per row
41 ; delta per column
28 ; actual size [9]
14 201 ; coordinate of first color chip
5 ; number of patterns [12]
42 ; size of pattern [13]
310 201 ; wood
376 201 ; weave
278 268 ; waves
343 268 ; none
408 268 ; stone
4 4 ; shadow offset
22 342 ; options "show tips" checkbox [26 27]
; GALLERY (kGalleryBase)
2 2 ; logo.png
216 5 ; gallery title (x is ignored, we center) [2, 3]
-25 19 ; next button (y is relative to gallery_pages.png)
20 19 ; back button (y is relative to gallery_pages.png) [6, 7]
153 -67 ; show_completed_puzzles.png
398 447 ; exit button [10, 11]
195 448 ; more puzzles
284 -79 ; gallery_pages.png [14, 15]
139 36 ; corner_left_top.png (relative to top left)
-87 36 ; corner_right_top.png [18, 19]
-87 -120 ; corner_right_bottom.png (relative to bottom right)
139 -94 ; corner_left_bottom.png (relative to bottom left) [22, 23]
105 ; category_arrow_up.png x [24]
12 ; category_arrow_down.png x [25]
6 ; Allowable overlap at bottom of notch [26]
152 -72 ; check mark
-2 37 ; x y of page (relative to center, top of kPageHolder) [29, 30]
37 414 ; more_categories.png
144 41 ; x y of thumbnail area [33, 34]
-152 -79 ; width height of thumbnail area (relative to window) [35, 36]
3 ; number of states in middle_buttons.png [37]
6101092 ; page# color (0=black, 16777215=white) [38]
6101092 ; thumbnail text color (0=black, 16777215=white) [39]
16777215 ; thumbnail frame color (0=black, 16777215=white) [40]
13369599 ; thumbnail selected color (0=black, 16777215=white) [41]
-1 ; text shadow color (0=black, 16777215=white, -1=none) [42]
39 12 ; more_categories.png (y is from category_arrow*) [43, 44]
; category buttons
6 ; normal x of all buttons (kCategoryX)
20 ; selected x (each of these buttons moves to the right 19 pixels when clicked on)
145 ; kCategoryY
; bottom buttons (kBottomButtons)
-17 -33 ; exit button (overlap, relative to bottom)
15 -32 ; more puzzles (overlap, relative to bottom)
-33 ; linker between the two (relative to bottom) -- centered horizontally
6 -36 ; gh_link.png
94 -36 ; gh_link2.png
6 111 ; gh_link3.png
; for dialog_image_info.png
98 199 ; close button
5 4 ; Offset from shadow
; congratulations dialog (kCompletedBase)
7 7 ; Offset from shadow
83 163 ; button_close.png 67 154 ; button_return_to_gallery.png (kCompletedBase)
213 107 ; animation right side (all frames should be equal amt of time, except for the empty frame, which should be slightly longer)
41 107 ; animation left side
156 136 ; paused.png (kPausedBase)
-18 -18 ; resizer.gif (kResizerBase) relative to bottom right
; Exit dialog (kDialogBase)
0 0 ; dialog_text.png
173 151 ; no button
22 151 ; yes button
7 7 ; shadow offset
; Timed out dialog (kTimeoutBase)
0 0 ; dialog_expired
37 162 ; return to gallery button
81 129 ; buy now button
; relative to, loading_puzzle.png, saving_puzzle.png (kFillerBase)
13 52 ; saving_animation_filler
In-Game Text#
A list of all the in-game text.
"Page %d of %d"
"Type your name and press RETURN" ; Mac
"Player" ; strings for high score
"Level"
"Score"
"Congratulations! You qualify for a high score."
"Type your name and press ENTER" ; Windows
"v0.0" ; version string (DON'T USE, we have new technique)
"Do you want to permanently remove all recorded high scores?"
"npuzzles"