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Need for Speed: Hot Pursuit 2 (Windows, GameCube, Xbox)

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Debugging Stuff#

An option called "Debug" can be seen among the text files. The exe also references a debug HUD. However, it's unknown if any other remnants survive of this.

Unused Audio#

This version of Hot Pursuit 2 has leftovers from the original PlayStation 2 release, as well as sounds from the previous Seattle-developed NFS entries, and unknown sound effects that aren't used anywhere.

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Get the audio uploaded.

Unused Text#

DEBUG  this widget needs a descriptive tool tip

A placeholder widget message. This would have been seen when a widget needed a description.

Unused Textures#

There are a couple of textures in GUIart.viv that are nowhere to be found in the release version of the game:

NFSHP2-A_logoM.lyr.pcd-fmus.png

Unused car select logo for Ford SVT Mustang Cobra R.

NFSHP2-H_cuffo.tpg.pcd-MAIN.pngNFSHP2-H_cuffo.tpg.pcd-MAIN-mockup.png Alternative version of the radar and a mockup of how it could've looked like.

A few textures supposedly used for menus and loading screens that don't seem to match the style of those used in the final game.

Unused Vehicles & Skins#

Please elaborate.
Having more detail is always a good thing.

An unused fire truck, school bus and ambulance mesh can be found in the files.

Unused Tracks#

Watch on YouTube

A folder called "Testbed" is only found in the GameCube and Xbox versions. Trying to play split screen on those tracks mode will reveal hidden reflective surfaces with the words "No Cookie" spelt backwards.

level00#

A test track which has invisible walls in it.

level01#

A simple oval track, but the finish line is broken.

level02#

Only trees can be seen, but no roads, so the player is unable to move. Maybe a test reset?

Unused Event Tree#

  • FrontEnd directory contains Top Cop.ini configuration file for unused Top Cop event tree.
  • This event tree has several unique game modes: "Pursuit and Capture", "Interdepartmental Race", "Fox and Hound".
  • Top Cop also mentioned in text.ENG from text directory.

Platform Differences#

  • In the GameCube and Xbox versions, all ini files are loaded from a file called inis.viv, instead of reading ini files from each folder in the Windows version.
  • The loading bar on the GameCube version has a different look to it.
  • The GameCube version does not support online multiplayer, as Nintendo was not really pushing those features for the system.
  • Gameplay hints before races are absent in the GameCube version.
  • Despite not being ticked on the back of the box, custom soundtracks are supported on the Xbox version and is the only version of the game to support this feature.

Demo Differences#

North America

Australia

Watch on YouTube

Watch on YouTube

Configs#

  • The GameCube release contains 2 versions of dop4.bat file in actors and cars directories.
  • Contents of actors counterpart.
dir /s /b /a-d | p4 -x - add
p4 diff -sd //depot/hp2/core/game/ngc/actors/... | p4 -x - delete
p4 diff -se //depot/hp2/core/game/ngc/actors/... | p4 -x - edit
  • Contents of cars counterpart.
dir /s /b /a-d | p4 -x - add
p4 diff -sd //depot/hp2/core/game/ngc/cars/... | p4 -x - delete
p4 diff -se //depot/hp2/core/game/ngc/cars/... | p4 -x - edit