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Need for Speed: World

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Unused/Unreleased Cars & Presets#

AAA#

The AAA is a test car consisting of a large spherical mesh on wheels, using the Mazda Mazdaspeed3's performance parts. Its texture files have graphics for the Nissan 240SX (S13), but only uses those for its tires.

Aston Martin DBS Volante#

The vehicle is not unused per se as it could sometimes be driven by AI opponents in singleplayer events, but has three presets that could have been purchased had they been released; a blue Amerikon Speedsystems tuned variant, a stock red, and a Treasure Hunter one.

BMW#

M3 (E46)#

This car was available in World's closed beta available for Chinese players, and could be fitted with a bodykit and spoiler resembling the BMW M3 GTR race car. Its mesh and textures were removed at some point and the vehicle was eventually replaced by the Street version M3 GTR.

M3 GTR (E46 Race)#

On the subject of M3 GTRs, the race variant first appeared in the closed alpha only to be replaced by the above mentioned car in beta builds. This car's files were mysteriously re-added near 2010's end, only to disappear in later builds.

Chevrolet Chevelle SS 454#

The Super Stock preset is an unreleased Best in Class variant of the Chevelle SS, fitted with Race quality performance parts from different manufacturers.

Dodge#

Charger R/T (1969)#

An unreleased NFS Classic variant based on Angie's car from Carbon exists in the files, fitted with tuned Gromlen performance parts plus a Level 3 lowering kit. It would've been priced at 2400 SpeedBoost.

Charger SRT8 (LD)#

The car was never made purchasable, but would've been featured as a B-class car. It has a Red and Silver variant that would've gone for SpeedBoost and in-game cash, respectively.

Ford#

Mustang RTR-X#

The RTR-X has an unreleased Super Stock Best in Class variant, fitted with various Race quality performance parts from different manufacturers.

Ford Shelby GT500 Super Snake (S-197 II)#

A blue style fitted with Amerikon Speedsystems performance parts, and an unreleased Need for Speed and Megabloks promotion. It would have been fitted with a bodykit reminiscent of its police variant in Hot Pursuit (2010) and tuned Gromlen performance parts.

Hummer H1 Alpha#

Two unreleased stock variants in yellow and white colors.

Lotus Exige S#

The Exige S's files once existed in the game's files, but they were removed in later builds.

Nissan Skyline 2000GT-R (C10)#

An unreleased art director Limited Edition variant at stock performance, featuring a unique livery and BBS RS-GT rims.

Porsche#

911 Turbo S (996)#

The Porsche car that first appeared in Most Wanted (2005) only to go unused in the sequel. Given Need for Speed: World was built upon Carbon, its mesh is the same as there; consisting of a single sphere.

918 RSR Concept#

The car would've been sold as a light blue Amerikon Speedsystems tuned car with a livery based on its appearance in Need for Speed: The Run.

Renault Mégane Coupé#

This hatchback had game files in some earlier builds of the game, but these were never used and eventually got removed.

Vauxhall Monaro VXR#

It would have been featured in two variants; a red Amerikon Speedsystems tuned car and a silver stock car.

Unused Areas#

By managing to go outside the world map's boundaries, it's possible to explore the connector roads that were to be opened after being finished. These were supposed to connect the Kempton, Downtown Palmont, and Downtown Rockport districts to each other via bridges or tunnels. The Rockport Turnpike also has a barrier at the tollbooth meant to connect to Need for Speed: Undercover's Tri-City. However, these were never opened prior to the game's servers closing. Watch on YouTubeWatch on YouTube

Revisional Differences#

In the July 23, 2012 patch (2nd Anniversary), Black Box intro was changed to one of Quicklime Games.

Before

After

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