the cutting room mirror

Learn with Pokémon: Typing Adventure

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Learn with Pokémon: Typing Adventure is (surprise!) a Pokémon game that continues the proud tradition set by The House of the Dead of having a silly typing trainer spin-off. Despite going so far as to use a Bluetooth adapter in the cart, it was never released in the US.

For whatever reason, no further "Learn with Pokémon" games have been released. But hey, who needs further education when you can type "Chimchar"?

Unused Graphics#

Leftover Banner#

An uncompressed, seemingly placeholder DS menu banner graphic (possibly a leftover from development of 100 Classic Books, also by Genius Sonority) is present in the banner directory.

Early

Final

A few DS games share this oddity, but in most games the "unused" banner is just a duplicate of the used one.

Prompt#

The file /data/menu/dummy_moji.bin is a CARC file containing the texture seen above, which translates to "Press the Enter Key".

3D Models#

Two CARC files containing models remain in the game under /data/mapobject/3d/: 3d_house_test.imdbin, and 3d_truck_dummy.imdbin. The first is a simple two-wall-and-roof house model. The second lacks any textures.

Unused Audio#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How unused are these? Need to check Japanese version.

There are a number of unused voice clips from the game's announcer, Paige Down, in NDS STRM format. The game's English-language release, these were left these unlocalized.

In addition (and not included below), there are unused Japanese voice clips for each of Unown's 28 different forms (all 26 letters of the English alphabet plus ? and !); the English release uses just one "Unown" clip. Lastly, there's Japanese announcements for the Pokémon cut from the English release (see Regional Differences, below).

File

Audio

Transcription

Translation

cc_08

調査終了

Research Ended

The final (English) game just has an on-screen notification at the end of a stage, no vocal clip.

cc_09

調査完了

Research Complete

See above.

cv_093

もっと!

More!

This sits among the other generic encouragement clips like "You're doing great!" (cv_067) and "We're just getting started!" (cv_094).

gv_04

真っ暗・・・

Total Darkness ...

There is a stage where the player can fail by neglecting to hit a series of light switches, but the final (English) game doesn't verbally acknowledge such an error.

gv_07

鍵を取れなかったね・・・

I didn't get the key ...

Several stages have "hidden" keys which must be found to access a final "boss" Pokémon for the area. Again, no verbal acknowledgement in the final game.

gv_08

次はがんばろう?

Do your best next time?

This seems to be another gentle "You did poorly" result.

iv_006

アトリエの鍵

Atelier Key

The "iv" files reference the few collectible items like the Mansion Key (iv_001) and Light Stone (iv_010). The Atelier Key would most likely have opened the final part of any stage it was used in, as the other items do.

iv_007

6106号室

Room 6106

It's not at all obvious what this would have been for, but being in the "iv" section suggests it has something to do with locked paths.

iv_008

マナフィのタマゴ

Manaphy Egg

Probably would have opened another final area. Manaphy Eggs don't seem to be present in any version of the game.

mcv_001

あ~、やっちゃった

Jeez, you did it.

While most Japanese clips are mixed among the English ones, these three "mcv" files have no English equivalent. They seem to be rebukes for poor play in-game.

mcv_002

言わんこっちゃない

I told you so.

See above.

mcv_004

大丈夫?

Are you all right?

See above.

ng_001

あともう少し!

Just a little more!

Similarly, these three "nearing the end" encouragement clips have no English counterparts.

ng_002

もうひと頑張りだ!

A bit more effort!

See above.

ng_003

ゴールはすぐそこ!

The goal's right there!

See above.

rv_02

パーフェクト!

Perfect!

These "rv" files are intended for the Results screen. English-language files in the same series are things like "New ranking!" (rv_04) and "Way to go!" (rv_05). The final (English) game doesn't verbally acknowledge a Perfect.

rv_03

今回も頑張ったね!

I worked hard this time!

See above.

(Translations: Inductor, LuigiBlood)

Developer Comments#

In several directories under /data/mapobject (as well as /dataUK/mapopject in the European version) are the following dummy files:

000.txt

このフォルダ内のファイルIDの先頭を求めるためのダミーファイルです。

Translation: This is a dummy file for determining the beginning of file IDs in this folder.

zzzzzzzz.txt

このフォルダ内のファイルIDの最後を求めるためのダミーファイルです。

Translation: This is a dummy file for determining the end of file IDs in this folder.

Internal Project Name#

The game's internal name is "texas", according to multiple filenames.

Regional Differences#

Title Screen and Keyboard#

Japanese

English

The hell is this "BS" key?

Aside from the logo change, the keyboard was slightly redone.

Pokémon#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Which assets remain for the deleted Pokémon? French/German-specific differences? Which mons were moved and to where?

Several Pokémon which can be "researched" in the Japanese game are not available in the English version (and possibly the other European editions): Surskit, Staravia, Ferrothorn, and Heatmor. Remnants (such as the Japanese announcer's voice clips) are still present in the English ROM, unlocalized.

Due to the different naming of many Pokémon across regions (and the fact that this is a game about typing names of Pokémon), some of the mons in the initial missions were relocated from their Japanese positions to different paths in order to accommodate a smooth difficulty curve for tutorial purposes.