the cutting room mirror

Kirby's Blowout Blast

Kirby's Blowout Blast is the result of Kirby's Dream Land getting a Z Axis: A brand new dimension to explore opens before you.

In all seriousness, this game is an expansion of Kirby 3D Rumble, a subgame from Kirby: Planet Robobot, except this time there are actual bosses, banger remixes of Kirby's Dream Land tracks, and FULL-BELLY KIRBY. Cute!

Unused Animations#

TopL_Copy#

Found in Kirby's motion archive is the animation that plays when copying an ability in the previous 3DS games. Since there are no enemies that grant Copy Abilities in this game, it goes unused.

Kirby's_Blowout_Blast_Copy.gif

TopL_NutsWonder#

A leftover animation from Kirby: Triple Deluxe. In that game, this animation was used when Kirby encountered a Miracle Fruit.

Kirby's_Blowout_Blast_NutsWonder.gif

(Source: Vyroz)

Unused Test Areas#

Level 4 of the game hides 2 mysterious test models inside RomFS/gfx/Confetti/Decoration/Game/Cloud/Test/Land.bch.cmp and ''RomFS/gfx/Confetti/Decoration/Game/CloudEX/Test/Land.bch.cmp. The FDG archive appears to have asset preload data related to these models, which means that they were probably part of some kind of Test Room.

(Source: Vyroz)

Unused Music#

All music is contained in RomFS\snd\stream

BGM_NOLP_SSFANF3.dspadpcm#

The jingle that plays in Kirby: Triple Deluxe when you collect a Sun Stone, included here for unknown reasons.

(Source: Vyroz)

Unused Scene Data#

The FDG archive, which is located in RomFS/fdg/Archive.bin.cmp, has TONS of unused asset preload data leftover from early development, mostly related to debug and test materials that were removed before release, including rooms, lights, backgrounds, and models. Below is a very long list of every single unused data file.

Data

Dependencies

Asset List

ConfettiStepDecorationUserKamochiStep01.dn

Empty

ConfettiStepDecorationUserKamochiStep02.dn

Empty

ConfettiStepDecorationUserKamochiStep03.dn

:EXFlag:gfx/Confetti/Weapon/DededeEX/Vacuum.bch.cmp

gfx/Confetti/Enemy/Dedede/Maskmodel.bch.cmp
gfx/Confetti/Weapon/DededeEX/Laser.bch.cmp
gfx/Confetti/Weapon/DededeEX/Missile.bch.cmp
gfx/Confetti/Weapon/DededeEX/SpecialHammer.bch.cmp

ConfettiStepDecorationUserOhnishiStep01.dn

Empty

ConfettiStepDecorationUserOhnishiStep02.dn

Empty

ConfettiStepDecorationTestDebugOhnishi01.dn

Empty

gfx/Confetti/Decoration/Test/Debug/Ohnishi01/BG.bch.cmp
gfx/Confetti/Decoration/Test/Debug/Ohnishi01/Land.bch.cmp

ConfettiStepDecorationUserKenmochiStep01.dn

Empty

ConfettiStepDecorationUserKenmochiStep02.dn

Empty

ConfettiStepDecorationUserMorisitaStep01.dn

Empty

ConfettiStepDecorationUserMorisitaStep01.dn

Empty

ConfettiStepDecorationUserMorisitaStep02.dn

Empty

ConfettiStepDecorationTestDebugHaruka01.dn

Empty

ConfettiStepDecorationTestDebugHaruka02.dn

Empty

ConfettiStepDecorationUserHabutaStep01.dn

Empty

ConfettiStepDecorationUserHabutaStep02.dn

Empty

ConfettiStepLightUserNozue.dn

Empty

gfx/Confetti/Light/User/Nozue.bch.cmp

ConfettiStepLightUserYukata.dn

Empty

gfx/Confetti/Light/User/Yukata.bch.cmp

ConfettiStepLightUserKamochi.dn

Empty

gfx/Confetti/Light/User/Kamochi.bch.cmp

ConfettiStepLightUserMinami.dn

Empty

gfx/Confetti/Light/User/Minami.bch.cmp

ConfettiStepLightUserHabuta.dn

Empty

gfx/Confetti/Light/User/Habuta.bch.cmp

ConfettiStepLightUserImamura.dn

Empty

gfx/Confetti/Light/User/Imamura.bch.cmp

ConfettiStepGimmickMapDecorUserKamiyama.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Kamiyama/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kamiyama/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKenmochi.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Kenmochi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kenmochi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserSuetsugu.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Suetsugu/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Suetsugu/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepLightUserMineshima.dn

Empty

gfx/Confetti/Light/User/Minsehima.bch.cmp

ConfettiStepGimmickMapDecorTestDecoration.dn

Empty

gfx/Confetti/Gimmick/MapDecor/Test/Decoration/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/Test/Decoration/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepLightUserKenmochi.dn

Empty

gfx/Confetti/Light/User/Kenmochi.bch.cmp

ConfettiStepLightUserKamiyama.dn

Empty

gfx/Confetti/Light/User/Kamiyama.bch.cmp

ConfettiStepLightUserMorisita.dn

Empty

gfx/Confetti/Light/User/Morisita.bch.cmp

ConfettiStepDecorationTestDebugKawahara01.dn

Empty

ConfettiStepDecorationTestDebugKawahara02.dn

Empty

ConfettiStepGimmickMapDecorUserHanyu.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Hanyu/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Hanyu/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKanno.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Kanno/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kanno/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserNozue.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Nozue/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Nozue/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationTestTestStep01.dn

Empty

ConfettiStepDecorationTestTestStep02.dn

Empty

ConfettiStepDecorationTestTestStep03.dn

Empty

ConfettiStepDecorationTestTestStep04.dn

Empty

ConfettiStepDecorationTestTestStep05.dn

Empty

ConfettiStepDecorationTestTestStep06.dn

Empty

ConfettiStepDecorationTestTestStep07.dn

Empty

ConfettiStepDecorationTestTestStep08.dn

Empty

ConfettiStepDecorationTestTestStep09.dn

Empty

ConfettiStepDecorationTestTestStep01.dn

Empty

ConfettiStepDecorationUserKamiyamaStep01.dn

:EXFlag:gfx/Confetti/Weapon/DededeEX/Vacuum.bch.cmp

gfx/Confetti/Enemy/Dedede/Maskmodel.bch.cmp
gfx/Confetti/Weapon/DededeEX/Laser.bch.cmp
gfx/Confetti/Weapon/DededeEX/Missile.bch.cmp
gfx/Confetti/Weapon/DededeEX/SpecialHammer.bch.cmp

ConfettiStepDecorationUserKamiyamaStep02.dn

Empty

ConfettiStepDecorationUserKamiyamaStep03.dn

Empty

ConfettiStepDecorationUserKamiyamaStep04.dn

Empty

ConfettiStepDecorationUserKamiyamaStep05.dn

Empty

ConfettiStepDecorationUserKamiyamaStep06.dn

Empty

ConfettiStepDecorationUserKamiyamaStep07.dn

Empty

ConfettiStepDecorationUserKamiyamaStep08.dn

Empty

ConfettiStepDecorationUserKamiyamaStep09.dn

Empty

ConfettiStepDecorationUserKamiyamaStep10.dn

Empty

ConfettiStepDecorationOldGameLevel1Step01.dn

Empty

gfx/Confetti/Decoration/OldGame/Level1/Step01/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level1/Step01/Land.bch.cmp

ConfettiStepDecorationOldGameLevel1Step03.dn

Empty

gfx/Confetti/Decoration/OldGame/Level1/Step03/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level1/Step03/Land.bch.cmp

ConfettiStepDecorationOldGameLevel1Step04.dn

Empty

gfx/Confetti/Decoration/OldGame/Level1/Step04/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level1/Step04/Land.bch.cmp

ConfettiStepDecorationOldGameLevel1Step05.dn

Empty

gfx/Confetti/Decoration/OldGame/Level1/Step05/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level1/Step05/Land.bch.cmp

ConfettiStepDecorationOldGameLevel2Step01.dn

Empty

gfx/Confetti/Decoration/OldGame/Level2/Step01/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level2/Step01/Land.bch.cmp

ConfettiStepDecorationOldGameLevel2Step02.dn

Empty

gfx/Confetti/Decoration/OldGame/Level2/Step02/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level2/Step02/Land.bch.cmp

ConfettiStepDecorationOldGameLevel2Step03.dn

Empty

gfx/Confetti/Decoration/OldGame/Level2/Step03/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level2/Step03/Land.bch.cmp

ConfettiStepDecorationOldGameLevel2Step04.dn

Empty

gfx/Confetti/Decoration/OldGame/Level2/Step04/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level2/Step04/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step01.dn

Empty

gfx/Confetti/Decoration/OldGame/Level3/Step01/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step01/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step02.dn

Empty

gfx/Confetti/Decoration/OldGame/Level3/Step02/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step02/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step03.dn

Empty

gfx/Confetti/Decoration/OldGame/Level3/Step03/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step03/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step04.dn

Empty

gfx/Confetti/Decoration/OldGame/Level3/Step04/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step04/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step05.dn

Empty

gfx/Confetti/Decoration/OldGame/Level3/Step05/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step05/Land.bch.cmp

ConfettiStepDecorationTestDebugKikkawa01.dn

Empty

gfx/Confetti/Decoration/Test/Debug/Kikkawa01/BG.bch.cmp
gfx/Confetti/Decoration/Test/Debug/Kikkawa01/Land.bch.cmp

ConfettiStepDecorationTestDebugKikkawa02.dn

Empty

gfx/Confetti/Decoration/Test/Debug/Kikkawa02/BG.bch.cmp
gfx/Confetti/Decoration/Test/Debug/Kikkawa02/Land.bch.cmp

ConfettiStepDecorationUserNatsumiStep01.dn

Empty

ConfettiStepDecorationUserNatsumiStep02.dn

Empty

ConfettiStepDecorationUserNatsumiStep03.dn

Empty

ConfettiStepDecorationUserNatsumiStep04.dn

Empty

ConfettiStepDecorationUserNatsumiStep05.dn

Empty

ConfettiStepDecorationUserNatsumiStep06.dn

Empty

ConfettiStepDecorationUserNatsumiStep07.dn

Empty

ConfettiStepDecorationUserNatsumiStep08.dn

Empty

ConfettiStepDecorationUserNatsumiStep08.dn

Empty

ConfettiStepDecorationUserNatsumiStep09.dn

Empty

ConfettiStepDecorationUserNatsumiStep10.dn

Empty

ConfettiStepDecorationUserYutaka2Step01.dn

Empty

ConfettiStepDecorationUserYutaka2Step02.dn

Empty

ConfettiStepDecorationUserYutaka2Step03.dn

Empty

ConfettiStepDecorationUserYutaka2Step04.dn

Empty

ConfettiStepDecorationUserYutaka2Step05.dn

Empty

ConfettiStepDecorationUserYutaka2Step06.dn

Empty

ConfettiStepDecorationUserYutaka2Step07.dn

Empty

ConfettiStepDecorationUserYutaka2Step08.dn

Empty

ConfettiStepDecorationUserYutaka2Step09.dn

Empty

ConfettiStepDecorationUserYutaka2Step10.dn

Empty

ConfettiStepDecorationUserYutaka3Step01.dn

Empty

ConfettiStepDecorationUserYutaka3Step02.dn

Empty

ConfettiStepDecorationUserYutaka3Step03.dn

Empty

ConfettiStepDecorationUserYutaka3Step04.dn

Empty

ConfettiStepDecorationUserYutaka3Step05.dn

Empty

ConfettiStepDecorationUserYutaka3Step06.dn

Empty

ConfettiStepDecorationUserYutaka3Step07.dn

Empty

ConfettiStepDecorationUserYutaka3Step08.dn

Empty

ConfettiStepDecorationUserYutaka3Step09.dn

Empty

ConfettiStepDecorationUserYutaka3Step10.dn

Empty

ConfettiStepDecorationTestDebugMaejima01.dn

Empty

ConfettiStepDecorationTestDebugMaejima02.dn

Empty

ConfettiStepDecorationUserHondayuStep01.dn

Empty

ConfettiStepDecorationUserHondayuStep02.dn

Empty

ConfettiStepDecorationUserHondayuStep03.dn

Empty

ConfettiStepDecorationUserHondayuStep04.dn

Empty

ConfettiStepDecorationUserHondayuStep05.dn

Empty

ConfettiStepDecorationUserHondayuStep06.dn

Empty

ConfettiStepDecorationUserHondayuStep07.dn

Empty

ConfettiStepDecorationUserHondayuStep08.dn

Empty

ConfettiStepDecorationUserHondayuStep09.dn

Empty

ConfettiStepDecorationUserHondayuStep10.dn

Empty

ConfettiStepDecorationTestDebugUchida01.dn

Empty

ConfettiStepDecorationTestDebugUchida02.dn

Empty

ConfettiStepDecorationUserNozue01.dn

Empty

ConfettiStepDecorationUserNozue02.dn

Empty

ConfettiStepDecorationUserMinami01.dn

Empty

ConfettiStepDecorationUserMinami02.dn

Empty

ConfettiStepDecorationUserHanyu01.dn

Empty

ConfettiStepDecorationUserHanyu02.dn

Empty

ConfettiStepDecorationUserHanyu03.dn

Empty

ConfettiStepDecorationUserHanyu04.dn

Empty

ConfettiStepDecorationUserHanyu05.dn

Empty

ConfettiStepLightUserKita.dn

Empty

gfx/Confetti/Light/User/Kita.bch.cmp

ConfettiStepLightUserKanno.dn

Empty

gfx/Confetti/Light/User/Kanno.bch.cmp

ConfettiStepLightUserNatsumi.dn

Empty

gfx/Confetti/Light/User/Natsumi.bch.cmp

ConfettiStepLightUserYutaka2.dn

Empty

gfx/Confetti/Light/User/Yutaka2.bch.cmp

ConfettiStepLightUserYutaka3.dn

Empty

gfx/Confetti/Light/User/Yutaka3.bch.cmp

ConfettiStepGimmickMapDecorUserFuhmann.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Fuhmann/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Fuhmann/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserMineshima2.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Mineshima2/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Mineshima2/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserMineshima3.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Mineshima3/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Mineshima3/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserEtsuko.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Etsuko/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Etsuko/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserMinami.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Minami/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Minami/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserYutaka.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Yutaka/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Yutaka/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepLightUserSuetsugu.dn

Empty

gfx/Confetti/Light/User/Suetsugu.bch.cmp

ConfettiStepDecorationTestDebugKazuyuki01.dn

Empty

ConfettiStepDecorationTestDebugKazuyuki02.dn

Empty

ConfettiStepGimmickMapDecorUserHondayu.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Hondayu/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Hondayu/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserImamura.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Imamura/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Imamura/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKamochi.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Kamochi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kamochi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKikkawa.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Kikkawa/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kikkawa/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKirinoe.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Kirinoe/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kirinoe/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserNatsumi.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Natsumi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Natsumi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserOhnishi.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Ohnishi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Ohnishi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserYutaka2.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Yutaka2/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Yutaka2/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserYutaka3.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Yutaka3/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Yutaka3/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationUserKitaStep01.dn

Empty

ConfettiStepDecorationUserKitaStep02.dn

Empty

ConfettiStepLightOldGameLevel1.dn

Empty

gfx/Confetti/Light/OldGame/Level1.bch.cmp

ConfettiStepLightOldGameLevel2.dn

Empty

gfx/Confetti/Light/OldGame/Level2.bch.cmp

ConfettiStepLightOldGameLevel3.dn

Empty

gfx/Confetti/Light/OldGame/Level3.bch.cmp

ConfettiStepLightOldGameLevel4.dn

Empty

gfx/Confetti/Light/OldGame/Level4.bch.cmp

ConfettiStepLightOldGameLevel5.dn

Empty

gfx/Confetti/Light/OldGame/Level5.bch.cmp

ConfettiStepDecorationUserFuhmannStep01.dn

Empty

ConfettiStepDecorationUserFuhmannStep02.dn

Empty

ConfettiStepDecorationUserImamuraStep01.dn

Empty

ConfettiStepDecorationUserImamuraStep02.dn

Empty

ConfettiStepLightUserHanyu.dn

Empty

gfx/Confetti/Light/User/Hanyu.bch.cmp

ConfettiStepDecorationUserMineshimaStep01.dn

Empty

ConfettiStepDecorationUserMineshimaStep02.dn

Empty

ConfettiStepDecorationUserMineshimaStep03.dn

Empty

ConfettiStepDecorationUserMineshimaStep04.dn

Empty

ConfettiStepDecorationUserMineshimaStep05.dn

Empty

ConfettiStepDecorationUserMineshimaStep06.dn

Empty

ConfettiStepDecorationUserMineshimaStep07.dn

Empty

ConfettiStepDecorationUserMineshimaStep08.dn

Empty

ConfettiStepDecorationUserMineshimaStep09.dn

Empty

ConfettiStepDecorationUserMineshimaStep10.dn

Empty

ConfettiStepGimmickMapDecorUserMineshima.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Mineshima/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Mineshima/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationUserMineshima2Step01.dn

Empty

ConfettiStepDecorationUserMineshima2Step02.dn

Empty

ConfettiStepDecorationUserMineshima2Step03.dn

Empty

ConfettiStepDecorationUserMineshima2Step04.dn

Empty

ConfettiStepDecorationUserMineshima2Step05.dn

Empty

ConfettiStepDecorationUserMineshima2Step06.dn

Empty

ConfettiStepDecorationUserMineshima2Step07.dn

Empty

ConfettiStepDecorationUserMineshima2Step08.dn

Empty

ConfettiStepDecorationUserMineshima2Step09.dn

Empty

ConfettiStepDecorationUserMineshima2Step10.dn

Empty

ConfettiStepDecorationUserMineshima3Step01.dn

Empty

ConfettiStepDecorationUserMineshima3Step02.dn

Empty

ConfettiStepDecorationUserMineshima3Step03.dn

Empty

ConfettiStepDecorationUserMineshima3Step04.dn

Empty

ConfettiStepDecorationUserMineshima3Step05.dn

Empty

ConfettiStepDecorationUserMineshima3Step06.dn

Empty

ConfettiStepDecorationUserMineshima3Step07.dn

Empty

ConfettiStepDecorationUserMineshima3Step08.dn

Empty

ConfettiStepDecorationUserMineshima3Step09.dn

Empty

ConfettiStepDecorationUserMineshima3Step10.dn

Empty

ConfettiStepGimmickMapDecorOldGameLevel1.dn

Empty

gfx/Confetti/Gimmick/MapDecor/OldGame/Level1/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/OldGame/Level1/Tree.bch.cmp

ConfettiStepGimmickMapDecorOldGameLevel2.dn

Empty

gfx/Confetti/Gimmick/MapDecor/OldGame/Level2/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/OldGame/Level2/Tree.bch.cmp

ConfettiStepGimmickMapDecorOldGameLevel3.dn

Empty

gfx/Confetti/Gimmick/MapDecor/OldGame/Level3/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/OldGame/Level3/Tree.bch.cmp

ConfettiStepLightUserKikkawa.dn

Empty

gfx/Confetti/Light/User/Kikkawa.bch.cmp

ConfettiStepLightUserMineshima2.dn

Empty

gfx/Confetti/Light/User/Mineshima2.bch.cmp

ConfettiStepLightUserMineshima3.dn

Empty

gfx/Confetti/Light/User/Mineshima3.bch.cmp

ConfettiStepGimmickMapDecorUserMorisita.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Morisita/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Morisita/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserYosikosi.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Yosikosi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Yosikosi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserMorisita.dn

Empty

gfx/Confetti/Gimmick/MapDecor/User/Morisita/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Morisita/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationTestDecorationStep01.dn

Empty

gfx/Confetti/Decoration/Test/Decoration/Step01/BG.bch.cmp

ConfettiStepDecorationTestDecorationStep02.dn

Empty

gfx/Confetti/Decoration/Test/Decoration/Step02/BG.bch.cmp

ConfettiStepDecorationTestDecorationStep03.dn

Empty

gfx/Confetti/Decoration/Test/Decoration/Step03/BG.bch.cmp

ConfettiStepDecorationTestDecorationStep04.dn

Empty

gfx/Confetti/Decoration/Test/Decoration/Step04/BG.bch.cmp

ConfettiStepDecorationTestDecorationStep05.dn

Empty

gfx/Confetti/Decoration/Test/Decoration/Step05/BG.bch.cmp

ConfettiStepGimmickMapDecorUserKita.dn

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(Source: Vyroz)

Regional Differences#

English Text Differences#

This game doesn't have much text, and it may be the modern Kirby game with the least amounts of text. Even then, much of the text in the game is vastly different between both American and European versions.

CheckSaveData.msbt#

This text file has two different lines.

American English

European English

Re-creating save data.... Please wait.

Recreating save data.... Please wait.

Re-create save data?

Recreate save data?

Confetti.msbt#

The largest text file in the game. It contains most of the text that appears in regular gameplay, and it has lots of text differences.

American English

European English

Start over from the beginning?

Try again from the start?

Biggest Hit

Best Hit Chain

Time Remaining

Time Remaining:

Defeat enemies in 3D stages, and try to get the highest score!

Defeat enemies in 3D stages and go for the high score!

Press B to inhale/spit. Hold B and move to change direction.

Press to inhale! Hold B and move to take aim!

Blast away those bad guys!

KO enemies with the bullet!

Inhale multiple enemies to create a Blaster Bullet that'll KO more foes and up the score!

Inhale multiple enemies to create a Blaster Bullet that'll knock out more and up the score!

You received some special gifts for playing Kirby: Planet Robobot! The Robobot Armor and Susie statues!

You've received some special gifts for playing Kirby: Planet Robobot: the Robobot Armour and Susie statues!

Miiverse.msbt#

One word was changed in one of the two text entries that exist within this file.

American English

European English

Use of Miiverse is restricted in Parental Controls.

Use of Miiverse is restricted by Parental Controls.

NFP.msbt#

Most of the lines related to amiibo functionality were changed between regions.

American English

European English

Connect Nintendo 3DS NFC Reader/Writer.

If you have a Nintendo 3DS NFC Reader/Writer, connect it now.

Hold your amiibo over the Touch Screen.

If you have an amiibo, touch it to the lower screen.

Hold your amiibo over the NFC Reader/Writer.

If you have an amiibo, touch it to the NFC reader/writer.

The NFC reader/writer needs to be updated. Would you like to update?

An update is required for the NFC reader/writer. Would you like to update now?

Before proceeding, enable wireless communication.

Wireless communication must be enabled.

An infrared communication error occurred. Please reset the system and try again.

An infrared communication error occurred. Please restart the system and try again.

Failed to communicate with the NFC reader/writer. Turn the NFC reader/writer off, and then try again.

Failed to communicate with the NFC reader/writer. Turn the NFC reader/writer off and on again, then try once more.

If the problem continues, please refer to the Operations Manual or contact Nintendo Customer Service.

If the problem persists, please visit support.nintendo.com.

Build a statue with your amiibo!

Got amiibo? Build statues!

Place a Kirby-series amiibo!

Scan a Kirby-series amiibo!

Use a Kirby-series amiibo to build a statue in the Plaza that plays new music!

Kirby-series amiibo can be scanned to build statues in the Plaza that play new music!

Want to use an amiibo? Follow the instructions above!

Place an amiibo as shown above to scan it.

You used the [NAME] amiibo, and the [NAME] statue appeared in the Plaza!

You used the [NAME] amiibo and added a new type of statue to the Plaza!

TitleMenu.msbt#

Some text related to the deletion of save data was changed.

American English

European English

Are you sure?

Are you really sure?

French Text Differences#

The French translation of the game has less differences than the English version, but more than the Spanish version.

Confetti.msbt#

Canadian French

European French

Avancer

Marcher

Quitter et revenir sur la place?

Quitter et retourner au château?

Max. de coup

Chaîne de coups

Retour à la place

Retour au château

Générique

Crédits

Obtenez le plus haut pointage possible dans des étapes en 3D!

Obtenez le plus haut score possible dans des niveaux en 3D!

Appuyez sur B pour aspirer ou expulser un objet. Maintenez B et utilisez [CIRCLE PAD] pour viser.

Appuyez sur B pour aspirer ou expulser un élément. Maintenez B et utilisez [CIRCLE PAD] pour viser.

Aspirez plusieurs ennemis pour créer un tir puissant. Tirez sur plusieurs ennemis pour un meilleur pointage!

Aspirez plusieurs ennemis d'un coup pour créer un tir puissant et obtenir un meilleur score!

NFP.mbst#

Canadian French

European French

Si vous disposez d'un lecteur/enregistreur CCP Nintendo 3DS, veuillez le connecter.

Si vous disposez d'un lecteur/enregistreur NFC Nintendo 3DS, veuillez le connecter.

Touchez la zone CCP avec un amiibo, si vous en avez un.

Touchez la zone NFC avec un amiibo, si vous en avez un.

Le lecteur/enregistreur CCP doit être mis à jour. Voulez-vous procéder à la mise à jour?

Le lecteur/enregistreur NFC doit être mis à jour. Voulez-vous procéder à la mise à jour?

La communication avec le lecteur/enregistreur CCP a échoué. Redémarrez-le, puis réessayez.

La communication avec le lecteur/enregistreur NFC a échoué. Éteignez-le, puis allumez-le à nouveau, et réessayez.

Si le problème persiste, consultez le mode d'emploi ou communiquez avec le service à la clientèle de Nintendo.

Si le problème persiste, visitez le site support.nintendo.com.

Obtenez une statue grâce à votre amiibo!

Vous avez un amiibo ? Obtenez une statue!

Utilisez un amiibo de la série Kirby pour construire une statue sur la place. Celle-ci jouera une nouvelle musique!

Les amiibo de la série Kirby peuvent être utilisés pour ériger des statues et changer la musique du château !

Vous avez utilisé l'amiibo [NAME] et une statue de [NAME] est apparue sur la place!

Vous avez utilisé l'amiibo [NAME], et débloqué un nouveau type de statue!

TitleMenu.mbst#

Canadian French

European French

J'ai changé d'idée!

J'ai changé d'avis!

Quitter le jeu et aller consulter la page de [GAME NAME] dans Nintendo eShop?

Quitter le jeu et aller consulter la page de [GAME NAME] dans le Nintendo eShop?

Vous pouvez accéder à Nintendo eShop pour en savoir plus sur les autres jeux Kirby.

Vous pouvez accéder au Nintendo eShop pour en savoir plus sur d'autres jeux Kirby.

Générique

Crédits

Quel générique voulez-vous regarder?

Quelle séquence de crédits souhaitez-vous visionner ?

Secret

Secrète

Normal

Normale

Spanish Text Differences#

The Spanish translations of the game have less differences compared to the English and French version, but they're still noteworthy.

Confetti.mbst#

Latin American Spanish

Iberian Spanish

¡[LEVEL] disponible!

¡[LEVEL] desbloqueado!

Guía

Tutorial

Oprime B para absorber o escupir. Mantén oprimido B y utiliza [CIRCLE PAD] para apuntar.

Pulsa B para absorber o escupir. Mantén pulsado B y utiliza [CIRCLE PAD] para apuntar.

¡Acábalos con el proyectil penetrante!

¡Derrota a enemigos con la bala penetrante!

¡Si derrotas a varios enemigos con el proyectil penetrante, tu puntuación subirá!

¡Derrota a varios enemigos con la bala penetrante y tu puntuación subirá como la espuma!

¡Has recibido premios por jugar Kirby: Planet Robobot!, la estatua de la armadura Robobot y la estatua de Susi.

¡Has ganado premios por jugar a Kirby: Planet Robobot!: la estatua de la armadura Robobot y la estatua de Susi.

NFP.msbt#

Latin American Spanish

Iberian Spanish

Toca con un amiibo la pantalla táctil.

Acerca un amiibo a la pantalla táctil.

Toca con un amiibo el área NFC del lector/grabador de NFC.

Acerca un amiibo al área NFC del lector/grabador de NFC.

Error de comunicación con el lector/grabador de NFC. Reinícialo y vuelve a intentarlo.

Error de comunicación con el lector/grabador de NFC. Apágalo y enciéndelo de nuevo, y vuelve a intentarlo.

Si el problema persiste, consulta el manual, ponte en contacto con el Servicio al Cliente de Nintendo.

Si el problema continúa, visita support.nintendo.com.

¡Si usas un amiibo de la serie de Kirby, aparecerá una estatua con una melodía nueva en la plaza!

¡Puedes usar amiibo de la serie de Kirby para que aparezcan nuevas estatuas y melodías en la plaza!

¡Has usado el amiibo [NAME]! Ya puedes encontrar su estatua en la plaza.

Has usado un amiibo [NAME] y ya puedes encontrar un nuevo tipo de estatua en la plaza. ¡Échale un vistazo!

Title.msbt#

Previously undocumented on the English and French text differences sections, this text file is used for the title screen. In this case, only the text telling the player that they can press the HOME button to go back to the HOME Menu was changed.

Latin American Spanish

Iberian Spanish

Oprime ⌂ para volver al menú HOME.

Pulsa ⌂ para volver al menú HOME.

TitleMenu.msbt#

Latin American Spanish

Iberian Spanish

¿Te queda claro?

¿Lo tienes claro?

¿Quieres salir del juego e ir a la página de [GAME NAME] en Nintendo eShop?

¿Quieres salir e ir a la página de [GAME NAME] en Nintendo eShop?

Elige la secuencia de créditos que deseas ver.

Selecciona un vídeo.

Internal Project Name#

According to the game's sound archive, the internal project name is "Confetti", the same as Kirby 3D Rumble.

References#


  1. https://pbs.twimg.com/media/FLBkF9xXMAcIxYq?format=png&name=small↩︎
  2. https://www.nintendo.com/games/detail/kirbys-blowout-blast-3ds/↩︎
  3. https://www.cgmagonline.com/news/kirbys-blowout-blast-gets-3ds-release-date/↩︎
  4. https://www.youtube.com/watch?v=_fKfuk776io↩︎
  5. https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Kirby-s-Blowout-Blast-1214727.html↩︎