Dragon Ball Z: The Legacy of Goku II is a major improvement over the previous game (such as following the anime's storyline a lot more closely), and probably one of Webfoot's best DBZ titles.
Debug Menu#
A debug menu exists which can be accessed by using the Codebreaker code 0202B32D:02 (US versions) or 0202B371:02 (Japanese version) while the game is starting up, then pressing and holding Start at the title screen. The player can listen to music tracks and sound effects, as well as teleport to any level. When going to any level, all six characters will be available, with each one of them being upgraded to a certain degree.
(Source: Mezmorize (Classic Videogame Hacking))
Sound Test#
Included in the debug menu sound test is one unused track.
Track 27 is never heard in-game, but ends with the same ominous synth used in track 06.
The full track list for the Music Player: 00. Race To The Island (LoG II Version) 01. Southern Continent (Vegeta's Red Power) 02. Northern Mountains (Piccolo Angry) 03. Ninja's In The District (Hyperbolic Time Chamber) 04. Tropical Island (SSJ Transformation) 05. Time & Space 06. Enemy Approaching (Frieza's Theme) 07. Androids 17 & 18 08. Androids (Yamcha Meets Droids) 09. West City "Eat & Collect" 10. Goku's Home 11. West City Apartments 12. Capsule Corp (LoG II Version) 13. The Cell Games (Tourney Talk) 14. Cell & Piccolo Face Off 15. DragonBall Z (Theme of Legacy of Goku II) 16. Let's Visit King Yemma Again 17. The Dragon Theme (LoG II Version) 18. Time To Go Home 19. Super Namek 20. Super Saiyan Rage (Super Namek - Short Ver) 21. The Eyes Of The Lion 22. A Saiyan Down 23. Training And Focusing 24. Explosion Is Near 25. Trained Saiyans (Frieza Powers Up) 26. West City "Play & Watch" 27. Unused* 28. Imperfect Cell's Theme 29. Sparring Arena (Hole In My Bucket) 30. East District 439 (Gohan & Icarus) 31. Palace In The Clouds 32. Hercule Day Parade 33. Perfect Cell Theme 34. A Little Help From A Friend 35. Super Saiyan Vegeta 36. Master Roshi's Island (Droids Driving) 37. Android 16 38. Trunks Appears 39. Vegeta Powers Up 40. Vegeta's Theme 41. West City 42. Something's Wrong 43. World Map (LoG II Version) (track names are based on their anime equivalents)
Anti-Piracy Measure#
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Please elaborate. |
The anti-piracy triggers at the point Gohan presses A to go to the world map for the first time from East District 439. The US and EU versions show up dead center of the screen by default whilst the Japanese version has it appear on the bottom. You are then booted back to the title screen. It could be checking for the save type used like in Buu's Fury.
Leftover and Unused Graphics#
Spirit Bomb |
Get item |
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If Goku charges up his Spirit Bomb attack while facing down, you can see that he appears to be wearing his outfit from the Saiyan and Namek sagas, complete with the extra long belt and kanji on the front of his gi. It's possible that this was an early edit of his sprite from Legacy of Goku that was never finalized and made it into the release. This is not the case when charging up the Spirit Bomb as a Super Saiyan as his "Get Item" animation is reused instead. For comparison's sake, here you can see the Charging sprite compared to his get item sprite in his base form.
Sprites for Trunks using the Sword Blast technique in his original outfit, which is impossible in-game. By the time that Trunks learns the Sword Blast technique, he's already changed into Bulma's armor which becomes his outfit for the rest of the game. It's likely that at one point Trunks was supposed to learn this attack much earlier in the story. The only way to see these sprites is by using a Gameshark code to unlock all techniques before Trunks changes outfits. Interestingly enough, his Super Saiyan form does not have sprites for the Sword Blast - using it while transformed will have Trunks using his punching animation has a placeholder.
There is also an unsued dialog string, that appears to be from the developers complaining about the Intro video being added and needing to remove part of the game Why remove part of the game to add an intro?. - It does not appear to be spoken by any character, and is not accesible through normal means. The code around this string in the game returns the player to the title screen so it is likely from the Death Screen or similar that returns you there.
Development-Related Text#
Debugging Text#
Various text strings related to errors and the developers' hard drive can be found in the ROM in each version of the game. The Japanese version, which came out later, contains a lot more of it than the other two versions. While nothing special, it does reveal the game was coded in C++ Language, since ".cpp" files are associated with the C++ programming language. The same is true with Buu's Fury.
The strings about "ByteCodeInterpreter" entries is to do with the game's internal scripting langauge, it is a Bytecode style VM langauge that runs alongside Dialog Events, and handles scripting events.
Western Version |
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Rom Offset |
US |
0042F4 |
00A0F4 |
00A714 |
00B148 |
00EBDC |
01F984 |
022E48 |
7FD50C |
Japanese Version |
|---|
001E74 |
003E98 |
0043E8 |
004DA0 |
0053E0 |
006764 |
006A2C |
006E16 |
0070F8 |
007980 |
00852C |
009C34 |
009F40 |
00B0D0 |
00B3F8 |
00BB90 |
00C238 |
00C86C |
00C938 |
00CCFC |
00D428 |
00EA04 |
00EBE8 |
00EEFA |
00FC4C |
0101F4 |
0107A4 |
0116DC |
011B38 |
011CA0 |
012264 |
0137B0 |
01963C |
01A970 |
01B230 |
01C2E8 |
020E24 |
021780 |
021ACC |
023000 |
0236D0 |
02462C |
7BEF60 |
7BFCE4 |
Crash Handler#
There is a crash handler that seems to only work on the Japanese version.
This sound error message can be triggered by enabling the code 03007D510E during the opening cutscene. (Source: nensondubois) |
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This message can be triggered by enabling the debug screen on the Japanese version, warping to zone 10, area 16, and then progressing with the dialogue. It can be assumed that the error occurs because the game attempted to move a character that was not currently loaded. |
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If you attempt a glitch that involves shooting several ki blasts simultaneously, you could get one of these two screens. |
Regional Differences#
Intro Movie#
In the European version, the opening FMV played in the US and JP (International) versions is removed to make room for the other languages.
Title Screen#
Japan |
US |
Europe |
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Character Portraits#
For some reason, all the story-relevant characters had their portraits changed when the game was localized in Japan. This does fix mistakes with Gohan's Super Saiyan 2 portrait and Imperfect Cell's portrait, but adds an error where Gohan wears the wrong battle armor when Frieza arrives on Earth. The SSJ Trunks portrait used in the menu was also changed to match the one used during cutscenes.
US |
Japan |
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Unused Portraits#
US |
Japan |
|---|---|
Unused portrait of Garlic Jr. for both Legacy of Goku II and for the International version. The game starts just after the Garlic Jr. Saga, though there are mentions of the Black Water Mist being responsible for various animals being hostile to the player throughout the game.
Unused King Kai portrait for the Japanese "Legacy of Goku 2 - International" version. King Kai does briefly speak in the game in the original Legacy of Goku II version after Cell comes back to Earth. This line is cut from the same scene in the International version, thus making this updated portrait unused.
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The Dragon Ball series | |
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Dragon Ball | |
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NES |
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Game Boy Advance |
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Nintendo DS |
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Dragon Ball Z | |
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NES |
Kyoushuu! Saiya Jin • II: Gekishin Freeza!! • III: Ressen Jinzou Ningen |
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Datach Joint ROM System |
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SNES |
Super Saiya Densetsu • Super Butouden • Super Butouden 2 • Super Butouden 3 • Hyper Dimension |
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Genesis |
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TurboGrafx-CD |
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Sega Saturn |
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PlayStation |
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Game Boy (Color) |
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Game Boy Advance |
The Legacy of Goku • The Legacy of Goku II (Prototype) • Taiketsu • Buu's Fury (Prototype) • Supersonic Warriors |
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GameCube |
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PlayStation 2 |
Budokai • Budokai 2 • Budokai 3 • Budokai Tenkaichi 2 • Budokai Tenkaichi 3 (Prototypes) • Sagas |
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PlayStation Portable |
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Xbox |
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Nintendo DS |
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Plug & Play |
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Wii |
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Windows |
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Dragon Ball GT | |
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PlayStation |
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Game Boy Advance |
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Other | |
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Nintendo 3DS |
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Nintendo Switch |
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PlayStation 3, Xbox 360 |
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Windows |
Xenoverse • Xenoverse 2 • FighterZ • The Breakers (Closed Beta) • Sparking! Zero • Gekishin Squadra |
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PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Google Stadia |
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