Dragon Ball Xenoverse 2 is, as you may have guessed, the sequel to Dragon Ball Xenoverse and second installment of the Xenoverse series.
Stages Inaccessible in Vs. Mode#
Some of these stages also have unused thumbnails that cannot be seen in normal gameplay.
Toki Toki City Ruins#
Having a banner as well as a SSID suggests this stage was initially slated to be a playable one, though this never came to be. The banner is also a carryover from Xenoverse 1 in a higher resolution and displays a beta version of the stage.
- ID: 1
- SSID: 1
- Code: BFlbb
Toki Toki City - Plaza of Time ("Night" aka Shenron wish version)#
Having a banner as well as a SSID suggests this stage could have been slated to be a playable one, though this never came to be. The banner displays the normal version instead of the proper one and, interestingly enough, is not a carryover.
- ID: 2
- SSID: 2
- Code: BFlby
Frieza's Spaceship (Namek background)#
Having a banner as well as a SSID suggests this stage was initially slated slated to be a playable one, though this never came to be.
- ID: 7
- SSID: 7
- Code: BFnms
Time Vault#
- ID: 28
- SSID: none
- Code: DMkok
Planet Namek (cutscene-specific clone)#
- ID: 29
- SSID: none
- Code: DMnmc
Frieza's Spaceship (Namek background & destroyed window)#
- ID: 30
- SSID: none
- Code: DMnms
Hyperbolic Time Chamber ambient#
- ID: 32
- SSID: none
- Code: DMdom
Note: only appears in a cutscene from the Legend Patrol
Toki Toki City - Timemachine Port#
The banner is a carryover from Xenoverse 1 in a higher resolution.
- ID: 33
- SSID: none
- Code: LBY01
Toki Toki City - Industrial Sector#
- ID: 34
- SSID: none
- Code: LBY02
Note: the .map file for this stage was removed at some point after the release of Xenoverse 2, since it does not appear in any cutscene from the Legend Patrol, unlike the other Toki Toki City stages.
Toki Toki City - Plaza of Time#
- ID: 35
- SSID: none
- Code: LBY03
Time Nest#
- ID: 36
- SSID: none
- Code: LBY04
Earth from an Unknown Time#
- ID: 37
- SSID: none
- Code: DMtwh3
West City (Suburbs) (daytime ruins)#
Uses a placeholder banner.
- ID: 50
- SSID: none
- Code: DMtwh2
World of Mind Control#
- ID: 52
- SSID: none
- Code: BFbrw
Inside Whis's Staff#
- ID: 59
- SSID: none
- Code: BFwis
Conton City (battle version)#
- ID: 65
- SSID: none
- Code: BFlbn
Unused Presets#
Inside of the game's files are also unused presets for most cast characters, without a costume name, simply titled "Character Name - 0". Most of these are duplicates from pre-existing presets, while others contain skills which cannot normally be used by said characters. In addition, all of their Model_Preset IDs, the variable which defines the different skillsets a character can have, are all set to 50.
Skills in italics are those not normally available to their respective characters, and "???" means there is no skill equipped in its respective slot. Characters without an assigned skillset use their default ones instead.
- Goku: Kamehameha, Kamehameha Boost, Solar Flare, Energy Charge, Super Kamehameha, ???, Turn Retreat (same as his Turtle Hermit Gi preset)
- Goku (GT): None
- Goku (Super Saiyan 4): None
- Bardock: Tyrant Lancer, Meteor Crash, Rebellion Spear, Riot Javelin, Saiyan Spirit, Brave Heat, Explosive Wave
- Gohan (Kid): Energy Wave Combo, Evil Ray Strike, Evil Rise Strike, Masenko, Unrelenting Barrage, Explosive Assault, Super Front Jump
- Gohan (Adult): Kamehameha, Meteor Blow, Sonic Kick, Ki Blast Cannon, Super Kamehameha, ???, Energy Dome
- Gohan (Future): Super Explosive Wave, Sonic Rush, Senko Ki Blast, Full Power Charge, One-Handed Kamehameha, Full Power Energy Wave, Energy Dome
- Piccolo: Evil Explosion, Evil Flight Strike, Light Grenade, Sonic Kick, Full Power Energy Wave, ???, Special Beam Blast
- Krillin: Kamehameha, Orin Combo, Destructo-Disc, Solar Flare, Scatter Kamehameha, Chain Destructo-Disc Barrage, Spread Shot Retreat
- Yamcha: Kamehameha, Neo Wolf Fang Fist, Ki Blast Thrust, Meteor Crash, Spirit Ball, Full Power Energy Blast Volley, Super Back Jump
- Tien Shinhan: Tri-Beam, Meteor Strike, Dodon Ray, Solar Flare, Neo Tri-Beam, Full Power Energy Wave, Super Front Jump
- Raditz: Double Sunday, Meteor Blow, Shining Friday, Saturday Crash, Weekend, Vacation Delete, Break Strike
- Nappa: Bomber DX, Sledgehammer, Genocide Shell, Murder Grenade, Giant Storm, Break Cannon, Break Strike
- Vegeta: Big Bang Attack, Final Blow, Shine Shot, Galick Gun, Final Flash, ???, Explosive Wave
- Vegeta ("2"): Earth Splitting Galick Gun, Meteor Crash, Finish Breaker, Energy Charge, Super Galick Gun, ???, Explosive Wave (same as his Battle Suit 3 preset but under the unused Costume #2)
- Vegeta (Super Saiyan 4): None
- Trunks: None
- Zarbon: Consecutive Energy Blast, Gorgeous Shot, Audacious Laugh, Meteor Blow, Elegant Blaster, ???, Bloody Counter
- Dodoria: Dodoria Beam, Dodoria Headbutt, Critical Upper, Energy Wave Combo, Dodoria Launcher, ???, Break Strike
- Capitain Ginyu: Milky Cannon, Sledgehammer, Meteor Crash, Ginyu Force Special Combo, Full Power Energy Wave, Full Power Energy Blast Volley, Break Strike
- Turles: Sudden Storm, Sledgehammer, Kill Driver, Fruit of the Tree of Might, Meteor Burst, Full Power Energy Wave, Break Strike (same as his Battle Suit preset)
- Turles (Crystal Raid): Sudden Storm, Sledgehammer, Kill Driver, Darkness Mixer, Meteor Burst, Full Power Energy Wave, Break Strike
- Lord Slug: Darkness Eye Beam, Namek Finger, Darkness Twin Star, Meteor Crash, Darkness Rush (Ranged), ???, Break Strike (same as his Evil Namekian Clothes preset)
- Frieza (First Form): Death Beam, Death Wave, Death Slash, Shockwave, Supernova, ???, Psychic Move
- Frieza (Final Form): Death Beam, Death Wave, Death Slicer, Death Crasher, Death Ball, Death Meteor, Psychic Move
- Cooler (Final Form): Death Beam, Death Crasher, Shadow Crusher, Feint Crash, Supernova Cooler, Full Power Energy Wave, Fake Blast
- Android 16: Rocket Punch, Android Rush, Rocket Tackle, Eye Beam, Hell Flash, Super Ki Explosion, Energy Field (same as his Red Ribbon Army Suit 1 preset)
- Android 17 (DB Super): None
- Android 18: Endless Shoot, Deadly Dance, Power Blitz, Destructo-Disc, Dual Destructo-Disc, ???, Rolling Bullet
- Cell (Perfect): Kamehameha, All Clear, Gravity Impact, Death Beam, Special Beam Cannon, Supernova, Energy Barrier
- Hercule: Dynamite Kick, Rolling Hercule Punch, Present For You, Taunt, The Savior Has Come, ???, Miracle Kneel (same as his Gi 1 preset)
- Hercule (Villanous Mode): Bloody Sauce, Sledgehammer, Majin Kamehameha, Maximum Charge, Baked Sphere, Full Power Energy Blast Volley, Break Strike
- Videl: None
- Broly (Legendary Super Saiyan): Blaster Shell, Gigantic Omega, Gigantic Slam, Full Power Charge, Gigantic Meteor, ???, Blaster Meteor (same as his Gi 1 preset)
- Broly (Full Power Super Saiyan): None
- Majin Buu: Majin Kamehameha, Explosive Buu Buu Punch, Innocence Bullet, Angry Hit, Innocence Breath, Angry Explosion, Candy Beam (same as his Good 1 preset)
- Majin Buu (Gohan Absorbed): None
- Janemba: Rakshasa's Claw, Sledgehammer, Dimensional Hole, Maximum Charge, Dimension Ray, Full Power Energy Wave, Angry Shout (same as his self-titled Janemba preset)
- Gotenks: Galactic Donuts, Meteor Crash, Super Ghost Kamikaze Attack, Maximum Charge, Super Ghost Kamikaze Attack, Full Power Energy Blast Volley, Spread Shot Retreat (same as his Metamoran Clothes 1 preset)
- SSGSS Vegito: None
- SSGSS Gogeta: None
- God of Destruction Beerus: God of Destruction's Anger, God of Destruction's Rampage, God of Destruction's Wrath, Meteor Strike, Sphere of Destruction, Full Power Energy Wave, Headshot
- Whis: Prelude to Destruction, Strike of Revelation, Finishing Blow, ???, Symphonic Destruction, ???, Warp (same as his God of Destruction's Attendant Clothes preset)
- Pan: Kamehameha, Justice Rush, Feint Shot, Prepare to be Punished, Maiden Blast, Super Kamehameha, Maiden Burst
- Jaco: Elite Beam, Elite Shooting, Hero's Pose, ???, Super Elite Combo, ???, Elite Barrage (same as his Galactic Patrolman Suit preset)
- Demon God Demigra: Time Shackles, Seasoning Arrow, Rage Saucer, Darkness Mixer, Energy Jet, ???, ??? (uses different, NPC-only versions of all of his skills and lacks an evasive)
- Mira (Final Form): Peeler Storm, Marbling Drop, Marbling Drop, Instant Charge, ???, ???, Break Strike (has the NPC-only version of Peeler Storm and two different versions of Marbling Drop, with the second lacking camera animations and sound effects)
- Hit: Flash Fist Crush, Sledgehammer, Phantom Fist, Maximum Charge, Time Skip/Molotov, ???, Instant Rise (same as his Suit 1 preset)
- Hit (Awoken): None
- Bojack: Reverse Launcher, Trap Shooter, Psycho Barrier, Maximum Charge, Grand Smasher, ???, Instant Rise (same as his Galactic Warrior's Clothes preset)
- Rosé Goku Black: None
- Zamasu: God Splitter, Heavenly Arrow, Shockwave, Full Power Charge, Instant Severance, ???, Instant Rise (same as his Supreme Kai's Clothes 1 preset)
- Fused Zamasu (Half-Corrupted): Celestial Hammer, Light of Justice, Flames of Retribution, Spiral of Condemnation, ???, ???, Flames of Retribution (same as his Supreme Kai's Clothes (Black) preset)
- Tapion: None
- Jiren: None
- Kefla (Super Saiyan): None
- Fu: None
- Unplayable Characters
- Great Ape Vegeta: Great Ape Beam, Boulder Toss, Boulder Break, ???, Super Great Ape Beam, Gigantic Ki Blast, Howl
- Great Ape Nappa: Great Ape Beam, Boulder Toss, Boulder Break, ???, Super Great Ape Beam, ???, Howl
- Great Ape Bardock: Great Ape Beam, Boulder Toss, Boulder Break, ???, Super Great Ape Beam, ???, Howl
- Golden Great Ape Baby: Great Ape Beam, Boulder Toss, Boulder Break, ???, Super Great Ape Beam, ???, Howl
- Demon God Demigra (Final Form): Energy Cannon, Boiling Ball, Tricky Strike, ???, Boiling Burg, ???, Energy Boil
- Hell Fighter 17: Side Bridge, Freedom Kick, Super Drain, Smile Charge, Super Electric Strike, ???, Energy Field (same as Android 17's Favorite Clothing 2 preset)
- Cell (2nd Form): Kamehameha, Super Destructo-Disc, Arm Crash, Death Beam, Super Kamehameha, Death Ball, Energy Barrier
- Cell Max: Disaster Ray, Purge Cannon, ???, ???, Explosive Scream, ???, Max Barrier
- Captain Ginyu (Zamasu): Consecutive Energy Wave, Meteor Strike, Shockwave, Energy Charge, Full Power Energy Wave, Full Power Energy Blast Volley, Instant Rise
- Zamasu (Goku): Energy Wave Combo, Meteor Crash, Super Afterimage, Full Power Charge, Full Power Energy Wave, Full Power Energy Blast Volley, Spread Shot Retreat
- Zamasu (Ginyu): Energy Shot, Meteor Blow, Backflip, Full Power Charge, Full Power Energy Wave, Full Power Energy Blast Volley, Spread Shot Retreat
- Time Patrollers
- HUM: Kamehameha, Orin Combo, Hawk Charge, Spirit Bomb, Super Kamehameha, Super Spirit Bomb, Spirit Explosion
- HUF: Justice Rush, Eagle Kick, Deadly Dance, Instant Transmission, Scatter Kamehameha, Justice Combination, Spread Shot Retreat
- SYM: Galick Gun, Finish Breaker, Shine Shot, Maximum Charge, Final Flash, Final Shine Attack, Explosive Wave
- SYF: Power Blitz, Endless Shoot, Deadly Dance, Instant Transmission, Dual Destructo-Disc, Full Power Energy Blast Volley, Rolling Bullet
- NMC: Evil Explosion, Evil Flight Strike, Wall of Defense, Full Power Charge, Special Beam Cannon, Hellzone Grenade, Turn Retreat
- FRI: Death Beam, Death Crasher, Death Psycho Bomb, Energy Charge, Death Ball, Death Meteor, Psychic Move
- MAM: Innocence Bullet, Angry Hit, Zigzag Express, Maximum Charge, Innocence Breath, Angry Explosion, Candy Beam
- MAF: Pearl Flash, Vanishing Ball, Quick Sleep, Maximum Charge, Super Vanishing Ball, Teleporting Vanishing Ball, Angry Shout
Unusable Skills for CAC#
TBA
Unused Character Animations#
XV1 Transformations#
TBA
Guldo#
Guldo has unused animations for an attack chain that are never used in-game. Further documentation for them is required.
Demon God Demigra#
Like seemingly everything related to this character, Demigra's DMG_ATC_SHOT animations go entirely unused within the character's files because of his unconventional way of shooting ki blasts: instead of behaving like most other characters, he shoots them using the animation DMG_ATC_009, which results in red ki blasts being fired instead, regardless of if he is stationary or in movement. As such, his regular ki blast shooting animations go entirely unused in-game, but can be otherwise restored and will function as intended regardless, with the ki blasts coming out of the correct positions.
Unused Quest Animations#
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PlayScene Entries#
The "PlayScene" entries are various commands stored in .X2QS files that determine what animations are played during a cutscene, applicable to all kinds of quests in the game. Within the game's data are around eighty different values for it, however not all of them are actually used in the game, such as #10, #17 and #60. Below is a video showcasing all PlayScene animations in the base game (as of October 2019).
Cutscene Mouth Movement#
In early versions of Xenoverse 2, including the Open Beta, certain characters presented mouth movement during the "New Enemy" cutscenes on Parallel Quests, as seen in the video below (when Goku joins the fight). These, however, were only present on some of the earliest and easiest quests in the game and were absent from the latter ones, possibly due to time constraints. These animations were later removed during subsequent updates and have never been used since. The face animation entries, however, were left over in the bac files for the quest, and can be restored with extensive modifications to their data.
Ki Blast Projectile Deflection#
Normally, in Xenoverse 2, the ki blast deflection mechanics, when the "Block" input is timed correctly, only apply to weak ki blasts. However, all ki blast projectiles in the game contain a property which determines if it can be deflected or not, though this parameter is set to false on all super and ultimate skills, though this behavior is still present within the game's files, just not enabled properly possibly due to balance reasons. This interaction can, however, be re-enabled by modifying the game's files, in which case most ki blast attacks can be deflected to different results. Footage of this interaction can be seen here (footage credits to user Unleashed): https://x.com/UnleashedDan/status/1443724641042845699.
Discarded Future Saga Chapter 4 Ending Segment#
Within the files for the 1.26 update, the same one which added the Future Saga Chapter 4 DLC pack, is an unused segment belonging to the final cutscene of the game, while Fu is talking to the player avatar, in which Fu points out that they were seen by a person while looking into the future who vaguely resembled the protagonist. These voice lines, along with their correspondent text entries, were removed in the 1.26.01 patch and replaced by dummy entries instead: https://x.com/ISmashTheRat/status/2092644344377573870
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The Dragon Ball series | |
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Dragon Ball | |
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NES |
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Game Boy Advance |
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Nintendo DS |
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Dragon Ball Z | |
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Datach Joint ROM System |
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Budokai • Budokai 2 • Budokai 3 • Budokai Tenkaichi 2 • Budokai Tenkaichi 3 (Prototypes) • Sagas |
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