This is a sub-page of Dragon Ball Xenoverse 2.
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There are a handful of characters that are either hidden, unplayable, or version locked, including unused portraits. These characters can be unlocked through the Xenoverse Modding tool by using the settings provided.
In addition, most Super Saiyan states and portraits you will find in this list are inaccessible to the player, though they'll still work normally if their variants and transformations are modded into a battle (note: when a character's preset does not have a proper name assigned to it, a conjectural one will be used instead).
Goku#
Turtle Hermit Gi (Wide Open Eyes)#

A variant of Goku with wide open eyes and a smiling face that is only used during cutscenes. It is normally inaccessible to the player, but retains fully functional animations and voice files. This portrait goes completely unused unless this variant is modded into a battle.
- Code: GOK
- Costume index: 16
- Model preset: none
Whis Symbol Gi (Wide Open Eyes)#
Another version of Goku with wide open eyes and a neutral face, this time wearing the Whis Symbol Gi, only used during cutscenes from the Hero Colosseum. This version, however, also lacks a portrait.
- Code: GOK
- Costume index: 19
- Model preset: none
Damaged Turtle Hermit Gi (Warrior of Hope Saga)#

A version of Goku with his damaged gi from the Warrior of Hope saga only used during cutscenes which is normally inaccessible to the player. This portrait only appears during story mode dialogue.
- Code: GOK
- Costume index: 20
- Model preset: none
End of Z Gi (Wide Open Eyes)#
Introduced as part of the Ultra Pack 2 DLC pack and used during during the final cutscene for the battle against End of Z Goku and Uub.
- Code: GOK
- Costume index: 21
- Model preset: none
Damaged Turtle Hermit Gi (Future Saga Chapter 1)#
Introduced as part of the DLC story mode from the Future Saga Chapter 1 DLC pack. No unique portrait.
- Code: GOK
- Costume index: 22
- Model preset: none
Turtle Hermit Gi (Future Saga Chapter 2)#
Introduced as part of the DLC story mode from the Future Saga Chapter 2 DLC pack. Only appears in the final cutscene for the story mission "Justice VS Jiren" from when Goku detransforms from Ultra Instinct. No unique portrait.
- Code: GOK
- Costume index: 23
- Model preset: none
Turtle Hermit Gi (DBS Broly)#
Introduced during as part of the DLC story mode from the Future Saga Chapter 3 DLC pack. Has the "Go" symbol on his back. No unique portrait.
- Code: GOK
- Costume index: 24
- Model preset: none
Damaged Turtle Hermit Gi (Future Saga Chapter 4)#
Introduced during as part of the DLC story mode from the Future Saga Chapter 4 DLC pack. Also hs the "Go" symbol on his back. No unique portrait.
- Code: GOK
- Costume index: 25
- Model preset: none
Gohan (Teen) (Base Form)#
Normally, in both Xenoverse games, Teen Gohan is only playable in his Super Saiyan form, which can then transform into Super Saiyan 2 with the use of an ultimate (XV1) or awoken skill (XV2). Despite this, however, in both games a version of Teen Gohan in his base form is also present, though it only appears in cutscenes and cannot be accessed by the player without hacking.
The reason for this decision was probably due to the way transformations worked in the first game, in which awoken skills, then classified as ultimates, only contained one transformation, unlike the 2nd game, in which more than one stage could be contained in a single technique. Therefore, in order to have Gohan transform from Super Saiyan 1 to Super Saiyan 2, they had to have him already start the battle in his transformed state. This issue, however, was never fixed during the transition to or the lifespan of the second game, leading his base form to remain unplayable.
- Code: GHM
- Costume index: N/A (requires further modifications)
- Model preset: none
Gohan (Adult)#
Potential Unleashed (Villainous Mode)#

This version of Adult Gohan was originally unused in Xenoverse 2 outside of the Switch port, which included the "Legend Patrol", a mode that lets you play through the Dragon Ball Xenoverse story mode (as the Switch did not receive a port of the first game). The Legend Patrol was later added as paid DLC to the PC, Xbox One and PS4 versions of the game, meaning that, while you can fight them during the story mode quests, they are unusable by the player without hacking, though still work normally if done so. All villainous characters were unlockable and playable in the first game, but this is no longer the case in the sequel.
- Code: GHL
- Costume index: 4
- Model preset: 0
- Transformation index: ULT KY2
Vegeta#
Damaged Battle Suit (Saiyan Saga)#


This version of Vegeta has a broken version of his saiyan saga battle suit, though it is only used in the main story mode cutscenes. Interestingly enough, however, the game does contain an unused preset of Vegeta simply titled "Vegeta - 2" wearing this exact costume with the same skills as his "Battle Suit 3" preset. Its Super Saiyan state and portrait go entirely unused, as they do not appear anywhere in-game.
- Code: VGT
- Costume index: 2
- Model preset: 0
- Transformation index: N/A / SS1
Super Saiyan 2 (Villainous Mode)#

This version of Vegeta is unused in Xenoverse 2 outside of the Legend Patrol.
- Code: VGT
- Costume index: 13
- Model preset: 0
- Transformation index: SS2 KY2
Damaged Battle Suit (Warrior of Hope Saga)#
Just like Goku, a version of Vegeta with his broken battle suit from the Warrior of Hope saga only used during cutscenes. This portrait is also only used during story mode dialogue.
- Code: VGT
- Costume index: 17
- Model preset: 0
Battle Suit (DBS Broly)#
Introduced during as part of the DLC story mode from the Future Saga Chapter 3 DLC pack. No unique portrait.
- Code: VGT
- Costume index: 18
- Model preset: 0
Trunks#
Future - Battle Suit (Swordless)#

A version of Future Trunks without his sword that is only used during cutscenes. It has its own portraits, though the Super Saiyan state goes entirely unused. These versions technically still use their sword as part of their combos, though they appear invisible when performing them.
- Code: TRX
- Costume index: 3
- Model preset: 0
- Transformation indexes: N/A / SS1
Future - Capsule Corp Shirt (Swordless)#

Same thing as the previous entry, though this one was introduced during as part of the DLC story mode from the Future Saga Chapter 1 DLC pack. Super Saiyan version goes entirely unused.
- Code: TRX
- Costume index: 10
- Model preset: 0
- Transformation indexes: N/A / SS1
Super Saiyan (Villainous Mode)#

This version of Trunks goes entirely unused in Xenoverse 2 as it is also absent from the Legend Patrol, though it is still fully functional like all other Villanous Mode characters.
- Code: TRX
- Costume index: 8
- Model preset: 0
- Transformation index: SS1 KY2
GT - Jacket (Swordless)#

A version of GT Trunks without his sword that is only used during cutscenes. It has its own portraits, though the Super Saiyan state goes entirely unused.
- Code: TRX
- Costume index: 4
- Model preset: 0
Future (DB Super) (Super Saiyan Rage)#

This version of Future Trunks from DB Super was introduced as part of the Super Pack 4 DLC story mode and later returned during the Infinite History storyline, though it remains inaccessible to the player. Uses the same animations and voice files as regular DBS Future Trunks.
- Code: TRF
- Costume index: 2
- Model preset: 0
- Transformation index: N/A
Masked Saiyan - Broken Mask#

While used in cutscenes from the story mode, the character itself is locked, leaving a character portrait to be unused. He is, however, playable on the Hero Colosseum, which contains a figure of him with his broken mask. This version can go Super Saiyan, but it does not have unique portraits for these transformations.
- Code: BDK
- Costume index: 4
- Model preset: 0
Turles (Fruit of the Tree of Might)#
The model for the Fruit of the Tree of Might used in various story mode cutscenes is not only an actual character but also a costume for Turtles. Despite not having proper working animations, it has the same in-battle properties as regular Turles (voicelines, hitboxes, hurtboxes, combos, skills etc).
- Code: TLS
- Costume index: 1
- Model preset: none
Nail - Blue Coat#

A variant of Nail which normally only appears in the Guru's House Time Rift but which is also fully playable if modded into the game. This portrait goes completely unused unless this variant is modded into a battle.
- Code: NIL
- Costume index: 1
- Model preset: 0
Captain Ginyu (Zamasu)#

This version of Zamasu in Captain Ginyu's body was introduced as part of the Future Saga Chapter 1 DLC pack as your ally in Parallel Quest #169, "Reclaiming a Holy Vessel", though he cannot be unlocked by the player.
- Code: GNY
- Costume index: 2
- Model preset: 0
Frieza (First Form) - Hover Pod#
Turns out the model for first form Frieza that appears on the Conton City map is actually a costume for him, which can kinda work when modded into a battle. One small issue: his feet are not modelled here.
- Code: FRZ
- Costume index: 2
- Model preset: 0
Frieza (Full Power) (Villainous Mode)#

This version of Full Power Frieza is mostly unused outside of the Legend Patrol, however he can still be fought against in the 85th Parallel Quest, "Power Berserkers" on all platforms. CI #2 is interestingly skipped in Final Form Frieza's costume information.
- Code: FR5
- Costume index: 3
- Model preset: 0
- Transformation index: KY2
Hell Fighter 17#
A version of Android 17 which uses the regular character's portrait and only shows up as an ally in the Parallel Quest #144: "Super 17's Super Plan". Reuses the same combos and animations as regular Android 17, through with an unique skillset.
- Code: G17
- Costume index: 2
- Model preset: 0
Mr. Satan (No Jetpack)#
A variant of Mr. Satan/Hercule without the jetpack he normally uses. His jetpackless model can be seen on multiple occasions throughout the game, including story mission cutscenes, the main lobby and Hercule's House Time Rift. However, as he is not normally accessible in battle without hacking, this portrait goes entirely unused within the game. His playable Villainous Mode variation does not contain a jetpack, though it uses a different portrait when in battle.
- Code: STN
- Costume index: 0
- Model preset: 0
Cell#
Semi-Perfect Form#

Cell's Imperfect Form was introduced during the collab with The Breakers as an enemy character that can be fought against in the mini side story. Despite this, however, Semi-Perfect Cell cannot be unlocked or accessed by the player. Interestingly, however, he is one of the very few villain characters to not have Supervillain Power or Villainous Mode states.
- Code: CL2
- Costume index: 0
- Model preset: 0
Perfect (Villainous Mode)#
This version of Perfect Cell is similar to CL4-002, having a full purple body but containing no aura and being regular Perfect Cell instead of his Full Power version. It was scrapped during development of the first game, and as such it goes unused in both of them. This one, however, does not have a unique portrait.
- Code: CL3
- Costume index: 2
- Model preset: none
- Transformation index: KY2
Full Power (Villainous Mode)#

This version of Full Power Perfect Cell is unused in Xenoverse 2 outside of the Legend Patrol.
- Code: CL4
- Costume index: 2
- Model preset: 0
- Transformation index: KY2
Dabura (No Majin Mark)#

A version of Dabura that can be fought against in a lot of DLC quests but which is not accessible to the player for whatever reason. Supervillain Power and Villainous states go entirely unused, though they also have their own portraits.
- Code: CL4
- Costume index: 1
- Model preset: 0
- Transformation indexes: N/A / GK1 / KY1
Broly (Legendary Super Saiyan) (Villainous Mode)#

This version of Legendary Super Saiyan Broly goes entirely unused in Xenoverse 2 as it is also absent from the Legend Patrol, though it is still fully functional like all other Villanous Mode characters.
- Code: BRL
- Costume index: 1
- Model preset: 0
- Transformation index: KY2
Kid Buu (Villainous Mode)#

This version of Kid Buu is unused in Xenoverse 2 outside of the Legend Patrol.
- Code: BUS
- Costume index: 1
- Model preset: 0
- Trainsformation index: KY2
Gotenks (Super Saiyan 3) (Villainous Mode)#

This version of Super Saiyan 3 Gotenks is unused in Xenoverse 2 outside of the Legend Patrol.
- Code: GTX
- Costume index: 1
- Model preset: 0
- Trainsformation index: SS3 KY2
Pikkon (No Halo)#
Goes entirely unused, as Pikkon is permanentely dead.
- Code: TWP
- Costume index: 1
- Model preset: 0
Zamasu#
Goku#
Both of these versions of Goku and Ginyu, respectively, in Zamasu's body were introduced as part of the Future Saga Chapter 1 DLC pack, and while they can be fought against in story missions and Parallel Quests, they cannot be accessed by or unlocked by the player.
- Code: ZMS
- Costume index: 1
- Model preset: 0
Captain Ginyu#
- Code: ZMS
- Costume index: 2
- Model preset: 0
Supreme Kai of Time#
Ultra Supervillain (Stage I)#
A version of Supreme Kai of Time which the player fights against before she tuns proper Ultra Supervillain. Has some unique but barebones combo strings as well as an unique portrait.
- Code: XBK
- Costume index: 0
- Model preset: 0
Ultra Supervillain (Stage II)#
A clone of the already playable version of Ultra Supervillain Supreme Kai of Time with the only difference being the built-in super armor in her special moves.
- Code: XBP
- Costume index: 0
- Model preset: 0
Fu#
Ultra Supervillain (Stage I)#
An alternate costume for base Fu which uses the Stage I Ultra Supervillain portrait and the failsafe statspread.
- Code: FUU
- Costume index: 1
- Model preset: 0
Ultra Supervillain (Stage I - Cloned)#
A clone of default Fu already in the Supervillain state by default.
- Code: XBD
- Costume index: 0
- Model preset: 0
Ultra Supervillain (Stage II)#
- Code: XBF
- Costume index: 0
- Model preset: 0
Untied Hair#
- Code: XBN
- Costume index: 0
- Model preset: 0
The Power to Overcome#
- Code: XBM
- Costume index: 0
- Model preset: 0
Future's Doom#
- Code: XBL
- Costume index: 0
- Model preset: 0
Giant Characters#
Giant characters only appear as enemies in story missions, parallel quests, expert missions and quests, though they cannot be used by the player without hacking.
Great Ape Vegeta#
Battle Suit#

- Code: OSV
- Costume index: 0
- Model preset: 0
Damaged Battle Suit#

- Code: OSV
- Costume index: 1
- Model preset: 0
Great Ape Nappa#
Battle Suit#

- Code: OSN
- Costume index: 0
- Model preset: 0
Destroyed Battle Suit#

- Code: OSN
- Costume index: 1
- Model preset: 0
Great Ape Bardock#

- Code: OSB
- Costume index: 0
- Model preset: 0
Golden Great Ape Baby#

- Code: OBB
- Costume index: 0
- Model preset: 0
Demon God Demigra (Final Form)#
Regular Form#

Final Form Demigra is unused in Xenoverse 2 outside of the Legend Patrol.
- Code: DM2 (DM3 in XV1)
- Costume index: 0
- Model preset: 0
Enraged Form#
A purple version of Demon God Demigra which shows up at the very end of the Legend Patrol story mission "Defend History! Unknown Battle".
- Code: DM2
- Costume index: 1
- Model preset: 0
Cell Max#
Normal#

- Code: SIM
- Costume index: 0
- Model preset: 0
Damaged#

- Code: SIH
- Costume index: 0
- Model preset: 0
Unused Villainous Forms#
Many characters in the game contain textures and costumes for villainous mode or supervillain transformations which are not actually used anywhere in-game, yet still function normally when loaded into a quest via modding. This is not yet a complete list.
Goku (Ultra Instinct)#
Dabura (No Majin Mark)#


Fu#
Unused NPC Portraits#
In addition to the normally playable characters with unused costumes or presets, certain in-game NPCs also have their own portraits, which also go unused.
Bulma (Z)#
- Code: BLM
Bulma (Super)#
- Code: BLF
Grand Elder Guru#

- Code: SCR
Toki Toki#
- Code: TKT
Hidden Characters#
These non-playable characters only appear in story mode cutscenes, and as such do not possess their own unique portraits. When loaded into battle, they either use recycled moves/animations or do not function properly at all.
Gohan (4 Years Old)#
4 year-old Gohan is a leftover non-playable character from Xenoverse 1 and is only ever used on the opening cutscene for the Legend Patrol story mission "Invasion of Earth! Saiyan Warrior Raditz", as he is absent from Xenoverse 2's story mode. Interestingly enough, there are two different outfits for him in the game's files: one with and one without the 4-star Dragon Ball hat. Only the hatless one is actually used in the cutscenes, and as such the hat variant goes entirely unused in both games. In addition, this version of Gohan also has a unique intro and moveset, although both are heavily unfinished and do not work properly, implying he was at some point meant to be playable before he was discarded. The only combo string that actually works is the regular heavy sequence, in addition to the stamina break inputs.
- Code: GHP
- Costume index: 0/1
Saiyan Landing Pod#
Referred to as "Unknown Character" in the character selection screen.
- Code: POD
- Costume index: 0
Captain Ginyu (Frog)#
Referred to as "Captain Ginyu" in the character selection screen.
- Code: FRG
- Costume index: 0
CC History Bot#
Referred to as "Reception Robot" in the character selection screen. For whatever reason, this robot has unique intro animations, which otherwise go completely unused.
- Code: HST
- Costume index: 0
Tokitoki (Large)#
Referred to as "Unknown Character" in the character selection screen. Again, this version of Tokitoki has unique idle animations, which otherwise go completely unused.
- Code: TK3
- Costume index: 0