the cutting room mirror

Unused Sounds

This is a sub-page of Dragon Ball Xenoverse 2.

Character Interactions#

Demigra's unused character interactions leftover from the first game were retained in Xenoverse 2, and are still present in the files to this day, specifically inside of the CAQD_ALL_VOX.acb and CAQD_ALL_VOX.awb ones, in both English and Japanese. Only one new interaction was added, however, that being with Supreme Kai of Time, which goes unused regardless. With the exception of Chronoa's interaction, all of them require further modifications to work, in this particular case of the CommonDialogue.ttc, qc_Dialog_[language code].msg and qc_Dialog_voice.msg files to work correctly. A mod that restores all of his broken voice lines is available here: https://videogamemods.com/the-citadel/dragon-ball-xenoverse-2/mods/fully-restored-demigra-voice-lines

vs Goku (Super Saiyan God)

English

Japanese

Goku

Demigra

vs Goku (GT)

English

Japanese

Demigra

Goku

vs Gohan (Adult)

English

Japanese

Gohan

Demigra

vs Gohan (Adult) (Potential Unleashed)

English

Japanese

Demigra

Gohan

vs Piccolo

English

Japanese

Piccolo

Demigra

vs Trunks (Future)

English

Japanese

Demigra

Trunks

vs Trunks (GT)

English

Japanese

Demigra

Trunks

vs Trunks (Kid)

English

Japanese

Trunks

Demigra

vs Majin Buu

English

Japanese

Demigra

Buu

vs Super Buu

English

Japanese

Demigra

Buu

vs Kid Buu

English

Japanese

Buu

Demigra

vs God of Destruction Beerus

English

Japanese

Beerus

Demigra

vs Eis Shenron

English

Japanese

Demigra

Eis

vs Nuova Shenron

English

Japanese

Demigra

Nuova

vs Omega Shenron

English

Japanese

Demigra

Omega

vs Mira

English

Japanese

Demigra

Mira

vs Whis

English

Japanese

Whis

Demigra

The only one with a functional activation trigger, yet it still goes unused as there is no regular quest in the whole entire game in which you fight against Demigra with Chronoa as an ally.

vs Supreme Kai of Time

English

Japanese

Demigra

Supreme Kai of Time

Demon God Demigra (Final Form)#

vs Goku

English

Japanese

Demigra

Goku

vs Goku (Super Saiyan God)

English

Japanese

Goku

Demigra

vs Goku (GT)

English

Japanese

Demigra

Goku

vs Piccolo

English

Japanese

Piccolo

Demigra

vs God of Destruction Beerus

English

Japanese

Demigra

Beerus

vs Eis Shenron

English

Japanese

Demigra

Eis

vs Nuova Shenron

English

Japanese

Demigra

Nuova

vs Omega Shenron

English

Japanese

Demigra

Omega

vs Mira

English

Japanese

Demigra

Mira

vs Whis

English

Japanese

Whis

Demigra

Battle/Quest Dialogue#

Great Ape Vegeta/Bardock#

All four Great Ape characters contain 3 voices lines each intended for the intro sequence of a Versus Mode battle, but all of them go unused as none of the Great Apes are playable without hacking. Great Ape Vegeta and Bardock both share the same voice files. They are also all leftovers from the first game.

Battle Dialogue

English

Japanese

000

001

002

Great Ape Nappa#

Battle Dialogue

English

Japanese

000

001

002

Golden Great Ape Baby#

Battle Dialogue

English

Japanese

000

001

002

Demon God Demigra#

Within the game's files are various lines of dialogue for Demigra intended for Free Battles and Parallel Quests. The first batch is for single, dual or triple battles in addition to ally interactions, and the second for when you face him as an enemy. However, since he does not appear in a single quest in the whole game and cannot be selected as a playable character, these lines are not heard anywhere within the game. For the battle dialogue, modified special_event_voice.sev, CAR_BTL_DMG_VOX.acb and CAR_BTL_DMG_VOX.awb files are needed for his voicelines to activate properly.

Battle Dialogue

English

Japanese

Notes

000

001

Used when reviving an ally

002

003

004

005

Speech for when he is revived

006

Generic battle introduction speech

007

Another generic battle introduction speech

008

Another generic battle introduction speech

009

Said when using an ultimate attack

010

Said when defeating an enemy in a free battle

011

Said when defeated in a free battle

012

Also said when defeated in a free battle

Unlike Mira's, all these quotes need a modified Common.ttc file to work correctly in addition to new qc_DMG_voice.msg and qc_DMG_[language code].msg ones, as they will not natively play on their own by just loading him into a match.

Quest Dialogue

English

Japanese

Notes

000

versus_default

001

versus_default

002

versus_default

003

to_human_cac

004

to_saiyan_cac

005

to_namekian_cac

006

to_freezer_cac

007

to_majin_cac

008

minor_damage

009

minor_damage

010

major_damage

011

major_damage

012

player_ko_enemy

013

power_up

014

power_up

015

strong_attack_damaged

016

player_ko_enemy

017

start_talk

018

player_damaged

019

player_ko_ally

020

little_time

021

player_ally_killed_enemy

022

ko

023

ko

024

entering

025

entering

Demon God Demigra (Final Form)#

Similar situation, but with different voice lines for his final form. Uses the same reference properties as regular Demigra's unused lines, and just like his regular version, all these quotes need a modified Common.ttc file to work correctly in addition to new qc_DM2_voice.msg and qc_DM2_[language code].msg ones, as they will not natively play on their own by just loading him into a match.. Like Final Form Mira, this version of Demigra also lacks battle dialogue.

Quest Dialogue

English

Japanese

000

001

002

003

004

005

006

007

008

009

010

011

012

013

014

015

016

017

018

019

020

021

022

023

024

025

Mira (Final Form)#

Final Form/Towa-absorbed Mira lacks battle dialogue entirely, but does contain quest and ally voicelines.

Some of his lines can actually be heard on the DLC Parallel Quest #135, "Ribrianne, Defender of Love and Justice" (the only one in the game where he shows up), but his allied lines still go unused regardless.

Quest Dialogue

English

Japanese

Notes

000

Used on Parallel Quest #135

001

002

003

004

005

006

007

008

009

010

011

Used on Parallel Quest #135

012

013

014

015

016

017

018

019

020

Can be heard by modifying the roster to allow the player to select him as an ally

021

Same as above

022

Same as above

023

Same as above

024

Same as above

025

026

Used on Parallel Quest #135, when defeated

027

028

029

Fused Zamasu (Half-Corrupted)#

Interestingly, Half-Corrupted Fused Zamasu completely lacks quest dialogue, in an opposite fashion to Final Form Mira and Demigra, while having unused battle dialogue.

Battle Dialogue

English

Japanese

000

001

002

003

004

005

006

007

008

009

010

011

012

Results Screen Voicelines#

Perfect Cell (Full Power)#

Inside the game's files are unused result screen voice lines attached to Full Power Cell, who is neither a mentor option nor a dedicated Time Rift quest evaluator. Some of his voice lines were reused for regular Perfect Cell's evaluation speeches, though not all of them.

Battle Dialogue

English

Japanese

Z

S

A

B

C

D

Failure

Unused Skill Voice Files#

To do:

  • May or may not need a sub-page due to the sheer amount of these.
  • Many of these files are likely in the first game as well. Check to see if this is the case.
  • There are way more of these in the files beyond even the ones listed below. Document the rest of them.

There exists a ton of voice files meant to be played when certain characters use certain skills. Because these characters do not have access to many of the skills these files correspond to by normal means, a ton of voice files go unused. Using a skillset editor tool, it is possible to equip these skills onto these characters and listen to some of the unused clips in-game.

There are also cases not listed below of "generic" voice lines on certain characters that apply to more than one super, ultimate or evasive skills that are also not heard anywhere in-game as the skills that make use of them are absent from their skillset (as an example, Omega Shenron will say "What's the matter? Struggled enough?" line when using the evasive skill Dragon Burn, one that is not available for his partner customization, despite not being assigned to this skill in particular).

Voice Files Unused Due to Skill ID/Code Mismatches#

A small number of otherwise valid skill-specific voice banks go unused for a different reason from the entries listed below: their filenames reference an obsolete or incorrect skill ID and/or internal skill code. As the game normally resolves character-specific skill voices using the current skill identifier, these mismatched banks are not loaded even though the corresponding skills still exist and the recorded dialogue itself is usable.

Character

Skill

English

Japanese

Notes

Bardock

Rebellion Spear (Hero Colosseum Version)

The bank uses the obsolete code TSN at S013, while the proper skill entry is S013_TST.

Goku

Backflip

The bank uses the misspelt code BFK, while the proper Backflip entry is S032_BKF.

Goku (GT)

Power Pole

The bank uses S042_NYG, while the final Power Pole skill is S044_NYG.

Tapion

Shining Slash

The skill ID is correct, but the bank uses the code for Trunks' version, SW2; the final skill entry is S266_SWP.

Tapion

Burning Slash

The skill ID is correct, but the bank uses the code for Trunks' version, SW3; the final skill entry is S267_SWC.

Goku#

Skill

English

Japanese

Scissors Paper Rock

Power Pole

Meteor Burst

Divine Lasso

Goku (GT)#

Skill

English

Japanese

Notes

Super God Fist

Notably assigned to Goku/SSGSS Goku's version of the skill, whose animations do not work on GT Goku, instead of the generic one.

Destructo-Disc

Kaioken

X3 Kaioken

X20 Kaioken

Solar Flare

Used in the first game on Goku (GT)'s second preset but absent in the sequel, including the custom partner variation.

Goten#

Skill

English

Japanese

Spirit Bomb

Kamehameha Boost

Scissors Paper Rock

Power Pole

Justice Pose

Kaioken

X3 Kaioken

X20 Kaioken

Solar Flare

Dancing Parapara

Miracle Kneel

Gohan (Teen)#

Skill

English

Japanese

Evil Explosion

Explosive Assult

Special Beam Cannon

Hellzone Grenade

Gohan (Future)#

Skill

English

Japanese

Notes

Kamehameha

Goes unused as the animation for the skills uses both arms, when Future Gohan's left arm is supposed to be broken.

Masenko

Evil Explosion

Krillin#

Skill

English

Japanese

Notes

Power Pole

Kaioken

Interestingly, this is a leftover from this game's predecessor, as Krillin did have access to Kaioken there, but that's no longer the case here.

X3 Kaioken

X20 Kaioken

Turtle Style Last Resort

Lullaby Punch

Cross Arm Dive

Super Kamehameha

Yamcha#

Skill

English

Japanese

Notes

Spirit Bomb

Kamehameha Boost

Power Pole

Kaioken

Like with Krillin, this is a leftover from this game's predecessor, as Yamcha did have access to Kaioken there, but that's no longer the case here.

X3 Kaioken

X20 Kaioken

Turtle Style Last Resort

Lullaby Punch

Cross Arm Dive

Scatter Kamehameha

The voice bank is assigned to ultimate skill ID U111, which does not correspond to Scatter Kamehameha's current skill ID, indicating an obsolete or mismatched development ID.

RWKV

These files do not correspond to any skill that actually exists in the game. However, judging by the name and dialogue ("RWK" is the codename for Wolf Fang Fist or Rouga Whowhoken in Japanese, and "V" is used at the end of every codename for DUAL Ultimates), it seems that originally there may have been a DUAL Ultimate version of Wolf Fang Fist in the works, before it was decided to use Spirit Ball as the basis of Yamcha's DUAL Ultimate instead. The bank is assigned to the otherwise mismatched/unused ultimate ID U111.

Tien#

Skill

English

Japanese

Cross Arm Dive

Trunks (Kid)#

Skill

English

Japanese

Notes

Burning Attack

Dancing Parapara

Super Kamehameha

Used in the first game on Trunks (Kid)'s second preset but absent in the sequel, though it is still used on the "Legendary Super Saiyan Broly" Legend Patrol mission.

Miracle Kneel

Recoome#

Skill

English

Japanese

Fighting Pose E

Dancing Parapara

Maiden Burst

Lord Slug#

Skill

English

Japanese

Evil Explosion

Hellzone Grenade

Metal Cooler#

Skill

English

Japanese

Notes

Sauzer Blade

Also a case of an ID mismatch: voice bank uses skill ID S221, while Sauzer Blade is actually assigned to ID S211_BLD.

Broly (Legendary Super Saiyan)#

Skill

English

Japanese

Dragon Fist

Final Flash

Videl#

Skill

English

Japanese

Notes

Power Pole

Volleyball Fist

Dynamite Kick

Used in the first game on Videl's sixth preset but absent in the sequel.

Maiden Burst

Rolling Bullet

Majin Buu#

Skill

English

Japanese

Quick Sleep

Rolling Hercule Punch

Present For You

Angry Shout

Super Buu#

Skill

English

Japanese

Notes

Innocence Cannon

Explosive Buu Buu Punch

Quick Sleep

Can be heard while fighting against him in the Legend Patrol mission "Endure it! Majin Buu's Barrage".

Pearl Flash

Teleporting Vanishing Ball

Candy Beam (Evasive)

Victory Cannon

Majin Buu (Gohan Absorbed)#

Skill

English

Japanese

Aura Slide

Kid Buu#

Skill

English

Japanese

Kamehameha

Evil Ray Strike

Evil Rise Strike

Angry Hit

Ill Rain

Candy Beam (Evasive)

Vegito#

Skill

English

Japanese

Spirit Bomb

Destructo-Disc

Kaioken

X3 Kaioken

X20 Kaioken

Solar Flare

Super Saiyan 2

Galick Gun

Shine Shot

Gogeta (Super Saiyan/Super Saiyan 4)#

Voice files shared between both versions of Gogeta.

Skill

English

Japanese

Notes

Spirit Bomb & Super Spirit Bomb

Destructo-Disc

Kaioken

X3 Kaioken

X20 Kaioken

Solar Flare

Additionally, when using the Final Flash ultimate skill after the custom partner update, the line "Take that!" is moved to be played after the "Final Flash" shout, but at which point the skill is already over, and as such it is not actually played. Because Super Saiyan Gogeta never received this change, if the skill is equipped into his moveset through modding, he will say the line and say "Final" but will stop before shouting "Flash". Gogeta will not shout "Final Flash" while using the super attack version of the skill.

Skill

English

Japanese

Final Flash

God of Destruction Beerus#

Skill

English

Japanese

Scissors Paper Rock

Lullaby Punch

Dancing Parapara

Pan#

Skill

English

Japanese

Notes

Scissors Paper Rock

Power Pole

Masenko

Volleyball Fist

Hawk Charge

Dynamite Kick

Rolling Hercule Punch

Used in the first game on Pan's second preset but absent in the sequel.

Eis Shenron#

Skill

English

Japanese

Notes

CG1 (Unknown/Unfinished Skill)

The code CG1 at skill ID S546 does not correspond to any current skill entry, suggesting an unfinished or discarded skill rather than a simple usable skill association.

Omega Shenron#

Skill

English

Japanese

Solar Flare

Aura Slide

Goku Black#

Skill

English

Japanese

Destructo-Disc

Kaioken

X3 Kaioken

X20 Kaioken

Solar Flare

Backflip

Fused Zamasu (Half-Corrupted)#

In addition to his normal Crystal Raid skillset, Half-Corrupted Fused Zamasu retains skill-specific voice banks for several of regular Fused Zamasu's techniques. He also has a voice bank for an unidentified ultimate that does not correspond to any surviving skill entry.

Skill

English

Japanese

Notes

Blades of Judgment

Holy Wrath

Lightning of Absolution

Divinity Unleashed

Divine Wrath: Purification

GKH (Unknown/Unfinished Ultimate)

The code GKH at ultimate skill ID U1430 does not correspond to any current skill entry. The bank nevertheless contains recorded voice clips, indicating a cut or unfinished ultimate skill (possibly what Divine Wrath: Destruction was originally meant to be?).

Generic Skill Voice Files#

As if all of that wasn't enough, there is an even larger number of unused character-specific voice files that play when using skills without specific lines attached to them. As an example: if you give Nuova Shenron the ultimate attacks "Full Power Energy Wave" or "Super Ki Explosion", both skills will result in the same shout — which is also otherwise unused — as both skills in his case use generic voice lines instead of specific ones. Some even result in unique animations not seen otherwise (see Gogeta as an example). As such, the biggest culprits of these are characters with only one playable preset or very few skills available through customization.

This list is genuinely insane in terms of length, and applies to the immense majority of the game's roster, so if you, dear reader, wish to expand this section, make sure you've got a lot of free time available in your hands.

TBA

Gogeta (Super Saiyan/Super Saiyan 4)#

Despite not using the evasive skill Warp anywhere in either game, if the skill is equipped into his moveset via modding, Gogeta will perform an unique animation of him crossing his arms when using it that is not shown anywhere in-game, nor is it shared with any other cast character. While exiting the skill, he will also say the line "Tch, that's intense", which is also not normally heard anywhere in-game.

Unused CAC Voice Files#

TBA

Unused Hub World Character Interactions#

Unused voice lines for when the player interacts to a certain character in the lobby or hub world, such as to talk to or initiate a quest. Many characters have these voice lines, though they go unused in game as they do not appear in the hub world (or, in the case of Golden Frieza during the Frieza Siege event, cannot be interacted with normally): https://x.com/XenoCoffeeMods/status/1923640986158367183