This is a sub-page of Dragon Ball Xenoverse 2.
Character Interactions#
Demigra's unused character interactions leftover from the first game were retained in Xenoverse 2, and are still present in the files to this day, specifically inside of the CAQD_ALL_VOX.acb and CAQD_ALL_VOX.awb ones, in both English and Japanese. Only one new interaction was added, however, that being with Supreme Kai of Time, which goes unused regardless. With the exception of Chronoa's interaction, all of them require further modifications to work, in this particular case of the CommonDialogue.ttc, qc_Dialog_[language code].msg and qc_Dialog_voice.msg files to work correctly. A mod that restores all of his broken voice lines is available here: https://videogamemods.com/the-citadel/dragon-ball-xenoverse-2/mods/fully-restored-demigra-voice-lines
vs Goku (Super Saiyan God) |
English |
Japanese |
|---|---|---|
Goku |
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Demigra |
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vs Goku (GT) |
English |
Japanese |
|---|---|---|
Demigra |
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Goku |
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vs Gohan (Adult) |
English |
Japanese |
|---|---|---|
Gohan |
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Demigra |
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vs Gohan (Adult) (Potential Unleashed) |
English |
Japanese |
|---|---|---|
Demigra |
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Gohan |
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vs Piccolo |
English |
Japanese |
|---|---|---|
Piccolo |
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Demigra |
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vs Trunks (Future) |
English |
Japanese |
|---|---|---|
Demigra |
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Trunks |
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vs Trunks (GT) |
English |
Japanese |
|---|---|---|
Demigra |
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Trunks |
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vs Trunks (Kid) |
English |
Japanese |
|---|---|---|
Trunks |
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Demigra |
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vs Majin Buu |
English |
Japanese |
|---|---|---|
Demigra |
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Buu |
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vs Super Buu |
English |
Japanese |
|---|---|---|
Demigra |
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Buu |
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vs Kid Buu |
English |
Japanese |
|---|---|---|
Buu |
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Demigra |
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vs God of Destruction Beerus |
English |
Japanese |
|---|---|---|
Beerus |
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Demigra |
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vs Eis Shenron |
English |
Japanese |
|---|---|---|
Demigra |
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Eis |
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vs Nuova Shenron |
English |
Japanese |
|---|---|---|
Demigra |
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Nuova |
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vs Omega Shenron |
English |
Japanese |
|---|---|---|
Demigra |
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Omega |
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vs Mira |
English |
Japanese |
|---|---|---|
Demigra |
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Mira |
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vs Whis |
English |
Japanese |
|---|---|---|
Whis |
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Demigra |
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The only one with a functional activation trigger, yet it still goes unused as there is no regular quest in the whole entire game in which you fight against Demigra with Chronoa as an ally.
vs Supreme Kai of Time |
English |
Japanese |
|---|---|---|
Demigra |
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Supreme Kai of Time |
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Demon God Demigra (Final Form)#
vs Goku |
English |
Japanese |
|---|---|---|
Demigra |
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Goku |
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vs Goku (Super Saiyan God) |
English |
Japanese |
|---|---|---|
Goku |
||
Demigra |
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vs Goku (GT) |
English |
Japanese |
|---|---|---|
Demigra |
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Goku |
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vs Piccolo |
English |
Japanese |
|---|---|---|
Piccolo |
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Demigra |
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vs God of Destruction Beerus |
English |
Japanese |
|---|---|---|
Demigra |
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Beerus |
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vs Eis Shenron |
English |
Japanese |
|---|---|---|
Demigra |
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Eis |
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vs Nuova Shenron |
English |
Japanese |
|---|---|---|
Demigra |
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Nuova |
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vs Omega Shenron |
English |
Japanese |
|---|---|---|
Demigra |
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Omega |
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vs Mira |
English |
Japanese |
|---|---|---|
Demigra |
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Mira |
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vs Whis |
English |
Japanese |
|---|---|---|
Whis |
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Demigra |
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Battle/Quest Dialogue#
Great Ape Vegeta/Bardock#
All four Great Ape characters contain 3 voices lines each intended for the intro sequence of a Versus Mode battle, but all of them go unused as none of the Great Apes are playable without hacking. Great Ape Vegeta and Bardock both share the same voice files. They are also all leftovers from the first game.
Battle Dialogue |
English |
Japanese |
|---|---|---|
000 |
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001 |
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002 |
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Great Ape Nappa#
Battle Dialogue |
English |
Japanese |
|---|---|---|
000 |
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001 |
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002 |
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Golden Great Ape Baby#
Battle Dialogue |
English |
Japanese |
|---|---|---|
000 |
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001 |
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002 |
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Demon God Demigra#
Within the game's files are various lines of dialogue for Demigra intended for Free Battles and Parallel Quests. The first batch is for single, dual or triple battles in addition to ally interactions, and the second for when you face him as an enemy. However, since he does not appear in a single quest in the whole game and cannot be selected as a playable character, these lines are not heard anywhere within the game. For the battle dialogue, modified special_event_voice.sev, CAR_BTL_DMG_VOX.acb and CAR_BTL_DMG_VOX.awb files are needed for his voicelines to activate properly.
Battle Dialogue |
English |
Japanese |
Notes |
|---|---|---|---|
000 |
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001 |
Used when reviving an ally |
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002 |
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003 |
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004 |
|||
005 |
Speech for when he is revived |
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006 |
Generic battle introduction speech |
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007 |
Another generic battle introduction speech |
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008 |
Another generic battle introduction speech |
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009 |
Said when using an ultimate attack |
||
010 |
Said when defeating an enemy in a free battle |
||
011 |
Said when defeated in a free battle |
||
012 |
Also said when defeated in a free battle |
||
Unlike Mira's, all these quotes need a modified Common.ttc file to work correctly in addition to new qc_DMG_voice.msg and qc_DMG_[language code].msg ones, as they will not natively play on their own by just loading him into a match.
Quest Dialogue |
English |
Japanese |
Notes |
|---|---|---|---|
000 |
versus_default |
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001 |
versus_default |
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002 |
versus_default |
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003 |
to_human_cac |
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004 |
to_saiyan_cac |
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005 |
to_namekian_cac |
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006 |
to_freezer_cac |
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007 |
to_majin_cac |
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008 |
minor_damage |
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009 |
minor_damage |
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010 |
major_damage |
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011 |
major_damage |
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012 |
player_ko_enemy |
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013 |
power_up |
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014 |
power_up |
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015 |
strong_attack_damaged |
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016 |
player_ko_enemy |
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017 |
start_talk |
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018 |
player_damaged |
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019 |
player_ko_ally |
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020 |
little_time |
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021 |
player_ally_killed_enemy |
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022 |
ko |
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023 |
ko |
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024 |
entering |
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025 |
entering |
||
Demon God Demigra (Final Form)#
Similar situation, but with different voice lines for his final form. Uses the same reference properties as regular Demigra's unused lines, and just like his regular version, all these quotes need a modified Common.ttc file to work correctly in addition to new qc_DM2_voice.msg and qc_DM2_[language code].msg ones, as they will not natively play on their own by just loading him into a match.. Like Final Form Mira, this version of Demigra also lacks battle dialogue.
Quest Dialogue |
English |
Japanese |
|---|---|---|
000 |
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001 |
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002 |
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003 |
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004 |
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005 |
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006 |
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007 |
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008 |
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009 |
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010 |
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011 |
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012 |
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013 |
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014 |
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015 |
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016 |
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017 |
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018 |
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019 |
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020 |
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021 |
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022 |
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023 |
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024 |
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025 |
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Mira (Final Form)#
Final Form/Towa-absorbed Mira lacks battle dialogue entirely, but does contain quest and ally voicelines.
Some of his lines can actually be heard on the DLC Parallel Quest #135, "Ribrianne, Defender of Love and Justice" (the only one in the game where he shows up), but his allied lines still go unused regardless.
Quest Dialogue |
English |
Japanese |
Notes |
|---|---|---|---|
000 |
Used on Parallel Quest #135 |
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001 |
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002 |
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003 |
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004 |
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005 |
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006 |
|||
007 |
|||
008 |
|||
009 |
|||
010 |
|||
011 |
Used on Parallel Quest #135 |
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012 |
|||
013 |
|||
014 |
|||
015 |
|||
016 |
|||
017 |
|||
018 |
|||
019 |
|||
020 |
Can be heard by modifying the roster to allow the player to select him as an ally |
||
021 |
Same as above |
||
022 |
Same as above |
||
023 |
Same as above |
||
024 |
Same as above |
||
025 |
|||
026 |
Used on Parallel Quest #135, when defeated |
||
027 |
|||
028 |
|||
029 |
|||
Fused Zamasu (Half-Corrupted)#
Interestingly, Half-Corrupted Fused Zamasu completely lacks quest dialogue, in an opposite fashion to Final Form Mira and Demigra, while having unused battle dialogue.
Battle Dialogue |
English |
Japanese |
|---|---|---|
000 |
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001 |
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002 |
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003 |
||
004 |
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005 |
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006 |
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007 |
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008 |
||
009 |
||
010 |
||
011 |
||
012 |
||
Results Screen Voicelines#
Perfect Cell (Full Power)#
Inside the game's files are unused result screen voice lines attached to Full Power Cell, who is neither a mentor option nor a dedicated Time Rift quest evaluator. Some of his voice lines were reused for regular Perfect Cell's evaluation speeches, though not all of them.
Battle Dialogue |
English |
Japanese |
|---|---|---|
Z |
||
S |
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A |
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B |
||
C |
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D |
||
Failure |
||
Unused Skill Voice Files#
|
|
To do:
|
There exists a ton of voice files meant to be played when certain characters use certain skills. Because these characters do not have access to many of the skills these files correspond to by normal means, a ton of voice files go unused. Using a skillset editor tool, it is possible to equip these skills onto these characters and listen to some of the unused clips in-game.
There are also cases not listed below of "generic" voice lines on certain characters that apply to more than one super, ultimate or evasive skills that are also not heard anywhere in-game as the skills that make use of them are absent from their skillset (as an example, Omega Shenron will say "What's the matter? Struggled enough?" line when using the evasive skill Dragon Burn, one that is not available for his partner customization, despite not being assigned to this skill in particular).
Voice Files Unused Due to Skill ID/Code Mismatches#
A small number of otherwise valid skill-specific voice banks go unused for a different reason from the entries listed below: their filenames reference an obsolete or incorrect skill ID and/or internal skill code. As the game normally resolves character-specific skill voices using the current skill identifier, these mismatched banks are not loaded even though the corresponding skills still exist and the recorded dialogue itself is usable.
Character |
Skill |
English |
Japanese |
Notes |
|---|---|---|---|---|
Bardock |
Rebellion Spear (Hero Colosseum Version) |
The bank uses the obsolete code TSN at S013, while the proper skill entry is S013_TST. |
||
Goku |
Backflip |
|
|
The bank uses the misspelt code BFK, while the proper Backflip entry is S032_BKF. |
Goku (GT) |
Power Pole |
|
|
The bank uses S042_NYG, while the final Power Pole skill is S044_NYG. |
Tapion |
Shining Slash |
|
|
The skill ID is correct, but the bank uses the code for Trunks' version, SW2; the final skill entry is S266_SWP. |
Tapion |
Burning Slash |
|
|
The skill ID is correct, but the bank uses the code for Trunks' version, SW3; the final skill entry is S267_SWC. |
Goku#
Skill |
English |
Japanese |
|---|---|---|
Scissors Paper Rock |
|
|
Power Pole |
|
|
Meteor Burst |
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|
Divine Lasso |
|
|
Goku (GT)#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Super God Fist |
Notably assigned to Goku/SSGSS Goku's version of the skill, whose animations do not work on GT Goku, instead of the generic one. |
||
Destructo-Disc |
|
|
|
Kaioken |
|
|
|
X3 Kaioken |
|
|
|
X20 Kaioken |
|
|
|
Solar Flare |
|
|
Used in the first game on Goku (GT)'s second preset but absent in the sequel, including the custom partner variation. |
Goten#
Skill |
English |
Japanese |
|---|---|---|
Spirit Bomb |
|
|
Kamehameha Boost |
|
|
Scissors Paper Rock |
|
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Power Pole |
|
|
Justice Pose |
|
|
Kaioken |
||
X3 Kaioken |
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X20 Kaioken |
||
Solar Flare |
|
|
Dancing Parapara |
|
|
Miracle Kneel |
|
|
Gohan (Teen)#
Skill |
English |
Japanese |
|---|---|---|
Evil Explosion |
|
|
Explosive Assult |
|
|
Special Beam Cannon |
|
|
Hellzone Grenade |
|
|
Gohan (Future)#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Kamehameha |
|
|
Goes unused as the animation for the skills uses both arms, when Future Gohan's left arm is supposed to be broken. |
Masenko |
|||
Evil Explosion |
Krillin#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Power Pole |
|
|
|
Kaioken |
|
|
Interestingly, this is a leftover from this game's predecessor, as Krillin did have access to Kaioken there, but that's no longer the case here. |
X3 Kaioken |
|
|
|
X20 Kaioken |
|
|
|
Turtle Style Last Resort |
|
|
|
Lullaby Punch |
|
|
|
Cross Arm Dive |
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|
|
Super Kamehameha |
|
|
Yamcha#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Spirit Bomb |
|
|
|
Kamehameha Boost |
|
|
|
Power Pole |
|
|
|
Kaioken |
|
|
Like with Krillin, this is a leftover from this game's predecessor, as Yamcha did have access to Kaioken there, but that's no longer the case here. |
X3 Kaioken |
|
|
|
X20 Kaioken |
|
|
|
Turtle Style Last Resort |
|
|
|
Lullaby Punch |
|
|
|
Cross Arm Dive |
|
|
|
Scatter Kamehameha |
|
|
The voice bank is assigned to ultimate skill ID U111, which does not correspond to Scatter Kamehameha's current skill ID, indicating an obsolete or mismatched development ID. |
RWKV |
|
|
These files do not correspond to any skill that actually exists in the game. However, judging by the name and dialogue ("RWK" is the codename for Wolf Fang Fist or Rouga Whowhoken in Japanese, and "V" is used at the end of every codename for DUAL Ultimates), it seems that originally there may have been a DUAL Ultimate version of Wolf Fang Fist in the works, before it was decided to use Spirit Ball as the basis of Yamcha's DUAL Ultimate instead. The bank is assigned to the otherwise mismatched/unused ultimate ID U111. |
Tien#
Skill |
English |
Japanese |
|---|---|---|
Cross Arm Dive |
|
|
Trunks (Kid)#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Burning Attack |
|
|
|
Dancing Parapara |
|
|
|
Super Kamehameha |
|
|
Used in the first game on Trunks (Kid)'s second preset but absent in the sequel, though it is still used on the "Legendary Super Saiyan Broly" Legend Patrol mission. |
Miracle Kneel |
Recoome#
Skill |
English |
Japanese |
|---|---|---|
Fighting Pose E |
|
|
Dancing Parapara |
|
|
Maiden Burst |
|
|
Lord Slug#
Skill |
English |
Japanese |
|---|---|---|
Evil Explosion |
||
Hellzone Grenade |
|
|
Metal Cooler#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Sauzer Blade |
|
|
Also a case of an ID mismatch: voice bank uses skill ID S221, while Sauzer Blade is actually assigned to ID S211_BLD. |
Broly (Legendary Super Saiyan)#
Skill |
English |
Japanese |
|---|---|---|
Dragon Fist |
||
Final Flash |
|
|
Videl#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Power Pole |
|
|
|
Volleyball Fist |
|
|
|
Dynamite Kick |
|
|
Used in the first game on Videl's sixth preset but absent in the sequel. |
Maiden Burst |
|
|
|
Rolling Bullet |
|
|
Majin Buu#
Skill |
English |
Japanese |
|---|---|---|
Quick Sleep |
|
|
Rolling Hercule Punch |
||
Present For You |
|
|
Angry Shout |
Super Buu#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Innocence Cannon |
|
|
|
Explosive Buu Buu Punch |
|
|
|
Quick Sleep |
|
|
Can be heard while fighting against him in the Legend Patrol mission "Endure it! Majin Buu's Barrage". |
Pearl Flash |
|
|
|
Teleporting Vanishing Ball |
|
|
|
Candy Beam (Evasive) |
|||
Victory Cannon |
Majin Buu (Gohan Absorbed)#
Skill |
English |
Japanese |
|---|---|---|
Aura Slide |
|
|
Kid Buu#
Skill |
English |
Japanese |
|---|---|---|
Kamehameha |
|
|
Evil Ray Strike |
||
Evil Rise Strike |
||
Angry Hit |
|
|
Ill Rain |
||
Candy Beam (Evasive) |
Vegito#
Skill |
English |
Japanese |
|---|---|---|
Spirit Bomb |
|
|
Destructo-Disc |
|
|
Kaioken |
|
|
X3 Kaioken |
||
X20 Kaioken |
||
Solar Flare |
||
Super Saiyan 2 |
||
Galick Gun |
|
|
Shine Shot |
Gogeta (Super Saiyan/Super Saiyan 4)#
Voice files shared between both versions of Gogeta.
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Spirit Bomb & Super Spirit Bomb |
|
|
|
Destructo-Disc |
|
|
|
Kaioken |
|||
X3 Kaioken |
|||
X20 Kaioken |
|||
Solar Flare |
|||
Additionally, when using the Final Flash ultimate skill after the custom partner update, the line "Take that!" is moved to be played after the "Final Flash" shout, but at which point the skill is already over, and as such it is not actually played. Because Super Saiyan Gogeta never received this change, if the skill is equipped into his moveset through modding, he will say the line and say "Final" but will stop before shouting "Flash". Gogeta will not shout "Final Flash" while using the super attack version of the skill.
Skill |
English |
Japanese |
|---|---|---|
Final Flash |
God of Destruction Beerus#
Skill |
English |
Japanese |
|---|---|---|
Scissors Paper Rock |
|
|
Lullaby Punch |
|
|
Dancing Parapara |
|
|
Pan#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Scissors Paper Rock |
|
|
|
Power Pole |
|
|
|
Masenko |
|
|
|
Volleyball Fist |
|
|
|
Hawk Charge |
|||
Dynamite Kick |
|
|
|
Rolling Hercule Punch |
|
|
Used in the first game on Pan's second preset but absent in the sequel. |
Eis Shenron#
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
CG1 (Unknown/Unfinished Skill) |
|
|
The code CG1 at skill ID S546 does not correspond to any current skill entry, suggesting an unfinished or discarded skill rather than a simple usable skill association. |
Omega Shenron#
Skill |
English |
Japanese |
|---|---|---|
Solar Flare |
||
Aura Slide |
|
|
Goku Black#
Skill |
English |
Japanese |
|---|---|---|
Destructo-Disc |
|
|
Kaioken |
||
X3 Kaioken |
||
X20 Kaioken |
||
Solar Flare |
||
Backflip |
|
|
Fused Zamasu (Half-Corrupted)#
In addition to his normal Crystal Raid skillset, Half-Corrupted Fused Zamasu retains skill-specific voice banks for several of regular Fused Zamasu's techniques. He also has a voice bank for an unidentified ultimate that does not correspond to any surviving skill entry.
Skill |
English |
Japanese |
Notes |
|---|---|---|---|
Blades of Judgment |
|
|
|
Holy Wrath |
|||
Lightning of Absolution |
|
|
|
Divinity Unleashed |
|||
Divine Wrath: Purification |
|
|
|
GKH (Unknown/Unfinished Ultimate) |
|
|
The code GKH at ultimate skill ID U1430 does not correspond to any current skill entry. The bank nevertheless contains recorded voice clips, indicating a cut or unfinished ultimate skill (possibly what Divine Wrath: Destruction was originally meant to be?). |
Generic Skill Voice Files#
As if all of that wasn't enough, there is an even larger number of unused character-specific voice files that play when using skills without specific lines attached to them. As an example: if you give Nuova Shenron the ultimate attacks "Full Power Energy Wave" or "Super Ki Explosion", both skills will result in the same shout — which is also otherwise unused — as both skills in his case use generic voice lines instead of specific ones. Some even result in unique animations not seen otherwise (see Gogeta as an example). As such, the biggest culprits of these are characters with only one playable preset or very few skills available through customization.
This list is genuinely insane in terms of length, and applies to the immense majority of the game's roster, so if you, dear reader, wish to expand this section, make sure you've got a lot of free time available in your hands.
TBA
Gogeta (Super Saiyan/Super Saiyan 4)#
Despite not using the evasive skill Warp anywhere in either game, if the skill is equipped into his moveset via modding, Gogeta will perform an unique animation of him crossing his arms when using it that is not shown anywhere in-game, nor is it shared with any other cast character. While exiting the skill, he will also say the line "Tch, that's intense", which is also not normally heard anywhere in-game.
Unused CAC Voice Files#
TBA
Unused Hub World Character Interactions#
Unused voice lines for when the player interacts to a certain character in the lobby or hub world, such as to talk to or initiate a quest. Many characters have these voice lines, though they go unused in game as they do not appear in the hub world (or, in the case of Golden Frieza during the Frieza Siege event, cannot be interacted with normally): https://x.com/XenoCoffeeMods/status/1923640986158367183