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A remake of the original Bubble Bobble arcade. The US version in particular is well-known for having a severe bug that makes the game unbeatable.
Build Dates#
Version |
ROM Address |
Build Date |
|---|---|---|
Europe |
0x17B028 |
Aug 24 2005 19:21:44 |
Japan |
0x17A5E8 |
Oct 5 2005 13:39:01 |
US v1.0 |
0x172AB4 |
Jul 10 2006 17:15:56 |
US v1.1 |
0x19FF94 |
Oct 12 2006 15:51:46 |
(Source: Original TCRF research)
Version Differences#
Title Screen#
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Japan |
International |
|---|---|
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Glitches#
Despite having a much later build date (see above), the original American release inexplicably features a large number of glitches not present in the Japanese and European versions. These glitches were fixed in an updated version.
Below is a list of all known glitches in the original American release:
- Round 03 - Some enemies die.
- Round 05 - No enemies spawn, and you're taken to the next level after a few seconds.
- Round 06 - Some enemies die.
- Round 10 - The boss has a broken palette (see below) and uses Round 100's AI.
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US v1.0 |
US v1.1 |
|---|---|
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- Round 19 - Same as Round 5.
- Round 20 - The boss uses Round 30's AI, trapping it between the two lower platforms, making it incredibly easy to defeat.
- Round 21 - All enemies die instantly.
- Round 23 - Some enemies die instantly.
- Round 26 - Same as Round 23.
- Round 27 - Same as Round 23.
- Round 28 - Same as Round 5.
- Round 30 - The boss doesn't spawn. Unlike the above instances where no enemies spawn, the game doesn't move you on to the next level, causing a softlock.
- Round 31 - All enemies die after a few seconds.
- Round 35 - Some enemies die after a few seconds.
- Round 40 - The boss uses Round 30's AI.
- Round 43 - Some enemies die after a few seconds.
- Round 44 - Some enemies die after a few seconds.
- Round 46 - All enemies die after a few seconds.
- Round 49 - All enemies die instantly.
- Round 50 - The boss uses Round 30's AI, trapping it between two platforms. This time, it also has a broken palette.
- Round 55 - Some enemies die after a few seconds.
- Round 56 - Same as Round 5.
- Round 58 - Some enemies die instantly.
- Round 59 - All enemies die after a few seconds.
- Round 60 - The boss uses Round 100's AI.
- Round 61 - All enemies die after a few seconds.
- Round 62 - Same as Round 5.
- Round 63 - All enemies die after a few seconds.
- Round 65 - Some enemies die after a few seconds.
- Round 66 - Some enemies die after a few seconds.
- Round 67 - All enemies die after a few seconds.
- Round 68 - Some enemies die after a few seconds.
- Round 70 - The boss uses Round 30's AI and has a broken palette.
- Round 71 - Same as Round 5.
- Round 72 - Some enemies die after a few seconds.
- Round 73 - Same as Round 5.
- Round 77 - Same as Round 5.
- Round 78 - Some enemies die after a few seconds.
- Round 79 - Same as Round 5.
- Round 80 - Just like Round 30, the boss doesn't spawn, causing a softlock.
- Round 82 - Some enemies die after a few seconds.
- Round 84 - Some enemies die after a few seconds.
- Round 86 - Some enemies die after a few seconds.
- Round 89 - Enemies are trapped at the bottom of the level, causing a softlock.
- Round 90 - The boss uses Round 100's AI.
- Round 91 - Some enemies die after a few seconds.
- Round 92 - Same as Round 5.
- Round 93 - Same as Round 5.
- Round 94 - Some enemies die after a few seconds.
- Round 95 - Same as Round 5.
- Round 98 - Same as Round 5.
- Round 99 - Same as Round 5.
- Round 100 - The final boss doesn't spawn. This time, however, the game acts as if the player defeated the boss legitimately and continues to the staff roll.
(Source: Original TCRF research)
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The Bubble Bobble series | |
|---|---|
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Arcade |
Bubble Bobble (Prototype) • Bubble Symphony (Prototype) • Bubble Memories: The Story of Bubble Bobble III |
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NES |
Bubble Bobble • Bubble Bobble Part 2 • Parasol Stars: The Story of Bubble Bobble III |
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Sega Master System |
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DOS |
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Sharp X68000 |
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TurboGrafx-16 |
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FM Towns |
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Game Gear |
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Game Boy (Color) |
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PlayStation |
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Game Boy Advance |
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Nintendo DS |
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WiiWare |
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Xbox 360 |
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Windows, Nintendo Switch |
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PlayStation 4 |
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PlayStation 5 |
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Rainbow Islands | |
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Arcade |
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NES |
Rainbow Islands: The Story of Bubble Bobble 2 (Taito, US/Japan) • Rainbow Islands: The Story of Bubble Bobble 2 (Ocean, Europe) |
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Sega Master System |
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DOS |
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TurboGrafx-CD |
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Genesis |
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FM Towns |
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WonderSwan |
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Sega Saturn |
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Puzzle Bobble/Bust-A-Move | |
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Arcade |
Puzzle Bobble (US Bubble Buster Prototype) • Bust-A-Move Again • Puzzle Bobble 2X |
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Neo Geo |
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SNES |
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Sega Saturn |
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PlayStation |
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Dreamcast |
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Nintendo 64 |
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Game Boy (Color) |
Bust-A-Move 2: Arcade Edition • Bust-A-Move 3 DX • Bust-A-Move 4 • Bust-A-Move Millennium |
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Game Gear |
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Neo Geo Pocket Color |
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DOS |
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WonderSwan |
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PlayStation 2 |
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GameCube |
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Nintendo DS |
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Oculus Quest, Oculus Quest 2 |
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Nintendo Switch |
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Related Games | |
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Arcade |
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FM-7 |
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NES |
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