the cutting room mirror

Super Bust-A-Move 2

A follow-up to Super Bust-A-Move, featuring a story mode with cutscenes, an edit mode for puzzle creation, and no babies blowing spit bubbles for western audiences.

Debug Menu#

The same debug menus from the first game can also be enabled here as well. With the code on, hold the Select button while the loading icon is on-screen, before the intro movie loads. Press L3 + Start to disable the debug menu. This will disable it the next time you try and go back to it, or hit the TILT option.

USA Code:

Enable Debug Menus
E002FFFE 00208836
201717CC 0804331A
201717D0 00000000
E002FFF5 00208836
201717CC 27BDFFF0
201717D0 FFBE0000
D0208836 0000BBFF
20250E74 0010F9E8
D0208836 0000B7FF
20250E74 0011063C
D0208836 0000BEFF
20250E74 0010FF20
D0208836 0000BDFF
20250E74 0010F2F4

With the code on, press the following buttons while over the Round Clear menu option for more test menus:

  • L1 + X for se test.
  • R1 + X for actuator test.
  • L2 + X for cv test.
  • R2 + X for sound test.

Menu Option

Notes

TILT MENU

Sends you to the title screen.

toggle status display

Toggles a debug display.

toggle pause shade

It is unclear what this does.

Frame dump(ALL)

Would load something from a network path.

Frame dump(view)

Would load something from a network path.

round clear

Plays a demo.

end

Sends you to this menu again.

reset

Resets the game.

(Source: Original TCRF research)

se test#

This will allow you to play all of the SFX in the game. Move with the D-Pad and confirm or stop a sound with Circle. Press Triangle to return to the debug menu.

actuator test#

Nothing appears to work here.

cv test#

This menu allows you to listen to all of the voices in the game. Move with the D-Pad and confirm or stop a sound with Circle. Press Triangle to return to the debug menu.

sound test#

This allows you to play all of the BGM in the game. Move with the D-Pad and confirm or stop a sound with Circle. Press Triangle to return to the debug menu.