Bubble Bobble Part 2 is, obviously, a sequel to Bubble Bobble without a co-op mode, though its "Part 2" status is debatable, with the simple "2" for the Japanese release being more debatable.
Unused Title Screen#
|
Ending scene palette |
Unused palette |
|---|---|
|
|
|
Graphics and 16x16 metatiles for an alternate title screen can be found in both the Japanese and US ROMs. Though the actual screen layout no longer exists, the ending scene (which was based on the old title screen) can be easily modified to show what it probably looked like. It's worth noting that the logo fits perfectly inside the existing cloud arrangement.
The image on the left shows the palette used in the ending scene, while the one on the right shows an unused palette, which is identical aside from the purple color seen in the logo.
(Source: Rachel Mae)
Early Graphics#
Older versions of some existing graphics can be found in unused areas of the Japanese PRG ROM.
|
|
To do: |
HURRY UP!#
|
Early |
Final |
|---|---|
|
|
|
Ditched in favor of a complete character set. The lower half of the 8 and the 9 are much blockier than the final versions.
Skel-Monsta#
|
Early |
Final |
|---|---|
|
|
|
Judging from this lone tile, it appears that Skel-Monstas used to be much more evil-looking.
Bubble#
|
Early |
Final |
|---|---|
|
|
|
Bubbles used to be solid, similar to their arcade counterparts. The solidity might have made sprite flickering more apparent.
Corn Dog#
|
Early |
Final |
|---|---|
|
|
|
Two colors were swapped on this cholesterol-laden treat.
Rounder#
|
Early |
Final |
|---|---|
|
|
|
Another sprite that had its colors swapped.
Roc#
|
Early |
Final |
|---|---|
|
|
|
Roc got a glossy coat of paint and bigger shoes for his official debut.
Super Drunk#
|
Early |
Final |
|---|---|
|
|
|
Nothing but a palette swap for this pushover of a boss.
(Source: Rachel Mae)
Regional Differences#
Title Screen & Intro#
|
Japan |
North America |
|---|---|
|
|
|
- The copyright info was modified. The "2" was also changed.
|
Japan |
North America |
|---|---|
|
|
|
- Just like in the original game, a typo was fixed in the intro text.
Round Differences#
|
|
To do: |
The North America version has fewer enemies overall. This does make a sub effect however, that some hidden items are harder to discover as their counters are tied to enemies and their drops.
Round 1
|
Japan |
North America |
|---|---|
|
|
|
Round 2
|
Japan |
North America |
|---|---|
|
|
|
Round 4
|
Japan |
North America |
|---|---|
|
|
|
Round 6
|
Japan |
North America |
|---|---|
|
|
|
Round 7
|
Japan |
North America |
|---|---|
|
|
|
|
The Bubble Bobble series | |
|---|---|
|
Arcade |
Bubble Bobble (Prototype) • Bubble Symphony (Prototype) • Bubble Memories: The Story of Bubble Bobble III |
|
NES |
Bubble Bobble • Bubble Bobble Part 2 • Parasol Stars: The Story of Bubble Bobble III |
|
Sega Master System |
|
|
DOS |
|
|
Sharp X68000 |
|
|
TurboGrafx-16 |
|
|
FM Towns |
|
|
Game Gear |
|
|
Game Boy (Color) |
|
|
PlayStation |
|
|
Game Boy Advance |
|
|
Nintendo DS |
|
|
WiiWare |
|
|
Xbox 360 |
|
|
Windows, Nintendo Switch |
|
|
PlayStation 4 |
|
|
PlayStation 5 |
|
|
Rainbow Islands | |
|
Arcade |
|
|
NES |
Rainbow Islands: The Story of Bubble Bobble 2 (Taito, US/Japan) • Rainbow Islands: The Story of Bubble Bobble 2 (Ocean, Europe) |
|
Sega Master System |
|
|
DOS |
|
|
TurboGrafx-CD |
|
|
Genesis |
|
|
FM Towns |
|
|
WonderSwan |
|
|
Sega Saturn |
|
|
Puzzle Bobble/Bust-A-Move | |
|
Arcade |
Puzzle Bobble (US Bubble Buster Prototype) • Bust-A-Move Again • Puzzle Bobble 2X |
|
Neo Geo |
|
|
SNES |
|
|
Sega Saturn |
|
|
PlayStation |
|
|
Dreamcast |
|
|
Nintendo 64 |
|
|
Game Boy (Color) |
Bust-A-Move 2: Arcade Edition • Bust-A-Move 3 DX • Bust-A-Move 4 • Bust-A-Move Millennium |
|
Game Gear |
|
|
Neo Geo Pocket Color |
|
|
DOS |
|
|
WonderSwan |
|
|
PlayStation 2 |
|
|
GameCube |
|
|
Nintendo DS |
|
|
Oculus Quest, Oculus Quest 2 |
|
|
Nintendo Switch |
|
|
Related Games | |
|
Arcade |
|
|
FM-7 |
|
|
NES |
|