A rather fun Bubble Bobble game for the Game Boy.
Sound Test#
The password system of this game has a secret flag. The passwords generated with this flag has a special purpose and a different decoding method. One of such passwords enables a Sound Test.
At the password screen enter FPSX, a message "POWER UP!" will flash instead of "OK" with a different sound. Exit from the password screen to enter a Sound Test.
Press A to play a tune. Selection with index 00 is used for mute all channels. Selections with indexes 01 to 04 mutes one of the four Game Boy sound channels respectively. The actual game music starts from index 05.
Developer Text#
There's a handful of developer text scattered around the ROM in mostly Kunrei-formatted Romaji. If you know your Japanese and wonder why the text transcribes inconsistently... well, that's because this also uses Hepburn and Kunrei interchangeably.
Address |
Romaji |
Japanese |
English |
|---|---|---|---|
0x7F00 |
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0xBF00 |
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Heaven Thrusting Exercise begin! Heave-ho! Heave-ho! Heave-ho! Heave-ho! Heave-ho! Heave-ho! Ahh, I'm tired. |
0xFF00 |
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Mr. Abe, from a certain town called "Koujimachi", can you play "Bubble Bobble" with the "PC Engine"? Which reminds me, whatever became of the rainbow in "Wardner"? |
0x13F00 |
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0x17F00 |
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I'll never give up on "Fish Dude" and "Tasmania Story." |
0x1FF00 |
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Once again, we thank you for your patronage. With this final note, please allow us to bring this to a close. We humbly request your continued patronage. Taito Corp. 1990 8/20 |
Regional Differences#
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Japan |
International |
|---|---|
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In the Japanese version, the development team with jokes is displayed. In the International version, the copyright year is different and a trademark has been added.
BUGRU(バグる) = to behave buggily. BOTTURU(boturu, 没る) = kill a story/idea.
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The Bubble Bobble series | |
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Arcade |
Bubble Bobble (Prototype) • Bubble Symphony (Prototype) • Bubble Memories: The Story of Bubble Bobble III |
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NES |
Bubble Bobble • Bubble Bobble Part 2 • Parasol Stars: The Story of Bubble Bobble III |
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Sega Master System |
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DOS |
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Sharp X68000 |
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TurboGrafx-16 |
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FM Towns |
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Game Gear |
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Game Boy (Color) |
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PlayStation |
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Game Boy Advance |
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Nintendo DS |
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WiiWare |
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Xbox 360 |
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Windows, Nintendo Switch |
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PlayStation 4 |
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PlayStation 5 |
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Rainbow Islands | |
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Arcade |
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NES |
Rainbow Islands: The Story of Bubble Bobble 2 (Taito, US/Japan) • Rainbow Islands: The Story of Bubble Bobble 2 (Ocean, Europe) |
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Sega Master System |
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DOS |
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TurboGrafx-CD |
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Genesis |
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FM Towns |
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WonderSwan |
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Sega Saturn |
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Puzzle Bobble/Bust-A-Move | |
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Arcade |
Puzzle Bobble (US Bubble Buster Prototype) • Bust-A-Move Again • Puzzle Bobble 2X |
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Neo Geo |
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SNES |
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Sega Saturn |
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PlayStation |
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Dreamcast |
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Nintendo 64 |
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Game Boy (Color) |
Bust-A-Move 2: Arcade Edition • Bust-A-Move 3 DX • Bust-A-Move 4 • Bust-A-Move Millennium |
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Game Gear |
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Neo Geo Pocket Color |
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DOS |
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WonderSwan |
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PlayStation 2 |
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GameCube |
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Nintendo DS |
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Oculus Quest, Oculus Quest 2 |
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Nintendo Switch |
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Related Games | |
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Arcade |
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FM-7 |
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NES |
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